A few days ago, I finally got around to doing some updates to Dethdlr’s Adornment Calculator. Thanks to everyone who sent in bug reports over the last several months. I think I’ve gotten all of them taken care of now but there may still be a few in there somewhere. Also, I’ve added a second white adornment dropdown for each slot since a lot of the Skyshrine items have two white adornment slots. Some two handers even have three white slots but I didn’t add a third dropdown. Just use the secondary dropdown for those cases and make sure...
adornments
With GU61 right around the corner (Tuesday, 23 Aug 2011), SmokeJumper has posted a note on the official forums warning players of some of the changes that will have an immediate impact on players. Read on to see what Smokejumper had to say and our commentary on ways to prepare.
Having used my adornment calculator for a while now, there have been a few times where having the short descriptions in the drop down lists instead of the name of the adornment has been frustrating. Usually, this is when I’m trying to put in what I currently have adorned, rather than starting from scratch. The descriptions work well when you’ve never adorned a particular slot, but there are times when you don’t need them and would rather see the adornment names. For example, if I wanted to send a link to someone that shows my current adornments, I would...
Class-specific red adornments have been added to the EQ2Wire Adornment Calculator by Dethdlr. That’s 221 adornments added to the existing 175 for a total of 396 T9 adornments. And I still haven’t added the ones that drop from the public quests. Choose your class in the class dropdown to have that class’ adornments added to the proper dropdowns. Rather than converting the class specific red adornments from their names to what they do, I’ve just included the names in the dropdowns. For one thing, this should help with those that don’t stack. For another, it means you don’t have...
Rothgar took a moment to respond to almost universal derision of the new Adornments display scheme introduced in Game Update 60: Thanks for your feedback on the adornment changes. However, from some of the feedback it certainly sounds like you’re not seeing everything based on an out-of-date UI. I do understand that some of you are using Default and still have issues with the changes, but before we can have a rational discussion about it, we need to make sure people are seeing the changes how they were intended and not looking at broken UI windows. Not seeing the...
We’ve been hearing about a new Adornments System in Game Update 60. System is perhaps too strong a word for what we’ve seen on Test. But the changes indeed help to visually distinguish adornments from other items which makes finding them in bags a lot easier. Item Examine windows have seen a change, as adornment text has been replaced by subtle Adornment “badges” for each color the item supports. Adornments themselves have been given bold new icons which are unique, color-coded, and stand out from other items in both recipe books and inventory bags. Your Feedback Does this go...
Dethdlr’s Adornment Calculator now has the non-class specific, non-raid dropped red adornments up as beta. Let me know if I got any of the numbers wrong and I’ll see about getting them fixed. I believe I’m going to wait until after GU60 to do the rest since there may be changes headed our way from SOE. Hope you like it. 🙂
I recently spent several hours researching what adornments I wanted to put on my new gear. This required going to multiple pages on multiple sites and manually calculating all the information I needed to know about adornments. This led me to think, there has to be a better way. What resulted from that thought was Dethdlr’s Adornment Calculator. Details after the break.
Feldon
March 30, 2011 4:00 am
Players logged in yesterday morning to find that their Ranged items, including bows and thrown weapons, had rejected their adornments. Those adornments ended up back in the Overflow slot. Rothgar responded: This appears to be a bug related to some item changes. Our QA department is working on it now and we will have the items fixes asap.
After the jump, your Update Notes for today, Tuesday, March 22nd 2011 include the addition (for real this time) of loot to trash mobs in Kael Drakkel, and the removal of Yellow Adornments from some items.
When Velious was announced, lots of folks asked for Faction to matter. Wish granted! 🙂 Faction must be acquired with the Othmir, Snowfang Gnolls, Thurgadin, and Ry’Gorr to buy their adornments (unique to each faction) and gear, and it can be rather slow-going! The Othmir, Snowfang Gnolls, and Ry’Gorr all have daily (18 hour repeatable) quests to kill overland mobs and gain faction. Crabs for the Othmir quests occasionally drop an item which provides an additional faction boost. Alas, Thurgadin faction must be gained by running dungeons. A variety of rewards become available once faction milestones of 10,000, 20,000,...
In the Destiny of Velious Webcast #3 (video and notes), we first heard about War Runes. These are a new set of Red Adornments available to raiders in the Destiny of Velious. They’re essentially a “greatest hits” of the best, most popular, most powerful Procs/Effects from Avatars, Shadow Odyssey Fabled, and Sentinel’s Fate Fabled. War Runes open up Red Adornments to new slots, specifically Weapons (Primary, Secondary, Ranged), Charms, Belts, and Cloaks. From Silius in Webcast #3: [War Runes are applicable to] your 3 weapon slots, 2 charm slots. Easy mode raids will have belts that have a red...
Feldon
February 18, 2011 1:16 pm
This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION. Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious: The Othmir of Velious Snowfang Gnolls Clan Ry’Gorr The City of Thurgadin There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public...
This is PART THREE of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY SLOT. Red (Raid) Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. Basic Red Adornments are available for 11 slots: Head Chest Gloves Boots Shoulders Forearms Legs Primary/Secondary/Ranged/Charm There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special...
This is PART TWO of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY SLOT. Yellow (Group) Adornments are LEGENDARY, either level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. Yellow Adornments are available for 11 slots: Head Chest Gloves Boots Shoulders Forearms Legs Primary/Secondary/Ranged Charm There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected, as well as...
This is PART ONE of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY FACTION. There are four major factions offering Adornments, Armor, Jewelry, Weapons, and House Items in Destiny of Velious: The Othmir of Velious Snowfang Gnolls Clan Ry’Gorr The City of Thurgadin There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Yellow Adornments are LEGENDARY, level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. UPDATE: This information was updated on March 8,...
Feldon
January 6, 2011 3:20 am
Here are your exceptionally brief Update Notes for today, January 6, 2011: ITEMS The following adornments should now properly display what slots they can adorn: Focus: Lesser Intimidation Focus: Lesser Power Focus: Lesser Vengeance Focus: Lesser Effectiveness Focus: Lesser Resilience
Ah… I remember the days… When low-level Adept spells and Treasured gear could be had for a mere 4-5 gold from the nearest broker. Those were the Salad Days (mmmm…Grilled Chicken Caesar). Then the Transmuters came. Like the Others on the far side of the island, a new wave of Adorners and Transmuters, desparate for raw materials, have unwittingly jacked things up for the rest of us. When everyone can be an Adorner, and only Adorners can make the cool toys, the market has, not surprisingly, shifted. And inflation, it turns out, is not just for bicycle tires and...
Feldon
February 16, 2010 12:04 pm
We were thrilled to notice that Kanga‘s awesome EQ2 Adornments site is being updated for Sentinel’s Fate. Check it out!
The Adornments system in EQ2 has always been pretty confusing. And so far, there just have not been a lot of options for certain classes in certain slots for adornments. Each of the 9 tradeskill classes and the 2 secondary tradeskill classes have each made a handful of adornments. necessitating adornment websites to keep it all straight. We are thrilled to see that the Kanga will be updating her fantastic EQ2 Adornments site for Game Update 55. With Game Update 55, adornments have been rebuilt from the ground up. In fact some prized adornments (Parry) can no longer be...
Feldon
February 4, 2010 1:34 pm
EQ2Wire is providing continuing coverage of Game Update #55 (now on Test) and the Sentinel’s Fate expansion. News is coming hot and fast now, so we’ve improved how news items are labeled and have added a News Ticker at the top of the site. Don’t forget the UStream Sentinel’s Fate Beta Tour which will be led by Alan “Brenlo” Crosby. This is tomorrow Friday at 4PM PDT. We are currently working on articles about the new Adornments, Guild Amenities, Leveling Tweaks, and a Zone List for the expansion.