From the EQ2 Forums: POPULATION / ZONE PROGRESSION Sleeper’s Tomb: The Forgotten Catacombs The Eternal Sentinel now only needs to trample the smaller gargoyles once each to knock them over. Wurmbone Gulch (Crag) [Heroic] – Merglok the Slasher gives you more time to move away. He will give a message every time he is going to go into “Clawed Storm”. Clawed Storm has had its damage reduced. [Advanced Solo] – Merglok the Slasher will give a message every time he is going to go into “Clawed Storm”. He claws slower now and Clawed Storm has had its damage reduced.
Grouping
Although we’ve already been advised that the era of “Pre-Adorned Items” isn’t coming to an end any time soon, we can look forward to a new vendor being added next week in Game Update 65.5 which will allow us to purchase some of the more run-of-the-mill Red and Yellow Adornments for [eq2u]Obol[/eq2u] and [eq2u]Greater Spirit[/eq2u]. Greater Spirits -> Obols If you happen to have an abundance of [eq2u]Greater Spirit[/eq2u] but are running short on [eq2u]Obol[/eq2u], you’ll be able to trade them in. A [eq2u]Crate of Obols[/eq2u] will also cost 7p and 1 Greater Spirit in exchange for 18 Obols....
UPDATE from Gninja on February 21, 2013: Yes the crash is still happening though it seems to happen a bit less often we will check the logs in the morning and see what we can find. From the EQ2 Forums: POPULATION / ZONE PROGRESSION Wurmbone Crag [Advanced Solo] Using the portal on the final boss platform should no longer teleport players under the world. Harrow‘s End [Heoric] Players should no longer become gated if they kill FItzpitzle extremely fast. Harrow’s End [Raid] and Sleeper’s Tomb [Raid] Fixed some issues that could cause these zones to crash. ABILITIES / ALTERNATE...
From the EQ2 Forums: GENERAL Fixed an issue where NPC death animations would not play correctly. POPULATION / ZONE PROGRESSION Harrow‘s End Fixed an issue that was caused by players reviving before the encounter tried to teleport them out of the room. Drinal should now teleport players who are far away from him when he begins his fight instead of teleporting players after the encounter resets. Befallen: Cavern of the Afflicted and Royal Palace ofErudin Respawning NPCs in these zones will no longer give out XP, treasure loot, or corpse loot. Wurmbone’s End [Advanced Solo] Necromunger Garrkk’s adds come...
If you’ve been flopping, leashing, or feign deathing past the second and third-from-last named encounters in Wurmbone’s End [Advanced Solo] to save time on your way to the boss of the zone, you’ll be seeing a change today. Now, you must kill at least 2 names before the final named will spawn. The popularity of this zone, specifically the last named (Prime Magnate Mrelg), derived from the fact that, when allowed to go into Challenge mode (by not clicking on his smoky “breath”), he drops three loot chests when killed. This was not an unexpected change. The bigger inconvenience/bummer...
Today’s update is all about Itemization, specifically Group and Raid zones in Chains of Eternity. Heroic Itemization Players have been clamoring for Chains of Eternity Heroic zones to drop items even as good as some of the powerful items found in Advanced Solo zones, and it looks like those sentiments have been heard. (Don’t worry Soloers, the solo zones still drop a ton of loot). Sleeper’s Tomb (Contested) has had a bigger problem as players quickly abandoned it when they found that the loot was hardly better than that from the much easier instanced heroic zones. Pre-Adorned Items After...
Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play. On Friday, Mike “Xelgad” Ganz, EQ2’s Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious...
Due to some family health issues, things have been slow at the Wire the past couple of weeks short of Update Notes. That’s not to say there hasn’t been a slow resurgence in news on the EQ2 forums as the devs come back from winter break…. The Shortest Distance Between Two Points Ever since the first Massively Multiplayer Online game arrived on the market, players have been seeking the shortest route to fortune, glory, and player experience (XP). In EverQuest II, Pet classes (Beastlords, Summoners, and Enchanters) have always had an advantage with the TOS-bending concept of unattended gameplay....
Here are your Update Notes for Tuesday, January 8, 2013 from the EQ2 Forums: GENERAL You can now invite another player to create a raid even if they have a mercenary but you do not. You can now fill remaining spaces in your bags from your overflow via /empty_overflow or from right-clicking on the overflowing inventory icon. GUILD HALL AMENITIES The standard bearer should now offer guild markers for use in marking strategic locations within instances. Only those marked as a raid looter can remove these markers. TRADESKILLS The Refine ability icon should now refresh instantly, as the recast...
From the EQ2 Forums: GUILD HALL AMENITIES Depots The maximum number of different resources that you can store in a Guild Harvest Depot has been increased from 200 to 1000. Several new Depots have been added as guild amenities! Check the “Depot” tab in your guildhall amenity list for details. The maximum number of items in a single depot stack has been increased from 20,000 to 99,999. Set Access now works with storage containers for the purpose of withdrawing items from the containers. Deposit remains open to all. Storage containers will now show the minimum level to use an...
So while we’re crossing our fingers that EQ2U will get access to Loot Tables someday soon, I wanted to take our new Item Popups for a spin and put together a collaborative loot article. We’ll be covering loot from Advanced Solo, Group, and Raid Zones, and even Collections as I know there are some good reward items out there. What do I do? Please post item names below and who the item is from (as well as any adornments that are bundled with the item), which zone, and whether it was the EM or HM version. I’ll be reading...
From EQ2’s Twitter: The US Servers will come down on Thursday, December 6, 2012, at 4:00 pm Pacific* for a hotfix. The expected downtime is one hour. [Dexella] — EverQuest II (@everquestii) December 6, 2012 Time Zone Conversions PST: December 6 @ 4-5:00pm EST: December 6 @ 7-8:00pm GMT: December 7 @ 0:00-01:00 CET: December 7 @ 01:00-02:00 Full Update Notes after the jump…
From the EQ2 Forums: GENERAL Fixed an issue with connecting to the 90 – 95 chat channel. Mounts and baubles no longer have their usage verbs blocked by your subscription level and can be used regardless. POPULATION / ZONE PROGRESSION General Boss fights where mobs are summoned and added into an encounter will no longer reset the health of the boss mob.
As awesome as it is that Raiders, Group, and yes Solo players get to experience the entire Drinal Signature Quest line which takes players through the entire Chains of Eternity storyline, the requirement to do this 8-12 hour quest on every Alt character just to gain access to the group zones, as well as loot [eq2u]Obol[/eq2u] and [eq2u]Greater Spirit[/eq2u]s was a bridge too far. From EQ2 Lead Designer Akil “Lyndro” Hooper on the EQ2 Forums: We’re going to remove the entrance requirements from all of the dungeons and raids in the expansion except for Harrow’s End. For Harrow’s End...
The Thanksgiving holiday falling just after an expansion is always a pain. Just when we need those Tuesday/Thursday updates the most, the fixes start to thin out, or are postponed. But for those who have been waiting patiently (and even if you haven’t), the time is finally here for the post-Chains of Eternity Mega Patch. Tomorrow’s update contains a ton of fixes to issues that have been brought up repeatedly in /bug, here, and on the forums. The updates include: [eq2u]Call of the Veteran[/eq2u] is back working as it was before. Jarsath Wastes Sokokar Trainers are back. Gathering Goblin...
UPDATE: All servers seem to be back online (pay no attention to the Server Status widget on the right which is missing 1/2 the servers!) after 2 hours 15 minutes maintenance! Hark! The EQ2 team have relented and the Meatbeast will once again be tameable by Beastlords! Apparently there are also some other update notes as well. This update will has been announced to take 2 hours instead of the usual one hour downtime. GENERAL Players in a group of 6 are now capable of getting the solo amount of experience. MERCENARIES Krivix Honorclaw should now be using the...
EQ2Wire answers 20 Frequently Asked Questions about EverQuest II: Chains of Eternity: Help! All My AAs Were Reset! Is there a Backup? What about my AA Mirror? Can I Turn Off the AA Spending Prompt? What is this Chains of Eternity: Touch of the Steward item? Can I get 280 AAs for free? What is the Level cap for Adventuring, Tradeskills, and Guilds? Did they increase the AA cap? Have there been any changes to Adventure XP in this expansion? How come I’m not getting Veteran Bonus anymore for having Max Level Characters? Help I’m not getting any XP!
From the EQ2 Forums: Chains of Eternity is EverQuest II’s 9th expansion! In Chains of Eternity, adventurers will travel to the realm known as Ethernere in their quest to stop the siphoning of souls from Norrath. Here, the heroes will fight to save not only the mortals of their world, but prevent the imbalance in Ethernere, as well as meet the God of the afterlife, Drinal, the Silver Reaper. They may yet find the answer lies not in fortunes and portents, but deep in Norrath’s past. Adventurers will also uncover all new areas in the mortal realm of Norrath....
I don’t want to misquote anyone, so I am transcribing the most clear-cut questions and answers. Anything else will be in the transcript video. Question about tradeskillers making kilts and getting more styles. Q: Freeport and Qeynos lets anyone do writs. Neriak is more picky. Gorowyn is selective as well. Can this be made more consistent? Q: A Krono is $17.99. Why is it more than 30 days sub costs at Walmart for $14.99? A: We don’t endorse the selling of cards in-game, but it’s a completely supported in-game method of trading in-game subs. Q: Are you going to...
In the weeks or months leading up to a new Game Update or Expansion, players have come to expect the familiar call to Testers to try out new Group or Raid content. Sometimes a specific schedule is posted, with developer chaperones to monitor player reaction to encounters, zone design, and so forth. At other times, testing as at-your-own pace. Either way, Bug Reports are collected and placed in a queue to be fixed at some future date. If any “show stopping” bugs occurred during this Testing, such as a boss that would not spawn or could not be defeated,...
From the EQ2 Forums: GENERAL Fixed the double-click buying and selling functionality within the merchant windows. ABILITIES Paladin Paladin Faith Strike I and II will now properly heal the caster rather than the target. QUESTS Holgresh See in Withered Lands now has better rewards for brawlers and scouts.
NOTICE: We have identified a problem with responses to the Sleeper’s Tomb Survey on EQ2Wire. Specifically, after looking at timestamps, we have determined that through some automated means, approximately 180 answers were submitted within just a few minutes. This is highly suspicious and casts doubt on the veracity of the survey. It is unfortunate that someone would abuse the system to try to manipulate or discredit results. Further surveys will be conducted on EQ2Wire only after we are able to prevents duplicate voting by a combination of IP addresses, sessions, and/or cookies. UPDATE: The results of this survey have...
Have you taken on the group or raid versions of the new Sleeper’s Tomb found in the Eastern Wastes? If so, why not take our Sleeper’s Tomb Survey below. If you have not yet run the zone, please come back and take the poll when you do. Results will be posted in a week or so depending on response rate. UPDATE: There was a problem with the Survey Answers not matching up with the Survey Questions. I have RESET the Survey, so if you took it yesterday morning, please RE-TAKE the Survey! Thanks and I apologize for the inconvenience.
After a small hiccup where Jorlak’s portal had to be activated, players have started exploring the group and raid versions of the Sleeper’s Tomb and nervously eyeing the Avatars of War (Vallon, Sullon, and Tallon Zek) which have popped up in the Eastern Wastes. From EverQuest2.com: Outside of the Sleeper’s Tomb in Velious’ Eastern Wastes, an aged Draconian chronomage named Jorlak awaits intrepid adventurers daring enough to begin a perilous quest. Also throughout Velious, Avatars known as the Hounds of War have returned! These representations of the gods have been sent to the plane of mortals to challenge those...