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June 7th 2011 Update Notes
  • Game Updates & Maintenance
  • Grouping
  • Itemization
  • Raiding

June 7th 2011 Update Notes

Feldon June 7, 2011 6:25 am 4
Today’s update addresses numerous complaints about the difficulty of the Drunder heroic and raid zones as well as the Citadel of V’uul x2. In particular the Drunder group zones seemed to require Raid gear to attempt, yet lacked any progression of itemization from that gear. We also see some ease-of-use changes to Kael Drakkel contested. The full notes after the jump…
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June 3rd 2011 Update Notes
  • Game Updates & Maintenance

June 3rd 2011 Update Notes

Feldon June 3, 2011 9:02 am 2
From the EQ2 Forums: All U.S. servers will come down for a hotfix at 7am PDT on Friday, June 3, 2011. The expected downtime is one hour. The Splitpaw server will have its hotfix at 5am London Time on Saturday, June 4, 2011. Estimated downtime is 2 hours. Here are the patch notes: COMBAT MECHANICS Casting Speed increases will work the same as before GU60. Reuse and Recovery will once again apply adders *after* multipliers. Additionally: Casting Speed will also now apply adders *after* multipliers (this was not the case before) so you should see a slight *increase* in...
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Rothgar Responds on New Adornment Display Criticism
  • Game Updates & Maintenance

Rothgar Responds on New Adornment Display Criticism

Feldon June 2, 2011 7:57 am 25
Rothgar took a moment to respond to almost universal derision of the new Adornments display scheme introduced in Game Update 60: Thanks for your feedback on the adornment changes. However, from some of the feedback it certainly sounds like you’re not seeing everything based on an out-of-date UI. I do understand that some of you are using Default and still have issues with the changes, but before we can have a rational discussion about it, we need to make sure people are seeing the changes how they were intended and not looking at broken UI windows. Not seeing the...
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June 2nd 2011 Update Notes
  • Game Updates & Maintenance
  • Grouping
  • Raiding

June 2nd 2011 Update Notes

Feldon June 2, 2011 7:53 am
All U.S. servers will come down for a hotfix at 7am PDT on Thursday, June 2, 2011. The expected downtime is one hour. The Splitpaw server will have its hotfix at 5am London Time on Friday, June 3, 2011. Estimated downtime is 2 hours.
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Raid Mobs Permakilled on PvP Due to Bug
  • Game Updates & Maintenance
  • PvP/BG/Proving Grounds

Raid Mobs Permakilled on PvP Due to Bug

Feldon June 2, 2011 5:26 am
Due to a bug which is robbing Raid mobs of their Crit Bonus, most of them have been permakilled on PvP servers until a bug fix can be rolled out. [EQ2 Forums] UPDATE: You can read more about this issue in a thread started by Silius EQ2 Forums. We have found the problem and will be hotfixing it as soon as we can. There is an issue on PVP servers causing NPCs to get 0 crit bonus benefit resulting in an unintended reduction in challenge. As a result of this discovery we will be permakilling all current content raid...
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GU60: Undocumented Casting Speed Nerf?
  • Game Updates & Maintenance

GU60: Undocumented Casting Speed Nerf?

Feldon June 2, 2011 4:54 am 3
Lemilla of Permafrost have done some research to confirm what appears to be an undocumented nerf to Casting Speed which is resulting in significantly slower results. This is not the only thread on the EQ2 forums on the topic. One originally about Swashbucklers also investigated the Casting Speed issue.
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Permafrost, Oasis Upgraded to New Hardware
  • Game Updates & Maintenance

Permafrost, Oasis Upgraded to New Hardware

Feldon June 2, 2011 4:26 am
A surprising post from SmokeJumper yesterday caught our attention regarding New Hardware: The server hardware is coming in in chunks as we ship it to the various data centers around the world. But the good news is…Permafrost and Oasis are now upgraded, as of this morning. More are coming soon! We’ve already received indication that the rest of the hardware is already on order. Russian servers will not be upgraded as the hardware is relatively new (2007) while the current EQ2 servers were on 2004 hardware. Note these are the game servers and zone servers. The database servers were...
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New Halas City Festival & Aether Race
  • Live Events

New Halas City Festival & Aether Race

Feldon June 2, 2011 2:59 am
All City Festivals and all Aether Flying Races were enabled during Double XP week, but if you missed it, or worked on leveling characters instead, then we’re now back into our regular schedule of City Festivals for the first week of every month. June is on the horizon and as the new month begins the New Halas City Festival will come to Norrath! The festival is planned to start on June 1st at 12:01am PDT and will run until June 7th at 11:59pm PDT. The Far Seas Caravan can be found near the Cairn of the Huntress. Read More...
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June 1st 2011 Update Notes
  • Game Updates & Maintenance

June 1st 2011 Update Notes

Feldon June 1, 2011 9:00 am
In a blink-and-you-missed-it update today, several crashing issues were fixed, but there are still many bugs to squash and issues to address in Game Update 60. All U.S. servers came down at 7am PDT today for an estimated one hour update. The U.K. worlds will come down on June 2nd at 5am London Time for an estimated two hour update. Here are the patch notes from Station Launcher: GENERAL Fixed a zone crash related to using certain spells without a target. Fixed a crash issue related to Battlegrounds. Fixed a zone crash which could occur on The Bazaar and...
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Upcoming EQ2 Dev Webcast – Thursday @ 4PM PDT
  • Game Updates & Maintenance

Upcoming EQ2 Dev Webcast – Thursday @ 4PM PDT

Feldon June 1, 2011 6:03 am
From SOE’s Facebook page: This Thursday at 4PM PDT the SOE webcast is going to host members of the EverQuest II development team as they talk about Game Update 60: The Children of War. Find out about the Crystal Cavern, Fortress of Drunder, PvP changes and more! Also, members of the EverQuest Team will be in attendance to talk about Hardcore Heritage and why you’ll want to revisit some of your favorite places!
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Game Update 60: The Children of War
  • Game Updates & Maintenance

Game Update 60: The Children of War

Feldon June 1, 2011 5:53 am
From EverQuest2.com: Available today, May 31, 2011, The Children of War is the 60th game update for EverQuest II. This update will automatically install the next time you run the Launcher before logging in. Several updates were made to the game; here’s a quick look at some of the highlights! Game Update 60: The Children of War The Crystal Caverns The Fortress of Drunder Read more at EverQuest2.com.
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GU60 Children of War: PVP and Battlegrounds Changes
  • Game Updates & Maintenance
  • PvP/BG/Proving Grounds

GU60 Children of War: PVP and Battlegrounds Changes

Feldon June 1, 2011 5:51 am
From EverQuest2.com: The Children of War update brings changes to the Player versus Player gameplay style available on our PVP servers, a new battlegrounds lobby, as well as a new battleground scenario. Read more at EverQuest2.com.
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Game Update 60: The Children of War Video
  • Game Updates & Maintenance

Game Update 60: The Children of War Video

Feldon June 1, 2011 5:49 am
From EverQuest2.com: The Children of War continues the storyline introduced to players in the recently released EQII: Destiny of Velious expansion pack as part of the Age’s End Prophecy saga.
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Velious Solo Gear Options Grow With GU60
  • Game Updates & Maintenance
  • Grouping
  • Itemization

Velious Solo Gear Options Grow With GU60

Feldon June 1, 2011 3:28 am 3
Destiny of Velious provides many options for solo and duo players wishing to gear up without stepping into a heroic dungeon. For starters, the Othmir and Snowfang quest lines reward gear that was unheard of except for raiders in Sentinel’s Fate. Public Quests offer sets of gear, weapons, and more, with or without joining a group or raid provided enough players are present and successful. A largely unknown solo/duo dungeon Crystalline Breaks provides additional gear up options. And finally today sees the introduction of a Velious Solo Shard Quest to fill out player options for gearing up without a...
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GU60: Surviving Drunder, Critical Mitigation is Serious Business
  • Game Updates & Maintenance
  • Grouping
  • Itemization

GU60: Surviving Drunder, Critical Mitigation is Serious Business

Feldon June 1, 2011 2:43 am 9
Drunder and Critical Mitigation The Shadow Odyssey introduced Critical Mitigation, a stat needed by players to survive the heavy hits of raid bosses and enemies. Sentinel’s Fate upped the numbers, but it was Destiny of Velious which rolled out Critical Mitigation to all group zones and even overland solo content. The three new Drunder dungeons, new Citadel of V’uul x2 raid, and three new Drunder x4 raid zones are no exception and set alarming new standards for the amount of Critical Mitigation needed even to do heroic content. Adding to the concern is that while mobs can be examined...
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GU60: Offhand Multiattack and More on BG Tokens
  • Game Updates & Maintenance
  • Itemization
  • PvP/BG/Proving Grounds

GU60: Offhand Multiattack and More on BG Tokens

Feldon June 1, 2011 2:41 am 2
Multi-attack Not Working on Offhand Weapons In a two different forum threads, players reported that Offhand Weapons are not multiattacking unless their timing is staggered (use a combat art to interrupt one, or use weapons with two different delays). Zoltaroth‘s response: We found what is causing this and are working on a fix. Most likely the fix will be in the next hotfix after tomorrows (ie: not tomorrow). Battlegrounds Tokens for 2 Gold For testing purposes, Battlegrounds Tokens were placed on the PvP Vendor for 2 gold a piece on Test Copy. Unfortunately, these cheap tokens made their way...
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US Battlegrounds Restored
  • PvP/BG/Proving Grounds

US Battlegrounds Restored

Feldon May 31, 2011 5:05 pm
As of about 30 minutes ago, an in-game message was received indicating that Battlegrounds have been restored to service. More as we have it… Customer Service are still in the process of handling all those Petitions and support requests to un-stick characters that got stuck in the Battlegrounds Lobby.
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GU60: Battlegrounds Disabled, AA XP Display, Other Known Issues
  • PvP/BG/Proving Grounds

GU60: Battlegrounds Disabled, AA XP Display, Other Known Issues

Feldon May 31, 2011 2:52 pm 4
Battlegrounds Disabled, Characters Stuck in Lobby From the in-game EQ2 MOTD: The Battlegrounds are temporarily unavailable. Attempting to zone into the BG lobby will cause your character to become stuck. Please refrain from going to Champion’s Respite until the battlegrounds are available once again! If you are currently stuck, please petition a GM. We apologize for the inconvenience. Battlegrounds Tokens 2g on PvP Players are reporting a bug that made it to the PvP servers (Nagafen and Vox) from Test causing Battlegrounds tokens to cost just 2 gold pieces on PvP servers. Who knows how many players will transfer...
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EU/EQ2X Battlegrounds Down
  • International
  • PvP/BG/Proving Grounds

EU/EQ2X Battlegrounds Down

Feldon May 31, 2011 2:29 pm
From Piestro on the EQ2 Forums: In applying Game Update 60 we have found an issue with Battlegrounds affecting our International and EQ2X players. Battlegrounds have been temporarily disabled for these players as we address this issue, and we will let you know when we have it resolved.
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Game Update 60 Notes
  • Game Updates & Maintenance
  • Grouping
  • Itemization
  • PvP/BG/Proving Grounds
  • Raiding

Game Update 60 Notes

Feldon May 31, 2011 11:39 am 6
After the jump, your full Game Update 60 Notes for today, May 31st, 2011…
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Game Update 60 Goes Live Today
  • Art, Appearance, Housing
  • Game Updates & Maintenance
  • Grouping
  • Itemization
  • PvP/BG/Proving Grounds
  • Raiding
  • Tradeskill

Game Update 60 Goes Live Today

Feldon May 31, 2011 11:33 am 6
Today, arguably the largest Game Update we’ve seen in years hits the live servers. Game Update 60 adds 4 new dungeons, 4 new raid zones, more crafting, more quests from a solo shard quest to a Heritage Quest, major changes to PvP from gear to itemization to mechanics, not only a new Battlegrounds lobby, but a 4th Battleground 18 vs. 18. We are still waiting for the full list of Game Update Notes, but in the meantime, here’s just a quick bullet point list of what we can expect: New Level 90 Dungeons and Raid Zones The Crystal Caverns...
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Temporary Flying Mounts Reappear on Marketplace
  • Daybreak Cash

Temporary Flying Mounts Reappear on Marketplace

Feldon May 28, 2011 11:03 am 2
Remember those Temporary Flying Mounts available at all levels during the Destiny of Velious launch party? They’re back!! Although there’s been no announcement on the EQ2 forums, players noticed that these mounts are once again available from the Marketplace for 0 (zero) SC. Just type /marketplace , choose Mounts, then Premium, then Flying Mounts. UPDATE: The free temporary flying mount appears to be part of this weekend’s Memorial Mania TRIPLE  StationCash event, as the EverQuest2.com Announcement has been updated with info on all the in-game items available in all SOE games.
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Dave “SmokeJumper” Georgeson Promoted to Executive Producer over EQ & EQ2
  • Uncategorized

Dave “SmokeJumper” Georgeson Promoted to Executive Producer over EQ & EQ2

Feldon May 28, 2011 8:59 am 8
From EverQuest2.com: As you may have heard in Podcast #110, Dave “Smokejumper” Georgeson has been promoted to Executive Producer! After the podcast, EverQuest Community Manager Eric “Piestro” Cleaver took the opportunity to sit down with Dave and find out a little more about his new role and what this means for the EverQuest franchise. Piestro: How about EverQuest II? Will you still be actively involved with that game? Smokejumper: I’m still very much attached to EQII and work closely with the leads on that project. We recently promoted Emily “Domino” Taylor to become the Associate Producer on EQII, specifically...
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GU60: Children of War Launches May 31st — 3 Hour Downtime
  • Game Updates & Maintenance

GU60: Children of War Launches May 31st — 3 Hour Downtime

Feldon May 28, 2011 8:54 am 4
From EverQuest2.com: The Children of War, or Game Update 60, will go live on Tuesday, May 31, 2011. The US servers will be offline at the usual Tuesday update time of 7:00 am PDT and are expected to be back online around 10:00 am PDT. The update notes will be available in the Update Notes forum, and a feedback thread will be unlocked once the update has been completed on the US servers. We’ll post any downtime updates in the Official News and Announcements “Server Downtime for the Children of War” thread.
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GU60: Ratonga Becoming Neutral, Qeynos Events Planned
  • Game Updates & Maintenance

GU60: Ratonga Becoming Neutral, Qeynos Events Planned

Feldon May 28, 2011 8:53 am 4
If you firmly believe that all races and classes should be playable in all cities, today we are one step closer. Starting with Game Update 60 on May 31st, Ratonga will be tolerated welcomed in Qeynos and Kelethin. From EverQuest2.com: Celebrate With the Ratonga: May 31 – June 6, 2011 Word is spreading fast among the citizens of Qeynos and its allies: ratonga have begun to openly enter the cities, and the guards are no longer turning them away at the gate. With Game Update 60: The Children of War, ratonga will now be considered a neutral race and may...
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