Update Notes: Tuesday, July 19th, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where Aerakyn’s would sometimes show mirrored particle effects at their feet.
  • Fixed a UI related crash in the client.

Event Server: Race To Trakanon

  • Tinkering trainers are now available on the Race to Trakanon server!

ZONES / POPULATION
Lesser Faydark

  • Tunare’s Battleweary ability should not trigger as quickly allowing more time to complete the encounter.

Sundered Splitpaw

  • Encounters within Sundered Splitpaw will set a zone lockout timer when killed.

Agnostic Dungeons

  • Adjusted difficulty scaling in agnostic dungeons that can scale to level 100.

ITEMS

  • Scourge Watchman’s Quiver is now 36 slots.

and…

ITEMS

  • Marketplace quivers are now able to hold both arrow and throwing ammo types.

Wave Two of Summer Ethereals Begin

Written by Feldon on . Posted in EQ2, Itemization, Live Events

ethereal_summer2016-merchant-wave2

As of midnight, it appears that Wave Two of Summer Ethereals have begun! As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms. Here’s a post from two weeks ago giving today’s date from Kander:

Wave two starts July 15th. Yes, each wave drops a different item.

We will be doing double Ethereal tokens here some time in future also.

When asked if we’d still be able to buy Wave One items after Wave Two starts, he answered in the affirmative (quoted for posterity):

Yes,

With an overnight change in the items available on the in-game vendor, players have noticed that one new charm has been added — Bonecaster’s Mettle. It is oddly marked FABLED instead of ETHEREAL but can still be resold to the vendor for 15 Ethereal Coins. You’ll note that the existing three pieces of jewelry and three Ethereal Rune adornments (which vary based on your class) remain:

ethereal_summer2016-item-wave2

UPDATE: It looks like this was a glitch as players are once again receiving just one Ethereal reward for completing the daily Ethereal mission.

Interestingly, players have been reporting receiving two rewards instead of one since last night. Some were hoping there would be a Double Coin event, but instead it looks like we’re getting a Double Reward event. Unlike past Ethereal events, this summer’s Summer Ethereals are tied to completing a specific Mission (quest) for a daily zone. The rotation can be viewed in the right column of EQ2 Library.

Update Notes: Tuesday July 12, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Server: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue causing the command /loadui to hang.

ZONES / POPULATION
Agnostic Dungeons

  • Reduced the damage on several attacks from mobs in agnostic Kralet Penumbra zones.

Zek, The Scourge Wastes: The Siege [Raid]

  • Fergul’s Dust Blind spell no longer requires line of sight to Fergul to be cast.

AMENITIES

  • The druid ring hireling is now available in the Highhold Guild Hall.

Update Notes: Thursday July 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Server: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
General

  • Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server.

Stygian Threshold [Heroic] and [Agnostic]

  • Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight.

Maldura: District of Ash [All Versions]

  • Gavitzle will always retreat regardless of the rate of damage inflicted upon him.

Kunark

  • Raid encounters in Kunark which were previously invulnerable can once again be damaged.

Update Notes: Tuesday June 28, 2016 — 4 hours

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

EU Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

Update from RadarX:

A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary!

From the EQ2 Forums:

ZONES / POPULATION

  • Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours.

Zek, The Scourge Wastes: The Siege [Raid]

  • Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present.

QUESTS

  • Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way.

HOUSES

  • Fixed an issue causing house portals to stop functioning.

 

Update Notes: Tuesday June 21, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums:

ZONES / POPULATION
Scourge Keep [Both Versions]

  • The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet a specific requirement.

HOUSING

  • Fixed a bug where the Unique house ID would get saved out improperly.

GUILD

  • The Grotto Sailing Ship guild amenity may now be moved after purchase.
  • Corrected an issue with amenities in the Highhold Guildhall being placed in an odd location.

QUESTS

  • The ethereal daily mission for Scourge Keep, Sanctify or Die, will only require the death of either Sanctifier Maknok or Sanctifier Yegigoth.

SPELLBOOK

  • Fixed a bug where characters who had a lot of spells in their spellbook would have it get jumbled when zoning, or logging back in. After this patch. Sort your spellbook once to your liking, then zone to make sure it saves out and you should be good to go!

TLE

  • Avatar of Growth’s health has been reduced.

EVENT SERVER

  • Merchant Rilsk in the Kylong Plains has a sneak peek of many rewards soon to be available during the Race to Trakanon!

Summer 2016 Ethereals Begins! — Double Ethereal Coins June 7th – June 13th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

We already posted an article about them, but here’s the official announcement.

From EQ2 Brand Manager Roshen on the EQ2 Forums:

ethereal_summer2016-merchant

Summer Ethereal Items are here!

During the event players will be able to pick up Ethereal missions from the mission NPC’s in Thalumbra, the Ever Deep. These missions will grant you [eq2u]Umbrite Ethereal Coin[/eq2u]s, and a chance at the current accessory reward or an Ethereal Rune. Umbrite Ethereal Coins may be used to purchase any of the available rewards from the Lylleia, the Ethereal Merchant.

In addition, over the course of the event there will be several periods of time that award bonus Ethereal Coins. Starting TODAY and running until 11:59PM PT on Monday, June 13, 2016 players will receive DOUBLE Ethereal Coins. Don’t miss your chance to stock up on coins early, and pick up the Ethereal items that you’re looking for!

This is in addition to the bonus that All Access members get every day to their alternative currency earned in-game. That means double DOUBLE Ethereal Coins for members during the times for bonus Ethereal Coins.

Summer Ethereals Start Tomorrow, June 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

With tomorrow’s update, the Summer Ethereals event goes live for 2016.

In the past, I have come to view these events a mixture of excitement and dread. Yes, it becomes easier to find groups, however you have to be lottery-lucky to acquire these game-changing items as [eq2u]Phelony, Deathbringer[/eq2u], [eq2u]Fai Thass, The Ravager[/eq2u], and ability resetting items such as Essence of Duality. With the focus on weapons shifted to later this year, the Summer Ethereals this time around are jewelry — Necklaces, Bracelets, and Earrings. In addition, some of the very popular but exceedingly rare Ethereal Runes are now also available through heroic content this summer.

ethereal_summer2016  ethereal_summer2016-item

A view of the Ethereal merchant as seen by a Mage. Different items are offered for Scouts, Fighters, and Priests.

RNGQuest

In years past, the only way to acquire these Ethereal items was through repetition. It might take 300 or more dungeon runs to acquire your preferred item. This year, the rewards are presented in such a way that you will either get an [eq2u]Umbrite Ethereal Coin[/eq2u], which can be used to buy Ethereals from a merchant, or you will get an Ethereal item. Please note that the Ethereal Coin currency is NO-TRADE which is necessary to keep the cost low.

Update Notes: Tuesday June 7, 2016 — Summer Ethereals!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

There was no downtime notice, but…

US Servers: 7:00~8:00am PDT | 10:00am~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CST
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CST

From the EQ2 Forums:

SUMMER ETHEREAL EVENT

  • Summer Ethereal Items are here! Characters may pick up a new mission that will grant an Ethereal Coin with a chance at an Ethereal item. Ethereal coins may be used to purchase Ethereal rewards at a new merchant in Thalumbra: the Ever Deep.
  • Ethereal daily and weekly heroic missions are now available in Thalumbra! Speak to Holstin Coresprock for the daily mission and VV.E.E.K.I_.Y IIIissi0N5 for the weekly mission.

ZONES / POPULATION

  • Collectibles near Monolith of Woe and Ember Hive in Kylong Plains are no longer buried by snow or rock.
  • Harvestables and shinies will now despawn 5 minutes after opened instead of 2 minutes.

ITEMS

  • Tier 2 raid armor from the Scourge Wastes now grant the correct 6 resolve.
  • Paying Homage to the Past – Is now available from Navarius Orvalis <Sage> in Freeport.
  • The city Sages have received a huge shipment of Lore & Legend books, available for those who have completed the corresponding Mastery.
  • Fearknight is now available to purchase from Noble Tark Validus <Loyalty Merchant>.
  • Staff, Sai, Katana, and Mace of the Hua Mein are now heirloom

Update Notes: Wednesday June 1, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

ZONES / POPULATION
The Siege [Raid]

  • Sanctifier Goortuk should now have lower resolve when fought in normal mode.

Barren Sky

  • The 3 Princes have had their encounter level lowered

ITEMS

  • [eq2u]Spine of Ancient Terror[/eq2u] now has the correct 14 resolve.

and…

MARKETPLACE

  • Legends of Norrath loot card packs are now available on the marketplace. Specific campaign packs will be available for a limited time and will alternate after a set period. When opened, each Legends of Norrath loot card pack will grant a single tradeable reward bag. Once that bag has been opened the item contained within will be bound to that account.

Ethereal Coins & Vendor Coming This Summer

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pain_reliever

MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing 3 of raid content. With Terrors of Thalumbra as well as Altar of Malice (after some post-launch tuning), the heroic content has been made accessible so that more people get to enjoy it. But as with any organized sport, the tolerances between success and failure shrink the higher you go into more challenging fare.

I don’t envy game developers who are forced to create enough content to last a year. What has concerned me about Ethereal runes, Ethereal weapons, Mythicals, and Ancients is that they are acquired almost entirely based on the luck of the dice roll, not player skill or effort. It saps the sense of accomplishment when you say “This item took me 374 heroic runs!” after the person next to you says “I got it the first time through. Now what?”

May 2016 Producer’s Letter: Prestige Servers, Premium Guild Halls, Fabled Fallen Dynasty, Summer Ethereals, and More

Written by Feldon on . Posted in Daybreak Cash, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

Fallen_Dynasty1_1600

 

From the EQ2 Forums:

Happy Springtime, Norrathians!

Time is zipping by as usual! I wanted to drop in and let you know what we’ve been up to.

As you continue with the Terrors of Thalumbra expansion and take part in GU100, the team has been toiling away on future plans. And what are those? Well….

By the end of June we are going to introduce two new servers! We wanted to hear what kind of servers the community wanted so we recently ran an in-game survey. Given the results, we decided to launch two servers, each with different rules. There will be details coming soon, but here’s the summary:

Update Notes: Tuesday May 24, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Encounter [enemy] resolve buffs have been reallocated to take stacking resolve buffs into account.

Kralet Penumbra: The Hive Mind [Raid]

  • The Penumbran Chanter should no longer spawn in unreachable areas in the Kraletus encounter

Thalumbra, the Ever Deep

  • Koolor Ironblood has moved to within the Abandoned Fungus Farm to avoid Vanlith’s wrath

Tomorrow: Resolve Buff Won’t Penalize Class Stacking

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

armor-female

EverQuest II players have a long memory. The unpopular Critical Mitigation stat was removed from the game over four years ago, yet player suspicion towards progression stats seems to have hardly faded in the intervening years. Buried amongst the update notes for GU100: The Siege of Zek came a new stat, Resolve. Even though the stat is thus far confined to the five strongest raid targets and does not affect Heroic content at all (at least until this fall’s expansion), players have responded strongly.

Over the years, Crit Mit, Crit Avoidance, and Resists have all been used to stratify content and provide a steady treadmill for players to consume dungeons and vanquish raid content. However in the absence of one unifying progression stat, developers have fallen into a vicious cycle of compounding player power at an astonishing rate. Player damage output has grown by a factor of 5,000 in recent years. Whether we want it or not, we need a progression stat to keep growth of the other stats in the realm of sanity. Resolve, rather than a guaranteed death or failure, has been described as a kinder, gentler mitigation stat in our interview with the EQ2 team. The stat affects incoming damage for both players and enemies. With exceptional healing, a shortage of Resolve can be worked around, while the reduction in damage received by the enemy may be an even bigger obstacle.

EQ2Wire Interviews the EQ2 Team About Game Update 100: The Siege of Zek

Written by Feldon on . Posted in Commentary, DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

gu100-the-siege-of-zek-logo-eq2wire

On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into this All Access-only update with totally redone Orc models and many other touches that make this content feel fresh.

As it had been a couple of weeks since the release of the Siege of Zek, we had an opportunity to peruse the official EQ2 forums for player questions and concerns. The EQ2 team are already working flat out on EverQuest II’s thirteenth expansion slated for later this year, so our interview focuses on the few questions that I submitted about itemization and some of the new systems in the update including Heartbound, which is an in-game celebration of the real-life bonds that players have developed, and the new progression-tied Resolve stat.

After the jump, our interview!

Terrors of Thalumbra Rare Heroic Loot Merchant is Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

tot-rare-heroic-loot-merchant

From the EQ2 Forums:

A “Merchant of Rarities” has rare heroic drops from Terrors of Thalumbra dungeons available to players that are looking to pick up an item that has been eluding them, or to get a character caught up to adventure in Thalumbra and beyond!

Are you looking for awesome new Green Adornments? Koolor Ironblood has them!

Koolor Ironblood can be found in Thalumbra: the Ever Deep. He has items to purchase for status, for platinum, and for Coin of the Eternal Queen. What items are YOU most excited for?

UPDATE from Kander:

We missed the rare raid trash drop cloaks and belts. We will be adding them to the merchant next hotfix.

We will absolutely not be adding the rare mythical weapons.

After the jump, the complete list of items available from the merchant…

Update Notes: Tuesday May 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST
EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

From the EQ2 Forums:

GENERAL

  • Fervor will no longer apply twice when damage is being duplicated from another source.

ZONES / POPULATION
The Siege [Raid]

  • The Weapon of War’s “War” buff can now be properly removed. Hardened By War remains unable to be removed.

Scourge Keep [Both Versions]

  • Prime Vigoth Ansleborg’s flanking order should be less strict to follow for fighters.

Update Notes: Tuesday May 10, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

From the EQ2 Forums:

GENERAL

  • A new Prestige Server Poll has been launched, check your in game mail for details!

ZONES / POPULATION

  • The lizardmen in The Fabled Temple of Cazic-Thule will now drop Thulian Puzzle Boxes.
  • Pork Chop should no longer barrel through walls when running in fear in Scourge Keep.

The Fabled Sanctum of Fear [Heroic]

  • Golem hearts are no longer needed to spawn Dread, Fright, or Terror.

Update Notes: Thursday May 5, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

Extended Update
Today’s update, slated to take two hours, took nearly four. A now locked Discussion on the EQ2 Forums.

From the EQ2 Forums:

ZONES / POPULATION

  • Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed.

Scourge Keep [Heroic]

  • Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time.
  • Undead orc combatants will enter the arena at a slightly increased rate.

Game Update Notes: Tuesday May 3rd

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Lowered the hit points of monsters in Level Agnostic dungeons.

The Siege [Raid]

  • Durtung should no longer be immune to the same damage types as his adds are immune to.
  • Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup.
  • Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level.

Scourge Keep [Both Versions]

  • Some things required to spawn something are now stackable.
  • Qulkor’s dungeon key should be much more visible.

Update Notes: Friday April 29, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Zek, The Scourge Wastes

  • Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible.

Shard of Love

  • The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run the Agnostic version.
  • The health of the creatures found in the Agnostic version of the zone have been slightly lowered.

Fabled Chamber of Immortality

  • The door in Thundering Steppes now allows more than 2 players to zone in.

Fabled Sanctum of Fear

  • The door in Thundering Steppes now allows more than 2 players to zone in.

ITEMS

  • Removed the effect Perfect Being from Siren Scale Pouch.
  • Corrected the item tier on charms from the Scourge Wastes.

Game Update 100 “The Siege of Zek” is Now Live!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Laylaih on the EQ2 Forums:

The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100!

gu100_now_available

Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled versions of Ruins of Varsoon, Temple of Cazic-Thule, Chamber of Immortality, and Sanctum of Fear that have been updated for level 100 players. You’ll need an active membership to adventure in these zones.

Update Notes: Thursday April 28, 2016 — GU100: The Siege of Zek

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT
EU Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT

gu100-the-siege-of-zek-logo-eq2wire
* fan-made logo

From the EQ2 Forums:

THE SIEGE OF ZEK
The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War!

  • Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone
  • Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone
  • Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!
  • Level Agnostic Shard of Love – Version of Shard of Love: Moment in Valor dungeon that scales for players 20-100!
  • Heartbound: Become heartbound to that special someone to gain a nifty new title and bonuses for playing together!
  • New stat “Resolve” which NPCs and players alike can raise. Matching your opponent’s resolve will keep you from incurring added damage from the adversary and make it easier to keep your outgoing damage at its full potential. All Terrors of Thalumbra items have gained the resolve stat to help get you started!
  • Equip 2 Relic Items AND 1 Greater Relic item

On Test: Game Update 100 “The Scourged Wastes”

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points

This update is heading to test later tonight, ETA ~10pm PST.

GENERAL

  • GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing them further.
  • Removed the embedded Legends of Norrath (LoN) client from the EverQuest II client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
  • Characters on Thurgadin have been granted legacy server titles.
  • Fixed a bug where it would take a long time for your Daybreak Cash balance to show in the marketplace window.
  • Fixed a bug where players could lock other players out of Kralet Penumbra.

Update Notes: Tuesday April 12, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

STORMHOLD

  • The travel bells in Greater Faydark and Sinking Sands are now restricted to the city zones, Antonica,and Commonlands.

POPULATION / ZONE PROGRESSION
Antechamber of Fate

  • Adds in the Cheldrak encounter should no longer break with a full raid force.

Maldura: Forge of Ashes [Raid]

  • Overwhelming Azure Light and Overwhelming Golden Light should no longer trigger a failure condition if the respective Captain is defeated before it wears off.
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