Author Archive

Update Notes: Thursday January 19, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

Downtime notice from the EQ2 Forums:

All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours.

UPDATE: Due to the occasional typo in past downtime announcements, we assumed that the notification above was a mistake and that US servers would come down at 7am PST while EU servers would come down at 9pm PST. We were wrong. All servers came down in the morning and no further update is required.

From the EQ2 Forums:


  • Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent.
  • Smoothed out the curve for obtaining Fabled and Mythical critical hits when crit chance is over 1000.
  • Spiritual Leadership may no longer critically apply.
  • Increased the base ward amount of Spiritual Leadership.


  • The recipe for Blocker’s Bauble will now return the correct product.

Commentary: Are Epic 2.0 Quests Burying Players in Prerequisites?

Written by Feldon on . Posted in EQ2, Itemization


The original Epic Weapon quests introduced in 2009 were crafted by 18 designers working on nothing else for 3 months. All 24 quests required the completion of prior Heritage quests, befriending various Factions, and a fair share of “filler” content. It was expected, or certainly anticipated that the Epic Weapon 2.0 Quests would have similar prerequisites. However nothing could have prepared increasingly jaded players for the mountain of homework which has dropped into their laps as the curtain has been pulled back on Epic 2.0.

Only two characters have reached Ascension Level 8 at publication time, so we have yet to glimpse Parts 4 and 5 of these quests, yet even lifelong EQ2 fans are already begging for mercy. With the vague dialogue and inscrutable clues that only make sense in hindsight, players are at their wit’s end hailing NPCs by the thousands in a scattershot zone-by-zone grid search to figure out where to go next.

EQ2U Introduces Ascension and Item Compare, Plus a Word on Autoattack Stats

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U

For level 100 characters who complete the Signature quest line, the Kunark Ascending expansion introduces four new Ascension classes of Elementalist, Etherealist, Geomancer, and Thaumaturgist. These new “classes” are not tied to your current class, and with enough patience, you can eventually level all four of them up to Ascension level 10. Ascension also grants powerful new spells/abilities which can be upgraded through Crafting, Research, or by spending Daybreak Cash.

We are happy to announce that EQ2U has gained an Ascension tab to let you chart your character’s progress on gaining Ascension levels and abilities.


Missing Character Graphics, 1 FPS Frame Rate After Today’s Patch

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


We are monitoring a situation where some players who use the streaming client are experiencing non-rendering (invisible) Character and NPCs and extreme rendering lag after today’s update. Others cannot even zone their character into the game, getting stuck with a “Loading UI Resources” error. There’s a discussion on the EQ2 Forums. The developers are aware of this issue and investigating.

UPDATE from Discord as of 8:45am PST:

We’ve got a process running that should correct the issue with the bad data being on some of the patchers, may take about an hour.

In-Game Update from Gninja:

If you are having issues with extreme lag and art not loading please logout and rerun patcher and check the Full Download on the Select Game Version screen. Then Validate Game Assets. We are looking into it still though. We are running a process that should correct the missing data on some of the patch servers. It may take about an hour to fully run.

Update as of 1:00pm PST: Buffs are crashing zones. The more buffs, the more crashes. Public Quests and Raids are basically impossible right now. Servers will come down later today to fix this issue.

Update Notes: Thursday January 12, 2017

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET


Accounts and Purchases will be unavailable beginning at 4 AM PT (Noon UTC) for approximately 2 hours.
PST: 4:00am – 6:00am
EST: 7:00am – 9:00am
GMT: 12:00 – 14:00
CET: 13:00 – 15:00

From the EQ2 Forums:

Fixed an issue where client updates for Beastlords would be sent way too frequently.


  • Shady Swashbuckler XVIII – Now offers The Shield of the Magi, for those who have completed “Koada’dal Magi’s Craft”.
  • Several Heroic bosses have had issues with spawning more adds than was intended. These should now properly spawn the correct number of adds more reliably.

Poll Results: The Shadow Odyssey Unlocks on Stormhold (TLE) January 12th

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers


From RadarX on the EQ2 Forums:

The vote is complete and 64% of the server voted to unlock the next expansion, The Shadow Odyssey. This content is scheduled to unlock on January 12th.

It seems this vote got a little help as the original rules indicate the vote shall be a supermajority of 2/3 or 66%.

Players will have the option to vote to unlock content every 30-days. The voting period will last a week, and it will take a majority vote of 2/3 (or more) of the server votes to unlock the next expansion.

The time-locked Stormhold server received the Rise of Kunark expansion in August 2016. Despite initial paranoia that the Race to Trakanon server would leapfrog it, Stormhold soundly beat Kunark content weeks before this was done on the race server. The first vote to unlock The Shadow Odyssey in October failed to pass. Now after five months, it looks like we can Avoid the Noid Void no longer.

Closing the Book on EverQuest Next and Landmark

Written by Feldon on . Posted in Commentary


In a eulogy, it is customary to say positive things about the deceased. Now where to begin…

I played Landmark in Alpha and quite enjoyed what depth it had in the progression of harvesting nodes, huge array of crafting materials, compounding recipes, and choice of crafting tables. And I was blown away by what players were able to create. Inside of just a few days, players discovered bugs (unintended features?) with the engine that allowed the partial removal of voxels which allowed for incredible designs and nearly photorealistic structures to be created. While there wasn’t a whole lot of “game” per se, what was there had enough complexity to hold my interest. I had a genuine desire to level up my harvesting tools and get access to better recipes and spent hours harvesting and exploring the world.

Update Notes: Thursday January 5, 2016 — No Longer Hammer Time

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
The downtime ran an additional hour and there was a tweet advising us about it.

A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal ConduitIre-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half.

From the EQ2 Forums:


  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.


  • Adds for Captain Vhankmin and Tabor’Zaai should now despawn when the encounter is defeated.

Companywide Outage Affecting Daybreak Games

Written by Feldon on . Posted in EQ2


For about 3 hours, there has been an outage affecting Daybreak Games and specifically EverQuest II logins, Forums, Websites, etc. It was such a complete outage that websites could not be loaded at all. We’ve now received confirmation that it was indeed a DDoS attack.

Games and websites do seem to be functional again for many players, although some continue to experience issues as Daybreak closes off different windows of attack.

40% Off Marketplace, and Double XP & Status

Written by Feldon on . Posted in EQ2, Live Events

From and also sent by e-mail:

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuest 2 Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59AM PST (~NOON), the Marketplace discount for All Access Members will be increased to 40% off.


That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

December 2016 – EQ2 Producer’s Letter

Written by Feldon on . Posted in EQ2

NOTE: Contains no EQ2 content.

From the EQ2 Forums:

Greetings Norrathians!

DING! Another year has slipped by like a roguish Gigglegibber. Santa Glug is up to his old tricks and it’s time to usher in another new year!

This past year was a whirlwind with GU100 in Spring, live events, weekly live and Stormhold updates, new Isle of Refuge and Race to Trakanon servers, and, of course, the Kunark Ascending expansion. Whew!

And we are ready to keep on keepin’ on! We are well into our planning for 2017 and have some exciting plans, including a very cool concept for our next expansion that we are running through now. Big plans for Norrath!

The Race to Trakanon server was our first experiment with an event server and we are looking at options for what we may do in the coming year.

Update Notes: Tuesday December 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:


  • Values for current and max character Health and Power are now on separate lines in the character UI to better fit the values.
  • Time-Locked Servers: Corrected an issue with players not being able to fill out the Shadow Odyssey expansion unlock poll.

Turbine Spins Off LOTRO, DDO to New Studio, Daybreak to Publish

Written by Feldon on . Posted in Commentary

NOTE: No EverQuest II content.


Turbine has announced today that Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are being spun off to Boston, MA-based Standing Stone Games. As part of the announcement, we’ve learned that the two Free-to-Play games will fall under the publication of Daybreak Games. It is unclear if the two new titles will become part of Daybreak’s confusingly titled “All Access” program which includes EverQuest, EverQuest II, PlanetSide 2, and DC Universe Online, but excludes H1Z1:KotK, H1Z1: JS, and Landmark.

Here’s Turbine’s announcement:


Today we have some momentous news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we’ve partnered with Daybreak Games to provide global publishing services. They’ve had a long, successful history developing and publishing MMOs, and we’re happy to lean on their expertise.

With the announcement out of the way, I wanted to talk to you about what all this means.

Introducing the EQ2Wire Forums

Written by Feldon on . Posted in EQ2


After much consideration and consultation with players in the EQ2 community, I have decided to launch forums for EQ2Wire and our EQ2U Players site.

Player research and sleuthing has already begun for the Epic Weapon 2.0 quests, and now more than ever, a place is needed to discuss and document Combat Mechanics and Itemization strategies, while sharing Class builds and other knowledge. I also want a place to discuss the incredible Data API (Census) which Daybreak Games offers to players that makes sites like EQ2U possible. I want a place that EQ2 players really feel like they’re at home, comfortable to customize their forum profile with custom avatars, signatures, and more. This will be a community run By Players For Players.

Even if you have an EQ2U account, you will need to Register a new account on the EQ2Wire forums. I do suggest people use the same e-mail address used for your EQ2U account just for ease of identification and possible badges and extra features later on.

All users of the forum are expected to read and comply with the Forum Rules. This is not anarchy.

Also I have had a conversation with RadarX about this. I’m allowed (encouraged?) to promote my forums and my fan sites (EQ2U, EQ2Wire) through this announcement, my own Signature, etc. However he will be deleting thread replies such as “Let’s move this conversation to the EQ2Wire Forums” as that is thread derailment. If a useful discussion happens to be on my site, then someone can link it here within reason. I do appreciate that Daybreak is not taking an adversarial position on my launching of these forums.

Register for the EQ2Wire Forums!

Update Notes: Thursday December 15, 2016

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

Fixed an issue where summoning a merc when using a custom UI that did not have the new merc equipment page would cause a client crash.

Lost City of Torsis: Ashiirian Court [Raid]

  • The first earned revive location should no longer revive players in the wall.


  • The Danak messenger now rides a less stampeding rhino.
  • Missions tied to “Shade of the First Brood,” “Battlement Bound,” and “Long Live the Emperor!” should now update when their public quest rewards are accepted.
  • “Shades of the First Brood” and “Battlement Bound” will now respawn properly.

This year’s new Frostfell quest “Little Lost Goblin” is now available as intended to all players, regardless of which expansions they own.

Remnants of the Past [Challenge Heroic] will now update on the correct boss kills.

Are You Running the Dragon’s Armory Tracker Plugin?

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U


While we do not receive official “loot table” data from Daybreak Games to see which items drop from which enemies in which zones, we have been able to crowdsource this information using Dedith’s Dragon’s Armory Tracker plugin. Those who are running this plugin are helping to populate EQ2U’s Loot Database!

If you setup this plugin a while ago, it’s possible it may not be setup correctly. I suggest anyone who runs Advanced Combat Tracker to go ahead and follow the instructions at the following link to install or update your plugin and make sure your settings in EQ2 and the plugin are up-to-date!

Dragon’s Armory Loot Tracker

Update Notes: Tuesday December 13, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:


  • Fixed a bug that could cause some overland zones and popular dungeons to crash.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should now allow a little extra time to defeat her.

Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.

Ascension FAQ & Eager Players Hit a Wall!

Written by Feldon on . Posted in EQ2, Expansion News


After years of watching players race through content and levels within hours of expansions launching, the EQ2 devs clearly wanted something different this time around. With Kunark Ascending, a new Ascension subclass system was put in place. Most important, gaining Levels in the new Ascension system strictly time-limited. The design ensures that no player will hit Ascension Level 5 until December 13th, one month after the expansion launched. It was designed so that even if a player somehow did find a way around the rules, a failsafe was put in place to prevent progression before the aforementioned date.

After complaints about fairness and glitches in filling Ascension XP scrolls, a new hybrid Ascension XP system was rolled out on December 6th. With the updated system, half of your daily Ascension XP pool comes from Ascension scrolls, while the other half just comes from waiting patiently, sort of how Vitality works. Also, in a “make right” for the glitches people experienced, players were mailed four Ascension XP scrolls. The new system is sufficiently complex that an Ascension Frequently Asked Questions seems essential to navigate all the details.

EQ2Library Updated for Kunark Ascending

Written by Feldon on . Posted in EQ2, Itemization


We’re happy to report that Ablivion’s invaluable EQ2Library site has received some updates for the new Kunark Ascending expansion. For the past few expansions, his site has contained detailed strategies for Heroic zones, Gear recommendations, selected Loot information for popular zones, and more. For Kunark Ascending, he’s already started working on documenting the Overland Achievements, Collections, Timed Treasure Hunt quests, the Ascension system, Tradeskills, Consumables, Merc Gear & Leveling, Adornments, and much much more.

View the Kunark Ascending section of

Second Patch for Greenmist, Ascension Scrolls – December 6, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


In light of the issues with the Kunark Ascending Signature Quest Reward “Dread’s Vision of Greenmist” being NO ZONE and with existing Ascension XP scrolls having their XP amounts cut in half, there is an unscheduled downtime happening in just a few minutes…

All US servers will come offline for unscheduled maintenance shortly. Downtime is anticipated to be less than 2 hours but we will provide updates should they become necessary.

People keep asking about a rollback. There should be no need for a rollback to restore people’s missing Greenmist weapons or the infusing and adornments which have been applied to them.

1:45pm UPDATE — US Servers are coming down in 15 minutes.

Update notes:


  • Corrected the issue with Dread’s Visage of Greenmist being marked no-zone.
  • Smoothed out the potency progression of raid accessories.


  • All old ascension scrolls have been reverted back to granting 1,000,000 Guided Ascension xp, new scrolls from the masters grant 500,000.

Kunark Ascending Sig Quest Reward Flagged “NO ZONE”, Ascension Scrolls Halved

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization


With this morning’s patch, one of the two powerful new level 100 Greenmist weapons rewarded for completing the Kunark Ascending Signature Quest was accidentally flagged NO-ZONE:

As a result, players are losing the weapon as well as impossible-to-replace Ethereal adornments earned over this summer’s Ethereal event. Take heart though — According to Gninja in the Discord chat, this was not intended and will be fixed ASAP:

We will get you your lost greenmists back and adornments. We have logs of all that stuff. Caith is taking care of it as quickly as he can.

Ascension XP

Meanwhile, players who have been stockpiling Ascension XP scrolls — waiting for bugs to be fixed in the current Ascension XP system — got a surprise this morning. Stockpiled scrolls had their XP capacity cut in half from 1 million XP to 500k XP. Overall the new Ascension system rolled out today seems to be a winner, as it is a hybrid of daily scrolls (which now hold up to 500k; 600k if you are All Access) and a Vitality-like system which works out to 480k per day (20k per hour). Do the math and a fastidious player can now earn 1,080,000 Ascension XP per day, slightly more than before.

The problem is all those  people who had been stockpiling Ascension XP scrolls. If you saved 12 scrolls up to this point, they just dropped in value from 12 million Ascension XP to 6 million. The 4 bonus scrolls granted in today’s update don’t really make up for that shortfall. It’s puzzling as to why the existing scrolls weren’t left alone while new scrolls were added.

NOTE: The original 1 million Ascension XP scrolls are going to be reverted and new 500k scrolls are being added to the merchants.

Update Notes: Tuesday December 6, 2016 — Census Fixed, Better Ascension System

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance

From the EQ2 Forums:


  • Fixed a bug where characters who had wardrobe items would not export properly to census.


  • The method for gaining available ascension experience has changed! Based on feedback, you now gain available ascension experience similar to how vitality is gained, about 20,000 per hour online or offline. Additionally, you can acquire items that further increase that amount instantly, up to a maximum of 7,000,000. Members get a 20% bonus to all guided ascension experience earned, the guild buff for level 200+ guilds grants a 10% bonus and you get a 100% bonus for each ascension class of level 10.
  • Guided Ascension scrolls now directly modify the amount of guided ascension experience the character has available.
  • All characters that have at least one level of ascension have been granted four Guided Ascension scrolls to address the loss of Guided Ascension experience some characters experienced with the spell buffs.

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