Sentinel’s Fate Group Dungeon & Raid Zone List by Difficulty Difficulty Rating Key Easy Easy to Moderate Moderate Moderate to Hard Hard The Hole contested (82-90) Sprawling dungeon with 3 wings of difficulty, most content tailored for 2-4 players. Old Paineel Dartain’s Fortress Tower of Serilis The Hole instances Demitrik’s Bastion (85+) The Outer Vault (88+) Spirit’s Resonance (88+) Vasty Deep The Conservatory (86-88) The Abandoned Labs (90) The Vestigal Cella (90) Erudin Erudin Library (87-89) Erudin Research Halls (90) Erudin Royal Palace (90) The Vigilant The Vigilant: Incursion! (90) The Vigilant: Infiltration! (90) The Vigilant: Rescue! (90) Sentinel’s...
Grouping
While we don’t have all the details on what perks will be available to Guilds reaching the new level 90 cap, we know that Game Update #55 will add 2 new Guild Hall Amenities. The first is pretty straightforward. It’s a Wizard Portal NPC with all the destinations available from the Ulteran Spires. It does not include the Kingdom of Sky zones of Tenebrous Tangle, Barren Sky, or Bonemire: Realm of Dawn. You’ll still need that amenity if your guildies are making regular use of these zones. The second new Guild Hall Amenity is the Guild Standard Bearer. If...
And just to bring out tour of the UI improvements in Game Update #55 full circle, the lowly Zone Timers (Lockouts) window has been the bane of many a raid leader, as they remind players over and over to reset their group/raid persistent zone timers. While I didn’t see a /resetallzones command (there might be one, I’m just not aware of it), the new Filter function at the bottom of the Zone Timers window should help considerably at raid time.
We’re a bit late on this, but EQ2Players has the latest preview leading up to the Sentinel’s Fate expansion, this time covering the 3 parts of the airship Vigilant. All three of The Vigilant instances (the Incursion, the Infiltration, and the Rescue) are geared for adventurers level 90+. EQ2Players Preview of The Vigilant.
As we now know, EQ2 will be getting Battlegrounds in Game Update 55 in February to coincide with the release of the Sentinel’s Fate expansion. If you are wanting a closer look at the Maps of the 3 Battlegrounds zones, look no further than this EQ2Players writeup. Battlegrounds are NOT intended as “end-game” or high-level only content. Although at launch they will be limited to level 80-90, there will be continuing effort to make Battlegrounds available to lower levels, complete with unique armor awards for these level ranges. Kiara posted about it here.
Kander brings us news that Emperor’s Athenaeum and Kurn’s Tower: Breaching the Void have been added to the Hot Zone rotation. Post on EQ2 Forums.
EQ2Wire is back in town and brings you some Hotfix notes. October 28 Hotfix ACHIEVEMENTS New Achievements have been added! Test your skill with three new types of Achievements: Flawless Victory, Sense of Urgency and Shorthanded Victory achievements have been added to Rise of Kunark and The Shadow Odyssey zones. ITEMS Equipment with pet buffs should no longer experience stacking issues which cause the cancellation of multiple pet buffs when removing a single piece of armor. Jewelry items purchased from Lavastorm and the Moors of Ykesha are now heirloom attuneable. Jewelry items acquired with Void Shards is now Heirloom....
Here are your Hotfix Notes for October 21, 2009: GENERAL Nu’roga now has plunderable loot! Malicious Thoughts and Icicle Explosion now trigger on ranged and melee attacks. Frostburn and Mutagenic Burst now correctly modify each other’s damage. Purifying Persistence should properly modify the caster’s heals rather than the targets. LoN The Cloak of Crystal Shards, Assassin Master’s Cloak and Cloak of Runes returned from Collector Rattelis are now Heirloom. ITEMS Icy Prison now has 3 shield effectiveness to match its deflection chance. Charm of Solusek Ro once again triggers multiple times on AE casts, however its effect is now...
Spoilers ahead… Maze If you have been struggling to complete the Nightmarish Hedge Maze as part of Nights of the Dead, especially as a mage or pet class, you may be interested in this thread on the EQ2 Forums. Of course if you’d rather be challenged to figure it out for yourself, then don’t.
Fog Another item as part of Nights of the Dead you may not want to miss may make your head a little more Foggy than usual. Again, if you’d rather figure it out yourself, then don’t visit this forum thread on the EQ2 Forums....
Nights of the Dead is now live! The event runs through November 9th. The zones were not available first thing this morning, but this issue has been addressed.
If you have been following the increasingly train-wrecky Legends of Norrath Affects Gameplay topic on EQ2 Forums, you know that the Legends of Norrath card game is on the cusp of making powerful items available within the EverQuest 2 universe. Already, by purchasing booster packs of cards (at $2.99/ea) and/or playing the LoN card game, one can acquire cloaks, mounts, appearance items, potions, and other items within the EQ2 world. So far these items have drawn the line at being comparable to dungeon/raid drops. Many have argued that EQ2’s $15/month subscription + $50/year expansion cost should be more than...
This week’s hotfix will be hitting today, October 13th (not the date on the Update Notes announcement). EMPEROR ATREBE’S LABORATORY The zone boss, Ka’El Ka’Vrish, should now reset properly in Kor’Sha. ITEMS Fists of Judgment will no longer indicate that they have a duration. MIRAGUL’S PLANAR SHARD Tuskers will now stagger his memwipe effects. Enraged Haladan no longer gets an AE auto attack buff when he goes berserk, but will instead proc Haladan’s Fury (frontal only, slash damage AE spell). PVP You may now speak to the Priest of Discord on all PVP servers. PVP weapons have been adjusted...
From EQ2Players: The leaves are turning and the air has become crisp in the land of Norrath. Ghoulish activity has started to increase. It can mean only one thing; the return of the Nights of the Dead. Norrath’s annual Halloween celebration will be returning from 12:01am PDT on October 16th and will run through 11:59pm PST on November 9th. New this year: New Haunted Hedgemaze in Nektulos Forest! New holiday collection. New Headless Horseman in Nektulos Forest. New rewards for some of the old Nights of the Dead Events! New illusions from the goblins. New costume illusions available from...
Here are your EQ2 Update Notes for October 7: GENERAL Legends of Norrath (LoN) cards and booster packs that drop in game are once again tradeable. ACHIEVEMENTS The Maj’Dul Monitor Achievement now accepts quests completed in the Courts. MIRAGUL’S PLANAR SHARD The dire and alpha snowbeasts associated with Enraged Haladan now have somewhat less health. Hard Mode: Brilliant Adepts have less health. Boreas and Argos should no longer cast Trio of Teeth on players while they are leashed. Curse of Confusion now lasts 18 seconds rather than 30 seconds. PALACE OF THE ANCIENT ONE Anashti Sul will no longer...
Memory Issues Despite the updated EQ2 Client, some players are still reporting issues with running out of memory in EQ2. One workaround users are reporting, is to periodically minimize and then maximize the EQ2 application. This seems to reclaim some memory. The EQ2 dev team continue to search for the cause of these issues and intend to release another updated EQ2 client in the next few days. Chronomage Missions Thanks to Atan for testing out and reporting back on the Chronomage Missions. If you read EQ2Wire, you know that 3 new NPCs have been added in East Freeport (on...
It’s too bad EQ2 developers don’t really talk to the players about Live Events and instead make assumptions. Over 2 years ago, the first Spires were being rebuilt. Tradeskillers did all the work, and then when the spire reached 100% completion, an Epic x4 dragon appeared, killing them all. Raid guilds swooped in and battled it out for the contested win. Some even swarmed the various zones by logging in dozens of alt characters to intentionally lag out other players to prevent them from successfully taking down the mob. In the end, the raid guilds got Titles and all...
Bonus XP Weekend To coincide with Game Update 53, we’ve got a 40% bonus to all forms of EQ2 experience weekend! This applies to Adventuring, Alternate Advancement (AA), and Tradeskilling. Kiara posted the announcement on the EQ2 Forums. Remember folks, if you are between level 10 and 79, you can now adjust the amount of combat and quest XP gets converted into AA XP. I’ve found this to be quite lucrative when doing quests which already award a high percentage of AA and quest XP.
It was quite nice to login and see: There will be a bonus...
Like any Game Update, inevitably a few bugs slip through. Game Update #53 (Shards of Destiny) had more than a few. Some received attention in Today’s Hotfix: GENERAL /hide will once again hide illusions. Discord (PvP) tokens are no longer fabled. Saving and Loading house layouts is temporarily disabled for further tuning. ACHIEVEMENTS The Octagorgon Assassin achievement is now located under Dungeons instead of Raids. ITEMS Certain items dropped by Munzok have been upgraded. Spirit Drain on the Spirit Draining Wristguard no longer heals the target of the attack. SHARD OF LOVE Regardless of which order you defeat the...
The Shard of Love A lot of folks have been asking me where the Shard of Love is and how to get there. First, it should be noted that the Shard of Love is not a group zone like any of the other group zones in The Shadow Odyssey or Rise of Kunark. The Shard of Love is a very casual group zone that can be completed with 3-4 players. It scales to level (50-80) and rewards appearance items, house items, and reusable cast items. It does not reward the typical armor, jewelry, weapons you are used to in...
Shards of Destiny (Game Update 53) goes live tomorrow, Wednesday September 23rd. Most notably absent from the Game Update 53 notes are whether the Avatar Gear changes are going live, and whether the Racial Traits received any changes based on the significant feedback posted on the forums. If you want to read the full Gu53 Update Notes you can read them by clicking right there. I did some significant cleanup for readability and a few clarifications. It’s worth a read, even if you’ve read the official notes. HOWEVER… we do understand that the full Update Notes are a lot...
UPDATE: Servers will go down September 23rd from 6am to 10am PDT. And you can read the complete update notes from EQ2Players. However you might want to read my revised notes… NOTE: I have gone through these notes and slightly improved them for readability specific to issues I’m familiar with. If that bothers you, go and click on the EQ2Players link above.
While we wait the last 1 1/2 hours for the EQ2 servers to come back up, I thought some of you might like to check out a few more tidbits expected to come in Game Update 53 at the end of the month. I’ve focused on new features here. If you want, you can read the full EQ2 Test Update Notes courtesy of EQ2 ZAM. GENERAL Runic Deflection should proc slightly more reliably. House layout files now properly save the scaling of an object. The save_layout and load_layout commands now properly save and load positions of NPC amenities. ACHIEVEMENTS...
Contrary to our last post, Hot Zones (increased chance of Fabled drops in level 80 dungeons) are on a rotation schedule. So far, we’ve seen all 3 Guk zones. It changes out each night at Midnight, so check it out tomorrow on Labor Day.
The rotation schedule will be up at EQ2 Wiki as soon as the entire rotation has been determined.
We’ve now got more details on the new “Hot Zones” feature. These have been active on the European servers since last week and will be hitting U.S. servers at 2pm PDT (5pm EDT). There is no server downtime expected for this feature to be enabled. Every day, a level 80 dungeon will have an increased chance of FABLED loot drops. This is on a rotation like the Daily Double. The selected zone will change for all U.S. servers at midnight. Read the Announcement at EQ2 Forums Just as you have been able to determine the Daily Double by looking...
So what exactly does 150 Void Shards get you these days? So you were frugal with your void shards and hired a tradeskiller to make your T1 set [38 shards] and T2 sets [112 shards]. You traded in more shards for Jewelry, Charms, Cloaks, and Baubles. You needed a few more shards for that shiny new T3 pattern that dropped out of Ward of Elements. And after all this, you’ve still got 150 shards or more just burning a hole in your money purse? Have we got a deal for you! As you may or may not know, almost...