Today’s update notes remind us that no matter how many temporary flying mounts you buy from the Marketplace for 0,SC, they’re still temporary. Such mounts will all go away when the Take Flight promotion ends. TAKE FLIGHT PROMOTION The Enchanted Gryphon Call is only available during the Take Flight promotion. Be aware that any extras that you have stockpiled are not going to last, and will be removed the next time you use an Enchanted Gryphon Call. POPULATION / ZONE PROGRESSION Throne of Storms (Heroic) Tribunus-Prime Hagandr will once again cast Decimation at a certain time during the battle.
Game Updates & Maintenance
Frizznik is putting forth some changes to crafting in Game Update 60. Due to the loss of pristine bonuses when crafting new items that came with Velious, players have discovered a range of levels from 17-20 where there are no tradeskill quests to do, and XP has become a slow grind. So new tradeskill writs are being added from level 15-20 to resolve this issue. Meanwhile, harvesting speed is getting a boost for low levels, with the base harvesting time dropping from 5 seconds to 3 seconds. If you’re concerned that harvesting will be too fast at high levels,...
Let’s see… ReItemization It seems we’ve finally made our voices heard on the problems introduced by the extreme stat consolidation with the introduction of Velious, namely that not only all dungeon-dropped (Legendary, Fabled) gear from level 1-89 has completely ineffective stats, but that even the Mastercrafted gear from 22, 32, 42, 52, 62, 72, 77, and 82 are almost nonsensical in their setups given the changes. Multihousing Multihousing has been on Test and Test Copy for a couple of days now and feedback has been flooding in from players who are testing it out. Zoltaroth has been slaying the...
According to Xelgad, we can look forward to some class improvements/tweaks with Game Update 60. Here’s what we know so far: Re: the Berserker class issues thread post Velious thread: These changes should hit Test with GU60. There should be plenty of time to give feedback on them while they’re on the Test Servers. Re: Persistent Buffs- Post-DoV Abilities thread: Unfortunately, we won’t be able to push these changes through until GU60 Re: Manaburn / Lifeburn Immunities thread: These have been removed for GU60.
If there’s one thing that SmokeJumper wants us to know about the EQ2 team right now, it’s that they are more motivated and focused than they have been for some time now. There are some truly ambitious plans (public and rumored) to bring us new raid and group content in the next two major Game Updates. If they launch in a solid condition it could go a long way to working on the sustainability of the playerbase who have traditionally moved on to other things a few months after each expansion, only to return when raids are added, for...
An extensive Multiple House Ownership & Prestige Homes FAQ has been posted on the EQ2 Forums by SmokeJumper yesterday. In brief, each character can have up to 10 houses. This can be any combination of regular houses within the cities (betrayal and citizenship quests, which will be streamlined at a future date, will allow simultaneously owning houses in multiple cities), as well as ‘prestige houses’. Some of these prestige houses have been revealed (Freeblood manor, Everfrost summer house) and others have been hinted (Neriak Opera House, Qeynos Dojo, Maj’dul Library, Maj’dul Bottle). Within your 10 house limit, you may...
Test and Test Copy will be brought down shortly in order to receive the new Multi-housing code which EQ2 code guru Zoltaroth has been beating on for the last several months. This is a substantial rewrite of the underlying housing code which will allow players to own up to 10 homes in different cities, jump from house to house, and also port to houses where they have been explicitly granted friend or trustee access. Because there would be no way to reconcile the Live house data vs. the reorganized Test Copy house data, when doing a /testcopy of a...
From Rothgar on the EQ2 Forums: Just a heads up on the change coming with GU60. You will now be able to change your spoken language on Nagafen (and Vox). This will enable you to communicate to the other team via /shout and /say commands. By default, your language will continue to be Lucanic (evil) or Antonican (good). If you don’t change your language, the other team will not understand you.
Here are your Game Update Notes for Thursday, April 14, 2011. The vast majority of the changes are fixes to dungeon progression.
A lot of us have been putting 2 and 2 together and getting that Multi-housing would be included in the forthcoming Game Update 60. So many of us were sent into a tizzy when the Game Update 60 preview omitted multi-housing and today when Zoltaroth, wrangler of multi-housing code, posted this: Housing will likely not be released as part of a GU. It will be a seperate update with its own set of notes etc. Fortunately, our interpretations that multi-housing was now far off in the distance were unfounded. Multi-housing is something we’ll get when it’s ready, and it’s...
You’ll recall SmokeJumper‘s posting on April 5th about the notes/plans/announcement for Game Update 60…. The GU 60 notes we post later this week should set the pace a bit. Amnerys updated us today with the explanation for the hangup: The press release is going out today and I’ll have an article for you this afternoon with more info. Yay! It was originally planned to go out on 4/5 but Marketing requested a small delay to align the timing with other things going on. and just to confirm, SmokeJumper had a 1 word answer when asked when the notes will...
Today’s Update for Tuesday, April 12, 2011 brings PvP Character Transfers to and from PvP servers, fixes for the Storm Gorge PQ, fixes bugs in instances and raid zones including Tower of Frozen Shadow which has been broken since a week ago Thursday preventing raid progression, and eliminates harassment of other server’s chat channels (players were able to join the 1-9 and other numbered chat channels of other servers). After many years of requests, it is now possible to transfer characters from PvP to PvE and vice-versa on both regular and exchange-enabled servers (exchange-to-regular is still not allowed).
Good news if you play on Test or Test Copy! Several crucial fixes to Public Quests and the Tower of Frozen Shadow x2 raid, as well as the wayward Research button in the Knowledge window made their way to the Test Servers yesterday. Normally, we only glance at Test Update Notes to check for new features. No doubt many players on Live will be wishing that this is how the Live Update Notes for yesterday looked. It would have been great to go into the weekend with a lot of these issues tackled. Here are the Test Update Notes...
Here are your update notes for Thursday, April 7, 2011… POPULATION / ZONE PROGRESSION Crystalline Breaks Geonids in Crystalline Breaks will now be correctly classified as living. Kraytoc’s Fortress Fixed an issue causing the Eirreen encounter to continually reset. TRADESKILLS The amount of Velium Shards required for Shard Armor has been reduced.
So we’ve been thinking about last night’s Producer’s Letter which lays out a little bit of the future of EQ2. Our thoughts: Think about every quest, NPC, and clicky item in Freeport’s 10 subzones (North Freeport, South Freeport, East Freeport, West Freeport, Beggar’s Court, Stonestair Byway, Temple Street, Longshadow Alley, Big Bend, Scale Yard). Now imagine having to relocate them to a new zone/map/artwork, test them all, and make sure they all still work. Now revamp any flavor or quest text which is long since obsolete such as NPCs wondering when Kunark, Velious, Odus, etc. are going to be...
Fastidious crafters took advantage of yesterday’s update and trundled back to the daily Tradeskill Group instances for a chance to loot one of the two volumes of the new Far Seas Strategic Pricing 3rd Edition. As with past editions, these recipe books allow crafters to create shard armor and jewelry for players with a reduced number of tokens/shards. Interestingly, neither players nor crafters must have faction with the Ry’Gorr to make or receive this armor or jewelry. They do however require the designated dungeon-dropped crystals. With yesterday’s Test Update Notes, we found out that the current Velious shard armor...
Several of us have bugged out Blor Greatbasher‘s repeatable quests in such a way that he won’t offer quests anymore. This is rather frustrating as there are few ways to earn faction with the ever-important Ry’Gorr, who hold the best adornments and shard armor in Velious. Today brings an update from Kaitheel about Blor’s quests: Good news! I had seen a few reports about issues with Blor Greatbasher’s quest line at the Ry’Gorr Keep, like this thread, but was never able to find a cause or to even reproduce the issue, myself. Thankfully though, with the help of a...
From Dave “SmokeJumper” Georgeson on the EQ2 Forums: So, you’re probably curious how EQII will be growing and changing in 2011, right? Well, it’s finally time to share. This year is all about content and entertainment and we intend to give you plenty of both. The following outlines some of the broad strokes to get you thinking about what’s coming…and possibly just a little excited, as well. First of all, if you’re a “Destiny of Velious” owner, you’re going to be *extremely* happy that you made that purchase. Why? Because DoV is going to be the biggest, best expansion...
As we first officially heard in December, plans are afoot at SOE to reduce the number of “launchers” currently being supported and move everyone to a single codebase for their patcher. From Amnerys: Sometime after the launch of DoV, we will be discontinuing Launchpad 1 and moving everyone to Launcher 3. But don’t worry, it’s not the Streaming Client so you won’t be forced to do the streaming thing. Our support teams (the dev team doesn’t make the launcher clients, it’s another team) can’t keep supporting so many versions of launchers…they also support all the launchers for the entire...
A couple of interesting items appeared in today’s Test Update Notes: The amount of Velium Shards required for Shard Armor has been reduced. Several Yellow, Red, and War Rune adornment procs will now trigger on both spell and melee hits. These changes do not appear in today’s Live Update Notes, so if you have had your eye on certain Adornments or Shard Armor, you might want to wait to see when this change goes live. Also, in case you missed it in today’s live update notes, players who participate in Tradeskill Group Instances (granted these days, most people choose...
Today’s update includes tweaks across the board of grouping, raiding, and itemization. Chronoportal vendors are back until April 10th. They have several paintings, furniture, and replicas of the enemies fought in the 12th anniversary EverQuest event. After the jump, your Update Notes for April 5, 2011.
Anobabylon from Oasis posted some questions about multi-housing coming in Game Update 60 and SmokeJumper provided some answers: Q: While you are putting in the ability to own more than one home, could you please also add in the ability to share homes with other characters? A: Prestige Homes allow this already. Add each character to the others’ trustee lists, then link the homes together via portals. Voila! Now your homes are linked and you can edit them freely. Q: Change *Guild Port Doors* to be heirloom/attunable (heirloom selfishly because my main character buys all the doors for my...
As always, this is subject to change based on any number of code issues, delays, etc. but we now have a soft timeframe for when Game Update 60, or at least the Multi-housing (the ability of 1 character to have multiple houses) will be hitting the Test server. It sounds like it may be on Test for several weeks for players to test everything out and make sure there are no problems with houses and guild halls. Undoubtedly a change like this requires major alterations to the database. We haven’t got anything concrete how what changes will be made...
At last year’s Fan Faire, I found out that work was being done on a program/script/tool to help the developers create items for EQ2. As with any game development, any number of little tools and scripts are created and passed around the office to help take some of the tedium out of certain repetitive tasks. At the time, it was explained to me as a tool that could be used to whip out a bunch of Treasured and low level Legendary gear. Why? So that more time and attention could be spent creating unique higher level Legendary and Fabled...
From SmokeJumper regarding new mounts: We have some really interesting kinds of mounts coming in the next couple of GUs that will become available to players at different levels throughout the game. Things will keep changing and we intend the fun factor of them to increase as well. But true fliers? They’re a level 86+ perk, and they’ll end up staying that way. (Consider it a lure to get to 90. We are still hopeful that existing flying-type mounts will be usable as appearance flying mounts, such as carpets, clouds, and hover discs.