Update Notes: Tuesday July 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices:

All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

From the EQ2 Forums:

SUMMER ETHEREALS

  • Increased the maximum Ethereal reward chances from 3 to 4.
  • Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks.
  • Two new [Heroic] daily missions that each reward a Sathirian Ethereal crate are now available from Okzil <Daily Mission> in Obulus Frontier within Crusaders’ Cave at 526.8, 252.5, 1295.1.
  • Both missions can be completed each day, but only one can be active at a time.
  • Both missions can only be updated and completed within a Kunark Ascending dungeon labeled [Heroic].
  • Neither mission will be granted if you already received 4 Sathirian Ethereal reward crates for the day. Because of this restriction, neither mission can be shared.
   

Update Notes: Thursday July 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fracture, the Inheritance Merchant has returned to Freeport and Qeynos.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid].
  • The allowable deaths in the Summoned Foes encounter has been increased.
  • The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.

EverQuest II 2017 Ethereal Event July 11th-October 6th — Expert Zones Only

Written by Feldon on . Posted in EQ2, Grouping, Itemization

From EverQuest2.com:

It’s summertime, which means warmer temperatures, picnics, and of course – Ethereals in EverQuest 2 have begun!

During these events, when you complete a mission in Kunark Ascending expert zones you’ll receive Sathirian Ethereal coins.  Each character can earn up to 3 of these coins per day (6 if you are a Member!) which may be exchanged for rewards with Lakathen, the Traveler in the Obulus Frontier.

In rare circumstances receive an Expert’s Ethereal Cloak or a choice between a class specific ethereal focus or universal ethereal rune.

Over the course of these events, there will be several periods where you will have the opportunity to earn even more Ethereal coins!

Update Notes: Tuesday July 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • It should be much harder for mercenaries to hold aggro against The Omen Feeder.

PROVING GROUNDS

  • The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory.
  • The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.

Update Notes: Thursday June 29, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Added a confirmation to removing a chat tab. This can be disabled at Options > User Interface > Chat Window > Confirm Remove Tab.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • Summoned Detonators no longer gain immunity from mez and stun once they have been mezzed or stunned.
  • Corrected an issue which sometimes caused Trakanon to not use his Bursting Spores ability.
  • Drag type abilities will no longer work on Trakanon.

Update Notes: Tuesday June 27, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Territus should no longer cause the spell “Mark of Nobility” to damage ally pets.
  • Baliath should now take longer to start regenerating after he leaves the playable area and returns.
  • Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies.

Chamber of Rejuvenation [Raid]

  • Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter.
  • Detonators should now auto-engage the raid instead of waiting till they are damaged.

 

Arcanna’se Spire: Order and Chaos [Raid]

  • Added messaging to Shanaira the Prestigious’ spell combo phase for feedback purposes. Correctly countering her powerful magic should now point out which spells were used as well as who completed the combo.

ABILITIES

  • Completed the first pass on an overall damage output adjustment for all classes. These changes have a separate modifier on live, time-locked, and Proving Grounds servers, so that they can be separately adjusted.

Fallen Gate

  • Channeler heals heal for a percentage of the targets max health on the Fallen Gate server. Percentage heals are increased by the spells level and tier, but do not benefit from caster stats.

QUESTS

  • The Shining Metallic Robe should now be correctly referred to as “Shining” in all instances.
  • Will of the Stormhammers – Brelaine will now break the dwemer for those who may have died or lost connection between approaching the Stone of Kaladim and watching her work her magic.
  • A Mind of My Own – Yapsnarl kobolds are drawn to the bowl of Terratrodder chuck much sooner now.
  • Secrets of Runnyeye – Players that do not yet know Goblish are now able to spawn and fight the Book of Baylzuthak.
  • Secrets of Runnyeye – Players that do not yet know Goblish are not able to read the Book of Baylzuthak, but are given direction to learn the language.
  • A Clockwork Snoop – Gnome Observatrons are removed from the player’s inventory when the quest is deleted.
  • A Water Tight Case – The underwater chest now provides text when players have “A Water Tight Case” but not “A Crusade to Faydwer.”
  • A Stealthy Guarding – Quest now updates consistently for the group when the mob of Blackscale terror attackers are defeated.
  • Return of the Light – The Lucanic Knight Initiate can no longer be damaged until a certain event transpires.
  • Kaesora: Xalgozian Stronghold [Heroic and Solo]: Spirit Shepherd – The lost spirits will more reliably follow you.
  • Claiming the Goblish Tongue – Goblins in Runnyeye: The Gathering, Nu’roga, and Twark now have a chance to drop a Goblin Territory Marker.

Time-Locked Servers

  • Lian Augren’s mail entitled “A Gathering Obsession” will now only be sent once the Isle of Mara is available.

ITEMS

  • Heritage items have been rebalanced across the board. In addition to new stats, several heritage quests that offered rewards only to specific classes now offer a selection of rewards.
  • Damaged items in an equipment set will now have the damaged back-glow appearance instead of the equipment set back-glow.
  • Two-handed weapons should now have double the stat bonuses of one handed weapons of the same level and quality.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Corrected an issue with Sarya Val’Sara that prevented her from selling the Drake of the Grove and Burnie.
  • Corrected an issue with Celestial Gate that could prevent it from activating after dying until the caster zones or un-equipped and re-equipped the rune.

Update Notes: Tuesday June 20, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.

The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.

Double Extra Loot Week

Written by Feldon on . Posted in EQ2, Grouping, Itemization

From an announcement entitled “Double Loot Week!” on the EQ2 Forums:

If you haven’t doubled on your Ascension scrolls and experience, today is your final opportunity!

More importantly however, tomorrow the bonuses continue with double loot in all Kunark Ascending dungeon and raid instances!

Starting at 12 AM PT (07:00 UTC) June 16th, until June 23rd at 12 AM (7:00 UTC) players will receive double loot from the following:

  • Kunark Ascending Solo Instance Bosses (final encounter)
  • Kunark Ascending Heroic Instance Bosses (final encounter)
  • All Raid bosses

Time to get your crew together and run some dungeons!

Players asked in the popular Discord chat for clarification of whether this was truly double loot or an increased chance of double loot and whether it was going to work the same as it did last year or if there had been some changes. Apparently that was a mistake…

Update Notes: Tuesday June 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest.
  • You will have 5 minutes to loot your rewards from these chests after the public quest ends.

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.
   

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.

Update Notes: Thursday May 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

PROVING GROUNDS

  • Rewards are now granted upon leaving a match if any were earned by completing objectives.
  • When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match.
  • After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • You should no longer occasionally get spammy messages regarding progression within the zone.

GU103 Livestream Round-Up!

Written by Wiouxev on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

gu103-livestream

Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here.

Proving Grounds

We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in a group event which takes about 30 minutes depending on players’ knowledge of the boss strategy. You and the opposing group do not directly interact, but you can do things that affect the other group.

  • 1 zone to start, Battle of Felwithe
  • 1 zone to be added later (Pirate ship themed)
  • Gear is equalized, should be able to “Jump in and play” as a level 100. Skill-based.
  • Cross-server. Group up and compete across server! Editor’s Note: Proving Grounds works like Battlegrounds — characters are copied there and must wait for events to start to participate.
  • Will take around 30m-1hr to complete
  • Timed group challenge, you compete against another group. You can see the other group’s progress but you can’t interact.
  • Earn token currency, receive double if you’re a member.
  • Each boss kill earns a token, last boss is 2 tokens, 3 tokens for winning (double for members)
  • Proving ground lobby is old Battleground lobby. Merchants available for gear purchases with earned tokens.
  • Upgraded white (wantia) adorns will be available.
  • New orange slotted gear (ring, pants, and more)
  • Proving Ground teleporters are in your home city.
  • Missions are available, including a weekly mission for familiar crates.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Game Update 103: The Menagerie is Now Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From EverQuest2.com:

Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now!

gu103-themanagerie1

Cooperative Competition Zones

For a limited time, get in and compete against other players to fight to the finish first!

In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is a different challenge, the fastest group in that round could possibly win an extra set of rewards. Participating in these limited time events is your way to earn rewards like powerful orange adornments, unique titles, new familiars, and more.

gu103-themanagerie2-orange

Kander’s Candor – What’s Coming Up In 2017: Level 100 Boost, Co-opetition “Proving Grounds” Challenge, new Fallen Gate TLE server, AMAs on April 26-28th, Level 110

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

kander2

From the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going.

Cooperative Competition: Co-opetition!

EQ2 Producers Letter (Holly & Lauren) – April 2017

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers

From EverQuest2.com:

Greetings, fair Norrathians!

The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?!

First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course!

In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start with one Co-opetition Challenge and switch it out with a new match type or layout periodically. Woot!

Update Notes: Tuesday April 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed.
  • The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow.
  • Deaths in the Raenha, Sister of Remorse encounter still affect add numbers.
  • Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor).
  • All adds in the Raenha encounter now count toward the add count mechanic.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz should now send a warning message for his event at 5%.

Update Notes: Tuesday April 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Order and Chaos [Raid]

  • Shanaira the Prestigious has had her messaging tweaked for clarity.

Vaedenmoor: Realm of Despair [Raid]

  • The Hemorrhage spell should now correctly apply its damage portion of the failure condition during the Setri Lureth encounter.

Lost City of Torsis: The Spectral Market [Expert]

  • The doors at the back of The Spectral Market now send you to Crusader’s Cave in Obulus Frontier instead of Kunzar Jungle.

ABILITIES

  • Master’s Interpose will now only trigger up to 15 damage reflections before it needs to be recast, and will only trigger on hits greater than 20% of the target’s maximum health.
  • Coordinated Wounds will now only apply to targets currently engaged in combat with the group.
  • Glacial Freeze now reduces effective level at all spell tiers.
  • Increased the duration on higher tiers of Glacial Freeze.

STORMHOLD

  • Reduced Combat Mitigation debuffs when the caster is below level 100 in preparation for an upcoming TLE update.

Update Notes: Tuesday April 4, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Raids

  • Adds in most tier 4 encounters have had their combat mitigation reduced.

Vaedenmoor: Heart of Nightmares [Raid]

  • Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values.
  • Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.
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