In a blink-and-you-missed-it update today, several crashing issues were fixed, but there are still many bugs to squash and issues to address in Game Update 60. All U.S. servers came down at 7am PDT today for an estimated one hour update. The U.K. worlds will come down on June 2nd at 5am London Time for an estimated two hour update. Here are the patch notes from Station Launcher: GENERAL Fixed a zone crash related to using certain spells without a target. Fixed a crash issue related to Battlegrounds. Fixed a zone crash which could occur on The Bazaar and...
EQ2
From SOE’s Facebook page: This Thursday at 4PM PDT the SOE webcast is going to host members of the EverQuest II development team as they talk about Game Update 60: The Children of War. Find out about the Crystal Cavern, Fortress of Drunder, PvP changes and more! Also, members of the EverQuest Team will be in attendance to talk about Hardcore Heritage and why you’ll want to revisit some of your favorite places!
From EverQuest2.com: Available today, May 31, 2011, The Children of War is the 60th game update for EverQuest II. This update will automatically install the next time you run the Launcher before logging in. Several updates were made to the game; here’s a quick look at some of the highlights! Game Update 60: The Children of War The Crystal Caverns The Fortress of Drunder Read more at EverQuest2.com.
From EverQuest2.com: The Children of War update brings changes to the Player versus Player gameplay style available on our PVP servers, a new battlegrounds lobby, as well as a new battleground scenario. Read more at EverQuest2.com.
From EverQuest2.com: The Children of War continues the storyline introduced to players in the recently released EQII: Destiny of Velious expansion pack as part of the Age’s End Prophecy saga.
Destiny of Velious provides many options for solo and duo players wishing to gear up without stepping into a heroic dungeon. For starters, the Othmir and Snowfang quest lines reward gear that was unheard of except for raiders in Sentinel’s Fate. Public Quests offer sets of gear, weapons, and more, with or without joining a group or raid provided enough players are present and successful. A largely unknown solo/duo dungeon Crystalline Breaks provides additional gear up options. And finally today sees the introduction of a Velious Solo Shard Quest to fill out player options for gearing up without a...
Drunder and Critical Mitigation The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which rolled out Critical Mitigation to all group zones and even overland solo content. The three new Drunder dungeons, new Citadel of V’uul x2 raid, and three new Drunder x4 raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content. Adding to the concern is that while mobs can be examined...
Multi-attack Not Working on Offhand Weapons In a two different forum threads, players reported that Offhand Weapons are not multiattacking unless their timing is staggered (use a combat art to interrupt one, or use weapons with two different delays). Zoltaroth‘s response: We found what is causing this and are working on a fix. Most likely the fix will be in the next hotfix after tomorrows (ie: not tomorrow). Battlegrounds Tokens for 2 Gold For testing purposes, Battlegrounds Tokens were placed on the PvP Vendor for 2 gold a piece on Test Copy. Unfortunately, these cheap tokens made their way...
As of about 30 minutes ago, an in-game message was received indicating that Battlegrounds have been restored to service. More as we have it… Customer Service are still in the process of handling all those Petitions and support requests to un-stick characters that got stuck in the Battlegrounds Lobby.
Battlegrounds Disabled, Characters Stuck in Lobby From the in-game EQ2 MOTD: The Battlegrounds are temporarily unavailable. Attempting to zone into the BG lobby will cause your character to become stuck. Please refrain from going to Champion’s Respite until the battlegrounds are available once again! If you are currently stuck, please petition a GM. We apologize for the inconvenience. Battlegrounds Tokens 2g on PvP Players are reporting a bug that made it to the PvP servers (Nagafen and Vox) from Test causing Battlegrounds tokens to cost just 2 gold pieces on PvP servers. Who knows how many players will transfer...
From Piestro on the EQ2 Forums: In applying Game Update 60 we have found an issue with Battlegrounds affecting our International and EQ2X players. Battlegrounds have been temporarily disabled for these players as we address this issue, and we will let you know when we have it resolved.
After the jump, your full Game Update 60 Notes for today, May 31st, 2011…
Today, arguably the largest Game Update we’ve seen in years hits the live servers. Game Update 60 adds 4 new dungeons, 4 new raid zones, more crafting, more quests from a solo shard quest to a Heritage Quest, major changes to PvP from gear to itemization to mechanics, not only a new Battlegrounds lobby, but a 4th Battleground 18 vs. 18. We are still waiting for the full list of Game Update Notes, but in the meantime, here’s just a quick bullet point list of what we can expect: New Level 90 Dungeons and Raid Zones The Crystal Caverns...
From EverQuest2.com: The Children of War, or Game Update 60, will go live on Tuesday, May 31, 2011. The US servers will be offline at the usual Tuesday update time of 7:00 am PDT and are expected to be back online around 10:00 am PDT. The update notes will be available in the Update Notes forum, and a feedback thread will be unlocked once the update has been completed on the US servers. We’ll post any downtime updates in the Official News and Announcements “Server Downtime for the Children of War” thread.
If you firmly believe that all races and classes should be playable in all cities, today we are one step closer. Starting with Game Update 60 on May 31st, Ratonga will be tolerated welcomed in Qeynos and Kelethin. From EverQuest2.com: Celebrate With the Ratonga: May 31 – June 6, 2011 Word is spreading fast among the citizens of Qeynos and its allies: ratonga have begun to openly enter the cities, and the guards are no longer turning them away at the gate. With Game Update 60: The Children of War, ratonga will now be considered a neutral race and may...
EQ2Wire would like to know, will you attend Fan Faire 2011? Do you have a question you’d like asked at Fan Faire by EQ2Wire? If so, post it in the Comments, or send us an e-mail!
If you just can’t get enough of Thurgadin, City of the Coldain Dwarves in Velious, and wish you could take some of it home with you, take heart. The Thurgadin Grand Hall joins the Kromzek House as one of two new houses now on the Test and Test Copy servers. The voluminous Thurgadin Grand Hall will make you wish indoor flying were possible, as the new house contains both the Remembrance Park and an enlarged version of the Mercantile area of the city of Thurgadin.
A seventh Prestige Housing portal has appeared on Test and EQ2Wire went to check it out. The new Enchanted Kromzek manor joins the largest Prestige Houses including the sprawling Mistmoore Estate.
It’s hard to believe that it’s been a week and a half since EverQuest II service was restored, and harder still that EQ2 was offline for 12 days, an exceptional operational gap for a game modeled on “sticky” customers who login daily to check in on and advance their characters. During the downtime, EQ2Wire wanted to give the EQ2 team an opportunity to come out from behind the bushes and share a bit of what they’ve been working on and maybe break some of the tension. After all, the EQ2 team had only just taken the wraps off 3...
We’re still 1 week away from Game Update 60 and Today’s update fixes a few outstanding bugs, specifically a Public Quest Participation loot bug, as well as handing out those five 7-day Research Potions to make up for the Research Assistants going on holiday while the servers were inaccessible. The full Update Notes after the jump…
From EverQuest2.com: Hello, Norrathians! We’re incredibly glad to have our worlds back online again and we really appreciate you all being so patient with us while we strengthened the castle walls. It’s been quite odd working on the game without it running. We’re glad you’re back! So, you’re probably wondering, “What has your Dev Team been doing for the last couple of weeks?” Here’s a small list of things that happened during that time: Figured out the Fan Faire panel details. The “New Stuff” panel is going to be a heck of a show this year, I think. Continued...
From EverQuest2.com: Beginning at 7 AM PDT (15:00 BST, 16:00 CET) on Thursday May 19, 2011, the Login Server, SOE Account and Commerce flow and the Station Store will be unavailable due to maintenance. We expect this maintenance to take approximately 2 hours. This may also cause some forum accounts to temporarily lose permissions, due to the inability to verify account status while the maintenance is taking place. This is only temporary and normal permissions will return automatically once the maintenance is complete. We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.
An issue brought to my attention by Cyliena of EQ2 ZAM and Tuatha of CheesePirate.com involves Player-written books which have lost their Edit rights since the Server Merges last December. This is not an issue that has gotten much attention, but after 6 months, maybe it’s time to shine a bit brighter spotlight. Because the books are no longer editable, it’s not only impossible to edit them, but copying them is difficult as the text cannot be selected — it must be retyped word-for-word. This problem is being discussed on a thread on the EQ2 Forums. From Cyliena: My...
In an interesting turn of events, Bronze and Silver players of EQ2X are being given 30 days of Gold access as part of SOE’s “Make Good” program. You’ll recall that Bronze is the free-to-play level of service, while Silver pay a one-time fee. Although players of both Bronze and Silver levels can and do buy various race and item unlocks, some have played EQ2 entirely for free. From SmokeJumper on the EQ2X forums: Hi, folks, We don’t want the Silver and Bronze members to feel like they’re being left out in the cold on this Make Good program that...
If you follow EQ2 devs on Twitter, this is likely old news to you, but Kyle “Kander” Kyle Vallée has posed some questions: What #EQII zone would you love to see revamped into new heroic content ? Note, this would be an alternate version perhaps scaled up to level 90 as a “revisit” zone, just as Nek Castle can be revisited at level 50 and 70. These changes would not affect the original zones. Here are some of his responses: Estate of Unrest: “great the way it is” Obelisk of Lost Souls: “not a bad idea”. Rivervale: “does indeed...