Posts Tagged ‘outpost of the overlord’

Starting Islands Being Removed… for Lore Reasons?

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance

Cronyn has jumped into the fray again with some further details about why the Isle of Refuge is being removed in GU56:

Heya folks.  I wanted to clear a couple of things up really fast, if I may.

As I said, we’re not abandoning Freeport and Qeynos themselves.  The existing content that is there will not be different with this change, and we are planning even more things for the cities going forward.  Players with citizenship currently in either city will retain it – we’re not removing housing, guild halls, the suburbs, or the quests that exist there.  They will continue to be hubs for live events, and we are still hoping to add even more reasons to have you visit the two major cities of our game.

For those who do not have citizenship in these cities, we’re making the path to changing citizenship much clearer.  If you want to change your citizenship from one of the starting cities to Freeport or Qeynos, you can speak with one of the <Change of Citizenship> NPC’s, who will offer information and get you started on your paperwork to switch over.  From there, you can use the new travel system to make your way to the city of your choice, then follow the steps to change your citizenship.  The newbie content within the cities themselves will remain, so you should still have access to that content, if you choose to use it.

Also, just to be clear, there is a lore reason for this as well.  The decision to turn off the islands is a functional one, to be sure, but it is also supported by storyline, which is something I am hoping to start giving out to you here soon.  There are NPC’s in place in both cities who should actually be handing out the first clues right now on Test, so if you’d like to start piecing together what is happening, you should be able to get started.

As far as removing content – yes, the Isle of Refuge are being disabled from character select.  However, we consistently add new content to the game, and will be continuing to do so – EverQuest 2 is a much larger game now than it has ever been, and we are looking forward to expanding and adding to the world even more.

   

No, Not That Island!

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance

It seems we’ll be parting with two islands by May’s end. And while we’ll still be able to catch  John Locke, Jack, Hurley, Sawyer, and Kate in syndication, the Qeynos and Freeport starting islands seem destined for a more permanent fate. We are providing continuing (hopefully not excessive) coverage of the impending removal of the EQ2 starting islands.

Share Your Story

If you’d like to share your story of your experiences either on the Outpost of the Overlord, Queen’s Colony, or on the original Isle of Refuge, shoot us an e-mail through the Contact Us page, or post a comment to this article. Sadly, I started playing after Isle of Refuge was changed in Game Update 19, but I have read many comments about how immersive and fun it was to arrive on a boat, battle drakes, and the Darathar storyline.

We’ll assemble these stories together into an article: Remembrances of the Isle of Refuge.

Links to Isle of Refuge

I have done some Internet Archive and Google searches to try to find Writeups and history of the original Isle of Refuge quests. Here’s what I found:

Qeynos and Freeport Being Deleted? Let’s Calm Down Folks…

Written by Feldon on . Posted in Commentary, DGC Wants Feedback, Game Updates & Maintenance

There seems to be some confusion in the In Testing Feedback thread regarding the removal of Qeynos and Freeport as starting choices. I stand by the original article I posted, but some clarification is worth mentioning.

Qeynos and Freeport Going Away?

Qeynos and Freeport are not being removed as cities. Furthermore to my knowledge, none of the level 6-20 quests in these city zones and surrounding suburbs are going away. Although further testing on the Test Server will be needed to confirm this.

Players wishing to experience the Qeynos and Freeport level 6-20 content would need to create a character in Kelethin or Halas, Neriak or Gorowyn and arrange travel to Qeynos or Freeport to do those quest lines.

It is also worth pointing out that changing Citizenship between Qeynos, Kelethin, and New Halas, or between Freeport, Neriak, and Gorowyn, is approximately a 15-30 minute process. It’s a single quest or short series of quests. It is nothing like Betrayal. Nor is changing your Citizenship required to play this content.

EQ2Wire would prefer if the islands are not removed, but de-emphasized from the Character Creation screen, with more options added on the Departure Boat to port the player to level 6-20 content in all 6 starting cities.

We stand by our belief that removing content is not necessary to improve the experience for new players.

RIP Queen’s Colony (Qeynos), Outpost of the Overlord (Freeport) 2004-2010

Written by Feldon on . Posted in Commentary, DGC Wants Feedback, Game Updates & Maintenance

In February, former EQ2 Senior Producer Alan “Brenlo” Crosby created a thread “What is the Golden Path?” It included this provocative passage:

The golden path is the first step in a larger revamp of our new player experience.   We took a look at the starting areas, other than Qeynos and Freeport as we plan to move away from those, and reworked content so that it had a better flow.  We wanted the quests in Darklight, Timorous and Greater Fay, to give you a better progression path.

When asked in the EQ2 ZAM Dev Chat to clarify this position, Brenlo responded further:

We plan to only allow new characters to start in the newer player areas. Timorous, Greater Fay, Darklight and soon Halas. The new player experience in Qeynos and Freeport are just not up to snuff anymore and do not provide as solid an experience when you enter the game for the first time.

Any hopes that this change would be canceled with the introduction of new EQ2 Senior Producer Dave “SmokeJumper” Georgeson, were dashed with his indication that he would “not be changing anything that was short-term” (short-term plans). So it seems this change was destined to go in one way or the other. Here are today’s Test Update notes which will not apply to Live Servers until Game Update 56 in mid- to late-May:

Test Update April / 27 / 2010
GENERAL

Qeynos and Freeport have been disabled as starting cities.


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