Time-Locked Expansion Server Beta Instructions

Written by Feldon on . Posted in EQ2, Time-Locked Exp Servers


The Time-Locked Expansion Beta will be opening up soon is now open for ALL ACCESS members. Here are instructions on how to go ahead and be patched and ready to Beta test on the TLE (PvP) and TLE (PvE) Beta servers today.

How Do I Get to Beta [TLDR] ?

There is no Non-Disclosure Agreement to accept this year, and no separate Beta launcher to run. To access the Time-Locked Expansion Server beta, simply close and reopen your EverQuest II Launcher, click on the Version link in the top left corner (US English for US players), switch the region to “Beta“, click Apply, and let the patching begin!

After the jump, a detailed pictoral of how to do these steps, and some useful time-saving info…

Time-Locked EQ2 Beta Servers Launch Watch

Written by Feldon on . Posted in EQ2, Time-Locked Exp Servers


After repeatedly being told that a Progression server was unlikely for EverQuest II, today marks the opening of Beta testing for not one but two EQ2 Time-Locked Expansion (TLE) servers. Although a complete rollback to how EQ2 was at launch is not possible — nor desirable for most — these servers will provide a healthy dose of nostalgia for those players who have wished for more challenge and less of those world-shrinking conveniences such as guild halls, flying mounts, expedient travel, etc.

Of particular interest to PvP players, the Deathtoll server will have a new ruleset that slams the door on many of the ways players currently escape PvP combat, including rapid travel, accessing housing anywhere, Battlegrounds, and flying or leaping mounts. The new ruleset for the Deathtoll server will disable nearly all of these features, which will hopefully lead to a resurgence in the popularity of PvP and may one day replace the struggling Nagafen server.

Three weeks ago, EQ2 Lead Designer Kander posted a PvE and PvP Time-Locked Expansion Server FAQ which provided answers to the first wave of questions that players will undoubtedly have. Because the new Deathtoll and Stormhold servers are opening up as Beta servers, the EQ2 team will be looking to player feedback to make further decisions on what restrictions, buffs, debuffs, etc. should be in place on the new servers.

Update @ 5:06pm PDT

Time-Locked Expansion Servers for PvP and PvE are now available for Beta Testing!

If you want to read past updates on today’s beta launch of these servers, click the link to continue reading. Otherwise, look for a new article announcing their launch!

Update Notes: Tuesday, July 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

EU servers are now 3 hours late patching and Holly has an update that it will be another 2 hours before EU servers are back up. That’s 2pm PDT, 5pm EDT, 22:00 GMT, 23:00 CET.

Original article follows…

Bonus XP Weekend & Marketplace Merc Crate Sale

Written by Feldon on . Posted in EQ2, Live Events

From EQ2 Forums:

Enjoying the summer is more fun when you have friends (or at least a crafty merc!) by your side. From Thursday, July 2 through Monday, July 6, there’s a Marketplace sale to help with just that. Both Merc Crates and Group XP Potions will be on sale for 40% off!All Access Members will get their additional 10% off the sale price.

Bonus XP Weekend

And as an added perk for All Access Members, it’s a Bonus XP Weekend! AAs, Tradeskill, and Adventure XP will all be doubled.

ZAM @ E3: EverQuest & EverQuest II Progression Servers

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds, Time-Locked Exp Servers


ZAM’s outgoing Managing Editor Cyliena checked in with Holly “Windstalker” Longdale at E3 with questions about Progression servers in EverQuest and EverQuest II. From EQ2 ZAM:

E3 doesn’t stop when its doors are closed for the day. We snagged Executive Producer Holly Longdale at this year’s Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest‘s progression servers as well as the upcoming progression servers and merges for EverQuest II.

With EverQuest II, the upcoming progression servers will be a first for the game. In-game voting for time-locked and marketplace options has already come and gone, and for a short time players can still get their votes in on server names. For those not familiar with what a time-locked progression server is, Kander has posted a thorough FAQ on the forums.

Read more at ZAM.

Daybreak General Maintenance: Wednesday, July 1 @ 7AM PDT

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 7:00AM PDT* on Wednesday, July 1. The current estimated downtime for this maintenance is two to four hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

Time Zone Conversions (assuming 4 hours)

  • Wed July 1 @ 7:00am ~ 11:00am PDT
  • Wed July 1 @ 10:00am ~ 2:00pm EDT
  • Wed July 1 @ 15:00 ~ 19:00 BST
  • Wed July 1 @ 16:00 ~ 20:00 CET

Update Notes: Tuesday, June 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

Fabled Echoes of Faydwer

  • Collectibles in the Fabled Echoes of Faydwer dungeons will now lock you to the instance when looted.

The Fabled Crypt of Valdoon [Advanced Solo and Heroic]

  • You can now click Valdoon while he’s giving his speech to initiate combat sooner.

Fabled Freethinker’s Hideout [Challenge Raid]

  • The werewolf guards at the entrance should now have the intended amount of health.


  • Corrected the spell description for the solo and raid versions of All for One, they now correctly say 48 to 148 potency for the solo version, and 58 to 158 potency for the heroic version.
  • Icons on the bottom fragments of Ydal now know left from right.
  • A Quarter of the Ankh of Ydal items will automatically convert to the new collection piece versions.
  • Fixed a bug with the ability mod of Paingiver’s Gloves.
  • Altar of Malice Armor fragments and Armor Upgrade gems may now be sold for status.
  • Lore and Legend items may now be sold for status.
  • Slaughterer’s Boots now have the correct spell weapon damage bonus, and weapon damage bonus.

A Few Workarounds to Get EQ2 Running on Windows XP

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance


Despite going end-of-life on April 8, 2014 and no longer receiving crucial security updates, Windows XP continues to serve the computers of a surprising number of EverQuest II players a decade after its introduction. The reasons for running such an old operating system seem to center on inertia (the horror of locating and reinstalling all of one’s software) and budget. Windows 7 is not exactly a free upgrade, and Microsoft has never offered a direct XP -> 7 upgrade path. Also, Windows Driver Model, introduced with Vista and carried forth in 7, 8, and 10, has left behind a mountain of older hardware that will never sport Windows 7-compatible drivers. For those EQ2 players on a fixed income, a $300 expenditure for a new or upgraded computer and Windows 7 license can be difficult to justify.

Last Tuesday’s update brought us Fabled versions of dungeons and raid zones hearkening back to the Echoes of Faydwer expansion. It also brought an unexpected change that is making it difficult for certain Windows XP users to login to EverQuest II. This is a situation that is frustrating for both players and developers. Players want to login to EQ2 without making changes to their computers. Meanwhile the EQ2 team has to spend extra time investigating and debugging game client crashes in Windows XP — time they could spend working on other things.

After the jump, some player-reported temporary workarounds to get EQ2 running on Windows XP…

Update Notes: Thursday, June 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

The Fabled Acadechism [Advanced Solo and Heroic]

  • Kelzaral the Animator should be much less destructive.

The Fabled Freethinker Hideout
Drops for The Fabled Freethinker Hideout have had the following adjustments:

  • Moved armor drops from Treyloth to Othysis.
  • Moved accessory drops from Makonis to Treyloth.
  • Makonis will now always drop 2 armor pieces.

Precipice of Power [Raid]

  • You can now combine two cruxes from the same boss drop table to form the other from the same drop table by examining the cruxes.


  • The effect “Bolstered Block” can now be triggered by using “Blinding Dust”.

Kander’s Candor – Fabled Echoes of Faydwer and More!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From EverQuest II Lead Designer Kyle “Kander“ Vallée on the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping in to give everyone the low down on the new Fabled Echoes of Faydwer zones we will be releasing today.


People are asking what zones will become Fabled and what play styles will be covered. The answer is we tried to cover as many as possible with this release. We have 3 Fabled Echoes of Faydwer heroic zones: The Acadechism, The Court of Innovation and the Crypt of Valdoon. We also decided to make an advanced solo version of each of these zones for our solo players and are releasing the Fabled Freethinker Hideout raid zone in two flavors, Normal and Challenge.

  • The Fabled Acadechism [Heroic]
  • The Fabled Acadechism [Advanced Solo]
  • The Fabled Court of Innovation [Heroic]
  • The Fabled Court of Innovation [Advanced Solo]
  • The Fabled Crypt of Valdoon [Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo]
  • The Fabled Freethinker Hideout [Raid]
  • The Fabled Freethinker Hideout [Challenge Raid]

Update Notes: Tuesday, June 23, 2015 – Fabled Echoes of Faydwer and Un-Deleting Items & Characters

Written by Feldon on . Posted in Daybreak Cash, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Downtime Notice

US EverQuest II Live Servers will be brought offline on Tuesday, June 23, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

EU EverQuest II Live Servers will be brought offline on Tuesday, June 23, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on June 23, 2015). Estimated downtime is two hours.

Echoes of Faydwer Fabled (Level 100)

That was fast! After a week on the Beta and Test servers, the Echoes of Faydwer Fabled solo and group dungeons plus a raid zone are patching live tomorrow, providing new content for level 100 players. These new zones also drop this summer’s Ethereal weapons which are on a 30-day rotation as previously mentioned.

Un-Deleting Characters and Items

For the first 15 years of its history, SOE has been known for its exemplary customer service which included the extraordinary safety net of recovering deleted and transmuted items as well as deleted characters (sometimes due to hacked accounts). In the aftermath of recent changes within the company in its transition to Daybreak Games, we’ve seen petition times jump to 3-6 days, and cutbacks on what support events are covered, particularly on deleted characters. It’s our understanding that restoring a hacked account can take several hours of painstaking reconstruction and digging through log files.

With tomorrow’s update, players who mistakenly Delete an Item or Character will now be able to restore them for Daybreak Cash. Player opinion has been rancorous and divided on this issue. On one side, players are castigated for their carelessness with the delete button or use of weak passwords, while others are quick to remind us EverQuest II is not a free game and most pay a monthly subscription, plus Campaigns and/or Expansions and surely there is enough room under that umbrella for this safety net.

Fabled Echoes of Faydwer instances now on Test and Beta!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization


As posted by Chrol on the EQ2 Forums on Tuesday, June 16th:

Hey all,

The following instances from Echoes of Faydwer (expansion 3) are now available on Test and Beta servers as Fabled level 100 versions:

  • The Fabled Acadechism [Advanced Solo & Heroic]
  • The Fabled Court of Innovation [Advanced Solo & Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo & Heroic]
  • The Fabled Freethinker Hideout [Raid & Challenge Raid]

You’ll find the entrance to these dungeons (a door!) just off the dock in Butcherblock Mountains at approximately 724, 24, 581. They can also be accessed individually through their original entrance locations within Greater Faydark, Klak’Anon, and Loping Plains.

There are a ton of new items, collections, missions and challenges so give them a whirl and please reply here with any and all feedback and bugs.



Time-Locked Heroic Encounter Difficulty?

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, Time-Locked Exp Servers


The requests for player feedback into the Time-Locked Expansion servers keep rolling. This time, we’ve been asked which encounters that have been changed over the years from Heroic or Epic mobs that should be changed back to something with more teeth!

From Caith on the EQ2 Forums:

What mobs would you like to see returned to heroic (or epic) status in the original game zones for the Time-Locked servers.

Antonica – Scarecrows

Name the PvP and PvE Time-Locked Expansion Servers!

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, PvP/Battlegrounds

Kander has started two threads on the EQ2 Forums asking players to suggest names for the new TLE servers:

Here’s the announcement:

What do you want your PvP/PvE TLE-Server to be named? Propose the names you’d like to see for the launch of the Time Locked Expansion Server for PvP/PvE.

We will be keeping score and using the top names to poll for final names so post even if your’s is a duplicate.

Names must be something within the lore of the EverQuest world. Preferably a notable NPC. Anything that is not will be disregarded.

NOTE: Names that come in second or third will have the possibility of being used when we add additional TLE servers.


PvE and PvP Time-Locked Expansion Server FAQ (June 16)

Written by Feldon on . Posted in EQ2, Grouping, PvP/Battlegrounds, Time-Locked Exp Servers


Next month, we’ll see two new Beta servers open to test PvP and PvE Time-Locked Expansion (TLE) Servers. While we’ve already been informed on several occasions that restoring the EQ2 codebase back to a launch or near-launch state would be nearly impossible, but the EQ2 team want to offer players some of the “uphill both ways in the snow“ experience that early EQ2 adventurers encountered. So the team are developing Time-Locked Expansion Servers which will be a sort of hybrid of some of the modern conveniences we have now, but with certain design decisions reverted or changed to provide more challenge and social interaction.

To decide what restrictions should apply to these new challenge servers, the EQ2 team have already been seeking feedback from players in discussion threads on the forums. This feedback is already shaping what we’ll see in Beta, which will then further shape the final form these servers take when they launch later this year. We’ve been told to expect several in-game and on-forum Polls for players to vote on which features they think should be removed outright, time-locked, or freely allowed. To sketch out some of the team’s current subject-to-change ideas for how these TLE servers will differ from what we see on Live servers, Kander has posted TLE FAQ dated June 16th on the EQ2 Forums.

Greetings Fellow Norrathians!

We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future.

Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later.

What can we expect to be in place with the launch of the Time-Locked Expansion servers?

Update Notes: Tuesday June 16, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

Precipice of Power [Raid]

  • Tribunal adds should despawn even if you do not kill the original copy of the Tribunal boss.

Ossuary: Cathedral of Bones [Raid]

  • Villadre’s adds should now despawn when she resets or is defeated.


  • Consistent Strike and Consistent Smite will now do damage at low levels.


  • Kylong Warfields will now grant Marks of Bloodshed to players over level 95.


  • Battleground of Theer tiles will no longer apply buffs or debuffs to players on the tiles, with the exception of the Order tile which will still damage those upon it.
  • Battleground of Theer will now kick players who have hidden in the protected spawn points for an excessive amount of time.


  • Several Altar of Malice weapons that had an erroneous extra white adornment slot have had them removed.
  • Gemstone of Scornful Malevolence may now be used to upgrade new block armor.
  • Ethereal Expertise will now message when it is applied, as well as when it is consumed.
  • Ethereal Expertise will no longer break swarm pets.


  • Zander’s Choral Rebuff II (Grandmaster) may now be crafted.


  • Zikana Sly’ssar will now offer his quests to Aerakyn.

Producer’s Letter: Server Merges Coming After TLE Servers

Written by Feldon on . Posted in EQ2, Time-Locked Exp Servers

From Holly “Windstalker” Longdale on the EQ2 Forums:

Greetings Norrath!

I want to address questions around concerns with lower-population servers. First, as a community-focused team, we’re listening to feedback and we want to tackle population health issues on some servers.

After we launch the two new Time-Locked Expansion (TLE) servers, we will proceed with creating a merge process for the US servers that need it most. We hope to start doing merges within the next few months. We’ll give you specific dates as we get closer. This is very challenging work that will branch off from our Cross-Server Dungeon work. Luckily, what we plan to do for true Cross-Server Dungeons & Battlegrounds logically helps us merge characters to new servers. We’ve already had our incredible coders working on the foundation of cross-server processes for a few months already. Our database changes earlier this year were the first step.

Once we’ve addressed server populations for the US, we are going to work on some options for our international servers which is an even bigger challenge given the multiple languages, but we’ll be sharing news on that as we get closer.

What does this mean for you and our plans for the year? We are working in writing a merge process ahead of creating Cross-Server Dungeons. This effort will delay that somewhat, but it’s still on our calendar for this year along with the campaign content release and live content.

We want to do the work that is needed to ensure a rewarding and fun stay in Norrath.

Sincerely, as always,

Holly “Windstalker” Longdale

Time-Locked PvP and PvE Beta Servers Coming in Early July

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds, Time-Locked Exp Servers


With the success of EverQuest’s recently launched Ragefire progression server, the idea of something similar in EverQuest II seems to have magically gone from “probably not” and “extremely unlikely” to “We’re doing it!” Perhaps it’s just a coincidence, but last week, EQ/EQ2 Executive Producer Holly “Windstalker” Longdale surprised the hell out of everyone by announcing that PvP and PvE Time-Locked Expansion Beta servers (Yes that’s plural!) were coming to EverQuest II.

How soon you might ask Kander?

Sooner than you think. /wink

Ok really… How soon?

Its coming sooner than you think. Announcements are being trained to zone…

Holly “Windstalker” Longdale unpackaged the feline on Twitter.

Happy day!! We're preparing TWO Time-Locked Expansion Beta servers for #EQ2 in early July — one for PVE and one for PVP! Details soon ™!

— Holly Longdale (@TheWindstalker) June 10, 2015

On Test: Erollisi Marr Deity Questline

Written by Feldon on . Posted in EQ2, Live Events


A new quest is now available for testing and feedback on the Test server. From Kaitheel on the EQ2 Forums:

Erollisi Marr is ready to join the pantheon of deities to be worshiped on Test!

There has been no public announcement as to when this content is going to go live, but we’ve got some time to get any bugs ironed out.

Speak with Sister Leela Prendyn in New Halas to get started. May the Loving Huntress bless your travels!

Please post any feedback and bugs in this thread.

~ Kaitheel

We’d previously heard last summer that Erollisi Marr would become a new worshippable deity as part of the planned Deity Revamp. Things have gotten shuffled a bit and Kaitheel clarified that today:

Well, we got a little tired of putting off the Erollisi deity line until the revamp. Thankfully, the revamp has not been scrapped, and when it happens, it won’t make this content moot, either!

The Future of ZAM Network

Written by Feldon on . Posted in Commentary


Defying predictions of an inevitable crunch, Gaming and Technology have continued to grow at an exponential rate over the last two decades. Profits from desktop, console, and mobile gaming have eclipsed Hollywood Film and Television revenue. Long-gestating VR/hologram technology has finally matured to a point where consumer hardware is just around the corner which will bring an entirely new paradigm for gaming in the next 5 to 10 years.

Since Ultima Online and EverQuest stormed onto the scene, subsequent Massively Multiplayer Online RPGs have in many ways evolved and in many others closely echoed the winning formula of big fish World of Warcraft. All have grown their content and systems to a level of complexity that has outstripped the ability of game publishers to maintain their own informational websites — the feature-light official EQ2Players site vs. our own EQ2U being but one example. Whether they like it or not, game publishers are dependent upon the Gaming Press sites, Fan Sites, and increasingly, Database-driven player resource sites to support their customers with news, writeups, guides, and more.

So it is with shock and disbelief that I must report that ZAM Network, LLC, purchased by China-based mobile gaming juggernaut Tencent Holdings in 2012, has chosen to institute substantial layoffs and eliminate the remote positions which have been the lifeblood of the company for over 10 years.

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