From the EQ2 Forums: POPULATION / ZONE PROGRESSION The Dreadcutter: The Pirate Kings The Pirate Kings encounter should no longer gain increasing latency over the course of the fight. ITEMS Creeping Fingers, Tri Color Leaf Tree, Five Leaf Bush Drooping Fern Plant, and Blooming Jacaranda can now be sized even larger.
Raiding
From the EQ2 Forums: BAG SORTING UPDATES Bag Sorting: Added Fuel, Food, and Drink filters. Added Tier sorting method “/sort_bags tier”. Added Ascending and Descending parameters for sorting called with “a” and “d” respectively (ie: “/sort_bags tier a”). Bag Dumping: Restored old bag swap functionality. Dragging a bag over another bag in your equipment window will swap the position of those bags (without moving their contents). To dump the contents of a bag into another, open the destination bag and then drag and drop the source bag into the open destination bag’s window. Bag Dumping now supports partial dumping....
From EverQuest2.com: MEMBERSHIP UPDATES The following restrictions have been removed on Free and Silver accounts: Class selections (Beastlord still requires Age of Discovery) Race selections (Freeblood still requires purchase) Bag slots Shared Bank slots Active journal quests allowed GENERAL There is no longer a broker fee for buying Krono from the broker.
Logo mockup by EQ2Wire From Holly “Windstalker” Longdale on the EQ2 Forums: To all Norrathians, The Velious saga continues! New lands and adventures will be uncovered on April 30 with Game Update 66 entitled EverQuest II: Scars of the Awakened! Ever vigilant, Norrathians march united under the banner of the New Combine army, deeper into the perilous continent of Velious. Finally, the army breaches the borders of a region known as Cobalt Scar – a majestic, lush, but tormented region. And from within dark passages in the surrounding mountains, the inhabitants of Sirens Grotto beckon to all.
From the EQ2 Forums: NEW RAID ZONES New x2 raid zone Wurmbone’s End: Nox Incessit (with normal and challenge versions). Entrance located in Jarsath Wastes. New x4 raid zone The Dreadcutter: The Pirate Kings. Entrance located in Obol Plains on the dock. NEW BAG SORTING, SWAPPING AND DUMPING FEATURES Bag Sorting: Open up the Bag Options window from the button on each bag to access the filters that you’d like to set for a respective inventory bag. After setting your options, hit the “Sort” button on your Character window. This will send a command up to the server with...
From the EQ2 Forums: The update on February 26th was discussed in Podcast #143, as well as in articles about the PvP Updates and Bag Sorting Abilities. Now, it’s time to take a look at two more major features that round out the update: new raid content and guild achievements! X2 and X4 Raids
On February 21st, SOE Podcast #143 was posted and it includes a brief interview between Colette “Dexella” Murphy, EQ2’s Community Manager, and Kyle “Kander” Vallee, EQ2 Lead Designer, Brian “Omougi” Ferguson, EQ2 Systems Design, and Kenneth “Terrogaunt” Roecks, EQ2 Programmer. After the jump, we provide a transcript of the EQ2 part of the Podcast including: Wurmbone Crag: Nox Incessit [x2 Normal and Challenge Raids] Dreadcutter: The Pirate Kings [x4 Challenge Raid] Bag Sorting — one-click sort bags by Level or Name into 14 categories PvP Balance — continued tweaks PvP Blue Adornments — new slots PvP Guardian — buffed! confirmation...
From the EQ2 Forums: GENERAL The Legends o Norrath store should be functioning properly again. Fixed an issue where false duplicates of items could appear in the claim window. ZONE PROGRESSION Harrow’s End [Raid] Fixed a zone crash that could happen when a raid force wiped to Drinal.
Although we’ve already been advised that the era of “Pre-Adorned Items” isn’t coming to an end any time soon, we can look forward to a new vendor being added next week in Game Update 65.5 which will allow us to purchase some of the more run-of-the-mill Red and Yellow Adornments for [eq2u]Obol[/eq2u] and [eq2u]Greater Spirit[/eq2u]. Greater Spirits -> Obols If you happen to have an abundance of [eq2u]Greater Spirit[/eq2u] but are running short on [eq2u]Obol[/eq2u], you’ll be able to trade them in. A [eq2u]Crate of Obols[/eq2u] will also cost 7p and 1 Greater Spirit in exchange for 18 Obols....
As posted by Praetorian, owner of the Raid strategy discussion site EQ-Raiders, on the EQ2 Forums: It is now official that EQ-Raiders will be hosting a brand new Raid Guild Progression website. This new website will have both manual kill submissions (For guilds that fall out of the realm of accurate auto-updaters) as well as automated kill verification updates through a unique RaidHub interface being created by Mecrab, the author of RaidHub. The website is being designed and coded by Mecrab and should be launching this weekend. RaidHub will not be required by any means but with the added...
Holly “Windstalker” Longdale has posted on the EQ2 Forums: Hello again intrepid Norrathians, We are inching closer to our February 26 Update and we have some news to share. In my Producer Letter in our forums on Feb. 5, I listed the features we had planned for our Feb. 26 update. One of them I referred to as a Loyalty Program that centered around daily, weekly, and monthly objectives. We have been working on the feature and don’t feel it’s up to snuff yet. We want more time for testing, feedback, and iteration to ensure it’s fun. That in...
I expected fierce responses to yesterday’s article about Drinal and the issues raiders have been facing in Harrow’s End. I wrote about issues that players have faced since the expansion launched, with a focus on the issues that still seem to exist based on player reports in the two Drinal threads I linked on the EQ2 forums. It was absolutely my intention to push some buttons and try to get some traction on fixing the Boss of the Chains of Eternity expansion. As to whether I went too far, that will be up to the reader. Let’s get some...
UPDATE from Gninja on February 21, 2013: Yes the crash is still happening though it seems to happen a bit less often we will check the logs in the morning and see what we can find. From the EQ2 Forums: POPULATION / ZONE PROGRESSION Wurmbone Crag [Advanced Solo] Using the portal on the final boss platform should no longer teleport players under the world. Harrow‘s End [Heoric] Players should no longer become gated if they kill FItzpitzle extremely fast. Harrow’s End [Raid] and Sleeper’s Tomb [Raid] Fixed some issues that could cause these zones to crash. ABILITIES / ALTERNATE...
Enough is enough. It has been three full months since the launch of the Chains of Eternity expansion and the bosses of the expansion are hopelessly broken. During the Chains of Eternity beta, there were warning signs that something was seriously amiss. On one hand, the Skyshrine and Chains of Eternity raiding ended up being so easy that the top 10-15 guilds per server had cleared nearly ALL the content within 48-72 hours of release. On the other hand, Drinal launched essentially unkillable. Not challenging. Not difficult. Broken.
From the EQ2 Forums: GENERAL Fixed an issue where NPC death animations would not play correctly. POPULATION / ZONE PROGRESSION Harrow‘s End Fixed an issue that was caused by players reviving before the encounter tried to teleport them out of the room. Drinal should now teleport players who are far away from him when he begins his fight instead of teleporting players after the encounter resets. Befallen: Cavern of the Afflicted and Royal Palace ofErudin Respawning NPCs in these zones will no longer give out XP, treasure loot, or corpse loot. Wurmbone’s End [Advanced Solo] Necromunger Garrkk’s adds come...
UPDATE: This article has been corrected to state that this is not Game Update 66, which is expected later this spring, but a mini-update which is internally being called Game Update 65.5. From Holly “Windstalker” Longdale, Senior Producer of EverQuest II on the EQ2 Forums comes news of a game update which we can expect on February 26th, 2013. Greetings Norrath! It’s been an exciting time for us since EverQuest II: Chains of Eternity went live. We are charging full steam ahead with creating more rewarding, memorable experiences and have redoubled our efforts to tell stories better than any other game....
If you’ve been flopping, leashing, or feign deathing past the second and third-from-last named encounters in Wurmbone’s End [Advanced Solo] to save time on your way to the boss of the zone, you’ll be seeing a change today. Now, you must kill at least 2 names before the final named will spawn. The popularity of this zone, specifically the last named (Prime Magnate Mrelg), derived from the fact that, when allowed to go into Challenge mode (by not clicking on his smoky “breath”), he drops three loot chests when killed. This was not an unexpected change. The bigger inconvenience/bummer...
After 2 weeks in Miami, it seems Drinal has returned to the Ethernere for more afterlife mayhem. From the EQ2 Forums: POPULATION / ZONE PROGRESSION Harrow‘s End (Raid) Targets marked with Transfiguration by Drinal should no longer be affected by Exhaustive Souldrain. Drinal should now be awarding the correct achievement for killing him in any soulwell. Drinal should no longer occasionally drop an empty chest. Drinal should once again reset properly when he defeats players. Corrected an issue that was causing a zone crash when Drinal defeated players.
What makes people competitive? What makes people want to put their reputation on the line and be compared and judged by others? At the conclusion of any sports event, one team experiences the euphoria of victory while the other is left asking themselves where they went wrong with their offensive or defensive strategies and what they could do better. But while sports are the obvious example, competition can be found everywhere. In academics. In Barbecue. In growing the largest tomato. People will make fools of themselves on national TV just for the chance to win a few bucks. So it’s...
Today’s update is all about Itemization, specifically Group and Raid zones in Chains of Eternity. Heroic Itemization Players have been clamoring for Chains of Eternity Heroic zones to drop items even as good as some of the powerful items found in Advanced Solo zones, and it looks like those sentiments have been heard. (Don’t worry Soloers, the solo zones still drop a ton of loot). Sleeper’s Tomb (Contested) has had a bigger problem as players quickly abandoned it when they found that the loot was hardly better than that from the much easier instanced heroic zones. Pre-Adorned Items After...
Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play. On Friday, Mike “Xelgad” Ganz, EQ2’s Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious...
From the EQ2 Forums: GUILD HALL AMENITIES Depots The maximum number of different resources that you can store in a Guild Harvest Depot has been increased from 200 to 1000. Several new Depots have been added as guild amenities! Check the “Depot” tab in your guildhall amenity list for details. The maximum number of items in a single depot stack has been increased from 20,000 to 99,999. Set Access now works with storage containers for the purpose of withdrawing items from the containers. Deposit remains open to all. Storage containers will now show the minimum level to use an...
Here are your Update Notes for Thursday, December 13, 2012. This update is expected to take 2 hours. From the EQ2 Forums: GENERAL Mounts will no longer show the locked icon on them when you can use them. POPULATION / ZONE PROGRESSION Harrow’s End x4 Bastion’s pillars should regenerate energy nearly equally as fast as they get drained. The draining should also be slightly lessened. Drinal should no longer be casting his curse repetitively while the curse is already active on a raid member. Drinal’s Power Over Death curse should once again be at the appropriate duration. Oligar should...
So while we’re crossing our fingers that EQ2U will get access to Loot Tables someday soon, I wanted to take our new Item Popups for a spin and put together a collaborative loot article. We’ll be covering loot from Advanced Solo, Group, and Raid Zones, and even Collections as I know there are some good reward items out there. What do I do? Please post item names below and who the item is from (as well as any adornments that are bundled with the item), which zone, and whether it was the EM or HM version. I’ll be reading...
From EQ2’s Twitter: The US Servers will come down on Thursday, December 6, 2012, at 4:00 pm Pacific* for a hotfix. The expected downtime is one hour. [Dexella] — EverQuest II (@everquestii) December 6, 2012 Time Zone Conversions PST: December 6 @ 4-5:00pm EST: December 6 @ 7-8:00pm GMT: December 7 @ 0:00-01:00 CET: December 7 @ 01:00-02:00 Full Update Notes after the jump…