From EverQuest2.com: Game Update 62: Freeport Reborn
freeport
From EverQuest2.com: The Overlord’s Return The city stirs under a newly revitalized sky. The clouds that once choked the horizon have parted, revealing a powerful presence, now returned. The tall, jagged towers and looming citadels, at once breathtaking and ominous, are lit up by massive, fiery braziers. The Overlord has returned and Freeport is reborn. I too have returned to the city. I return to reclaim my rightful home. My family has lived here for generations. When violence erupted, we were forced to seek shelter elsewhere, sundered from our homes and scattered across Norrath, waiting for the Overlord’s return.
PC Gamer has been given an exclusive new trailer with the first footage of the upcoming Freeport Revamp. Here is their tongue-in-cheek description for the video: Freeport. That’s a nice name. It conjures up warm feelings of boundless possibility – and maybe a bunny or two. It’s like a verbal hug. Now, though, it’s almost hilariously un-apt, because Freeport’s the most puppy-kickingly evil it’s ever been. I’m talking jagged spiky towers, ominous red skies, and batteries that run on souls. Seriously. The revamp’s coming to EverQuest II in Game Update 62, and you can find out all about it...
So we’ve just posted our transcript of last night’s Freeport Revamp webcast. If you don’t want to read the whole thing and just want the top five items you should know, here you go: 5 You will not be able to fly/leap/glide in Freeport. This is something that was promised by SmokeJumper at this year’s Fan Faire before the art team had put in the development hours. They found that framerates were absolutely abysmal if you were able to fly, leap, glide, etc. 4 You will not be able to start characters in Freeport. The revamped Freeport provides a...
Thursday, November 3, 2011 brings a new Webcast about the upcoming Game Update 62, specifically the Freeport revamp. If you have a Facebook account, you can Submit Questions for this Webcast by posting here. Those of us who refuse to get a Facebook account can apparently pound sand. 😉 From EverQuest2.com: Host Linda “Brasse” Carlson (Director, Global Community Relations) will interview Jonathan “Prathun” Caraker (EQ2 Game Designer) and Akil “Lyndro” Hooper (EQ2 Lead Designer) and learn all about the upcoming changes to Freeport. Are you wondering what this historic city will look like, what new quests are on the...
From EverQuest2.com: With the Everquest II: Age of Discovery expansion just around the corner, it’s the perfect time to give players the inside scoop on what exactly is going on with the Freeport re-design. EverQuest II Community Relations Manager, Jennifer “Isulith” Bridges got the chance to sit down with Timothy Heydelaar, Senior Artist for EverQuest II. He was able to give a great overview of what to expect and why the changes to Freeport were made. … The Freeport City revamp is coming winter 2011 with Game Update 62, which is coming out at the same time as the...
From Dave “SmokeJumper” Georgeson on the EQ2 Forums: So, you’re probably curious how EQII will be growing and changing in 2011, right? Well, it’s finally time to share. This year is all about content and entertainment and we intend to give you plenty of both. The following outlines some of the broad strokes to get you thinking about what’s coming…and possibly just a little excited, as well. First of all, if you’re a “Destiny of Velious” owner, you’re going to be *extremely* happy that you made that purchase. Why? Because DoV is going to be the biggest, best expansion...
In furtherance of that less-than-optimistic thread about Destiny of Velious, SgtPmpkn had this to say: Supposedly this content is already created, as the art/lore/mechanics/etc are mostly complete. Once the base Velious is released, they will tweaks any bugs that arise, but also then be testing the content for the next GU, which would be a larger amount of time, to test and tweak, if they already have the art assets and other items already done. To which SmokeJumper (EQ2’s Senior Producer) responded: Yup. That’s the plan. We didn’t want to release everything at once, or else we’d get the...
Feldon
December 23, 2010 6:00 am
Here are some news items we missed in the flurry of Server Merge and Freeblood news. They include Shaders 3 and Halas buildings, the look of the Freeblood, and Loitering NPCs in Freeport and Qeynos.
Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums. Here they are after the break:
Tired of getting a swift kick or a punch in the mouth from the surly and unwelcome Thexian and Dreadnaught goons occupying parts of Freeport? Did you know… Killing Thexian and Dreadnaught “guards” in Freeport does not affect your faction with Freeport? If you kill enough Thexians and Dreadnaughts (about 10 of each), they will grow afraid of you and STOP WITH THE BEATINGS ALREADY? Fun Facts from the EQ2 Forums
Feldon
May 3, 2010 2:54 am
image courtesy Jethal Silverwing Come to the Faire: Freeport @ Kithicor.org The first week of every month sees the arrival of a traveling City Festival. This month, the City Festival wraps its first tour of the five known cities of Norrath by visiting Freeport. Next month, the City Festival will no doubt make its first appearance in the newly-found New Halas. While some players have shared their exasperation with the obviousness of the ‘content delivery system’ feel to these events (repeat a runaround errand-type quest dozens of times, or craft dozens of items, to earn enough tokens to buy...
It seems we’ll be parting with two islands by May’s end. And while we’ll still be able to catch John Locke, Jack, Hurley, Sawyer, and Kate in syndication, the Qeynos and Freeport starting islands seem destined for a more permanent fate. We are providing continuing (hopefully not excessive) coverage of the impending removal of the EQ2 starting islands. Share Your Story If you’d like to share your story of your experiences either on the Outpost of the Overlord, Queen’s Colony, or on the original Isle of Refuge, shoot us an e-mail through the Contact Us page, or post a...
There seems to be some confusion in the In Testing Feedback thread regarding the removal of Qeynos and Freeport as starting choices. I stand by the original article I posted, but some clarification is worth mentioning. Qeynos and Freeport Going Away? Qeynos and Freeport are not being removed as cities. Furthermore to my knowledge, none of the level 6-20 quests in these city zones and surrounding suburbs are going away. Although further testing on the Test Server will be needed to confirm this. Players wishing to experience the Qeynos and Freeport level 6-20 content would need to create a...
In February, former EQ2 Senior Producer Alan “Brenlo” Crosby created a thread “What is the Golden Path?” It included this provocative passage: The golden path is the first step in a larger revamp of our new player experience. We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow. We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path. When asked in the EQ2 ZAM Dev Chat to clarify this position, Brenlo...