From the EQ2 Forums: POPULATION / ZONE PROGRESSION Chelsith: The Ancient Vault [Group and Solo] Players with an existing lockout for these zones should be able to enter them again (this will reset the zone). CHARACTER ACHIEVEMENT TEMPLATES AA Templates: If you are not on your currently committed profile when you gain experience you will revert to that profile. This will cancel the build process if one is in progress. You can no longer commit an AA template while flying. QUESTS Darkness Ascending: Tear in the Drakelands – Exile faction characters will now receive a cloak reward upon completion...
Game Updates & Maintenance
From EverQuest2.com: Game Update 67, Darkness Dawns, is now live! The oracles still see chaos and uncertainty on the horizon even with victory for the New Combine army in Cobalt Scar. Join Field Marshal Vishra at Scarstone as he tirelessly guards the newly found Tear of Veeshan – an artifact that could turn the tides of war forever in this time of delicate peace. Is it the key to preventing the end of the world foretold in the Ages End prophecy? Those that have completed “Tear in the Grotto” are being summoned to find out! Darkness Dawns includes: Fabled...
Game Update 67: Darkness Dawns greatly improves the process by which characters can store, retrieve, and share their Alternate Advancement profiles. Store up to 3 AA Profiles First up, characters can now store up to 3 AA profiles on their character and access them from anywhere in Norrath, without calling to their house where the correct Mirror of Reflected Achievements is stored. Now, you can switch between up to 3 AA profiles for each of your characters. You can also name them appropriately. Load & Save your AA Profiles Even cooler, you can now Load and Save your AA setup...
These were posted just a few minutes ago on the EQ2 Forums: DARKNESS DAWNS The oracles still see chaos and uncertainty on the horizon even with victory for the New Combine army in Cobalt Scar. Join Field Marshal Vishra at Scarstone as he tirelessly guards the newly found Tear of Veeshan – an artifact that could turn the tides of war forever in this time of delicate peace. Is it the key to preventing the end of the world foretold in the Ages End prophecy? Those that have completed “Tear in the Grotto” are being summoned to find out!...
Tomorrow morning, we’ll see Game Update 67: Darkness Dawns roll out to the EQ2 servers, and you’ll probably have a few questions about where to reach the new content. Well, Zammit! From Cyliena on the EQ2 Forums: Your dedicated ZAM staff brings you our coverage of GU67: Darkness Dawns to help guide you through the new content and features! Daily Objectives Personal Depots (crafted by Tinkerers) Darkness Ascending (signature series) Waters of Norrath (heritage quest) All ZAM Coverage
Surprisingly, it’s 1:46am EDT and Game Update 67’s Update Notes have yet to appear on the EQ2 Forums. Here’s the downtime announcement… All EQ2 Servers will come down on Tuesday, July 23, at 6:00 am Pacific Time* for Game Update 67, Darkness Dawns. The expected downtime is four hours. Time Zone Conversions PDT: July 23 @ 6:00am-10:00am EDT: July 23 @ 9:00am-1:00pm BST: July 23 @ 14:00-18:00 CET: July 23 @ 15:00-19:00 AEST: July 23 @ 11:00pm-July 24 @ 3:00am
From Zoltaroth‘s twitter: @zoltaroth: Working on the network / lag issues in #EQ2 as fast as we can Forum thread is here: http://t.co/GCkv4dykHc if you have any tracerts plz post
In a thread which has been going since January, but which has really come to a head in the last few weeks, players are sounding off about EQ2 Server Lag, Routing issues, and overall unpleasantness when trying to play the game. Despite endless trolling from players who have been quick to accuse players of having deficient computer hardware, as well as numerous red herrings about Traceroutes and ISP issues, the reality is, this issue has been affecting a cross-section of players in all forms of gameplay, in different parts of the country, and on top notch PCs which previously...
So a number of players have been raising Cain about various deficiencies and choices made in the “off the shelf” Character Advancement Templates which will be available to players after Game Update 67 goes live. I’ve always believed that players who are interested in trying out different AA specs could avail themselves of Beetny’s AA Calculator to try out different patterns, as well as looking up known characters on either EQ2U or Dragon’s Armory. This leaves players who might not read EQ2Wire (the horror!), might not read the EQ2 forums, and may not be familiar with addon websites like...
At one time, Mounts in EQ2 increased your run speed, oh and they looked nice. Over the years, faster mounts were introduced, then we began to see mounts with some very minor stat boosts to harvesting or weapon skills. Nowadays, it is just expected that ground, leaper, glider, and flying mounts all have some sort of buff which is beneficial in combat situations. Essentially, mounts have become a 25th item slot. Search for Mounts on EQ2U With Game Update 67: Darkness Dawns, we will see the ability for players to store up to three Alternate Advancement profiles on their...
For those folks who read EQ2Wire in Russia (I hope there are a few 😉 ). From Zoltaroth on the EQ2 Forums: We had a hardware malfunction in our data center that required hands-on intervention. The hardware has been replaced and we should be good to go now. and from Kander in a thread about the Siren’s Grotto raid: It sounds like Barren Sky’s harddrive failed over the weekend. I am sure they are working feverishly on it’s repair.
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Sabaron’s Palace Harvesting the “?” shiny in Sabaron’s Palace should now give you an item if you are level 90 or above. Poets Palace: Return The ring event on the 4th floor of the zone is now fixed. All NPC encounters on that floor should now spawn as intended.
From EverQuest2.com: He patted the envelope in his left breast pocket. It was still there, as it always was, but old habits die hard. The letter within was penned what felt like ages ago. It was looking likely that he would take as long to send it as he did to write it. There was always something—the wrong time, the wrong place, the wrong mood, the wrong company. Satisfied that the letter was still safe in its envelope, albeit more weathered and wrinkled than it was the day before, Vishra began the process of strapping on his armor. Greaves...
From the EQ2 Forums: PvP COMBAT Attacking a player will now force them into combat. If there are any other changes in this update, we will update this article!
Tomorrow’s brief update is starting at the crack of dark as all US servers (and Sebilis in Japan) will come down at 5:30am PDT (8:30am EDT, 13:30 BST, 14:30 CET). Freeport, Nagafen, and Antonia Bayle servers will stay down for 3 hours, while the other servers will be up after the usual hour. Hopefully someone is running Defrag. 😉 From EverQuest2.com: The US EverQuest 2 Servers will come down on Tuesday, July 9, at 5:30 am Pacific Time* for an update. The expected downtime for Freeport, Nagafen, and Antonia Bayle is three hours; the expected downtime for the remaining US...
Not to be confused with today’s GU67 Beta notes, tomorrow we can expect a small update. Here are the notes from the EQ2 Forums: POPULATION / ZONE PROGRESSION Furnace of Ages [Challenge Duo] Mastersmith Naghig Dakgu‘s Unmake effect is now more reliable and less streaky. The average effectiveness is unchanged. Antechamber of the Automaton [Challenge Duo] K’zan‘s color attunements now show the icons for a more accurate period of time. The actual functionality has not changed. Siren’s Grotto: Dissension [Raid] Overlord Talan: Crippled Armor now properly displays the damage reduction it is removing. This is a display issue only,...
Game Update 67: Darkness Dawns has now hit the EQ2 Beta server and here are the Update Notes. Game Update 67 is expected to go live July 23, 2013. Fabled Dungeons Fabled Clefts of Rujark (accessed from Sinking Sands) Fabled Scornfeather’s Roost (accessed from within Fabled Clefts of Rujark) Fabled Djinn Masters Prism (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame) Fabled Pedestal of Sky (accessed from the ‘Fabled Dungeon Portal’ in Pillars of Flame) Three New Contested Avatar Raids: Pit yourself against three new contested avatars in the overlands – Prexus, Solusek Ro, and Drinal! Arena...
From the EQ2 Forums: To all beloved Norrathians! We are happy to announce that we are almost ready with GU67: Darkness Dawns, so much so that we decided to launch a week early on Tuesday, July 23! We also thought this would give everyone a chance to play the content before SOE Live (soe.com/soelive) on August 1-4! Not only that, but the once-mentioned Loyalty/Rewards program we were working on earlier in the year is finally where we want it. We expect to be launching that with GU67 if not very soon afterward. That has become a Daily Objectives system...
From Holly “Windstalker” Longdale‘s twitter: Want to help out? We are updating our Test server with GU67 content next Monday, July 8! #EQ2 — Holly Longdale (@WindstalkerEQ2) July 2, 2013
Looks like I’m not the only one who was concerned about Game Update 67: Darkness Dawns bumping up against SOE Live. As a fan site operator, I had a number of concerns about trying to report on and cover a Game Update while also trying to keep up with EverQuest II‘s 10th expansion and EverQuest Next which will both be making a splash in Vegas on August 1st through 4th, just 2 days after GU67 was slated to hit. Also, last time we had a Game Update just hours before SOE Live, there were some game issues that couldn’t...
Game Update 67: Darkness Dawns, expected to launch just hours before SOE Live 2013 officially begins, will introduce an indoor “Arena of the Gods” featuring instanced versions of the nine Avatars which have been roaming Norrath since Avatars returned as contested content. These avatars will be of the same difficulty as the open world equivalents, but provide rewards of a reduced quality. Presumably you’ll only be able to defeat one avatar per trip, although it would certainly be amusing if you could do all of them on one visit.
Here are the update notes for July 2, 2013 from the EQ2 Forums: GENERAL Fixed an issue with the housing and dungeon leaderboards. POPULATION / ZONE PROGRESSION Siren’s Grotto: Dissension [Raid] Overlord Talan will no longer gain double crit avoidance if he levels up in challenge mode. Antechamber of the Automaton [Challenge Duo] Fixed a bug that would occur when K’zan attuned both players in the duo to a color over the course of the fight. Zone now drops coin. Temp adornments are now 100% drop rate. Furnace of Ages [Challenge Duo] Zone now drops coin. Temp adornments are...
What can we expect in the upcoming Fabled dungeons in Game Update 67? You’ll recall this announcement from Holly “Windstalker” Longdale on the EQ2 Forums about Game Update 67: Darkness Dawns which included a list of dungeons: 1. Fabled Dungeons: We’ve taken some dungeon favorites from the very first EQII expansion “Desert of Flames” and created additional versions of them with current high-level content and loot. You can experience Clefts of Rujark, The Djinn Masters Prism, Scornfeather’s Roost, and Pedestal of Sky at a high level range! As posted by Kander on the EQ2 Forums: The Fabled zones have been...
From the EQ2 Forums: GENERAL The /feedback command should work correctly now. POPULATION / ZONE PROGRESSION Siren’s Grotto: Dissension [Raid] Overlord Talan’s doppelganger will no longer attack instantly when it is summoned and will delay casting spells for a short duration. The combine elite adds summoned by Overlord Talan memwipe less frequently and are now immune to area of effect abilities unless directly targeted. ITEMS Dulgur Bindmagic now sells armor runes that reduce the resistibility of all spells. The cost of red and yellow adornments sold by Dulgur Bindmagic have been reduced.