On Beta: Game Update 66 Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill


Logo Mockup by EQ2Wire

In addition to the new content in Game Update 66, which hits Beta today and will go live on April 30th, there are numerous class tweaks. But instead of class balance (although there is some of that), the overriding theme of the class improvements in this update could best be summed up as “What Bugs Your Class Most?” All those things about your class that drive you crazy, like having to be directly behind the mob to use your biggest hits as a Dirge, or having to be exactly 5 meters from the mob to do both your Melee and Ranged CAs as a Ranger.

Read over the notes and give us your take. Are these great, long overdue changes, or does it almost go too far, making things a little too convenient? As a Ranger, I’m excited about the changes, but will I become even lazier now that I can stand pretty much anywhere in the room and do my maximum DPS? I certainly applaud a number of the changes which were things that “didn’t make sense” which have now been fixed.

After the jump, Game Update 66′s Beta Notes

Update Notes: Tuesday, March 19, 2013

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

BAG SORTING UPDATES
Bag Sorting:

  • Added Fuel, Food, and Drink filters.
  • Added Tier sorting method “/sort_bags tier”.
  • Added Ascending and Descending parameters for sorting called with “a” and “d” respectively (ie: “/sort_bags tier a”).

Bag Dumping:

  • Restored old bag swap functionality. Dragging a bag over another bag in your equipment window will swap the position of those bags (without moving their contents).
  • To dump the contents of a bag into another, open the destination bag and then drag and drop the source bag into the open destination bag’s window.
  • Bag Dumping now supports partial dumping. Remaining items beyond the destination bag’s limit will be placed back within the source bag.

POPULATION / ZONE PROGRESSION
The Dreadcutter: The Pirate Kings [Raid]

  • The scout cursed by the ogre witchdoctor should not be teleported unless there are not enough valid teleport targets.

ABILITIES / ALTERNATE ADVANCEMENT
PvP General

  • Temporary buffs that have reduced durations in PVP combat will now acquire their PVP durations more reliably.

ITEMS

  • Eidolon Jungle: Solo set gloves now drop from certain solo named.
  • Pirate King Mage accessories now have offensive casting skills, Subjugation, Disruption and Focus.

Game Update 66: Scars of the Awakened Due April 30th

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding


Logo mockup by EQ2Wire

From Holly “Windstalker” Longdale on the EQ2 Forums:

To all Norrathians,

The Velious saga continues! New lands and adventures will be uncovered on April 30 with Game Update 66 entitled EverQuest II: Scars of the Awakened!

Ever vigilant, Norrathians march united under the banner of the New Combine army, deeper into the perilous continent of Velious.

Finally, the army breaches the borders of a region known as Cobalt Scar – a majestic, lush, but tormented region. And from within dark passages in the surrounding mountains, the inhabitants of Sirens Grotto beckon to all.

New PvP Set Bonuses a Strikeout?

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

Some of the big features of this week’s Game Update 65.5 were a number of class tweaks in PvP combat, the expansion of PvP’s Blue Adornments to other items (cloaks, charms, etc.), and the addition of PvP Set Bonuses on certain items. While the first two have been well-received, it seems that the new PvP Set Bonuses were bugged on Test and Beta and are now bugged on Live such that they are not effective at all. But perhaps the bigger issue is, some of the PvP Set Bonuses grant stats which even the most poorly-geared player has already capped out on.

As far as PvP Set Bonuses not working at all, Omougi has acknowledged the issue and promises a fix soonish:

These setbonuses should work with duplicates of the same item. These have been working for a while on internal servers but unfortunately they were missed in our data push to test/live. This fix will be pushed out to you guys as soon as possible.

UPDATE from Omougi:

We’re aiming to have the set bonuses fixed and functional in next Tuesday’s hotfix (March 5th 2013). If plans change I’ll keep you updated!

However the issue of whether the PvP Set Bonuses are desirable continues to be discussed on the EQ2 Forums.

EQ2Wire Asks

Have you found any of the new PvP Set Bonuses to be useful or desirable for your PvP characters?

Game Update 65.5 Update Notes: Tuesday, February 26, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

NEW RAID ZONES

  • New x2 raid zone Wurmbone’s End: Nox Incessit (with normal and challenge versions). Entrance located in Jarsath Wastes.
  • New x4 raid zone The Dreadcutter: The Pirate Kings. Entrance located in Obol Plains on the dock.

NEW BAG SORTING, SWAPPING AND DUMPING FEATURES
Bag Sorting:
Open up the Bag Options window from the button on each bag to access the filters that you’d like to set for a respective inventory bag. After setting your options, hit the “Sort” button on your Character window. This will send a command up to the server with “/sort_bags name”.

  • In addition to sorting by “name”, you can type the sort_bags command yourself and put “level” to sort by level of the item instead.
  • Any option that you set for filtering items will also affect which bag the item goes to upon looting!
  • If you’d rather a bag not be sorted, feel free to mark the bag as a “Skip”.

SOE Podcast #143 — Dexella Interviews Kander, Omougi, and Terrogaunt about Game Update 65.5

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Raiding

On February 21st, SOE Podcast #143 was posted and it includes a brief interview between Colette “Dexella” Murphy, EQ2′s Community Manager, and Kyle “Kander” Vallee, EQ2 Lead Designer, Brian “Omougi” Ferguson, EQ2 Systems Design, and Kenneth “Terrogaunt” Roecks, EQ2 Programmer.

After the jump, we provide a transcript of the EQ2 part of the Podcast including:

  • Wurmbone Crag: Nox Incessit [x2 Normal and Challenge Raids]
  • Dreadcutter: The Pirate Kings [x4 Challenge Raid]
  • Bag Sorting — one-click sort bags by Level or Name into 14 categories
  • PvP Balance — continued tweaks
  • PvP Blue Adornments — new slots
  • PvP Guardian — buffed!
  • confirmation of Cobalt Scar in Game Update 66 at the end of April

Download SOE Podcast #143 [15:31 mp3]

Game Update 65.5: PvP Changes Coming February 26th

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

From EverQuest2.com:

A mini-game update is coming on Tuesday, February 26. Included in this update are a number of tweaks, changes, and updates coming to PvP! Colette “Dexella” Murphy chatted with Brian “Omougi” Ferguson about what players will see and experience after the update.

Colette “Dexella” Murphy: In her Producer’s Letter, Holly “Windstalker” Longdale mentioned new blue adornments. How will these blue adornments work? How will they differ from other adornments?

Brian “Omougi” Ferguson: We are adding blue adornment slots to Imperial PVP charms, necklaces, cloaks, belts, and weapons. New blue adornments to fill these slots will be available for purchase in Champion’s Respite.
These new blue adornments can add a passive effect, like a regenerating ward, or an active effect, like a lifetap proc, to your gear. Many of these blue adornments will increase in power if you equip multiples of them in different slots, so you’ll want to mix and match to find the sweet spot for your character’s build. These effects will only activate in PVP combat.

Producer’s Letter: Game Update 65.5 Brings New x2, x4 Raids,

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds, Raiding

UPDATE: This article has been corrected to state that this is not Game Update 66, which is expected later this spring, but a mini-update which is internally being called Game Update 65.5.

From Holly “Windstalker” Longdale, Senior Producer of EverQuest II on the EQ2 Forums comes news of a game update which we can expect on February 26th, 2013.

Greetings Norrath!

It’s been an exciting time for us since EverQuest II: Chains of Eternity went live. We are charging full steam ahead with creating more rewarding, memorable experiences and have redoubled our efforts to tell stories better than any other game.

Speaking of memorable experiences, we are leading up to Erollisi Day with live events that run Feb. 7 to 20. This year there are nine new achievements, new items — including a set of flying wings, and new reward choices.

Since December, we’ve been hard at work crafting the “long view” for EQII to forge a really great year for our game. And I am comfortable telling you we have really great stuff coming into the game this year. At the same time, we are watching and listening to the community to resolve issues and fix bugs.

We are starting the year with a Game Update on February 26.

Update Notes: Thursday, January 17, 2013 — New Rare Heroic Loot, More Adornment Removers

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Today’s update is all about Itemization, specifically Group and Raid zones in Chains of Eternity.

Heroic Itemization

Players have been clamoring for Chains of Eternity Heroic zones to drop items even as good as some of the powerful items found in Advanced Solo zones, and it looks like those sentiments have been heard. (Don’t worry Soloers, the solo zones still drop a ton of loot).

Sleeper’s Tomb (Contested) has had a bigger problem as players quickly abandoned it when they found that the loot was hardly better than that from the much easier instanced heroic zones.

Pre-Adorned Items

After 3 expansions with Yellow and Red Adornments being sold by vendors, Chains of Eternity tried something new with Pre-Adorned items. The most desirable adornments are now found in dungeons and raid zones already attached to items (often of a different class/spec to the adornment). While this is an intriguing concept, and it has the potential to extend gameplay, it has also led to player confusion and frustration.

But one slice of the EQ2 playerbase who have yet to see the silver lining in this concept of Pre-Adorned loot are Raid Leaders who have been given the unenviable task of deciding whether Pre-Adorned items will go to someone who needs the gear upgrade, or someone who needs the adornment.

While Kander isn’t yet ready to throw in the towel on pre-adorned loot by slapping all the adornments on a vendor, it seems he’s recognized the inherent difficulties and is now providing an alternative to dividing the child:

There will not be a merchant for CoE adornments. We are adding green adornment removers that will remove green adornments without destroying the item, they will be available for plat from a merchant. We are also adding adornment removers that will remove any one adornment without destroying the item. These will be very costly, plat wise from a merchant, but will be rare drops in all CoE heroic and raid zones.

After the jump, the full Update Notes, including the pricey new Adornment Dislodgers which don’t destroy the items…

Mega Update Notes: Thursday, November 29, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

The Thanksgiving holiday falling just after an expansion is always a pain. Just when we need those Tuesday/Thursday updates the most, the fixes start to thin out, or are postponed. But for those who have been waiting patiently (and even if you haven’t), the time is finally here for the post-Chains of Eternity Mega Patch. Tomorrow’s update contains a ton of fixes to issues that have been brought up repeatedly in /bug, here, and on the forums.

The updates include:

  • [eq2u]Call of the Veteran[/eq2u] is back working as it was before.
  • Jarsath Wastes Sokokar Trainers are back.
  • Gathering Goblin produces less rares, particularly roots.
  • Trichromatic Adornment Removers that will remove Yellow, Red, and Green adornments have been added as Tinkering recipes. This is in addition to the existing adornment removers which can remove yellow, red, or combinations thereof.
  • Spirit Stones (green adornments) now have better in-game display.
  • Items made with Refined materials, or which have been Experimented upon can now be linked in channel. Further, they now display correctly (instead of just showing the base item) when listed on the Broker.
  • Numerous Fixes to Chains of Eternity Zones and Quests

The complete Update Notes after the jump…

Update Notes: Tuesday, August 21, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • Fixed an issue that prevented voice overs working with socials.

SOEMOTE

  • Added a video input device selection dropdown for SOEmote in the Options (Advanced) – SOEmote.

POPULATION / ZONE PROGRESSION

City of Freeport

  • Vhishall, Freeport furniture merchant, now offers a selection of paintings for those that have completed particular quests in the city of Freeport.

Plane of War x4 Raid

  • In the general Teku fight warboars have less health and run slower, war wraiths will turn to face attackers sooner than before.
  • Eriak the Fetid – Echo of Terror adds will no longer cast demonic flames as soon as they spawn.

Update Notes: Tuesday, August 14, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • An Auto Attack timing window has been implemented into the default UI.  You can enable / disable this feature under User Interface – Game Windows – Show The Autoattack Timing Bar.
  • Fixed an issue with the age slider for male / female humans.
  • Fixed some customization issues with Darkelves.
  • Fixed an issue with skirts on humans and elves.

Update Notes: Thursday, August 9, 2012

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

Here are your Update Notes for Thursday, August 9th, 2012 from the EQ2 Forums:

GENERAL

  • The click to cure section of the group UI should display information more accurately.

SOEMOTE

  • Fix for issue where the SOEmote/Voice Bar window would display even after being toggled off with alt+v. SOEmote/Voice Bar window should now retain the toggled state. Added checkbox to show/hide the SOEmote/Voice Bar to the options SOEmote tab under both the SOEmote and the Voice Chat titles.
  • Darkelf female mouth should close completely now.
  • Human female skin tint should be correct once again.

On Test: PvP Test Event Tonight (July 13, 2012)

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

Want to give the Game Update 64 Battlegrounds changes, including Level Agnostic Battlegrounds a test drive and give useful feedback to developers?

From EQ2 Community Manager Duxella on the EQ2 Forums:

Level Agnostic Battleground testing from 5-7 PST – bring a character below level 35 to the Level Agnostic buffer, set up your character and then get into a battleground! Buffers will be located on the docks in Kylong Plains, and at the Champion’s Respite zone-ins in Qeynos and Freeport.

Level 92 testing from 7-8 PST – visit a level 92 PVP buffer, set up your character and then get into a battleground!

Time Zone Conversions

Level 1-89 Battleground Testing

  • PDT: July 13 @ 5-7:00pm
  • EDT: July 13 @ 8-10:00pm
  • BST: July 14 @ 1:00~3:00
  • CET: July 14 @ 2:00~4:00

Level 92 Battleground Testing

  • PDT: July 13 @ 7-8:00pm
  • EDT: July 13 @ 10-11:00pm
  • BST: July 14 @ 3:00~4:00
  • CET: July 14 @ 4:00~5:00

Windstalker: July EQ2 Update Plans — Game Update 64, SOEmote

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding

For those preferring a more descriptive rendition of just what we can expect in the upcoming Game Update 64 (previously presented as a bullet point list), Holly “Windstalker” Longdale has posted the July Update Plans for EQ2 which largely mirror what we know about GU64. From the EQ2 Forums:

Summer is finally here and the team is toiling away! We’ve got a few new faces added to the team and we’re going to introduce them with some awesome headshots.  On to what we’re working on…

QEYNOS RISES JULY 24

The new Qeynos is rife with intrigue and conflict as the city, Queen Antonia Bayle, and the Circle of Ten evolve and struggle to oversee the welfare of the goodly folk of Norrath. As is in most places in Norrath, power can tip the scales. The new racial quests, which are available at all levels, offer history and an introduction to your origins as well as a sense of your place within your race while experiencing the Qeynosian struggles. The new class and storyline quests, starting at level 20, drop you amidst the city’s strife with your brethren all the way to the high court.

Game Update 64: Qeynos Rises Comes to Test

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback

Game Update 64 “Qeynos Rises” has arrived on Test and Test Copy and the Notes for this update have been posted on the EQ2 forums. GU64 is expected to hang around on Test for about a month before going to the Live servers.

Among a number of other changes, GU64 sees Qeynos rebuilt as two zones. North and South Qeynos become the Capital District, Elddar Grove and Qeynos Harbor become the Provinces. Changes to Battlegrounds, PvP, and Fighters are all headlines, with the curious change that Plane of War has been opened to all.

Upcoming Webcast: PVP, Fighters and More! — June 21st

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the SOE Forums:

Changes are coming to PVP and fighters class for EverQuest II. Host Dave “Smokejumper” Georgeson (Executive Director of Development) is going to discuss the upcoming changes with Akil “Lyndro” Hooper (Lead Designer), Mike “Xelgad” Ganz (Associate Game Designer), and Brian “Zuglash” Ferguson (Associate Game Designer).  They have lots of details to share about PVP, fighters and more.  EverQuest II fans do not want to miss this webcast.

Join us on Thursday, June 21, 2012, at 4:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes.

For PVP fans and fighters this is a must see webcast!

Time Zone Conversions

Le sigh… Like all SOE Webcasts, it’s 4pm Pacific, 7pm Eastern, midnight in Western Europe, and 1:00am in Copenhagen.

On Test: Dungeon Maker Play as Self (Level Agnostic Play)

Written by Feldon on . Posted in Grouping, PvP/Battlegrounds, SOE Wants Feedback

Dungeon Maker “Play as a Character” has arrived on Test for the second time, but with a totally new Level Agnostic mechanic that turns the concept of Mentoring on its ear, by interactively adjusting the damage and heals of grouped characters in real time. The claim is, that a level 30 and level 92 will be able to group together, heal, buff, and do DPS effectively. And careful reading of the June Update indicates that Battlegrounds will soon inherit the same Level Agnostic mechanic, so proper testing of this functionality on Test is a good idea.

From Maevianiu on the EQ2 Forums:

Hello!

We just added playing as your character in Dungeon Maker, but it is with a twist! Dungeon Maker dungeons are now “Level Agnostic” as in your level doesn’t matter much when in there. Players who are any level can group with players of any other level and fight side by side against the same monsters!

June Update Plans — SOEmote, Play As Yourself in DM, Quest NPC Targets

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback

From Holly “Windstalker” Longdale on the EQ2 Forums:

Another month has zipped by already!

We wanted to wait until after E3 to share a few more details about what we’re up to and what’s coming up this month.

By now you may have heard about the SOE corporate initiative called SOEmote(tm) that will launch in EQII later this month. SOEmote uses a webcam and microphone to project your facial expressions, including talking and voice, onto your character in real time! It’s used in groups and also allows you to broadcast to your guild, almost like a webcast. We’re all excited to see this launch and how you use it. If you want to share your shananigans, the YouTube recording option is now in the EQII Share window.

GU63: April 17, 2012 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, PvP/Battlegrounds, Raiding

Here are your official Game Update 63 Update Notes from the EQ2 Forums:

The Destiny of Velious saga continues as adventurers breach the barriers of the Withered Lands seeking entrance to Skyshrine, the glorious ancient dragon city!

The great citadel of Skyshrine has long housed the Claws of Veeshan dragons behind its massive walls and arcane protections.  Now, the unthinkable has happened — it has become besieged by powerful forces. Battle and befriend dragons and their wurmkin in the forbidden city of Dracur. Explore the past to unravel mysterious events that transformed the formidable draconic city into a battlefield full of daunting challenges, fearful foes and unimaginable treasures!

PvP Changes Slip From Game Update 63

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

From Piestro on the EQ2 Forums:

As to PvP changes, at one time these were tenatively planned for GU63. Unfortunately the scope of GU63 meant that PvP changes would not be feasible to include, because GU63 has so much in it already. I don’t want to go ahead and promise they’ll be in GU64 (because it’s too early for that), but this is a matter I will continue to discuss with the Development team. I’ll continue to note feedback we recieve and bring issues up on a regular basis.

Nagafen Server Maintenance on Thursday, April 5, 2012

Written by Feldon on . Posted in Game Updates & Maintenance, PvP/Battlegrounds

From the EQ2 Forums:

Important: We will perform maintenance that will affect the Nagafen server beginning at 4:00 AM Pacific* on Thursday, April 5, 2012. We expect this maintenance to last approximately 6 hours.

We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.

Gninja: Mercs Shouldn’t Dominate PvP

Written by Feldon on . Posted in PvP/Battlegrounds, SOE Wants Feedback

At last year’s Fan Faire, Leko, champion of PvP balance, stood up after Mercenaries were announced and asked “Will Mercenaries work in PvP?” and then a series of questions about how they would be balanced, tested, etc. Well…better late than never. :)

From Gninja:

While I can’t really address everything being said in this post right now I can say we have been taking a look and we have a plan on how to make mercs not quite as overpowered in PVP combat as they are currently. Once we get the fix in place and we can accurately test it I can lay out the plan for you guys.

If you die to a merc you should not take damage to your gear. This will be addressed asap and we should be getting some power tweaks for them out to you as we can.

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