If you feel that the amount of Adorning and Reforging necessary every time you receive a new piece of gear has reached levels of insanity, well you’re not alone. Having freedom of choice and customization of stats is great, but there is a limit and we’ve probably reached it. Adornment Dislodgers are pricey and players who need 3 of the same type of adornment must run adv solo, group, or raid zones ad nauseum until the one they want drops and they win a Need roll.
In the Destiny of Velious expansion, once a character looted a War Rune (the best of the red adornments), that adornment became available henceforth from an NPC vendor. In essence, these Adornments were character unlocked. The downside to this convenience for the EQ2 design team is, it required the creation of hundreds of invisible quests working behind-the-scenes to support the feature. While it doesn’t sound like we’ll be getting character flags or adornment unlocks per-character any time soon, EQ2 Lead Designer Kander has posted some tantalising responses on a forum thread which show the team are aware of our frustration and are working on solutions.
On price of Adornment Dislodgers and the fact they don’t preserve purple adornments…
We’re going to change the Superb Prismatic Adornment Dislodger to remove purple adorns and we are going to lower it to like 15 plat. Our goal with the expansion is to make moving your adornments around more trivial and have it really be about the chase of said adornments.
[When?] As soon as possible on the Superb Prismatic Adornment Dislodger price reduction and change.
What about character flags?
We’re not going to do that, but we are going to make it a lot better. The DoV method is not sustainable.
We will make it 10x better though.
We have some other cool UI changes and mechanics changes coming with adorning soon too.
[When?] UI stuff will be between now and expansion.
So hopefully some of the pain can be eased on adornment juggling in the near and not so near future.