Guide: No Shortage of Ferrin for Solo Players

Written by Feldon on . Posted in EQ2, Itemization

treasuremap660px

In addition to the Solo and Advanced Solo dungeons in Altar of Malice, there is actually quite a lot that soloers can do each day and each week to acquire armor and [eq2u]Far Seas Ferrin[/eq2u], this expansion’s currency. If you use the popular EQ2MAP UI modification, then the location of nearly all of these mission starters can be found there. There’s also some info on the EQ2 Forums. Thanks to Oakbane for his assistance in composing this article!

Update Notes: Thursday, December 18, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ALTERNATE ADVANCEMENT SYSTEM CHANGES

  • Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280.
  • All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level 25 character would have been granted a total of 56 AA points, so all level 25 characters will be granted an additional 56 AA points. This AA grant won’t set a character’s AA count above 280.
  • Touch of the Steward, the AA bauble from Chains of Eternity, is now usable starting at level 10 instead of level 90.
  • The Marketplace AA bauble, Untapped Achievements, will now grant 320 AA points instead of 280 AA points. All existing Untapped Achievement baubles will be automatically exchanged for the new version.

Dragon’s Armory Releases “Armory Tracker” Loot Data Plugin

Written by Feldon on . Posted in EQ2, Itemization

treasurechest-wallpaperhi-660x

Given the choice between cold hard facts and the mystery of not knowing, I will almost always choose the facts. Guesswork and lack of information are the root of many misunderstandings in this life, and EQ2 is no exception. While EQ2 currently publishes an all-you-can-eat buffet of information to Census, Loot Tables are not amongst them. Fortunately other options exist!

Through use of an Advanced Combat Tracker (ACT) plugin, it has long been possible to record which NPCs from which Zones drop which Items, collate this data, and present in on a website. LootDB has done this for years, however it is not fully integrated and has some issues. Today, we’re happy to announce that Dedith of Dragon’s Armory has been working on his own ACT plugin and has now publicly released it for download by all EQ2 players!

Meanwhile, Dethdlr and I are in the final stages of developing support for this feature on EQ2U and hope to see this by the end of the year (hard to believe that’s just two weeks!). When complete, you’ll be able to look at an Item and see which NPC drops it, but more interestingly, you’ll be able to drill down from any Zone and see what drops in the zone and also filter by NPC. By default, we will show Level 95+ and Legendary+ items, although you’ll be able to adjust these filters to show everything!

Have You Taken the Altar of Malice Expansion Survey?

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

Have you taken the EverQuest II: Altar of Malice expansion survey? If not, head here:

aom_survey

Personally as someone who has dedicated some time to writing good survey questions, this has to be one of the most generic surveys I’ve seen. On one hand, there is an entire page dedicated to the six raid zones in the expansion, yet the entirety of the tradeskill and heroic content are each distilled down to a single 1-10 rating question. What if you love the zones, animations, populations, humor, and the music, but you dislike difficulty, how would you rate that?

It’s pretty clear that Marketing largely referenced the expansion’s press release without much (if any) consultation with the EQ2 team. I wonder what if anything SOE will learn from this survey. I feel that the way the questions are written is prone to lead to invalid conclusions.

Update Notes: Tuesday, December 16, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

Here are your update notes this week. Of course the biggest change is Dungeon Maker being nerfed into oblivion. Also don’t forget that there will be a 3 hours of e-commerce and voice chat maintenance today coinciding with the patch.

From the EQ2 Forums:

GENERAL

  • Corrected an issue where coin would vanish when deposited into the shared bank as an exile.

DUNGEON MAKER

  • The Dungeon Maker feature is now available to all players.
  • Dungeon Maker dungeons no longer grant experience or rewards. Players can still spend existing tokens in the Marketplace.
  • Most avatars and toolbox objects are available to all players.
  • Spawners no longer drop in the world.
  • Current dungeons have been unpublished. [Ed. Note: This is being done to reset the Leaderboards)

Update Notes: Thursday, December 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time!

From the EQ2 Forums:

GENERAL — BUG BASH WEEK

  • Fixed an issue where you could lose your grandmaster spell if you betrayed.
  • The tooltip and examine window information will now correctly display the damage type of missile weapons.
  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as such, the output may vary depending on whether you’re in a house zone or not.
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

Implemented support for mouseover macros. By specifying %v (similar to the usage of %t) as the target in a macro, the player name under the mouse cursor will be used as the target of the spell cast. This only applies to the following UI elements:

  • Your own character info window (found in the upper left corner with the default UI)
  • Target Window
  • Implied Target Window
  • Group Window
  • Raid Window

Update Notes: Wednesday, December 3, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Fixed a bug where mercenary names would show as gibberish on non-english servers.

POPULATION / ZONE PROGRESSION
Zavith’loa: The Lost Caverns [Advanced Solo and Heroic]

  • Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended.
  • Fixed a bug that was rarely causing Ceracuspis to get stuck in his charging animation.

The EQ2 Team Wants Your Focused Feedback

Written by Feldon on . Posted in EQ2, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

In order to institute Quality of Life tweaks and changes to Itemization, Class Balance, and overall gameplay, the EQ2 team launched Focused Feedback threads a few weeks back on a number of topics. We still have time to post our comments in these threads:

From Caith on the EQ2 Forums:

Update: We will be keeping all focused feedback thread open until January 5th, 2015 at which point we will be locking the threads to move onto the next phase.

Update Notes: Tuesday, November 25, 2014

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

First up, starting at 10:00am PST tomorrow (1:00pm EST, 18:00 GMT, 19:00 CET), Free-to-Play EQ2 players will be able to buy and start playing the Altar of Malice expansion.

Now for the downtime announcement…

US EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 7:00AM PST.
Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/26/2014)
Estimated downtime is 2 hours.

All accounts will also be able to purchase and play our new expansion, Altar of Malice, at 10:00AM PST.

GENERAL

  • Fixed a bug where general achievements would export to census with “Altar of Malice” as the subcategory.

Update Notes: Wednesday, November 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 7:00AM PST.
Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/20/2014)
Estimated downtime is 2 hours.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Altar of Malice

  • Experience for defeating NPCs in Altar of Malice Solo and Advanced Solo zones has been increased.

ITEMS

  • Expendable items can no longer be transmuted.
  • Refining common harvests can no longer return high quality slag.

Update Notes: Tuesday, November 18, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.
  • Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps.
  • Removed the Burned Woods entrance from the travel map.
  • Resolved an issue where specifying the name of a mercenary in a macro resulted in a “not found” error.
  • Fixed a bug where you would not be able to see your bags in your inventory or house vault when inside a guildhall or house and you have a lot of stuff.

Podcast: EQ2Wire Interviews EQ2 Lead Designer Kander for Altar of Malice

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander“ Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including:

  • The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline.
  • The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles
  • How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan
  • A hint of what we can expect in next year’s content-focused updates.

Download the EQ2Wire Altar of Malice Kander Interview [50:27]

This is my first (and possibly only) podcast recording so please be gentle. I’m not an old pro at this like Dellmon, Aliscious, and Osgz of EQ2Talk. ;)

Update Notes: Wednesday, November 12, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/13/2014). Estimated downtime is 2 hours.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Castle Highhold [Solo and Advanced Solo]
Va’Tak Telaris’ relic of power can always be seen once it spawns.

Altar of Malice Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

eq2_aom_eq2wirefaq

Table of Contents


Q: So what’s new in the expansion?

  • Adventure, Tradeskill, and Guild levels can now all go to 100.
  • 100 new Quests including new Signature line for the expansion
  • All new level 96-100 harvestables, spells, recipes, armor, weapons, etc.
  • Two new Tradeskill questlines by Domino
  • Two new Overland zones (The Phantom Sea and The Tranquil Sea).
  • Ten new Heroic zones with 4-5 bosses per zone.
  • Five new Event Heroic zones with a single ring event and boss (10-15 minute zone!)
  • Two contested Heroic zones for leveling from 96-100 (if you prefer to grind).
  • Six raid zones, many of which are tuned for entry-level raiding
  • Avatars of the Gods gets 4 more Avatar raid fights
  • New PvP Gear
  • Nearly all spells can be upgraded to Grandmaster from level 1-100.
  • New “Ancient” spells/combat arts.

Nerf! Research Reducers Removed from Skyshrine Zones

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

gu63-skyshrine-battle

Shortly after the Skyshrine Gu-spansion (a game update that raised the level cap, added a new overland zone, 3 advanced solo zones, 4 heroic zones, and 2 raid zones), a reward was added to the advanced solo versions of the Skyshrine zones — Research Time Reducers. Previously these had only been available as a reward from completing Dungeon Maker zones.

Research Time Reducer items reduce the time it takes to research a player Spell or Combat Art to its next quality tier, such as from Adept to Expert or from Expert to Master. They ranged from a savings of 6 hours to a full 7 day shortcut.

In February 2012, the benefit of the Research Reducers was dropped from seven days to one. Just one month later, Research Reducers, along with nearly every other useful reward, were completely removed from Dungeon Maker. Players are now reporting here and here that with Tuesday’s update, these potions have been removed from the Skyshrine zones as well. The only way to acquire them seems to be an SOE referral program.

These are now the only 3 ways to get Grandmaster 90-95 spells:

  • Wait 40 days.
  • Pay $20 in StationCash.
  • Spend 4-8 hours harvesting to get the spell rare (or prepare to pay out the nose*) and hire a crafter if you happen to be on a server with a player who has discovered the recipe**.

* Current estimates to Grandmaster a max level character are 8-10,000 plat if you do not harvest the materials yourself.
** Only 2 players have discovered the level 90-95 Grandmaster recipe books, and they are both based on Guk.

EQ2U Updated for Grandmaster Spells, Recipes, Also Check out our Materials Chart

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

spellbook

Character Spell Lists Now Support Grandmasters

We’re happy to announce that EQ2U has been updated to fully support Grandmaster spells and combat arts. First up, Character Spell lists now support Grandmaster level for every spell, while still distinguishing between character choices and those spells which must be researched or crafted.

eq2u_spells_grandmaster

NOTE: There are approximately one dozen spells game-wide which will not be offered in Grandmaster quality. Please post here in the comments or e-mail us so we can add them to our Grandmaster exclusion list.

EQ2U Recipe Database Updated

We have also loaded nearly 5,000 new Recipes into our Recipe database, including all 3,200 new Grandmaster spell recipes. We have added the necessary stuff to alert us if any characters know a recipe which is missing from our database.

Update Notes: Tuesday, October 7, 2014 — Level Agnostic Dungeons, Grandmaster Spells

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

UPDATE from Afista on the EQ2 Forums:

These are the correct scheduled server down times for each server. I am looking into why there was a delay and will update you all whenever I have the information.

ALL servers are supposed to be patching at the same time. Here’s the announcement from the EQ2 Forums:

All US EverQuest II Live Servers will be brought offline on Tuesday, October 7, 2014 at 7:00 AM PDT. Estimated downtime is 1 hour.

All EU EverQuest II Live Servers will be brought offline on Tuesday, October, 2014 at 7:00 AM PDT. (3:00 PM London Time). Estimated downtime is 2 hours.

From buildmaster Bunji on the EQ2 Forums:

LEVEL AGNOSTIC DUNGEONS

  • These dungeons allow players, level 20-89, to group together without the need for mentoring and have both a challenging and rewarding experience.
    • Charasis: Maiden’s Chamber
    • Library of Erudin
    • Nejena’s Deep Forge
    • Vasty Deep: The Conservatory
    • Templeof the Faceless
  • You can enter an agnostic dungeon by queuing through Dungeon Finder or by using the agnostic dungeon entrances found near the arena entrances inFreeportand Qeynos.

MASTERS

  • Grandmaster spells are now available from crafting or via the spell upgrade (Research) tab in your Knowledge Book.
  • Free players can now scribe and research spells up to the Master level.

x4 Etyma Currency from ToV Missions is Coming Back!!

Written by Feldon on . Posted in EQ2, Grouping, Itemization

Have you been missing x4 Etyma currency (x2 for F2P) ever since this summer’s “Level Up, Gear Up” promotion ended? You’re not the only one…

From Holly “Windstalker” Longdale‘s twitter:

Also:

Level Agnostic Dungeons, Grandmaster Spellpocalypse Delayed til Tuesday Oct 7

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

And here we were making sure that EQ2U was ready for Grandmasters tomorrow… From Holly “Windstalker” Longdale‘s twitter:

First Five Level-Agnostic Dungeons, Grandmaster Spells Coming Thursday Oct 2nd!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

The first five level-agnostic dungeons, open to level 20-89 players, as well as the availability of Grandmaster spells at all levels and tiers, is expected this Thursday. Racheal “Afista has posted an in-depth preview of what we can expect on the EQ2 Forums:

We’re excited about Level Agnostic Dungeons and Grandmaster Spells coming to EverQuest 2 on Thursday, October 2, 2014! So what exactly are these dungeons and why should you check them out?

Level Agnostic Dungeons

Level Agnostic Dungeons are instances in which characters between levels 20-89 have a chance to group together, regardless of the difference in their adventure level. These dungeons are accessible by joining the queue on your Dungeon Finder Tab (Alt + Z) from the EQ2 Options Menu. Within each dungeon, adventurers will be able to battle heroic monsters and receive individual rewards based on their own level. This is a chance to earn great XP and enjoy a new spin on some classic dungeons!

Update Notes: Tuesday, September 23, 2014 — Performance Tweaks and Bug Stomp!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

PERFORMANCE UPDATES
We don’t want to get into too much detail, but overall we updated some very old libraries to bring EQII up to date. We also updated memory management, fixed some memory leaks as a result, and made some other code changes that look to be improving server performance.

Here’re a few notes to give you a bit more detail:

  • Improved client performance on maximum settings. Additionally, altered the “Extreme Quality” defaults to look and run better on higher end machines. This means that non-raiders who do quests, decorate houses, heroic dungeons (without oceans of proc gear), are going to notice considerable improvement.
  • We have made several improvements to spawning of items and NPCs to make this less of a load on the server.
  • We have made some optimizations to how data is sent from the server to the client.
  • Optimized some server side AA calculations.
  • Several Marketplace improvements on performance and improved how the welcome window is sent to clients.
  • Made improvements to how the server calculates stats during combat.
  • Made improvements to client for performance.
  • Utilized SSE and SSE2 instruction sets to improve graphical performance.

Things that are NOT specifically improved:

  • Client performance on lowest settings, it is already stripped down to the bare minimum.
  • Clients who are using custom UIs, specifically ones using UI script.
  • Raid performance still needs some attention, specifically stacking procs and double casts. We’re still looking into solutions.

Update Notes: Tuesday, September 16, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL [WEEKLY FEATURE – Ed.]

  • All Access Members can now access the Broker almost anywhere. In the EQII menu, select the “Broker” option, or use the /start_broker_anywhere command.

POPULATION / ZONE PROGRESSION
High Keep: The Bloodless Incursion [Contested]

  • Grulk’s Toxic Submission no longer drains noxious resistance, but instead causes Poisoned Marrow to inflict greater damage.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Minions Translocation can no longer be cast while under the effects of Carnage Shield.

ITEMS

  • Totem of the Succulent may now only trigger once a second and has increased damage and healing.

BATTLEGROUNDS
Balance of Theer

  • The order logo will now only grant points to your team after you have been on it for three seconds, and every three seconds thereafter.
  • Balance of Theer will now grant medals for victorious matches.

Watch the EverQuest II Q&A #2 panel from SOE Live 2014!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Tradeskill

As long last we’ve resumed posting videos recorded from SOE Live 2014. After this, we’ve still got the EQ2 Art & Animation panel, as well as three player panels and the Player Studio panel. Oy vey!

This was the last panel at SOE Live 2014 for EverQuest II — Questions & Answers #2. Due to room acoustics, this recording took an inordinate amount of time to edit and normalize. Fortunately, Audio quality improves around the 3 minute mark when questions begin.

EQ2 Producer Letter: What’s to Come for Sept to Nov!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

EQ_2_Altar_of_Malice_keyart

From Holly “Windstalker” Longdale on the EQ2 Forums:

Greetings Norrathians,

We’re all charged up and busy after a great time at SOE Live! The team is hunkered down and focused on the expansion, fixes, and updates on the schedule. Here are some details!

When is the EverQuest II: Altar of Malice Beta?

On Oct. 7 we will launch Limited Beta for All Access members. Most of the content will be focused on the Overlands and level increase content. We need your support!

Oct. 14 will be Open Beta for everyone. We’d love you to come check out the content and help us make sure it’s good, clean fun.

When is Altar of Malice Launch?

The expansion launch for All Access members will be on Nov. 11, just a few days after we celebrate our 10th anniversary!

On Nov. 25, the expansion will be available to everyone.

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