Update Notes: Thursday, May 29, 2014

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The first round of Battlegrounds matchmaker fixes is live!
  • Teams will now be more fair numbers wise. No more 24 reds against 3 blues!
  • NOTE: teams could be a little off if not everyone picked to be on your team accepts the match. However, backfills will go to the lowest team first so as more people queue to fill in the backfills it will work to even up the teams.
  • The getting dropped into Champion’s Respite instead of going straight to your match from your home server is still not fixed.
  • If you are chronomentoring on your home server when you accept a battlegrounds match, you will have your chronomentor session restored to you when you return at no cost.
  • When you enter a battlegrounds match you will get put into your team’s respawn instead of being dropped in the middle of the map.
  • Backfilled players will be put on the team with the fewest total number of players.
  • Players who queue as a group will all be placed on the same team. However, the order in the group/raid window will not be maintained.

Producer’s Letter: May/June News!

Written by Caela on . Posted in EQ2, Expansion News, Game Updates & Maintenance, PvP/Battlegrounds

Holly “Windstalker” Longdale has posted a new Producer’s Letter which can be found on the EQ2 Forums

Highlights include:

  • New Matchmaking Code for Battlegrounds
  • New PVP Warzone
  • Converting old currencies
  • House NPCs
  • New Loyalty items
  • New Deathtoll Fabled Dungeon
  • Status Merchant Revamp
  • June Promo – Gear Up, Level Up

Here’s the letter…

Dearest Norrathians,

We’re working to bring you a lot more information about what we’re doing, why, and when. To that end, here’s a quick overview on what we’ve done recently and what’s coming soon!

As a quick recap of our larger content releases in April and May so far, we launched:

  • High Keep Contested dungeon
  • High Keep Guild Halls
  • Temple of Veeshan raid zone
  • Ethereal/Artifact items (in Tears of Veeshan mission crates for a couple of months)

Update Notes: Tuesday May 13, 2014

Written by Caela on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Servers will be coming down for an update – from the forums:

The US EverQuest 2 Servers will come down on May 13th, 2014 at 7:00 AM Pacific Daylight Time for an update. The expected downtime is approximately one hour.

EU servers will come down beginning at 9:00 PM PT (6:00 AM CET May 14th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

Patch notes after the jump.

Update Notes: Wednesday, May 7, 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, PvP/Battlegrounds, Tradeskill

Lets try this again.  Update notes from the official forums for 7 May 2014:

WEEKLY UPDATE

  • Two tiers of the Restored High Keep Guildhall are now available from the Antonica or Commonlands Guild Bell!
  • To obtain access to the Restored High Keep your guild must earn the Restored High Keep Guildhall Tier 2 or Tier 3 guild achievements by collecting High Keep Heartstones within High Keep Contested: The Bloodless Incursion.

POPULATION / ZONE PROGRESSION
General

  • The chance for heroic zone bosses to drop Ethertouched Rune Patterns has increased from 8% to 15%.

Update Notes: Thursday, May 1, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

From EQ2 Build Master Bunji on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
High Keep: The Bloodless Incursion [Contested]

  • Ruptured Vein will do significantly less damage.
  • Lowered the assist radius of non-boss encounters.
  • Undead Army will drop off raid members properly.
  • Increments of Undead Army will lower when NPCs are charmed.
  • Experience gained will be increased.
  • Removed the restriction of all revive points in the zone.
  • Tremorax the Unearthed will wait a few extra seconds before surfacing from its sinkholes.
  • A guild achievement for defeating Exarch Lorokai the Unliving has been added.

High Keep: The Bloodless Incursion [Warzone]
This zone mirrors Highkeep: The Bloodless Incursion [Contested] with the following exceptions:

  • Faction alliances are no protection within this Warzone. Players of any city alignment can attack any player outside of their group or raid.
  • Boss encounters have a chance to drop PvP currency writs which can be used to purchase PvP equipment.

EQ2 Devs Participate in Ask Me Almost Anything on Reddit

Written by Feldon on . Posted in EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Reddit, that last bastion of 1990′s internet look-and-feel, hosted an “Ask Me Almost Anything” with the EQ2 developers and designers this morning and Cyliena of EQ2 ZAM has summarized the most interesting questions which received responses from the team. Here are a few of the more interesting responses:

Q: “Any hints on the next expansion’s theme? Will the level cap finally raise to 100 with it?”

A: “You may want to tune into the next EQ2 Insider livestream on http://www.twitch.tv/everquest2. ;) It’ll be May 7th, 2014 at 2PM PDT! (We’ll have a YT vod up if you can’t watch it live.)”

A: “We gave you hints last year at SOE Live! We showed pictures!”

Followup: The teaser pictures shown during last year’s SOE Live expansion panel were of dinosaurs(another here from the art panel).

and..

Q: “Hello, can you give an update on the improved Dungeon Finder / Group Builder? Including when it might make its way to the live servers?”

A: “As I mentioned above, we have Dave Kish working on the matchmaking code now. The first task was to create an environment to adequately test and evaluate the issues that are reported on Live and we have tracked a lot down. We will let the community know anytime we have something to report, like when we’d help to test new code on Beta, etc. This is one of our highest priorities.”

Continue reading EQ2 AMAA on Reddit Notes at EQ2 ZAM for a whopping 7 pages of questions and answers!

Update Notes: Tuesday, April 29, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Coinciding with today’s transition of all Gold subscribers (either Krono, 30-day Game Cards, or with recurring credit card) to All Access, there are also a number of update notes for EQ2:

HIGH KEEP
High Keep: The Bloodless Incursion [Contested] is now live and offers new challenges for groups of heroes brave enough to explore its halls! This contested version of High Keep can be accessed through the portal on Karak Peak in Vesspyr Isles. This zone is exclusively available to [All Access] members until May 13 2014.

Heritage Quest
Blood lines the hallways of High Keep, much of it the result of one man. Was he a hero or a traitor? Learn the truth and re-acquire a bloody weapon lost to the annals of time in the new heritage quest found within High Keep: The Bloodless Incursion!

POPULATION / ZONE PROGRESSION
General

  • Zordakalicus Ragefire, the Dragon Ancestral Champion, now drops rare items from any current heroic zone boss, in addition to his normal loot.

Accursed Sanctum

  • The minimum lockout has been reduced from 5 days to 3 days. The maximum lockout has not been changed.

Temple of Veeshan: Guardian’s Edifice

  • The power damage shield on Kelana in the Fire & Ice dragons encounter should no longer affect fighters.

Chelsith

  • Ground mounts can now be used in Chelsith.

Update Notes: Tuesday, 8 April 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Tradeskill

Fairly large update notes from the official forums.  Changes to taunts, 350 AAs, PvP updates, and mages say a fond farewell to carrying around a single, special arrow among other things.   Read the full notes after the break.

WEEKLY FEATURE

  • Players at level 95 can now level up their Alternate Advancements to level 350!

GENERAL

  • Mounted combat pets now retain their illusion form after the player lands with a flying or gliding mount.

POPULATION / ZONE PROGRESSION
General

  • Respawn and evacuate locations have been added to The Trembling Lagoon, Dythra’s Lair, and Cleansing of the Cove. Previously, respawning and evacuating within these zones sent you to The Feerrott.
  • Level 1-19 human skeletons, found in Commonlands and Antonica, now have a 6% chance to drop “Bloody Robe.”

ABILITIES / ALTERNATE ADVANCEMENT
General

  • Most taunts and detaunts are four times more effective.
  • The effectiveness of taunts and detaunts will improve based on debuffs applied to an NPC’s related resistances. For example, a Scout’s Evade will be more effective when their target’s physical mitigation is debuffed.
  • Taunts and detaunts will now benefit from the effects of the hate gain modifier stat.

Channeler

  • Mists of Poison, Poison Bolt and Channeled Cleansing now trigger Calm Connection.

Fighters

  • Recklessness now grants -150% Hate Gain. Berserkers, Bruisers and Shadowknights now use the same suspension mechanics as Guardians, Monks and Paladins. It now suspends all incoming threat transfers while active.

Update Notes: Tuesday, 1 April 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION

Temple of Veeshan: Guardian’s Edifice

  • Klandicar should no longer cast Chaos Bolt more than intended.

Temple of Veeshan: Halls of the Betrayer

  • Corrected an issue that would sometimes cause the doors behind Grendish to not open when they should.

PvP

  • Converting a mount to a house item must be done within a house on PvP servers.

 

PvP Player Pranks “Update Notes”, Launches Useful Debate on Revitalizing Nagafen Server

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

So this one ALMOST took me, but fortunately I read through the thread further and realized it was not posted by a developer or sourced from any official post. Originally entitled “PvP Update Notes for March 25, 2014“, a player named Xray started a thread laying out an extensive series of changes — some minor, some drastic rule changes — to the PvP-only Nagafen server which would completely change how the server works, and more importantly, make PvP relevant enough that players might come back.

I won’t quote the entire bullet point manifesto, but it’s a captivating read if you are at all interested in Battlegrounds or PvP and have seen the writing on the wall of Nagafen server population. Despite the new Warfronts and Warzones, numbers aren’t looking good. Meanwhile, the Battlegrounds matchmaker has been putting together nonsensical groups since November, yet a fix remains elusive.

Some players took the “update notes” as an April Fool’s joke, while most others saw it as wishful thinking, but it got a lot of positive feedback. Then it was lent credence by none other than Kander who posted this:

There are lots of changes here we can make pretty easily. The copy to Nagafen issue turned out to be much more difficult than anticipated, so that is not going to happen anytime soon. We will go ahead and look at the list here and see we can get done soon.

The EQ2 team is likely already turning their attention to November’s colossal expansion which will see new zones, new dungeons, new raids, and, a level cap raise, but hopefully, something can be done for those who like hardcore gameplay.

Update Notes: Tuesday, March 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

All EverQuest 2 Servers will come down on March 11th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour.

Time Zone Conversions

  • PDT: March 11 @ 7:00am ~ 9:00am
  • EDT: March 11 @ 10:00am ~ Noon
  • GMT: March 11 @ 14:00 ~ 16:00
  • CET: March 11 @ 15:00 ~ 17:00
  • AEST: March 12 @ 12:01am ~ 2:00am

From the EQ2 Forums:

WEEKLY FEATURE

  • Weapon Damage Bonus and Spell Weapon Damage Bonus are now displayed under the Autoattack category in the character sheet window.
  • Max Health % is now displayed in the tooltip for Health in the character window.
  • Physical Damage Reduction % is now displayed in the tooltip for Mitigation in the character window.
  • The Etyma Merchant Delvakin in Falinpol has several new consumables that may be purchased to assist you on your adventures.
  • Those that have completed the quest ‘Putting the Rage in Ragefire’ may now purchase upgrades to some crafted consumables from Delvakin in Falinpol area of Vesspyr Isle.

Update Notes: Tuesday, March 4, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

All EverQuest 2 Servers will come down on March 4th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour.

Time Zone Conversions

  • PST: March 4 @ 7:00am ~ 9:00am
  • EST: March 4 @ 9:00am ~ 11:00am
  • GMT: March 4 @ 15:00 ~ 17:00
  • CET: March 4 @ 16:00 ~ 18:00
  • AEST: March 5 @ 12:01am ~ 2:00am

Here are the update notes:

WEEKLY FEATURE

  • Channelers can now be made Heroic!
  • Brewday event begins March 6th!

Update Notes: Thursday, February 27, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From EQ2′s new community manager Luperza:

The US EverQuest 2 Servers will come down on February 27th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately one hour.

EU servers will come down beginning at 9:00 PM PT (6:00 AM CET February 27th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

JP servers will come down beginning at 5:00 PM PT (10:00 AM JST February 28th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

And no I didn’t add all those time zones. They were included in the announcement!

Here are your update notes:

NEW TUNARIA WARZONE

  • Maximum players per instance has been increased to 48.
  • Contested encounter health has been reduced by 50%.
  • Contested encounter AoE spells will no longer hit pets.
  • Contested encounter AoE spells have been reduced to a 75m area, down from 100m.

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice

  • The maximum damage on Cognitive Evisceration has been lowered slightly.
  • Destruction of the Wastes can no longer be area effect blocked.
  • Aerakyn Blackbows now only spawn one at a time.
  • The Sky Barriers from the Aerakyn Blackbows should be more reliable.

Update Notes: Tuesday, February 25, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Oh hey, there was an update today. A big one for PvPers. Got some personal stuff going on but will be back to 100% soon enough.

From the EQ2 Forums:

WEEKLY FEATURE – NEW TUNARIA WARZONE
This PvP server contested zone is accessed by right-clicking the discord portal from any city zone, the same portal that is used to access champion’s respite/battleground servers.

Zone information
New Tunaria Warzone has been set to have around 36 players, any more then that and it will spin up another copy of the zone and new players will be placed there.

Upon entering the zone, you will be in a PvP restricted area that will allow you to form groups. To leave this area, you will need to right-click on the discord portal in the center of area and chose one of the three destinations within the zone. You can also use the discord portal to return to your home city.

Update Notes: Wednesday, February 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

WEEKLY FEATURE
Loyalty Merchant

  • Noble Tark Validus has a new item to assist gold members who wish to change their city alignment or betray their adventure profession.
  • Noble Toowik Mclure has new adventuring equipment available for sale.

POPULATION / ZONE PROGRESSION
The Fabled Halls of Fate

  • Knockbacks should occur much less frequently.

Temple of Veeshan: Guardian’s Ediface [Raid]

  • Corrected a bug in the Pyrelord and Controller fight in which the same target was selected every time for the red and blue ground AEs. Targets are now selected randomly, as intended.

TRADESKILLS

  • All Player crafted Round Shields should once again be scout usable and grant agility.

ITEMS

  • Uplifting Procs no longer clear off the entire raid when a user dies or removes the item.

PVP

  • Legacy PvP adornments can now be used in PvP combat again.

Update Notes: Tuesday, February 11, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

GENERAL
New Achievements available for dedicated collection hunters!
Health Percentage will now show with the Detailed (Arrows) version of the target window if you have the option turned on.
Players’ preferred auto attack mode will now be restored after their possession of a target has concluded.

Update Notes: Thursday, February 6, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • The Target Window now has an optional Health Percentage numerical display that can be toggled in Options > User Interface > Name and Chat Bubble > Show Health Percentage of Target.
  • The bonuses granted to Spell Doublecast and Flurry chance obtained by exceeding the Ability Casting Speed and Attack Speed caps will now be displayed in the tooltips for the relevant stats in the character sheet window.
  • Added option User Interface > Game Features > Default Double Click to Examine Effects to allow you to bring up the examine window of effects by double clicking on their icon.

POPULATION / ZONE PROGRESSION

Ancestral Champions

  • Zordakalicus Ragefire – Adds have had hit points lowered. Bolt of Storms now does substantially more damage.

Update Notes: Tuesday, January 28, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice

  • Corrected an issue that would occasionally prevent Tavekalem’s buff, Relentless, from decrementing to zero and wearing off.
  • Added messaging explaining the bloodlust ability for Harin, Merig, and Gerid.
  • Harin, Merig, and Gerid should give slightly longer time to react to their bloodlust ability.
  • In the Harin, Merig, and Gerid encounter “Bloodlust” has been made more damaging.
  • In the Harin, Merig, and Gerid encounter “Advanced Tactics” should no longer be quite as damaging.
  • Orbs of Lethality in the Harin, Merig, and Gerid encounter should no longer require as much critical chance to get normal hit rates.
  • Add corpses in the Harin, Merig, and Gerid encounter should disappear after they have been killed.
  • Members of the Commanders Ring Event encounter should no longer lose their encounter targeting rings.
  • Kigara and Kelana should no longer keep trying to apply their damage shield once one of the dragons has been slain.
  • Kigara and Kelana adds should continue to summon the correct adds once one of the dragons have been slain.

Fabled Laboratory of Lord Vyemm

  • The “Spiny Protection” buff from the Corsolander should now correctly apply ae auto-attack avoidance.
  • The Corsolander should no longer attempt to engage already defeated players.
  • Lord Vyemm and Alzid Prime are now part of the same encounter instead of two separate encounters.
  • An achievement and guild achievement are now available for defeating Lord Vyemm and Alzid Prime.

Press Coverage of EQ, EQ2, EQN Franchise News

Written by Feldon on . Posted in EQ2, Grouping, Itemization, PvP/Battlegrounds, Raiding

everquest_franchise_yearofeq

Looks like today’s press embargo dropped around 1:30pm EST as ZAM, Massively, MMORPG, and a number of other sites dropped their articles about what we can expect from EverQuest and EverQuest II in the first 3 months of 2014, as well as a pointlessly brief tease of EQNext Landmark.

Despite being just NINE days from SOE President John Smedley’s self-imposed “end of January” deadline for EQNL Alpha to begin, the team remains coy about what the actual day will be. We’re banking on January 31st, which is also the day when hundreds of players will fly in from around the world just to play a 15 minute demo. Now that’s dedication!

Some quotes from the ZAM article after the jump…

New EQ Video Talks KoS Fabled Zones, Prestige Homes, Contested Highkeep, 350 AAs, and Temple of Veeshan North (raid)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Holly “Windstalker” Longdale recorded (along with the Producers for EverQuest and EverQuest Next Landmark) a video talking about upcoming features this year. After the jump, our bullet-point list of what Holly talked about.

Kander Talks Future Plans for PvP, Nagafen server

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds

From Kyle “Kander” Vallee on the EQ2 Forums:

We are working on some changes to pvp that will be coming up over the next few weeks. We will be removing procs from pvp entirely. We simply cannot tweak and balance the thousands of procs and effects that were intended for PvE in any sort of reasonable amount of time, most of them are too specialized and situational to elegantly translate for use in PvP. We had them mostly removed prior to the expansion and things seemed to be okay from that standpoint. We will be upping player damage and adjusting the amount that players can crit in PvP to counter the recent hit point increases to keep PvP fun and viable.

As to current jewelry, we will be allowing you to reset them for those who want to change/switch out there adornments. We will be placing new jewelry on the daily missions for you to choose from as well as on the merchants if you decide you want to purchase these. The new jewelry will have toughness and lethality in place of the effects.

Dave “SmokeJumper” Georgeson Comments on PvP in E-mail to Player

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

E-mailing a Producer or Executive Producer on your favorite game is like a box of chocolates. You’re never quite sure what you’re going to get. A player named “Pawder” reached out to Director of Development for the EverQuest Franchise Dave “SmokeJumper” Georgeson and hit the motherlode.

Here’s the entirety of Dave’s e-mail as posted on the EQ2 Forums:

Hey there, Steve,

I had to do some research on this before I could respond accurately, but here goes.

Firstly, I’d just like to say that we like PvP also. You may or may not know, but I helped create the original “Planetside”, and did “Tribes 2” and some of the “Mechwarrior” games before that. I’m keen on the stuff.

You said a lot of things in your email, so I’m going to parse out your comments and questions so I can be thorough in my answer. I hope this helps. :)

  • You seem to think there’s basically no dev team on EQII any longer. (Your “lay off” comment.) That’s not true. In fact, the team is the same size that it’s been for years. They’re very enthusiastic, and they’re (honestly) just as frustrated about PvP as you are, and intend to make fixes soon.
  • Procs are going away in PvP as of next week. (At the very latest, the week thereafter.) That’s a start in the right direction.
  • Other balance improvements are coming, but I’ll leave that to Holly Longdale (the game’s Producer) to announce in her Producer’s Letter later on.

Update Notes: Tuesday, January 7, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Guide, Itemization, PvP/Battlegrounds, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Veteran Merchant

  • Added new items to both Veteran merchants; including several items that require gold membership to purchase.

Vesspyr Isles

  • Zaszea’s Armor Exchange will now correctly return a Cryptic Bracers Token when used on Cryptic Hive Aggressor’s Chain Bracers.
  • Cryptic Hammer Slammer Gauntlets now correctly require Cryptic Glove Token’s to purchase.

PVP

  • Completing Cleansing the Good (Level 90) will now correctly update the quest Learning the Path.

TRADESKILLS

  • Recipes from Advanced Armorer Volume 90 should now accept refined primary components.
  • Summon Artisan’s Gathering Goblin should no longer revert to a 12 hours recast time if you zone while the buff is active on your character.

Update Notes: Tuesday, December 17, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

QUESTS

  • The Channeler Epic Quest is now available for all level 95 Channelers.

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Zaszae’s Armor Exchange in the Falinpol area of Vesspyr Isles will allow you to convert any Cryptic, Arcane, or Potent armor that has not been upgraded with a gemstone into a Token specific to that tier and slot. Seven of these tokens can then be used to purchase a piece of armor from Zaszae.
  • Anex and Onerind Fe’Dhar in Vesspyr Isles no longer turn toward players hailing them.

Accursed Sanctum (Raid)

  • The tomes unlocked around the zone should be available again after the player using the ability leaves the zone.
  • The Legionnaires should more predictably cast their respective curses.
  • The legionnaire curses now persist through death.

Temple of Veeshan: Guardian’s Edifice

  • Kigara and Kelana should no longer summon players when they are able to chase them.
  • Derig’s adds have had their health reduced but also must now be killed in a timely manner.
  • Fireshots in the Grendish encounter have had their outgoing damage reduced and now hover closer to the ground.
  • Winter Juggernauts in the Grendish encounter must now be killed in a timely manner.
  • When Grendish is defeated the door to the second wing should be opened!
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