Update Notes: Thursday May 5, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

From the EQ2 Forums:

ZONES / POPULATION

  • Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed.

Scourge Keep [Heroic]

  • Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time.
  • Undead orc combatants will enter the arena at a slightly increased rate.

Game Update Notes: Tuesday May 3rd

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Lowered the hit points of monsters in Level Agnostic dungeons.

The Siege [Raid]

  • Durtung should no longer be immune to the same damage types as his adds are immune to.
  • Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup.
  • Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level.

Scourge Keep [Both Versions]

  • Some things required to spawn something are now stackable.
  • Qulkor’s dungeon key should be much more visible.

Update Notes: Friday April 29, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Zek, The Scourge Wastes

  • Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible.

Shard of Love

  • The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run the Agnostic version.
  • The health of the creatures found in the Agnostic version of the zone have been slightly lowered.

Fabled Chamber of Immortality

  • The door in Thundering Steppes now allows more than 2 players to zone in.

Fabled Sanctum of Fear

  • The door in Thundering Steppes now allows more than 2 players to zone in.

ITEMS

  • Removed the effect Perfect Being from Siren Scale Pouch.
  • Corrected the item tier on charms from the Scourge Wastes.

Game Update 100 “The Siege of Zek” is Now Live!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Laylaih on the EQ2 Forums:

The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100!

gu100_now_available

Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled versions of Ruins of Varsoon, Temple of Cazic-Thule, Chamber of Immortality, and Sanctum of Fear that have been updated for level 100 players. You’ll need an active membership to adventure in these zones.

Update Notes: Thursday April 28, 2016 — GU100: The Siege of Zek

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers, Tradeskill

US Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT
EU Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT

gu100-the-siege-of-zek-logo-eq2wire
* fan-made logo

From the EQ2 Forums:

THE SIEGE OF ZEK
The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War!

  • Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone
  • Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone
  • Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!
  • Level Agnostic Shard of Love – Version of Shard of Love: Moment in Valor dungeon that scales for players 20-100!
  • Heartbound: Become heartbound to that special someone to gain a nifty new title and bonuses for playing together!
  • New stat “Resolve” which NPCs and players alike can raise. Matching your opponent’s resolve will keep you from incurring added damage from the adversary and make it easier to keep your outgoing damage at its full potential. All Terrors of Thalumbra items have gained the resolve stat to help get you started!
  • Equip 2 Relic Items AND 1 Greater Relic item

On Test: Game Update 100 “The Scourged Wastes”

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points

This update is heading to test later tonight, ETA ~10pm PST.

GENERAL

  • GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing them further.
  • Removed the embedded Legends of Norrath (LoN) client from the EverQuest II client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
  • Characters on Thurgadin have been granted legacy server titles.
  • Fixed a bug where it would take a long time for your Daybreak Cash balance to show in the marketplace window.
  • Fixed a bug where players could lock other players out of Kralet Penumbra.

Update Notes: Tuesday April 12, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

STORMHOLD

  • The travel bells in Greater Faydark and Sinking Sands are now restricted to the city zones, Antonica,and Commonlands.

POPULATION / ZONE PROGRESSION
Antechamber of Fate

  • Adds in the Cheldrak encounter should no longer break with a full raid force.

Maldura: Forge of Ashes [Raid]

  • Overwhelming Azure Light and Overwhelming Golden Light should no longer trigger a failure condition if the respective Captain is defeated before it wears off.

GU100 Preview: Scourge Keep

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Laylaih on the EQ2 Forums:

We’re getting close to the launch of GU 100! This Members-Only content is planned to be released on Thursday, April 28th, and we’re continuing to preview the exciting new and updated content that will be available in it. If you missed the first two, you can read them here and here.

Now it’s time to venture in to Scourge Keep!

From Chris “Chrol” Garlick on the EQ2 Forums:

gu100-preview-deathfist-boar

Deathfist Citadel. It was once the stronghold of the great orc emperor, Fyst, and his savage Deathfist clan, who held sway over all the lands known as Zek, the Orcish Wastes. But that was the past. The grip the Deathfists had upon the land has been completely severed by the coming of a new breed of stronger, more intelligent orc, known simply as The Scourge.

After rising up from what was once known as Blood Ore Valley, The Scourge spread devastation throughout the wastes, swiftly taking the citadel for themselves and renaming the fortress Scourge Keep, and the valley from which they were born The Siege, where their leaders machinate against anyone who would oppose them.

This would include the Green Hoods, who have been at the forefront of the battle against the Deathfist Empire. With the aid of heroes from throughout Norrath, they kept the Deathfist contained within the wastes. Now, with this new orc threat, the Green Hoods look again for help from beyond the wastes, and know that this time – if gone unanswered – not only will their time on Norrath be at an end, but so too could the rest of the world with the release of the Scourge horde.

GU100 Preview: Fabled Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

gu100-preview-runes

From Carlos “Gninja” Mora on the EQ2 Forums:

Remember going into Ruins of Varsoon and making that leap into one of the side tunnels? Lace up your boots, as this is one of the zones we are giving the “Fabled” treatment this time around. The dungeon will be leveled up to current content of level 95+ and given new and exciting loot to chase. Chamber of ImmortalityTemple of Cazic-Thule, and Sanctum of Fear are also being made available as “Fabled” versions.

This new content should have some of your favorite parts of the dungeons made appropriate for the most seasoned adventurers. Even Venekor himself is rumored to make an appearance within the Fabled Temple. Ruins of Varsoon and Temple of Cazic-Thule will both be contested dungeons set to low minimum limits to spin up new instances, so that if the zone gets too crowded you can enter a new one where you might have more luck hunting down those specific named creatures you are looking for. Chamber of Immortality and Sanctum of Fear will also have interesting new boss loot waiting to be discovered. All of these zones will be available to subscribers with the upcoming GU100 release.

gu100-preview-cazicthule

Update Notes: Tuesday, March 29, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Time-Locked Exp Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Changed the time between changing your last name from 7 days to 15 minutes.
  • Fixed the /namingpolicy command to show the proper webpage.

Language

  • You can now enable multi language fonts on your client. Open options, and go to User Interface, Game Windows, Multi Language Fonts. NOTE: you will need to restart your client for the changes to take effect. Doing this will switch the default fonts to ones that support multiple languages like Russian and Japanese.
  • You can now enable or disable your cl_allow_ime setting in your eq2.ini file. Currently, only players wishing to chat in Japanese (Hiragana/Katakana/Kanji) should need this setting and will need fonts that support Japanese characters. To enable this add the line “cl_allow_ime 1” anywhere in your eq2.ini file in your eq2 install folder. Restart your client and you should be able to type in Japanese on any server (regardless of locale, if you have a font that supports it).
  • The cl_allow_ime setting is automatically turned on if the language on your client is set to Japanese.
  • Also note, all other languages should be able to use chat with their local keyboards including Russian (Cyrillic).

Update Notes: Tuesday, March 15, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Thalumbra

  • All collectibles within the Glittervein Mines should be reachable now.

Icy Keep Retribution

  • The Icy Sledge is no longer Appearance only, and can once again break past the ice barrier.

ABILITIES / ALTERNATE ADVANCEMENT

  • Reduced the damage Devastation of War deals to named heroic encounters.

ITEMS

  • “Aura of Immolation” no longer resets the ability “Transfer Contagion” or “Divert Breach”.
  • Spiked Dragonscale Aegis and Draconic Deflector shields have had block chance added to them.
  • Corrected stats on the Dwarven ringmail Tunic.

Update Notes: Wednesday, March 9, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

From the EQ2 Forums:

US  & EU EverQuest II Live Servers will be brought offline on Wednesday, March 9, 2016 at 7:00AM PST* for an update. Estimated downtime is approximately one hour.

From Caith on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Halls of Seeing [Raid]

  • The Enforcer of Captivity is once again epic x4.

Maldura: Forge of Ashes [Raid]

  • The Forge Golem should now spawn correctly when getting a flawless kill on Cronnin/Dellmun, Kiernun, Bereth, Htardlem/Amzzem/Uigirf, and one of the Captains.
  • The Forge Golem has had new items added as an additional drop to his loot table.
  • Bereth should be back to his normal shenanigans when attempting to defeat him.

Kralet Penumbra: Uzulu Deep [Event Heroic]

  • Thought Graze and Thought Overload will no longer be cast multiple times in succession by Urzzra-Uzulu.

ITEMS

  • The Tallonite illusions granted by Mastery of the Karig’Dal and Tallonite Defender will now keep their appearances while riding mounts.
  • Aphotic Linked Hands have been renamed to [eq2u]Aphotic Linked Boots[/eq2u]. No more gloves on your feet… Silly adventurers.
  • [eq2u]Joculos, the Enduring[/eq2u] will now grant more potency and ability modifier.
  • Dirt encrusted keys may now be purchased from Sarforth.

Later update notes from Bunji:

Maldura: Forge of Ashes [Raid]

  • Corrected an issue that caused some kills in the zone to identify as flawless kills when they were not.
  • Ashenfell and Graybeard Sureshots now give more time for reaction before attempting to kill priests.
  • Sureshots in the Captains encounter should more reliably miss with a fighter uses intervene on their target.

Update Notes: Tuesday, February 23, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura: Forge of Ashes [Raid]

  • [eq2u]Signet of Pure Terror[/eq2u] now correctly requires a Stone of Ashenfell Power or Stone of Greybeard Power as a purchase requirement.

ITEMS

  • Psionist Crowns can now be upgraded through crafting using either original crowns or newly dropped crowns. Required component is now any crown of that armor type.
  • Psionist Helms that were previously upgraded using the Mindstone Crystal can now be crafted into the new version of the crown. The recipe book has had the new recipes added.
  • New armor drops* now have a descriptor added to their name for clarity.

Caith added:

ITEMS

  • The potency and crit bonus of Echoes of Faydwer dropped and quested rewards have been adjusted to match new progression.

* The new raid and heroic drops added on February 17th are having their names changed slightly so they can be viewed side-by-side in game (and as a side benefit, they will no longer conflict on EQ2U).

EQ2Wire Asks: Replace or Upgrade?

Written by Feldon on . Posted in Commentary, EQ2, Itemization, Raiding

Armor-Choice

The purpose of New Content in any MMORPG is to provide additional length to the “treadmill” so that players who revisit heroic dungeons or raids always have new things to do. New zones provide new rewards that raise the bar and keep that loot chase going. It is totally expected that when a new content update or expansion is released that previous items will be trumped by new ones. However we’ve seen something new and unexpected since the release of the Terrors of Thalumbra expansion.

In an update on January 20th, existing Weapons and Jewelry items were removed from the loot tables of current enemies in raid zones and then newly upgraded Weapons and Jewelry items were added. These new weapons and jewelry had new names.

In an update on February 17th, existing Armor pieces had their Crit Bonus and Potency slightly upgraded, then removed from loot tables while newly upgraded Armor items were added with hugely upgraded Crit Bonus and Potency. This new armor had the same names as previous items.

There is no doubt that the Terrors of Thalumbra raid gear at launch was hardly worth getting out of bed for. Clearly something had to be done to itemization and we’ve been assured that this was the best way to do it with the time available. However there are several concerns with this approach of replacing rather than upgrading items inline.

Update Notes: Wednesday, February 17, 2016 — SERVERS UP!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

8:30am PST Update: This maintenance appears to be running long.

10:00am PST Update from RadarX: I’ve updated the main post but we are currently looking at before 12:00 PM PT ([3PM EST] 8 PM GMT).

12:00pm PST Update: Servers are now up after a five hour downtime.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura: The Forge of Ashes [Raid]

  • Changed the message given when triggering the Forge Golem.

LIVE EVENTS
The Erollisi Day “Lovely Lacquer” achievement can now be updated by crafting the passionate and romantic filigree rugs.

QUESTS

  • The Wind of Strife Blows Fickle – The update is now found in the truck at the foot of the bed in Viktor T’Hoth’s room, to better fit the description.
  • Restoring the Underfoot Cathedral – Each of the tormented Serilian spirits can now only be seen by players on the appropriate step of the quest, and they no longer can be damaged lower than 3% of their health (thus allowing them to be updated by the “Serilian Spirit Gems”).
  • A Mind of My Own – The quest journal now specifies that you can return to Talvrae if you ever lose the kobold pet.
  • Mount Stations: Greater Faydark – Triggering the mount station updates will now be much easier, even if the player is mounted.
  • Mount Stations: Greater Faydark – The Butcherblock Mountain station now properly updates the quest.
  • A Time of Growth – Obtaining another sapling from Arbos is much more intuitive, if you have misplaced it.

ITEMS

  • Corrected an issue that reduced ranged auto-attack damage.
  • Heroic and raid Terrors of Thalumbra armor rewards have been upgraded [in place], and all new armor rewards will now drop in Terrors of Thalumbra Heroic and raid zones.
  • Signature Rewards are no longer Relic, but are instead Prestige.
  • Confidence will now grant the correct bonuses when grouped.
  • Signet of Pure Terror no longer has an effect, and now grants base stats on the item itself.

What’s Next for Terrors of Thalumbra Itemization?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

hammer_forging

Daalilama started a thread on the EQ2 Forums asking what we can expect as far as filling gaps in itemization as a result of the player power growth of the recent Terrors of Thalumbra expansion. Points of specific concern are Cyan Adornments, Quintessences, White Adornments, Food & Drink, and Poisons all of which remain largely untouched since 2015′s Altar of Malice expansion.

EQ2 Lead Designer Kander has had some interesting responses suggesting that we’ll see a content release this spring that addresses many of these issues. From the EQ2 Forums:

We’re saving a lot of this stuff for the content update that is coming soon. [TM] Most of this will be addressed with the new content push.

In response to how tedious it is to acquire Exceptional Jewels (non-War Rune purple cloak adornments which offer a nice set bonus)…

Also in new content coming soon.

on the subject of Fabled zones…

We have a lot coming soon. More info soon.

When the team is authorized to say more, we’ll post it.

Bug: Damage Rating Drop for Ranged Weapons to be Fixed Soonish

Written by Feldon on . Posted in EQ2, Itemization

autoattack-ranger

Along with other line items in today’s Update Notes, it seems a number shifted on the damage ratings of Ranged Weapons in EQ2. For example, the popular Fai Thiss, The Ravager bow saw its Damage Rating drop from 298.5 to 158 with similar changes to the damage range (minimum – maximum).

According to Caith on the EQ2 Forums, this is an unintentional bug rather than a planned change:

Ranged weapons are using the incorrect formula for calculating DPS currently, they are calculating themselves as dual wield weapons instead. The bug should be fixed in the next hotfix.

Update Notes: Tuesday, February 9, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Time-Locked Exp Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

TIME-LOCKED EXPANSION

  • Made adjustments to most NPCs to make lower level encounters less punishing.

POPULATION / ZONE PROGRESSION
General

  • Fixed an issue where actors being killed could set the zone lockout in persistent dungeons.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added.

Kralet Penumbra: Tepid Depths [Agnostic]

  • Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge.

MERCENARIES

  • Increased the time before a mercenary auto suspends.

ABILITIES / ALTERNATE ADVANCEMENT
Summoners

  • Summoned Pets will now back off after a period of inactivity from their summoner.

LIVE EVENTS
Erollisi Day

  • Ykeshan frogloks near Guk in Moors of Ykesha now drop their love notes at the same rate as other mobs.
  • An Oval Heart-Stained Window Pane has been added to the “[eq2u]Romantic Gifts to Craft IX[/eq2u]” recipe book.

ITEMS

  • Fixed an issue where marketplace Burbur house items could not be sold for status.

and a late entry…

ITEMS

  • Adjusted the crit chance granted by many weapons between level 1 and level 90 to fit within progression.

Update Notes: Tuesday, February 2, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Persistent Instances

  • Removed 30 minute lock-out when first entering a persistent instance.
  • Killing any NPC in a persistent instance will now commit the lock-out.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • The Chosen Curse and the Yothshaval Curse should no longer kill players if it wears off after Golguth is slain.
  • Health of bosses have been adjusted.
  • Xal’Gilah’s Disrupting Tutor add should no longer disappear during his encounter.

Maldura: Bar Brawl

  • Mages disarmed by Dalkuhm can now re-equip their weapons outside of a priest’s cure curse.

Gearing your Heroic Character in Terrors of Thalumbra

Written by Feldon on . Posted in EQ2, Grouping, Itemization

thalumbra_heroic_upgrades

Terrors of Thalumbra has been out for over two months, and some players may just now be coming back to the game after a break, or have been playing the expansion but want to get better. With Terrors of Thalumbra, the token grind to add colored gems to gear has given way to dungeon dropped-armor, jewelry, accessories, and weapons which are then upgraded through Infusing.  Add that to Reforging, Adorning, and other game systems and there is quite a lot of “homework” just to play EQ2 these days. Before we go any further, I do not hold myself up as any kind of authority on game itemization or mechanics. Much of this information has been acquired through extensive discussions with other players or personal experience, which likely does not reflect “end game” EQ2.

Update Notes: Tuesday, January 26, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST
UPDATE: It appears that it is still not possible to complete the Terrors of Thalumbra collection of collections or ”Meta Collection”. In a post from Kander, he said:

There is an issue, we’ll have it fixed ASAP.

This wasn’t intended at all. Its been a total mess. We apologize. We have again upgraded the final reward and hopefully it will be worth everyone’s time and frustration.

Looks like this fix will be February 2nd. We’re having some internal conflicts and wont be able to patch until then. Thanks for being patient everyone.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Charmed creatures in agnostic zones will no longer be supercharged.

Bonemire

  • Corpse Candles can no longer be charmed.

Kralet Penumbra: Rise to Power

  • Bone Crushing Swings and Pressure of the Deep no longer effect Dissonance of Savagery.

MERCENARIES

  • Mercenaries will now suspend after a period of player inactivity.
  • Mercenaries no longer have any initial hiring fees.

Update Notes: Wednesday, January 20, 2016 — REVISED

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~12:00am EST | 15:00~17:00 GMT | 16:00~18:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST
NOTICE: It seems that much of today’s intended patch did not get applied to the game servers. Please see the revised update notes below. The servers will be bounced today to apply the patch.

Update from Caith:

Looks like a large part of the patch didn’t make it to the live servers in this morning’s hotfix, so this is still currently bugged. We’re working on getting it out asap.

and from Gninja:

We are working to get the parts of the patch that did not make it to live servers remedied asap. We are working on it as we speak. Thanks…

Here’s what got patched (from the EQ2 Forums), including that frustrating bug affecting the progression of numerous Zones such as Castle Highhold

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented interaction with many objects and NPCs.

ITEMS

  • Thalumbra fertilizers drop more frequently. [eq2u]bag of gypsum[/eq2u], [eq2u]flask of deep water[/eq2u], [eq2u]gnawed bone[/eq2u]
  • Items with the ability “Soulfeast” will now properly upgrade from items with “Soulthirst“.

Fixes for TLE Wards, Itemization, ToT Collections, Zones Coming Soon

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

fixin-to

Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander:

We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me.
KVALLEE@daybreakgames.com

Email me if you have collections you have completed and did not receive the meta reward. We will of course be verifying any claims via logs.

Second, the collection rewards need to be corrected to properly reward the pieces. This is still in progress…

From Caith on the EQ2 Forums yesterday:

Quick update folks, we’re working on the collection issues, they are not yet fully resolved. None of the collections that have been completed are the final collection for the expansion, so you have not yet seen the final reward. We are aiming at having the issues resolved for next hotfix, we’ll let you know if that changes.

Anyone that completed one of the collections that was fixed in December have been granted the collection pieces that they missed out on. The grants were completed today.

As for the Time-Locked Expansion servers, a significant effort was made to go through heroic and raid rewards for the Kingdom of Sky expansion to bring the items up to snuff. After numerous revamps left the raid gear untouched, it had fallen behind even HANDCRAFTED gear. As per Gninja on the EQ2 Forums, the effort to remedy this imbalance continues:

We are going through the relic stuff and making sure the stats are correct. There were a few that were too far off and we are correcting those. Having said that the changes being made might not be drastic in every case, but when you kill stuff in raid the loot should be an upgrade in most cases. Obviously we can’t hit every item in the game but there should be items for every slot for every class in each of the different types and difficulties of content.

Players found a bug with Wards on TLE servers sometimes being zeroed out/missed. Caith has confirmed the issue and we hope to see a fix soon:

Found the bug in original coding for wards, it’s fixed for next hotfix. Multiplying by 0 [zero] is no bueno.

Finally, I’m happy to report that bug preventing zones from progressing, including Stygian Threshold as well as Castle Highhold‘s gates refusing to open is in the process of being fixed.

Update Notes: Thursday, January 7, 2016 — 3 Hrs for Maj’Dul, Stormhold, Deathtoll

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

  • Stormhold & Deathtoll – Approx downtime three hours for Kingdom of Sky content prep.  We’re estimating that these servers will open at 10AM PST.
  • Maj’Dul – Approx downtime three hours for server maintenance

Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead.

Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards from that content, including unique house pets, being moved to the Loyalty merchant.

From the EQ2 Forums:

TIME-LOCKED EXPANSION SERVERS
General

  • All encounters received a global balance update that can be adjusted dynamically by development.
  • Level 20+ encounters now mitigate damage based on level and tier.
  • All blue stats have been unlocked with the exception of crit bonus.
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