Update Notes: Tuesday, February 11, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

GENERAL
New Achievements available for dedicated collection hunters!
Health Percentage will now show with the Detailed (Arrows) version of the target window if you have the option turned on.
Players’ preferred auto attack mode will now be restored after their possession of a target has concluded.

Update Notes: Thursday, February 6, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • The Target Window now has an optional Health Percentage numerical display that can be toggled in Options > User Interface > Name and Chat Bubble > Show Health Percentage of Target.
  • The bonuses granted to Spell Doublecast and Flurry chance obtained by exceeding the Ability Casting Speed and Attack Speed caps will now be displayed in the tooltips for the relevant stats in the character sheet window.
  • Added option User Interface > Game Features > Default Double Click to Examine Effects to allow you to bring up the examine window of effects by double clicking on their icon.

POPULATION / ZONE PROGRESSION

Ancestral Champions

  • Zordakalicus Ragefire – Adds have had hit points lowered. Bolt of Storms now does substantially more damage.

Update Notes: Tuesday, January 28, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice

  • Corrected an issue that would occasionally prevent Tavekalem’s buff, Relentless, from decrementing to zero and wearing off.
  • Added messaging explaining the bloodlust ability for Harin, Merig, and Gerid.
  • Harin, Merig, and Gerid should give slightly longer time to react to their bloodlust ability.
  • In the Harin, Merig, and Gerid encounter “Bloodlust” has been made more damaging.
  • In the Harin, Merig, and Gerid encounter “Advanced Tactics” should no longer be quite as damaging.
  • Orbs of Lethality in the Harin, Merig, and Gerid encounter should no longer require as much critical chance to get normal hit rates.
  • Add corpses in the Harin, Merig, and Gerid encounter should disappear after they have been killed.
  • Members of the Commanders Ring Event encounter should no longer lose their encounter targeting rings.
  • Kigara and Kelana should no longer keep trying to apply their damage shield once one of the dragons has been slain.
  • Kigara and Kelana adds should continue to summon the correct adds once one of the dragons have been slain.

Fabled Laboratory of Lord Vyemm

  • The “Spiny Protection” buff from the Corsolander should now correctly apply ae auto-attack avoidance.
  • The Corsolander should no longer attempt to engage already defeated players.
  • Lord Vyemm and Alzid Prime are now part of the same encounter instead of two separate encounters.
  • An achievement and guild achievement are now available for defeating Lord Vyemm and Alzid Prime.

Press Coverage of EQ, EQ2, EQN Franchise News

Written by Feldon on . Posted in EQ2, Grouping, Itemization, PvP/Battlegrounds, Raiding

everquest_franchise_yearofeq

Looks like today’s press embargo dropped around 1:30pm EST as ZAM, Massively, MMORPG, and a number of other sites dropped their articles about what we can expect from EverQuest and EverQuest II in the first 3 months of 2014, as well as a pointlessly brief tease of EQNext Landmark.

Despite being just NINE days from SOE President John Smedley’s self-imposed “end of January” deadline for EQNL Alpha to begin, the team remains coy about what the actual day will be. We’re banking on January 31st, which is also the day when hundreds of players will fly in from around the world just to play a 15 minute demo. Now that’s dedication!

Some quotes from the ZAM article after the jump…

New EQ Video Talks KoS Fabled Zones, Prestige Homes, Contested Highkeep, 350 AAs, and Temple of Veeshan North (raid)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Holly “Windstalker” Longdale recorded (along with the Producers for EverQuest and EverQuest Next Landmark) a video talking about upcoming features this year. After the jump, our bullet-point list of what Holly talked about.

Kander Talks Future Plans for PvP, Nagafen server

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds

From Kyle “Kander” Vallee on the EQ2 Forums:

We are working on some changes to pvp that will be coming up over the next few weeks. We will be removing procs from pvp entirely. We simply cannot tweak and balance the thousands of procs and effects that were intended for PvE in any sort of reasonable amount of time, most of them are too specialized and situational to elegantly translate for use in PvP. We had them mostly removed prior to the expansion and things seemed to be okay from that standpoint. We will be upping player damage and adjusting the amount that players can crit in PvP to counter the recent hit point increases to keep PvP fun and viable.

As to current jewelry, we will be allowing you to reset them for those who want to change/switch out there adornments. We will be placing new jewelry on the daily missions for you to choose from as well as on the merchants if you decide you want to purchase these. The new jewelry will have toughness and lethality in place of the effects.

Dave “SmokeJumper” Georgeson Comments on PvP in E-mail to Player

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

E-mailing a Producer or Executive Producer on your favorite game is like a box of chocolates. You’re never quite sure what you’re going to get. A player named “Pawder” reached out to Director of Development for the EverQuest Franchise Dave “SmokeJumper” Georgeson and hit the motherlode.

Here’s the entirety of Dave’s e-mail as posted on the EQ2 Forums:

Hey there, Steve,

I had to do some research on this before I could respond accurately, but here goes.

Firstly, I’d just like to say that we like PvP also. You may or may not know, but I helped create the original “Planetside”, and did “Tribes 2” and some of the “Mechwarrior” games before that. I’m keen on the stuff.

You said a lot of things in your email, so I’m going to parse out your comments and questions so I can be thorough in my answer. I hope this helps. :)

  • You seem to think there’s basically no dev team on EQII any longer. (Your “lay off” comment.) That’s not true. In fact, the team is the same size that it’s been for years. They’re very enthusiastic, and they’re (honestly) just as frustrated about PvP as you are, and intend to make fixes soon.
  • Procs are going away in PvP as of next week. (At the very latest, the week thereafter.) That’s a start in the right direction.
  • Other balance improvements are coming, but I’ll leave that to Holly Longdale (the game’s Producer) to announce in her Producer’s Letter later on.

Update Notes: Tuesday, January 7, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Guide, Itemization, PvP/Battlegrounds, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Veteran Merchant

  • Added new items to both Veteran merchants; including several items that require gold membership to purchase.

Vesspyr Isles

  • Zaszea’s Armor Exchange will now correctly return a Cryptic Bracers Token when used on Cryptic Hive Aggressor’s Chain Bracers.
  • Cryptic Hammer Slammer Gauntlets now correctly require Cryptic Glove Token’s to purchase.

PVP

  • Completing Cleansing the Good (Level 90) will now correctly update the quest Learning the Path.

TRADESKILLS

  • Recipes from Advanced Armorer Volume 90 should now accept refined primary components.
  • Summon Artisan’s Gathering Goblin should no longer revert to a 12 hours recast time if you zone while the buff is active on your character.

Update Notes: Tuesday, December 17, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

QUESTS

  • The Channeler Epic Quest is now available for all level 95 Channelers.

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Zaszae’s Armor Exchange in the Falinpol area of Vesspyr Isles will allow you to convert any Cryptic, Arcane, or Potent armor that has not been upgraded with a gemstone into a Token specific to that tier and slot. Seven of these tokens can then be used to purchase a piece of armor from Zaszae.
  • Anex and Onerind Fe’Dhar in Vesspyr Isles no longer turn toward players hailing them.

Accursed Sanctum (Raid)

  • The tomes unlocked around the zone should be available again after the player using the ability leaves the zone.
  • The Legionnaires should more predictably cast their respective curses.
  • The legionnaire curses now persist through death.

Temple of Veeshan: Guardian’s Edifice

  • Kigara and Kelana should no longer summon players when they are able to chase them.
  • Derig’s adds have had their health reduced but also must now be killed in a timely manner.
  • Fireshots in the Grendish encounter have had their outgoing damage reduced and now hover closer to the ground.
  • Winter Juggernauts in the Grendish encounter must now be killed in a timely manner.
  • When Grendish is defeated the door to the second wing should be opened!

Update Notes: Thursday, December 5, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • The teleporter in the Falinpol tower now has a much lower stun duration.

The Fractured Hive [Heroic]

  • Queen Meacidaris will no longer cast Wax Prison on players while they are knocked up into the air.

High Keep: The Pickclaw Depths [Advanced Solo]

  • The number of Pickclaws that are called by Bolgin at the onset of the encounter has been reduced by half, from 20 to 10.

Update Notes: Thursday, November 21, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

MEMBERSHIP

  • Now until Feb. 25th, Gold members earn DOUBLE on all alternate currencies!

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Delvakin in Falinpol now sells an item that can be used to turn fully upgraded Cryptic, Arcane, or Potent armor into an upgrade gemstone. Cryptic armor converts into a Brilliant Blue gemstone, both Arcane and Potent armor convert into a Deep Green gemstone.

Update Notes: Tuesday, November 19, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Some good updates tomorrow. White Critical Chance adornments will now work in nearly every equipment slot, allowing players to boost their crit chance until they can get ToV gear replacements. Also, lots of little fixes to zones which players have been reporting.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Challenge Duo zones will now drop purple adornments instead of red adornments.
  • City Sages are now willing to put a price to A Thexian Log Book, Clockwork Chirurgeon User Manual, and Day Log of R.F. for those that completed the accompanying quest.

Cobalt Scar

  • Cobalt Scar tradeskill harvestables no longer spawn under the world.

Fabled Djinn Master’s Prism

  • Instruments should no longer lose their “move” or “inspect” verbs when the encounter resets.
  • Instruments will no longer reset once a valid song has been played but they will still reset once the Djinn Master’s threshold has been passed.

Ssrez’Ras: Chamber of Stasis

  • Deviator Yothsra will no longer get stuck immune to damage.
  • Casting Verdict on Ziskaya will no longer prevent her from fleeing combat.

Update Notes: Tuesday, November 12, 2013 “Tears of Veeshan”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Tears-of-Veeshan-logo-550px

Here are the Update Notes for the Tears of Veeshan expansion (ie Game Update 68) from the EQ2 Forums:


TEARS OF VEESHAN

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, players learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm’s fearsome power looming over Norrath, players are called upon to shine light into the darkness brought on by the Awakened’s draconic army, and set the stage for a new Age to begin!

Features:

  • New class – Channeler!
  • New Dragon-themed AAs
  • AA limit increased to 340
  • New overland area, Vesspyr Isles – Adventure, amenities, quests, collections, and more!
  • Nine new dungeons
  • Two new raid zones
  • More Tradeskill and Tradeskill Apprentice Items
  • New PvP item tier

EverQuest II: Tears of Veeshan Beta Opening October 15, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, DBG Wants Feedback, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Tears-of-Veeshan-logo-550px

From the EQ2 Forums:

Open Beta for EverQuest II: Tears of Veeshan will open tomorrow, on Tuesday, October 15, 2013. This is a great chance for players to check out the new Channeler class and new dragon-themed Alternative Advancement (AA) systems for each archetype. We’d love your feedback on these features, as well as other parts of the expansion! Beta will last until the launch of Tears of Veeshan onTuesday, November 12, 2013!

How to copy your Live and/or Test character over to the Beta server:

  • You can click the ‘Beta Copy’ button on the character create screen to copy the currently selected character.
  • You can log in your character and then use the /beta command.

Update Notes: Tuesday, October 15, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

From the EQ2 Forums:

GENERAL

  • Fixed a message about losing 0 coin when looting a treasure chest in certain situations.

QUESTS

  • Channeler Prelude: Players will now find some help on the docks of the Danak Shipyards in Jarsath Wastes. It seems someone has placed an animal handler on retainer.
  • Channeler Prelude: Instances are now more group-friendly.

MERCENARIES

  • Mindbender Talid should no longer apply “Peaceful Calm” on fighters in the group.

BATTLEGROUNDS

  • Fixed an issue with raids not forming correctly when entering a battleground.

Update Notes: Tuesday, September 24, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • Resolved a common issue that would cause Call of Veteran (and other travel methods) to think players were still in combat when they were not.

POPULATION / ZONE PROGRESSION
The Dreadcutter: The Pirate Kings [Raid]

  • The encounter should no longer occasionally reset when witchdoctors spawn.

BATTLEGROUNDS
Gears of Klak’Anon

  • Damage from the relic will no longer be attributed to the player holding it.

Update Notes: Tuesday, September 17, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

From the EQ2 Forums:

ITEMS

  • When examining a pre-adorned item, the classes that can equip the item should properly display.

BATTLEGROUNDS
Gears of Klakanon

  • The damage received from holding the relic has been reduced.
  • The relic now gives a toughness debuff that increases in effectiveness over time.
  • The relic now gives a lethality buff that degenerates over time, eventually becoming negative.
  • The amount of points required to win has been reduced to 650.

Update Notes: Thursday, August 8, 2013

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
The Cavern of the Crustaceans

  • The zone is now on a persistent timer instead of a lockout timer.

ITEMS

  • The Sentinel: Rewards from the quest , The Crook Cook, are now tradable.
  • AA respec cards can now be destroyed.
  • [eq2u]Vision of the Tranquil[/eq2u] will now persist through death.
  • [eq2u]The Orb of Theer[/eq2u] can no longer proc in PVP combat.
  • Celestial Motes are now classified as Fabled items.

VIDEO from EQ2 Panel #2: Tears of Veeshan Expansion

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Join members of the EverQuest II team including Akil “Lyndro” Hooper, Carlos “Gninja” Mora, Nathan “Kaitheel” McCall, Michael “Xelgad” Ganz, Nandy “Zoltaroth” Szots, Kyle “Kander” Vallée, and Holly “Windstalker” Longdale as they talk about EverQuest II’s upcoming 10th expansion — Tears of Veeshan.

Watch the EverQuest II: Tears of Veeshan expansion panel recorded on Friday, August 2nd at SOE Live 2013!

SOE Live 2013 EQ2 Q&A Audio Recording

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding

When Kander told me that Sunday’s EverQuest II: Q&A panel from SOE Live 2013 had some good questions raised, I despaired that nobody had recorded it. That was, until I found a post on the EQ2 forums from Zictor (who I got to meet at SOE Live!) who had recorded the audio from this panel!

Download the SOE Live 2013 – EverQuest II Q&A panel Audio

Read Zictor‘s transcript of the SOE Live 2013 — EverQuest II Q&A panel

I provide a backup of Zictor‘s transcript of the Q&A panel after the jump…

EverQuest II: Tears of Veeshan Expansion and More Announced

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

The EverQuest II keynote ended just over an hour ago here at SOE Live 2013 in Las Vegas, Nevada, and we were given some great hints of things that will be expounded upon more tomorrow in the three EQ2 panels — Mechanics, Expansion, and Itemization Evolves. (please check our list of panels we’re covering)

First up, this fall’s expansion is Tears of Veeshan. It’s a high level expansion with a huge overland zone and 9 massive dungeons. Each of the dungeons in the expansion will have quests and storylines.

Dragons AA Tab —  The Dragon’s tab has 4 lines to choose from which vary by Archetype. Depending on your archetype, the AA tab will have a different label — Dozekar, Yelenak, Woushi, and Trakanon. (This is just flavor text). With the expansion, the Alternate Advancement cap is going up to 340 points.

What can I say about tomorrow’s Itemization Evolves panel? (without being hunted down by Georgeson?) Not much, but just imagine me with duct tape over my mouth, two thumbs way up, and smiling. In Kander‘s EQ2Talk interview a few months back, he told us that linear, static, and boring itemization is going out and player choice is coming in. I am very excited about this panel and hope you don’t miss our Liveblog of it!

Update Notes: Tuesday, July 23, 2013 “Darkness Dawns”

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

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These were posted just a few minutes ago on the EQ2 Forums:

DARKNESS DAWNS

The oracles still see chaos and uncertainty on the horizon even with victory for the New Combine army in Cobalt Scar. Join Field Marshal Vishra at Scarstone as he tirelessly guards the newly found Tear of Veeshan – an artifact that could turn the tides of war forever in this time of delicate peace. Is it the key to preventing the end of the world foretold in the Ages End prophecy? Those that have completed “Tear in the Grotto” are being summoned to find out!

FABLED DUNGEONS

  • Fabled Clefts of Rujark (accessed from Sinking Sands and Pillars of Flame)
  • Fabled Scornfeather’s Roost (accessed from Sinking Sands and Pillars of Flame)
  • Fabled Djinn Masters Prism (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)
  • Fabled Pedestal of Sky (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)

NEW CONTESTED AVATARS

  • Three New Contested Avatar Raids: Pit yourself against three new contested avatars in the overlands – Prexus, Solusek Ro, and Drinal!

ARENA OF THE GODS

  • The Arena of the Gods is a raid instance that allows 24 players to challenge any of the 9 avatars that are in game (includes the new contested avatars released in this GU). Once you kill an avatar and are rewarded, you can continue to practice the encounters as much as you want (there is a 3-day lockout timer for rewards). Entrances to the Arena of the Gods can be found in the cities of Freeport and Qeynos.

[Beta] Game Update 67 Notes: Monday, July 8, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Game Update 67: Darkness Dawns has now hit the EQ2 Beta server and here are the Update Notes. Game Update 67 is expected to go live July 23, 2013.

Fabled Dungeons

  • Fabled Clefts of Rujark (accessed from Sinking Sands)
  • Fabled Scornfeather’s Roost (accessed from within Fabled Clefts of Rujark)
  • Fabled Djinn Masters Prism (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)
  • Fabled Pedestal of Sky (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame)
  • Three New Contested Avatar Raids: Pit yourself against three new contested avatars in the overlands – Prexus, Solusek Ro, and Drinal!

Arena of the Gods

  • The Arena of the Gods is a raid instance that allows 24 players to challenge any of the 9 avatars that are in game (includes the new contested avatars released in this GU). Once you kill an avatar and are rewarded, you can continue to practice the encounters as much as you want (there is a 3-day lockout timer for rewards).

Game Update 67: Darkness Dawns — July 30th

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

We are pleased to announce our next Game Update titled “Darkness Dawns” coming on July 30! For our 67th game update we have great stuff in store for you!

We are really excited about a new story quest line that will pick up from our last game update in April (GU66: Scars of the Awakened). We can tell you that there is an EPIC event brewing in Cobalt Scar that could turn the world on its head and YOU are the catalyst.

SPOILER: At the end of GU66, players uncovered an artifact of power — a Tear of Veeshan — that will lead into the story quest line in Darkness Dawns. The events you will experience are jaw-dropping and the team has been pouring its energy and passion into making this very special — from art to dialogue. You, our hero, will be central to the story that will change the world!

Here are some of the features we have lined up for Darkness Dawns!

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