Update Notes: Tuesday August 30, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00a.m.-ish
EU Servers: 9:00p.m.-ish

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue with global NPC hit points that gave level 80 NPCs lower hit points then level 79 NPCs. This change smooths out the progress slightly lowering the HP on many encounters below level 80, and increasing the hit points on encounters between level 80 and 94.

The Fabled Nizara, City of the Nayad [Heroic]

  • Vzee’rist the Overseer and Mistress Zhvari, Nizari’zhi will now switch targets less often.

ITEMS

  • Block chance on Gnasher Toothed Torque has been corrected
  • Weapons that had the default 3 second delay have been adjusted to 4 seconds or 6 seconds.
  • Many versions of Aspect of the Dragon can no longer harm allies.
  • Added the pet health share buffs to the Servant of Vazaelle and Elemental Manifestation.
  • Added the Heirloom tags to some raid armor pieces that were missing them.

Update Notes: Thursday August 25, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

GENERAL

  • All characters who were upgraded to [level 95] Heroic and did not receive Opegaz, Horde Bane have had it granted.

POPULATION / ZONE PROGRESSION
The Fabled Nizara, City of the Nayad [Advanced Solo]

  • K’huthas should no longer be stuck in combat if damaged too quickly.

ABILITIES

  • Fixed an issue with Devastation of War.

ITEMS

  • Fixed the appearance of Nizari’oshu and Nizari Vindicae’s Pauldrons.
  • Undying Destroyer’s Spiritstone will now fit in white adornment slots.
  • Race to Trakanon claimable reward packs for Time-Locked servers now have distinct names from their live server counterparts.
  • Kunark collection rewards have been updated to be in line with current progression.
  • Ethereal Leach will now scale damage correctly against Public Quest encounters.

Game Update 101 — Fabled Fallen Dynasty & New Public Quests Now Available!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

gu101-bannereq2

Hail, Norrathian!

Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII:

Fabled Fallen Dynasty
A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones.

Public Quests
New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!

Update Notes: Tuesday August 23, 2016 — Game Update 101

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET
EU Server: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions!
  • Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels.

FABLED ZONES

New Fabled content to explore from The Fallen Dynasty!

  • The Fabled Nizara, City of the Nayad [Heroic]
  • The Fabled Nizara, City of the Nayad [Advanced Solo]
  • The Fabled Cavern of the Crustaceans [Raid] x2
  • The Fabled Xux’laio’s Roost [Raid] x4
  • The Fabled Antechamber of Fate [Raid] x4

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. Good luck!

Wave Three of Summer Ethereals Have Begun

Written by Feldon on . Posted in EQ2, Grouping, Itemization

ethereal_summer2016-merchant-wave2

As of midnight, it appears that Wave Three of Summer Ethereals have begun. As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms, and in this case, a Cloak ( Bonecaster’s Mantle ).

A player brought the rollover to our attention. While the new cloak offers a 15% damage reduction from elemental, arcane, and noxious damage, as well as +10.5 Fervor, it oddly includes a Daze effect. Disabling autoattack for an entire minute of combat seems like a non starter.

Update Notes: Tuesday August 8, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where a character’s backpack appearance would reset after zoning in certain situations.

ITEMS

  • Equipment drops from Karnor’s Castle have been brought back down into progression.

Wave Three of Summer Ethereals — Coming Later This Month

Written by Feldon on . Posted in EQ2, Grouping, Itemization

The @EverQuestII twitter account posted this news last night:

The final set of summer Ethereals is now available so earn them while you can!

However we’ve now confirmed that we’re still in the midst of Wave 2 of Ethereals and that Wave 3 won’t start until later this month. From Caith on the EQ2 Forums:

The second wave still has a few weeks in it, wave 2 ends and wave 3 begins later this month.

False alarm folks! Wave 2 started on July 15th and I believe each wave is supposed to last at least a month.

Game Update 101 to Launch Tuesday, August 23, 2016 — Public Quests, Fabled Mara, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels.

New Fabled Content to Explore From The Fallen Dynasty!

gu101-681

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones.

The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be The Fabled Cavern of the Crustaceans Raid for groups of 12 players and The Fabled Xux’laio’s Roost Raid and The Fabled Antechamber of Fate Raid for groups of 24 players.

Beta Test: Game Update 101 — Public Quests, Level Agnostic to 100, and Fabled Mara!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ2-logo-Fallen-Dynasty

The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer.

First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway. Game Update 101 will bring us more level 100 content in the form of Fabled Zones from the The Fallen Dynasty adventure pack. Nizara returns in Advanced Solo and Heroic versions, while x2 and x4 raids have both been added.

Five new Level Agnostic Dungeons have been added to Dungeon Finder and they can be played by characters from level 10-100 with content scaling appropriately. Finally some quality-of-life tweaks have been made, and healers who cast Wards will want to check out some changes to how these mechanics have changed.

Read the Beta Update Notes for August 3rd
Please note that the Game Update 101 Beta Test is currently invitation-only. You can try out GU101 on the Test server, but there is no character copy capability.

Update Notes: Tuesday August 2, 2016

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET
Crash!
Thurgadin (the EU server) crashed at 9pm GMT and the decision was made to go ahead and apply today’s update which caused a downtime of approximately 1 hour.

From the EQ2 Forums:

ZONES / POPULATION
Qeynos

  • The Aerakyn Mentor has had his name changed to Lonce Jellysmots.

ITEMS

  • [eq2u]Orb of Concentrated Memories[/eq2u] can no longer be modified by reuse speed.
  • Writ of the Arena Master now has its effect.
  • Undying Champion’s Knuckles now has the correct class restrictions for a fist weapon.
  • Epic Weapons that lost their FABLED tag are once again fabled.
  • Undying Champion’s Dagger can no longer be used by brawlers.

QUESTS

  • The unicorn-rump-sitting-cheap-Far-Seas-wine-drinking escaped fabled spirit in The Village of Shin can now also delete your active “Warzone Devastation” quests.

RACE-TO-TRAKANON EVENT SERVER

  • Corrected an issue that prevented the first 10 players to obtain level 80 adventure level from receiving the Undying Power adornment pack claim. This fix was retroactive.
  • Corrected an issue that prevented the first 10 players to obtain each class epic from receiving the Greater Undying Power adornment pack claim. This fix was retroactive.

CENSUS

  • Added ts_level and ts_class to the type field in census character export data. This is in addition to existing information as to avoid causing any issues with older census websites.*

* The way Tradeskill Class and Level were exported on characters made it almost impossible to do searches for all characters over a certain tradeskill level. Nine queries were necessary. This update will change this to only require one query.

Update Notes: Tuesday, July 19th, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where Aerakyn’s would sometimes show mirrored particle effects at their feet.
  • Fixed a UI related crash in the client.

Event Server: Race To Trakanon

  • Tinkering trainers are now available on the Race to Trakanon server!

ZONES / POPULATION
Lesser Faydark

  • Tunare’s Battleweary ability should not trigger as quickly allowing more time to complete the encounter.

Sundered Splitpaw

  • Encounters within Sundered Splitpaw will set a zone lockout timer when killed.

Agnostic Dungeons

  • Adjusted difficulty scaling in agnostic dungeons that can scale to level 100.

ITEMS

  • Scourge Watchman’s Quiver is now 36 slots.

and…

ITEMS

  • Marketplace quivers are now able to hold both arrow and throwing ammo types.

Wave Two of Summer Ethereals Begin

Written by Feldon on . Posted in EQ2, Itemization, Live Events

ethereal_summer2016-merchant-wave2

As of midnight, it appears that Wave Two of Summer Ethereals have begun! As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms. Here’s a post from two weeks ago giving today’s date from Kander:

Wave two starts July 15th. Yes, each wave drops a different item.

We will be doing double Ethereal tokens here some time in future also.

When asked if we’d still be able to buy Wave One items after Wave Two starts, he answered in the affirmative (quoted for posterity):

Yes,

With an overnight change in the items available on the in-game vendor, players have noticed that one new charm has been added — Bonecaster’s Mettle. It is oddly marked FABLED instead of ETHEREAL but can still be resold to the vendor for 15 Ethereal Coins. You’ll note that the existing three pieces of jewelry and three Ethereal Rune adornments (which vary based on your class) remain:

ethereal_summer2016-item-wave2

UPDATE: It looks like this was a glitch as players are once again receiving just one Ethereal reward for completing the daily Ethereal mission.

Interestingly, players have been reporting receiving two rewards instead of one since last night. Some were hoping there would be a Double Coin event, but instead it looks like we’re getting a Double Reward event. Unlike past Ethereal events, this summer’s Summer Ethereals are tied to completing a specific Mission (quest) for a daily zone. The rotation can be viewed in the right column of EQ2 Library.

Update Notes: Tuesday July 12, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Server: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue causing the command /loadui to hang.

ZONES / POPULATION
Agnostic Dungeons

  • Reduced the damage on several attacks from mobs in agnostic Kralet Penumbra zones.

Zek, The Scourge Wastes: The Siege [Raid]

  • Fergul’s Dust Blind spell no longer requires line of sight to Fergul to be cast.

AMENITIES

  • The druid ring hireling is now available in the Highhold Guild Hall.

Update Notes: Thursday July 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Server: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
General

  • Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server.

Stygian Threshold [Heroic] and [Agnostic]

  • Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight.

Maldura: District of Ash [All Versions]

  • Gavitzle will always retreat regardless of the rate of damage inflicted upon him.

Kunark

  • Raid encounters in Kunark which were previously invulnerable can once again be damaged.

Update Notes: Tuesday June 28, 2016 — 4 hours

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

EU Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

Update from RadarX:

A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary!

From the EQ2 Forums:

ZONES / POPULATION

  • Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours.

Zek, The Scourge Wastes: The Siege [Raid]

  • Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present.

QUESTS

  • Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way.

HOUSES

  • Fixed an issue causing house portals to stop functioning.

 

Update Notes: Tuesday June 21, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums:

ZONES / POPULATION
Scourge Keep [Both Versions]

  • The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet a specific requirement.

HOUSING

  • Fixed a bug where the Unique house ID would get saved out improperly.

GUILD

  • The Grotto Sailing Ship guild amenity may now be moved after purchase.
  • Corrected an issue with amenities in the Highhold Guildhall being placed in an odd location.

QUESTS

  • The ethereal daily mission for Scourge Keep, Sanctify or Die, will only require the death of either Sanctifier Maknok or Sanctifier Yegigoth.

SPELLBOOK

  • Fixed a bug where characters who had a lot of spells in their spellbook would have it get jumbled when zoning, or logging back in. After this patch. Sort your spellbook once to your liking, then zone to make sure it saves out and you should be good to go!

TLE

  • Avatar of Growth’s health has been reduced.

EVENT SERVER

  • Merchant Rilsk in the Kylong Plains has a sneak peek of many rewards soon to be available during the Race to Trakanon!

Summer 2016 Ethereals Begins! — Double Ethereal Coins June 7th – June 13th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

We already posted an article about them, but here’s the official announcement.

From EQ2 Brand Manager Roshen on the EQ2 Forums:

ethereal_summer2016-merchant

Summer Ethereal Items are here!

During the event players will be able to pick up Ethereal missions from the mission NPC’s in Thalumbra, the Ever Deep. These missions will grant you [eq2u]Umbrite Ethereal Coin[/eq2u]s, and a chance at the current accessory reward or an Ethereal Rune. Umbrite Ethereal Coins may be used to purchase any of the available rewards from the Lylleia, the Ethereal Merchant.

In addition, over the course of the event there will be several periods of time that award bonus Ethereal Coins. Starting TODAY and running until 11:59PM PT on Monday, June 13, 2016 players will receive DOUBLE Ethereal Coins. Don’t miss your chance to stock up on coins early, and pick up the Ethereal items that you’re looking for!

This is in addition to the bonus that All Access members get every day to their alternative currency earned in-game. That means double DOUBLE Ethereal Coins for members during the times for bonus Ethereal Coins.

Summer Ethereals Start Tomorrow, June 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

With tomorrow’s update, the Summer Ethereals event goes live for 2016.

In the past, I have come to view these events a mixture of excitement and dread. Yes, it becomes easier to find groups, however you have to be lottery-lucky to acquire these game-changing items as [eq2u]Phelony, Deathbringer[/eq2u], [eq2u]Fai Thass, The Ravager[/eq2u], and ability resetting items such as Essence of Duality. With the focus on weapons shifted to later this year, the Summer Ethereals this time around are jewelry — Necklaces, Bracelets, and Earrings. In addition, some of the very popular but exceedingly rare Ethereal Runes are now also available through heroic content this summer.

ethereal_summer2016  ethereal_summer2016-item

A view of the Ethereal merchant as seen by a Mage. Different items are offered for Scouts, Fighters, and Priests.

RNGQuest

In years past, the only way to acquire these Ethereal items was through repetition. It might take 300 or more dungeon runs to acquire your preferred item. This year, the rewards are presented in such a way that you will either get an [eq2u]Umbrite Ethereal Coin[/eq2u], which can be used to buy Ethereals from a merchant, or you will get an Ethereal item. Please note that the Ethereal Coin currency is NO-TRADE which is necessary to keep the cost low.

Update Notes: Tuesday June 7, 2016 — Summer Ethereals!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

There was no downtime notice, but…

US Servers: 7:00~8:00am PDT | 10:00am~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CST
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CST

From the EQ2 Forums:

SUMMER ETHEREAL EVENT

  • Summer Ethereal Items are here! Characters may pick up a new mission that will grant an Ethereal Coin with a chance at an Ethereal item. Ethereal coins may be used to purchase Ethereal rewards at a new merchant in Thalumbra: the Ever Deep.
  • Ethereal daily and weekly heroic missions are now available in Thalumbra! Speak to Holstin Coresprock for the daily mission and VV.E.E.K.I_.Y IIIissi0N5 for the weekly mission.

ZONES / POPULATION

  • Collectibles near Monolith of Woe and Ember Hive in Kylong Plains are no longer buried by snow or rock.
  • Harvestables and shinies will now despawn 5 minutes after opened instead of 2 minutes.

ITEMS

  • Tier 2 raid armor from the Scourge Wastes now grant the correct 6 resolve.
  • Paying Homage to the Past – Is now available from Navarius Orvalis <Sage> in Freeport.
  • The city Sages have received a huge shipment of Lore & Legend books, available for those who have completed the corresponding Mastery.
  • Fearknight is now available to purchase from Noble Tark Validus <Loyalty Merchant>.
  • Staff, Sai, Katana, and Mace of the Hua Mein are now heirloom

Update Notes: Wednesday June 1, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

ZONES / POPULATION
The Siege [Raid]

  • Sanctifier Goortuk should now have lower resolve when fought in normal mode.

Barren Sky

  • The 3 Princes have had their encounter level lowered

ITEMS

  • [eq2u]Spine of Ancient Terror[/eq2u] now has the correct 14 resolve.

and…

MARKETPLACE

  • Legends of Norrath loot card packs are now available on the marketplace. Specific campaign packs will be available for a limited time and will alternate after a set period. When opened, each Legends of Norrath loot card pack will grant a single tradeable reward bag. Once that bag has been opened the item contained within will be bound to that account.

Ethereal Coins & Vendor Coming This Summer

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pain_reliever

MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing 3 of raid content. With Terrors of Thalumbra as well as Altar of Malice (after some post-launch tuning), the heroic content has been made accessible so that more people get to enjoy it. But as with any organized sport, the tolerances between success and failure shrink the higher you go into more challenging fare.

I don’t envy game developers who are forced to create enough content to last a year. What has concerned me about Ethereal runes, Ethereal weapons, Mythicals, and Ancients is that they are acquired almost entirely based on the luck of the dice roll, not player skill or effort. It saps the sense of accomplishment when you say “This item took me 374 heroic runs!” after the person next to you says “I got it the first time through. Now what?”

May 2016 Producer’s Letter: Prestige Servers, Premium Guild Halls, Fabled Fallen Dynasty, Summer Ethereals, and More

Written by Feldon on . Posted in Daybreak Cash, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

Fallen_Dynasty1_1600

 

From the EQ2 Forums:

Happy Springtime, Norrathians!

Time is zipping by as usual! I wanted to drop in and let you know what we’ve been up to.

As you continue with the Terrors of Thalumbra expansion and take part in GU100, the team has been toiling away on future plans. And what are those? Well….

By the end of June we are going to introduce two new servers! We wanted to hear what kind of servers the community wanted so we recently ran an in-game survey. Given the results, we decided to launch two servers, each with different rules. There will be details coming soon, but here’s the summary:

Update Notes: Tuesday May 24, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Encounter [enemy] resolve buffs have been reallocated to take stacking resolve buffs into account.

Kralet Penumbra: The Hive Mind [Raid]

  • The Penumbran Chanter should no longer spawn in unreachable areas in the Kraletus encounter

Thalumbra, the Ever Deep

  • Koolor Ironblood has moved to within the Abandoned Fungus Farm to avoid Vanlith’s wrath

Tomorrow: Resolve Buff Won’t Penalize Class Stacking

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

armor-female

EverQuest II players have a long memory. The unpopular Critical Mitigation stat was removed from the game over four years ago, yet player suspicion towards progression stats seems to have hardly faded in the intervening years. Buried amongst the update notes for GU100: The Siege of Zek came a new stat, Resolve. Even though the stat is thus far confined to the five strongest raid targets and does not affect Heroic content at all (at least until this fall’s expansion), players have responded strongly.

Over the years, Crit Mit, Crit Avoidance, and Resists have all been used to stratify content and provide a steady treadmill for players to consume dungeons and vanquish raid content. However in the absence of one unifying progression stat, developers have fallen into a vicious cycle of compounding player power at an astonishing rate. Player damage output has grown by a factor of 5,000 in recent years. Whether we want it or not, we need a progression stat to keep growth of the other stats in the realm of sanity. Resolve, rather than a guaranteed death or failure, has been described as a kinder, gentler mitigation stat in our interview with the EQ2 team. The stat affects incoming damage for both players and enemies. With exceptional healing, a shortage of Resolve can be worked around, while the reduction in damage received by the enemy may be an even bigger obstacle.

EQ2Wire Interviews the EQ2 Team About Game Update 100: The Siege of Zek

Written by Feldon on . Posted in Commentary, DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

gu100-the-siege-of-zek-logo-eq2wire

On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into this All Access-only update with totally redone Orc models and many other touches that make this content feel fresh.

As it had been a couple of weeks since the release of the Siege of Zek, we had an opportunity to peruse the official EQ2 forums for player questions and concerns. The EQ2 team are already working flat out on EverQuest II’s thirteenth expansion slated for later this year, so our interview focuses on the few questions that I submitted about itemization and some of the new systems in the update including Heartbound, which is an in-game celebration of the real-life bonds that players have developed, and the new progression-tied Resolve stat.

After the jump, our interview!

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