Update Notes: Thursday, August 28, 20142

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

From the EQ2 Forums:

ITEMS

  • [eq2u]Cozen Ethereal Hood[/eq2u] and [eq2u]Cozen Ethereal Shroud[/eq2u] are now lore.
  • Corrected an issue that was preventing some players from consuming their [eq2u]Cozen Hood[/eq2u] patterns.
  • Subversive Acts will now persist through death.
  • Weapons obtained within The Fabled Deathtoll henceforth will be more amazing than weapons obtained previously within The Fabled Deathtoll.

and an important update about the Cozen hoods from Gninja:

This effect is intended to not stack with the steward’s cloak. It is a replacement for the cloak so you do not have to equip it any longer. We have no plans to make them stack.

EQ2 ZAM: Transcripts of both EQ2 Q&A panels & Mechanics from SOE Live 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Because sleep is overrated, EQ2 fan Afista spent the weekend meticulously transcribing the two EverQuest II Q&A panels and has posted them on EQ2 ZAM. Also don’t miss the notes from the all-important Mechanics panel posted by Cyliena as linked below. I got a kick out of hanging out with both of them at SOE Live and seeing what they’re doing for the EQ2 community. I’m starting to feel like a bit of a slacker now… ;)

zam_eq2b

At SOE Live 2014, the community had questions and the devs had answers! ZAM was there to keep track of what everyone wanted to know. Afista has written a full recap of what happened during the Q&A following the EQ2 keynote, as well as the AMAA Sessions Part 1 & Part 2.

(also check out our Systems & Mechanics panel recap from last week!)

Update Notes: Tuesday, August 26, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

WEEKLY FEATURE

  • Vesspyr Isles: Pinch Aggregate, the Rare Item Procurer, now offers wares in a secluded location.

QUESTS

  • Fixed a bug where the Shinies Beneath the Moonlight automatically awarded even if someone didn’t complete the proper collections.
  • Blaisy Bookmaker and Unlucky in High Keep Contested, and Dawper in the Fabled Sanctum of the Scaleborn will no longer temporarily disappear after you’ve completed Dawper’s mission, “Blasted Droags!”

ITEMS

  • One player cannot trigger both Practiced Tactics and Practiced Tactics II. The effects will stack when applied from multiple casters. [Fixed on 5/16/2014]
  • Players may now obtain over 10,000 Draconic Etyma now. Currency caps on all other currencies are unchanged.
  • The “Customize” option will now correctly appear for House Actors inside a player dungeon.

ABILITIES / ALTERNATE ADVANCEMENT

  • Priests now will be granted Gather Remains at level 80. This spell can be used to pull the corpses of raid members to the priest’s location while out of combat.
  • The maximum health impairments caused by Rejection, Change of Engagement and Debilitating Strikes no longer stack from multiple casters.

Watch the EverQuest II: Mechanics Panel from SOE Live 2014!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

In the EverQuest II: Systems panel, the EverQuest II team talks about the upcoming expansion, specifically class balance, mechanics, some new features, and takes player questions. On the panel: Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, Douglas “Endymion” VanDerveer, and Justin “Jamiss” Michael. We recorded this at SOE Live 2014 in Las Vegas and are happy to be able to share it.

On YouTube:

Watch the SOE Live 2014 EverQuest II Q&A #1

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

We recorded the EverQuest II: Altar of Malice keynote, which included about seven minutes of Q&A at the end. We also recorded the EverQuest II Q&A #1 panel and we’ve assembled it into a single video.

NOTE: Audio quality improves at 8:45 as we started using an external mic at this point.

Watch the EverQuest II: Altar of Malice Keynote from SOE Live 2014!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire)

There were some technical difficulties during the first 10 minutes of the EverQuest II: Altar of Malice keynote which was livestreamed from SOE Live last week.  Instead of clearly hearing the producer and designers of our game hyping their hard work, audiences at home mostly heard frustrated AV techs trying to get things working. Fortunately, we recorded the keynote in person and are now able to provide the complete event for those who missed it!

Update Notes: Tuesday, August 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The Moonlight Enchantment merchants have new items available! All sorts of trees and shrubbery based on Ethernere foliage can now be purchased. Moonlight Enchantments begin on 8/20!
  • With Kerafyrm’s defeat, Freeport and Qeynos have finally broken the Awakened siege, and Luclin – now whole – shines brightly in the skies.

GENERAL

  • YouTube integration has been removed due to incompatibilities with Google’s API updates. Options are being explored to return video functionality.

SOE Live: EverQuest II Mechanics/Systems Panel Slides

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Here are the slides presented by the EverQuest II team specifically the mechanics/systems guys. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer were presenting.

Slide1

Slide2

Slide3

SOE Liveblog: EverQuest II Systems/Mechanics Panel

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Now it’s time for the EverQuest II Systems panel. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer are presenting. We’re liveblogging this panel as well as recording a video of this panel in 720p HD.

Liveblog begins at 1:00pm PDT and ends at 2:00pm PDT on Saturday August 16th.

Fix for Stealth and AE Abilities

New Spell Qualities

  • All spells go to Grandmaster
  • Certain spells go to Ancient

Battleground 6v6 Balance of Theer

  • Deathmatch
  • Penalty for dying
  • Tiles to stand on and get buffs/debuffs

SOE Liveblog: EverQuest II Expansion #11 (Altar of Malice)

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

Now it's time for the EverQuest II: Altar of Malice expansion panel with nearly the entire EQ2 team. We're liveblogging as well as recording a video of this panel in 720p HD. This panel is also being livecast on Twitch.

Liveblog began at 12:00pm PDT and ended at 1:00pm PDT on Friday August 15th.

Holly "Windstalker" Longdale to the stage. Tim Heydalaar and Dave Brown to the stage.

Showing PlayerStudio items.

Press Embargo Drops Five Hours Prior to EQ2 Expansion Keynote

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

EQ_2_Altar_of_Malice_keyart

Looks like Press gets a healthy headstart on posting expansion news for EverQuest and EverQuest II this year. After their private meetings with Dave “SmokeJumper” Georgeson and EQ2 Producer Holly “Windstalker” Longdale on Tuesday, they’ve had time to draft their articles and now, they’re available for all to read. My issue is, people at home have more information than those at SOE Live who may not yet have read these articles. Some Press sites (notably excluding Massively and ZAM) get a full boat ride from SOE, paying for hotel and sometimes even airfare, dinners, etc.). EQ2Wire covers EverQuest II all 365 days a year, and we do it without VIP treatment.

Anyway, enough politics. On to the news! These are the sites we’ve found so far:

The totally kickass key art is at the top of the article. And now the bullet points:

  • Level 100 increase for Adventure, Tradeskill, and Guild levels.
  • 14 Dungeons
  • 6 Raids
  • 6 Advanced Solo Zones
  • 2 Contested Dungeons
  • 2 Massive Overland zones created with the new unbelievable Layout Editor. I’ve heard that the new zones are so stunning that players will hardly believe they are running in the EQ2 engine.
    • Tranquil Sea: composed of the devastated Isle of Refuge, Deathweave Isle, and the Pygmie-and-dinosaur-inhabited Island of Dichen
    • Phantom Sea: composed of the haunted forest of Kithicor, the trading company’s home base Highhold, and Grimshales, an island made from a shard of Luclin
  • 4 new Avatars

More after the jump…

In Case You Missed It: Client Performance Fixes, Restored Quest Starters on Test

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, SOE Wants Feedback

We did not promote this news at the time, but there are a number of cool fixes on the Test server which should hopefully go live after SOE Live. Chief among these are significant optimization of the EQ2 client so players should get smoother framerates. Also, players had assembled a list of quest starters that, through revamps and NPC shuffling were no longer attainable. These plus many more bug fixes and a few nice convenience features are now sitting on Test. It’s almost like one of the big bug stomps we used to see.

Here are just some of the notes from the Test Update Notes posted in late June:

GENERAL

  • Made some optimizations to the client to improve performance.
  • Changing your settings under the “performance” tab in the options menu to High, Very High or Extreme should have performance improvements on higher end machines and should have improved shadow quality on “Extreme” setting. NOTE: you will have to re-select the option if you had it already selected to see these changes.
  • Added the ability to filter stoneskin chat messages to Combat > Stoneskins.

MACROS

  • Macro ‘Use Item’ option now allows you to use food and drink items. The macro will always attempt to use equipped food / drink items first, if you have the same item both equipped and in your inventory.

REFORGING

  • Added Show Equipped Only filter to reforge / restore.

ITEMS

  • Using an adornment will now display a selection window listing applicable items in your inventory. You may still choose to manually apply the adornment from this window if you wish.

QUESTS

  • Earn even more achievements for completing Heritage quests!
  • Many quests removed from Vermin’s Snye are once again available.

There are over 100 more items in the complete Test Update Notes post.

Update Notes: Tuesday, August 12, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE
The Nexus Core [Challenge Duo]

  • Having faced near-destruction at the hands of careless adventurers, The Nexus Core has assembled the ultimate automaton to defend its delicate systems. Great rewards await those strong and cunning enough to defeat him. Certain death awaits all others. Can you outwit the mechanical mind of Mechanoct?

This encounter is balanced for two extremely well-geared players containing at least one tank or one healer.

QUESTS
Age’s End Questline

  • Doomscale crystalweavers will no longer spin when attacked while healing their designated crystal.
  • The crystals will no longer reset to full health if no one is attacking them within their rooms.
  • Returning to Jorlak after destroying the 3 crystals should properly update the entire raid.
  • Corrected another issue that could cause some members to not get updates for the quests at certain stages due to lag.

Which Crafted Adornment Dislodgers Preserve the Item?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

This Tuesday’s update included a wonderful, if vague, note about how certain adornment dislodgers had been change to PRESERVE rather than destroy the item. There was some question of which of these were changed, so Bunji has clarified:

I checked with the designer, and the change is referring to these crafted items:
[eq2u]Basic Prismatic Adornment Dislodger[/eq2u]
[eq2u]Advanced Prismatic Adornment Dislodger[/eq2u]

Keep in mind that every time you add a Yellow, Blue, Green, Red, Purple, or other gemstone to an item, or if you add a Cyan adornment slot to an item, the item gets unattuned and then you get all the adornments back. This is one of my favorite unintentional side effects of this expansion’s itemization and I hope it sticks around in the next expansion.

Update Notes: Tuesday, August 5, 2014 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

From the EQ2 Forums here and here and here:

Attention players: we will perform maintenance beginning at 4:00 AM PDT* on Tuesday, August 5, 2014. We expect this maintenance to take at least four hours. This will impact the following SOE services:

  • Game servers will be down for the following games:
    • DC Universe Online
    • EverQuest II
    • Landmark
    • PlanetSide 2
  • Commerce functions, including purchases for all games
  • Game, web and forum logins for all games

Thank you for your patience as we complete this maintenance.

Time Zone Conversions

  • PDT: August 5 @ 4:00am ~ 8:00am
  • EDT: August 5 @ 7:00am ~ 11:00am
  • BST: August 5 @ 12:00 ~ 16:00
  • CET: August 5 @ 13:00 ~ 17:00
  • AEST: August 5 @ 9:00pm ~ August 6 @ 1:00am

and Update Notes after the jump…

Update Notes: July 29, 2014 & Extended Maintenance

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

Attention players: we will perform maintenance beginning at 3:00 AM PDT* on Tuesday, July 29, 2014. We expect this maintenance to take approximately two hours. This will impact the following SOE services:

• Commerce functions, including purchases
• Game, web and forum logins

Thank you for your patience as we complete this maintenance.

and:

ALL EverQuest 2 Servers will come down on July 29th, 2014 at 7:00 AM Pacific Time* for an update. The expected downtime is approximately two hours.

Time Zone Conversions

  • PDT: July 29 @ 3:00-5:00am & 7:00-9:00am
  • EDT: July 29 @ 6:00-8:00am & 10:00-Noon
  • BST: July 29 @ 11:00-13:00 & 15:00-17:00
  • CET: July 29 @ 12:00-14:00 & 16:00-18:00
  • AEST: July 29 @ 8:00-10:00pm & July 30 @ 12:00am-2:00am

and the actual notes after the jump…

Update Notes: Tuesday, July 22, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

Looks like all servers are coming down today, even though Tinkerfest will not be activated until Friday. From the EQ2 Forums.

ALL EverQuest 2 Servers will come down on July 22nd, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours.

WEEKLY FEATURE

  • Tinkerfest begins 7/25!

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented Aerakyn body drop treasure from dropping if the victim was below level 100.
  • Zordakalicus Ragefire – The target lock cast by Ragefire’s adds, Shock, has been changed. It should cast much less often, is no longer a curse or curable, and now has a 3 second duration.

Age’s End: The Final Chapter — Why an X2 Raid?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

kerafyrm

When nobody is happy, that means you’ve reached a successful compromise, right?

Some players are upset at the announcement that the Age’s End prophecy, which has dominated EverQuest II’s storyline for almost a decade, will not be directly experienced by solo players. Others are incredulous that it will not be a difficult 24-person raid. EQ2 Lead Designer Kyle “Kander” Vallee took to the forums to give the thinking behind why Age’s End: The Final Chapter is a x2 (12 person) raid and to encourage players to playtest the content:

So a few things.

We opted to make this an x2 because we want to give a lot broader amount of people access to it. It is the Ages End prophecy and the end of the most important story line in EverQuest II to date. Limiting this to x4 raiders seemed unfair. Sure, we could have made it a 6 man, but that seemed less epic for the content.

So we made a relatively easy x2 and a challenge x2. The challenge x2 is not really stupendously harder, or at least that isn’t the intention, but it will lend some better rewards to those who have done the work and geared up to this level of damage.

The bottom line was we wanted to give as many people access to it at that level without making it seem silly. We do not feel that an x2 format is silly. We feel our x2 content is lacking and we wish we could do substantially more.

This event is on Beta now and I encourage everyone to go check it out.

Kander

How can solo and group players experience the closure of the Age’s End story? I would imagine there will be live streams and perhaps pick-up raids giving it a go. Also, with the level cap raise to 100 this November, it seems likely that the x2 zone will be doable by a single well-geared group, or 12 players in average gear. You may not get the story right away, but there are always other ways.

Update Notes: Tuesday, July 15, 2014

Written by Caela on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds

From Bunji on the official forums

 

WEEKLY FEATURE

  • Lore and Legend: Awakened Aerakyn is now available.

HOUSE ACTORS

  • House Actors will now save changes made to their greeting distances between loading and reloading a house.

ITEMS

PVP and BATTLEGROUNDS

  • Ethereal and Artifact weapons may be obtained via victory daily missions in Battlegrounds.
  • Ethereal and Artifact weapons now grant PvP statistics.

Update Notes: Thursday, July 10, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw

  • New items in the Dreadscale’s Maw are now correctly usable by all classes.

DUNGEON MAKER

  • Fixed an issue related to experience gain.

ITEMS

  • Ethereal Scythes have been changed to crushing weapons.
  • [eq2u]Scythe of the Sun[/eq2u] is now a crushing weapon.
  • [eq2u]Warblister, Scythe of Fury[/eq2u] is now a crushing weapon.
  • Corrected a bug that was preventing the Greater and Superior Redemption of Failure from resurrecting allies outside of the targeted group.

QUESTS

  • A new shiny collection ? in Vesspyr Isles is no longer obscured by the giant flower blossom.
  • Cataloguing Vesspyr: Rage Infused – A Tumultuous Growth in Vesspyr Isles can now be seen by all players, as intended.

Transcript: EQ2Insider Developer Q&A – July 9, 2014 ~ 2:00pm

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

eq2insider_20140709-02

EQ2Wire is providing a running transcript of today’s EQ2Insider Developer Q&A with questions posed by players on the EQ2 Forums, Facebook, Twitter, and even Google Plus. Present on the panel are EQ2 Community Manager Margaret “Luperza” Krohn, EQ2 Producer Holly “Windstalker” Longdale, EQ2 Game Designer Mike “Xelgad” Ganz, and EQ2 Lead Designer Kyle “Kander” Vallee.

Today’s livecast started with a hilarious 2D animation of the Age’s End story thus far.

eq2insider_20140709-01

Announcing the winners of the EQ2 summer contest.

After the jump, the Dev Q&A…

Update Notes: Tuesday, July 8, 2014 & Chat Server Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • New Ethereal or Artifact weapons can now be found within Tears of Veeshan mission Crates.

GENERAL

  • Fixed a bug where dev picks would temporarily disappear from the housing leaderboards.

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Cruor Alluvium’s Aqueous Attunement spell will now allow players to cast spells and use skills while moving.
  • Cruor Alluvium’s Waning Skill debuff will no longer trigger off of pet deaths.

Temple of Veeshan: Dreadscale’s Maw

  • Several new accessories have been added to the treasure tables in Dreadscale’s Maw.
  • Bosses slain within the zone should now reward status.
  • Added map to zone.

New Loot Coming to Dreadscale’s Maw (Wing 3 of Temple of Veeshan)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From Kyle “Kander” Vallee on the EQ2 Forums:

So everyone knows, we are adding a good amount of new items to Dreadscale’s Maw. These will be similar in quality to the items we put in Deathtoll. Practiced and Uplifting effects, etc.

We are shooting to have this stuff in as soon as possible, we’ve been working on it for a couple weeks.

No solid ETA yet. Soon.

Happy 4th!

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