Bonus XP Weekend and 40% Off Marketplace for All Access May 27-31

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Live Events

double_xp_2016-05-27

From EverQuest2.com:

Norrathians – are you ready to take advantage of everything this long weekend has to offer?

Beginning at Noon PDT on Friday, May 27, 2016 and continuing until Noon PDT on Tuesday, May 31, 2016, All Access members will receive double XP (Adventure, Tradeskill, and AA)!

Plus, as an added bonus, All Access members will also receive 40% off all marketplace purchases, so pick up those items you’ve been eyeing before the discount ends!

Not an All Access member yet? With bonuses, discounts, access to new content, and more, there’s never been a better time to join!

Time Zone Conversions

  • PDT: Friday May 27 @ Noon — Tuesday May 31 @ Noon
  • EDT: Friday May 27 @ 3:00pm — Tuesday May 31 @ 3:00pm
  • BST: Friday May 27 @ 20:00 — Tuesday May 31 @ 20:00
  • CET: Friday May 27 @ 21:00 — Tuesday May 31 @ 21:00
   

Ethereal Coins & Vendor Coming This Summer

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pain_reliever

MMOs like EverQuest II can’t help but include a loot chase. While EQ2 offers many different styles of gameplay from crafting to decorating to soloing, those players who elect to group or raid find themselves on the loot treadmill and want to be able to point to forward progress. In recent years, the EQ2 team have scattered a few best-in-slot items throughout the content so that crafters and soloers get some “Whoa!” items. Still, most Progression items come from extremely difficult content that requires substantial coordination. There’ll always be that one ridiculously difficult heroic zone. There’s always that Wing 3 of raid content. With Terrors of Thalumbra as well as Altar of Malice (after some post-launch tuning), the heroic content has been made accessible so that more people get to enjoy it. But as with any organized sport, the tolerances between success and failure shrink the higher you go into more challenging fare.

I don’t envy game developers who are forced to create enough content to last a year. What has concerned me about Ethereal runes, Ethereal weapons, Mythicals, and Ancients is that they are acquired almost entirely based on the luck of the dice roll, not player skill or effort. It saps the sense of accomplishment when you say “This item took me 374 heroic runs!” after the person next to you says “I got it the first time through. Now what?”

May 2016 Producer’s Letter: Prestige Servers, Premium Guild Halls, Fabled Fallen Dynasty, Summer Ethereals, and More

Written by Feldon on . Posted in Daybreak Cash, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

Fallen_Dynasty1_1600

 

From the EQ2 Forums:

Happy Springtime, Norrathians!

Time is zipping by as usual! I wanted to drop in and let you know what we’ve been up to.

As you continue with the Terrors of Thalumbra expansion and take part in GU100, the team has been toiling away on future plans. And what are those? Well….

By the end of June we are going to introduce two new servers! We wanted to hear what kind of servers the community wanted so we recently ran an in-game survey. Given the results, we decided to launch two servers, each with different rules. There will be details coming soon, but here’s the summary:

Update Notes: Tuesday May 24, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Encounter [enemy] resolve buffs have been reallocated to take stacking resolve buffs into account.

Kralet Penumbra: The Hive Mind [Raid]

  • The Penumbran Chanter should no longer spawn in unreachable areas in the Kraletus encounter

Thalumbra, the Ever Deep

  • Koolor Ironblood has moved to within the Abandoned Fungus Farm to avoid Vanlith’s wrath

Sebilis Merging into Antonia Bayle on Thursday, May 26 @ 4AM PDT

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Server-Merges-2016

From the EQ2 Forums:

The server consolidation with Sebilis and Antonia Bayle servers will start on Thursday, May 26th, 2016 at 4AM PDT (11 AM GMT). This downtime is expected to take 24 hours, and Antonia Bayle is scheduled to unlock to players at Friday, May 27th, 2016 at 4AM PDT.

Important Notes for Players:

Players should pick up No-Trade items from shared housing (such as Guild Halls) BEFORE this downtime. This will prevent losing ownership of placed items during server consolidation.

When the consolidation is complete on Friday, players should delete their “logincache” folder or else LaunchPad character logins may fail.

Tomorrow: Resolve Buff Won’t Penalize Class Stacking

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

armor-female

EverQuest II players have a long memory. The unpopular Critical Mitigation stat was removed from the game over four years ago, yet player suspicion towards progression stats seems to have hardly faded in the intervening years. Buried amongst the update notes for GU100: The Siege of Zek came a new stat, Resolve. Even though the stat is thus far confined to the five strongest raid targets and does not affect Heroic content at all (at least until this fall’s expansion), players have responded strongly.

Over the years, Crit Mit, Crit Avoidance, and Resists have all been used to stratify content and provide a steady treadmill for players to consume dungeons and vanquish raid content. However in the absence of one unifying progression stat, developers have fallen into a vicious cycle of compounding player power at an astonishing rate. Player damage output has grown by a factor of 5,000 in recent years. Whether we want it or not, we need a progression stat to keep growth of the other stats in the realm of sanity. Resolve, rather than a guaranteed death or failure, has been described as a kinder, gentler mitigation stat in our interview with the EQ2 team. The stat affects incoming damage for both players and enemies. With exceptional healing, a shortage of Resolve can be worked around, while the reduction in damage received by the enemy may be an even bigger obstacle.

EQ2 Official Support for Windows XP Ending in June 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

In November 2014, the EverQuest II team spent additional time debugging the game’s graphically demanding Altar of Malice expansion to make sure the game continued to work on the end-of-life Windows XP and soon-to-follow Windows Vista. In November 2015, further effort was expended making sure the in-game Marketplace supported these obsolete systems. However it seems that time is running out on legacy Windows support.

According to an announcement on the EQ2 Forums, EverQuest II will receive some kind of update in June 2016 which will render the game unplayable on Windows XP. Vista may share the same fate at some future date. While it may be possible to institute further workarounds to get the game working, players will not receive official support from Daybreak in these attempts.

As mentioned in the Terrors of Thalumbra expansion, the minimum system requirements to run EverQuest 2 at this time is Windows 7 and we have not offered support for [previous] systems since it’s launch in 2015. While an older OS may have continued to function, after the first game update in June these may no longer be able to run the game in an optimal manner.

Please ensure you have reviewed the specifications here.

Windows XP, introduced in 2001, is fully end-of-life and stopped receiving any kind of security or stability updates on April 8, 2014. It should not be used except on internet-disabled computers for mission critical applications. Windows Vista, introduced in 2006, will reach its official end-of-life next April 11, 2017 and will no longer receive updates either. The announcement thread is locked from any customer replies, so clearly the topic has reached an “end of discussion” stage.

 

Members Get DOUBLE Status from May 19 through May 24, 2016

Written by Feldon on . Posted in EQ2, Live Events

double_status_2016-05-19

From the EQ2 Forums:

Members! Want to fill up your status bar? Looking to improve your guild’s status bar? Well, good news! From noon (12:00PM) PDT on Thursday, May 19 through noon (12:00PM) PDT Tuesday, May 24, members can earn DOUBLE PERSONAL STATUS and DOUBLE GUILD STATUS!

ALL servers are included in this special bonus weekend, which means those of you on Stormhold (who are all members already) will get to take advantage of the Double Status.

Being a member has its perks! Not a member yet? Visit www.everquest2.com/membership to learn more!

Moonlight Enchantments Return (20th-21st)

Written by Cyliena on . Posted in EQ2, Live Events

Moonlight Enchantments Banner
The monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers.

Grotto Zone & Location Collection Quest(s)
Brownie Darklight Wood
/way 14, -32, -238
Tree Bark Festive Flowers
Strong Brew Root Beer
Zygomyd Nektulos Forest
/way -363, 0.42, -682
Mushroom Spores Earthly Tasks
Comforting Confections
Naiad Enchanted Lands
/way -278, 5, 18
Naiad Scales Naiad Aid
Dryad Antonica
/way -696, -4, 621
Dryad Leaves Pollution Problem
Fay Greater Faydark
/way -132, -44, -771
Flower Petals Seasonal Blooms
Blooming Good Tea

Achievement: Shinies Beneath the Moonlight
Merchant Items: See on EQ2 Furniture | EQ2 Traders Corner | EQ2 Design Gallery

EQ2Wire Interviews the EQ2 Team About Game Update 100: The Siege of Zek

Written by Feldon on . Posted in Commentary, DGC Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

gu100-the-siege-of-zek-logo-eq2wire

On April 28th, EverQuest II launched its level 100 content release “The Siege of Zek“. The update takes us back to Zek, the Orcish Wastes and a lot has changed in 12 years. While the original level 35-appropriate zone can still be accessed, players may now choose to travel to the new level 100 Scourge Wastes. The update contains updated versions of classic Zek zones in Advanced Solo, Heroic, Event Heroic, and Heroic Contested versions as well as a Raid zone. Rather than a simple up-tiering of existing zones, the Designers and Art Team have put a lot into this All Access-only update with totally redone Orc models and many other touches that make this content feel fresh.

As it had been a couple of weeks since the release of the Siege of Zek, we had an opportunity to peruse the official EQ2 forums for player questions and concerns. The EQ2 team are already working flat out on EverQuest II’s thirteenth expansion slated for later this year, so our interview focuses on the few questions that I submitted about itemization and some of the new systems in the update including Heartbound, which is an in-game celebration of the real-life bonds that players have developed, and the new progression-tied Resolve stat.

After the jump, our interview!

Terrors of Thalumbra Rare Heroic Loot Merchant is Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

tot-rare-heroic-loot-merchant

From the EQ2 Forums:

A “Merchant of Rarities” has rare heroic drops from Terrors of Thalumbra dungeons available to players that are looking to pick up an item that has been eluding them, or to get a character caught up to adventure in Thalumbra and beyond!

Are you looking for awesome new Green Adornments? Koolor Ironblood has them!

Koolor Ironblood can be found in Thalumbra: the Ever Deep. He has items to purchase for status, for platinum, and for Coin of the Eternal Queen. What items are YOU most excited for?

UPDATE from Kander:

We missed the rare raid trash drop cloaks and belts. We will be adding them to the merchant next hotfix.

We will absolutely not be adding the rare mythical weapons.

After the jump, the complete list of items available from the merchant…

Update Notes: Tuesday May 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST
EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

From the EQ2 Forums:

GENERAL

  • Fervor will no longer apply twice when damage is being duplicated from another source.

ZONES / POPULATION
The Siege [Raid]

  • The Weapon of War’s “War” buff can now be properly removed. Hardened By War remains unable to be removed.

Scourge Keep [Both Versions]

  • Prime Vigoth Ansleborg’s flanking order should be less strict to follow for fighters.

EverQuest II Surveys Players About Prestige Servers

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Thanks to a player who sent us this screenshot…

prestige_server2

Player Poll

Which of the following two prestige servers would interest you more?

  • No-Hierlom: All Heirloom items can be traded freely between players.
  • Race to Trakanon: A seasonal server race to Kunark end game to earn exclusive rewards redeemable on live servers for all participants.
  • Both: I want to have access to both, though I know they will be separate servers.

Update Notes: Tuesday May 10, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

From the EQ2 Forums:

GENERAL

  • A new Prestige Server Poll has been launched, check your in game mail for details!

ZONES / POPULATION

  • The lizardmen in The Fabled Temple of Cazic-Thule will now drop Thulian Puzzle Boxes.
  • Pork Chop should no longer barrel through walls when running in fear in Scourge Keep.

The Fabled Sanctum of Fear [Heroic]

  • Golem hearts are no longer needed to spawn Dread, Fright, or Terror.

Update Notes: Thursday May 5, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

EU Servers: 8:00~10:00am PST | 11:00am~1:00pm EST | 16:00~18:00 GMT | 17:00~19:00 CEST

Extended Update
Today’s update, slated to take two hours, took nearly four. A now locked Discussion on the EQ2 Forums.

From the EQ2 Forums:

ZONES / POPULATION

  • Fixed a bug where characters logged out in membership only zones would not be playable if your membership lapsed.

Scourge Keep [Heroic]

  • Added a gong to the arena which can be struck periodically after the arena starts to summon a single enemy combatant a time.
  • Undead orc combatants will enter the arena at a slightly increased rate.
   

Game Update 100: The Siege of Zek Info Around the Web

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

gu100_eqtraders_zek_banner

EQ2Traders maven Niami Denmother has delivered another extensive writeup for the recent Game Update 100: The Siege of Zek. Her site documents the new recipes and crafting which are now available for All Access subscribers:

eq2traders

Meanwhile EQ2Library has developed an entire GU100: Zek  the Scourge Wastes page with copious information about this update:

Game Update Notes: Tuesday May 3rd

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Lowered the hit points of monsters in Level Agnostic dungeons.

The Siege [Raid]

  • Durtung should no longer be immune to the same damage types as his adds are immune to.
  • Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup.
  • Sanctifier Goortuk should no longer kill players when logging in from a linkdeath due to assumed low power level.

Scourge Keep [Both Versions]

  • Some things required to spawn something are now stackable.
  • Qulkor’s dungeon key should be much more visible.

Freeport City Festival Returns (May 1-7)

Written by Cyliena on . Posted in EQ2, Live Events

city_festival_freeport

All hail the Overlord – the Freeport City Festival returns to the Commonlands from May 1-7! Spend City Tokens on local specialties, generic festival goods, appearance clothing, or food & drink. Make sure all your characters have finished the Freeport Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 119 seconds or less in the local Aether Race to earn the Portal Jumper title.

WHEN: 12:01am PT on May 1st – 11:59pm PT on May 7th
WHERE: Commonlands, near The Crossroads, /loc -563, -49, -427
QUESTS: Special Delivery, Special Order Crafting, Special Order Gathering
ACHIEVEMENTS: Delivery Ahoy, Harvesting Hoopla, Kella Caffeinated, Requisition Acclamation
MERCHANT ITEMS: EQ2 Traders | EQ2 Furniture

Marketplace: New Mercenary Crates and Ultra Rare Mercenary

Written by Feldon on . Posted in Daybreak Cash, EQ2

From Laylaih on the EQ2 Forums:

New Mercenary Crates are now available in the Marketplace starting today, April 28th, 2016!

The new Stormcaller series features mercenaries who are fashioned after the ever-popular Perrin Wanderhoof, and they use Fury class abilities! There are 10 new appearances for this popular mercenary, including some very unique and sought-after versions like this fierce warrior:

stormcaller_merc

Update Notes: Friday April 29, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Zek, The Scourge Wastes

  • Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible.

Shard of Love

  • The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run the Agnostic version.
  • The health of the creatures found in the Agnostic version of the zone have been slightly lowered.

Fabled Chamber of Immortality

  • The door in Thundering Steppes now allows more than 2 players to zone in.

Fabled Sanctum of Fear

  • The door in Thundering Steppes now allows more than 2 players to zone in.

ITEMS

  • Removed the effect Perfect Being from Siren Scale Pouch.
  • Corrected the item tier on charms from the Scourge Wastes.

Game Update 100 “The Siege of Zek” is Now Live!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Laylaih on the EQ2 Forums:

The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to connect itself to its true mate? All this and more awaits you with the launch of GU100!

gu100_now_available

Access to special zones is one of the perks of having an All Access membership. In GU100 we’ve added Zek, the Scourge Wastes and Scourge Keep. Also, Fabled versions of Ruins of Varsoon, Temple of Cazic-Thule, Chamber of Immortality, and Sanctum of Fear that have been updated for level 100 players. You’ll need an active membership to adventure in these zones.

Update Notes: Thursday April 28, 2016 — GU100: The Siege of Zek

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT
EU Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT

gu100-the-siege-of-zek-logo-eq2wire
* fan-made logo

From the EQ2 Forums:

THE SIEGE OF ZEK
The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War!

  • Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone
  • Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone
  • Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!
  • Level Agnostic Shard of Love – Version of Shard of Love: Moment in Valor dungeon that scales for players 20-100!
  • Heartbound: Become heartbound to that special someone to gain a nifty new title and bonuses for playing together!
  • New stat “Resolve” which NPCs and players alike can raise. Matching your opponent’s resolve will keep you from incurring added damage from the adversary and make it easier to keep your outgoing damage at its full potential. All Terrors of Thalumbra items have gained the resolve stat to help get you started!
  • Equip 2 Relic Items AND 1 Greater Relic item

On Test: Game Update 100 “The Scourged Wastes”

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points

This update is heading to test later tonight, ETA ~10pm PST.

GENERAL

  • GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing them further.
  • Removed the embedded Legends of Norrath (LoN) client from the EverQuest II client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
  • Characters on Thurgadin have been granted legacy server titles.
  • Fixed a bug where it would take a long time for your Daybreak Cash balance to show in the marketplace window.
  • Fixed a bug where players could lock other players out of Kralet Penumbra.

Members-Only Bonus XP/Status (April 22-27)

Written by Cyliena on . Posted in EQ2, General

From EverQuest2.com:

We’re less than a week away from GU 100! Are YOU going to be ready to venture in to the new adventures that await you in the scourge wastes and beyond? Spend the next few days getting yourself (and maybe some of your alts!) prepared with MEMBERS ONLY bonuses:

  • Bonus XP
  • Double Guild Status
  • Double Personal Status

These bonuses will begin at 12:00PM (Noon) PDT on Friday, April 22 and will run through the weekend and into next week, until 12:00PM (Noon) PDT on Wednesday, April 27. The launch of GU100 is scheduled for the next day, Thursday, April 28!

These bonuses are available for members only, and this upcoming content release is for members only. So if you’re not a member yet, what are you waiting for? Don’t miss out on all that’s coming to Norrath in the next few weeks. Become a member today at www.everquest2.com/membership.

GU100 Preview: Treasure Hunts

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

gu100-preview-treasure_hunts

From Chris “Chrol” Garlick on the EQ2 Forums:

Timed treasure hunts return for GU100 – this time in Zek, the Scourge Wastes! Search the solo version of the Wastes for the solo level timed treasure hunts, or bring friends to the heroic wastes and take your chances with the heroic level timed treasure hunts. But be forewarned – the heroic versions of these quests are tough, and time won’t be on your side!

You’ll be rewarded for your efforts! Completing the heroic level timed treasure hunts grants a dirty key that has a chance of rewarding a more valuable key when cleaned. And what do these valuable keys open? Why, treasure chests of course! These all new valuable keys open a new set of treasure chests scattered throughout the Wastes. So get out there, collect those keys, and find your treasure – there’s no time to Waste!


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