12 thoughts on “No, Not That Island!

  1. Cronyn’s reply is so amazingly clueless because the main issue people have with this change is that it’s unnecessary to deprive _veteran players_ of content, while at the same time they still could funnel newbies through the new content. Do these SOE people actually read players’ concerns? Pathetic.

  2. I understand them wanting to keep the TRULY newbie players experience more focused. I get they don’t want 6 starting areas because they don’t want a new player starting in an area and going, /shout Anyone wanna group? . . . Hello? . . . HELLO!?! . . . Bah! No one plays this game . . . /exit

    BUT they can make it “unlockable.” When you have your first level X character (20 seems right) you get a “You have unlocked Qeynos and Freeport as starting cities!” message. I’d want to make a new character just to see what it’s like. Increasing re-playability is a GOOD thing, Sony!

  3. I vote for removing the newbie islands. The transition has never been smooth, the islands are usually empty and always boring, and they really serve as a means for hoarding low-level transmutables and resources. I think this is a good direction. I like the golden path, too.

  4. Nice attempt at trolling, Grugg. Let’s remove all content that hasn’t been used by at least 1,000 players in the last 2 months. Bye bye Wailing Caves, Drafling’s Tower, Ascent of the Awakened, Pedestal of Sky, Living Tombs…………………

  5. What newbies, I certianly don’t see them. Returning players I don’t count newbies. So called veteran players all boost their alt in 2 hours to lvl 30 or so with 30-40 AA…

    I don’t understand, I can’t quest my way to 90 in SF… And then they add a new starting zone in a game almost 6 Years old now, I found that very odd.

  6. “I don’t understand, I can’t quest my way to 90 in SF…”
    You can’t SOLO quest your way to 90 in SF. This is not a solo game. Run some instances, do the shard missions and heroic quests for those zone. Do the quests in the contested Hole and some of the new HQ’s. Then complain you if can’t hit 90. I personally had no problem with it.

    As for the newbie islands, if they are unhappy with them why couldn’t they revamp them to make them more in line with what makes the other starting areas so great? Veteran Players should not be punished. I LOVE the nostalgia I get from starting a new toon there. Don’t take that away!

    I like what Charn said about unlocking it. That’s the best solution IMHO if SOE wants to steer truly new players away from the Isles.

  7. I am honestly curious, what purpose does this “really” serve? I know I need to get out my tinfoil hat here, but what purpose does this really help Sony with? They no longer have the islands, are they going to reuse the zone as a future small raid zone? Is it going to be a dungeon? Was there something that was happening on newbie island there that caused a massive disruption (duplicates / exploits etc…)?

    There is no logical reason to remove content. None, not from a programming perspective. No matter how little it “enhances to flavor” to have people start elsewhere, it is just completely illogical to take a working, non bug filled piece of content and dump it, unless there is a true ulterior motive that they are not telling us about.

    What does newbie island actually run on its own set of servers and they want to get rid of them to be more cost effective? What is the -real- benefit to SOE to make them shut this down, I think that is the question that should be asked.

  8. Yea, I am pretty bummed out by this upcoming change, 6 years ago that zone was the first bit of everquest i had ever played, and i became addicted… Every time i roll a toon it brings back some memories of the good old days. Soe has a way to ignore feedback no matter how many people spam the forums, just close the threads as fast as they can be opened. If i had not became so attached to my guild, SF would have chased me away from this game, and soe keeps pushing.

  9. “Nice attempt at trolling, Grugg.” Okay, I see. I disagree, so I must be trolling… As I wrote in the forum, I support the removal of the islands for the sensible design reasons previously explained by the developers. However, I think Qeynos and Freeport should remain starting-city options. Streamlining the new character experience is a good thing, but limiting starting-city options doesn’t accomplish that goal. At least not in a way that isn’t obviously lazy.

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