In an amusing use of a Station Cash illusion item, clever player Meha turned himself into a treasure chest and planted himself where the normal chest would drop in a public quest raid. Apparently, the actual chest hadn’t dropped, so they took matters into their own hands to lighten the mood. Needless to say, player Rabbie from Butcherblock and his guild The Black Knights were laughing at the ensuing chaos: Everyone ran to him, clicked on him, there was shouting, snickering, and cursing indeed. Then about 5 minutes later, someone else did it, off to the side. And half the zone...
Month: March 2011
Although there are many things we can do on our end to reduce poor performance when playing EQ2, Public Quests have really pushed things to the limit both on the client and AND the server end. Especially in Storm Gorge which has some 60 combatants in the highest difficulty setting. In the past, there have been some tit-for-tat arguments about people’s slow computers vs. issues on the EQ2 servers themselves. While there is a lot players can do to reduce graphics performance aka “client lag”, it is up to the EQ2 devs to tackle any issues on the SOE...
Kwill
March 4, 2011 3:17 pm
Some players have noticed everquest2.exe instances keep running in the background after they have logged out. Aerendar from Quality Assurance would like to get to the bottom of it, and asks: Could we get a little more info from you regarding your system specs (DXDiag and MSinfo would be extremely helpful in looking at this further and to see if we can determine a commonality between users)? He adds: We’re also interested in how you’re getting into game (which launcher/portal). If you have experienced this problem, please post in the relevant thread. If this is an old issue resurfaced,...
The rewards from public quests have been a hot topic on the community forums lately, with a few players wondering if just healing or playing a support role results in a lesser chest than all out DPS. As the rumor that only good dps’ers would get the best loot swept the community, some support classes have resorted to dealing out pure dps and not healing, which doesn’t make for a very successful raid. We may yet hear from the Devs on this issue, but until then, the only information available is from the core design of public quests. Our understanding of...
As you may know, in Destiny of Velious, certain dungeons reduce your Critical Chance by a fixed amount. You thus need to go over 100% just to reach 100% critical chance. Thanks to Buffrat for collecting this information and posting it on EQ2Flames. You need the following crit chance in velious to crit 100%: Estimated Crit Numbers: Heroic Tower of Frozen Shadow (ToFS) Zones – 150% Crit Heroic Kraytoc Zones – 150% Crit Heroic Kael Drakkel (KD) Zones – 200% Crit
Feldon
March 4, 2011 10:56 am
From Kaitheel on the EQ2 Forums: Brewday 2011 has been activated on both Test and Test Copy. Grab a stein and celebrate Brewday! The shouts of rowdy patrons located near every player city will lead you to The Bar of Brell where adventures and crafts await those thirsty and foolhardy enough to enter. Meanwhile, the Avatar of Below has returned to Antonica. Help him find the best sampling of drinks from all around. And as you’re crawling through the bars and drinking holes throughout Norrath, be sure to keep your eyes peeled for special items of interest to collect!...
Feldon
March 4, 2011 10:53 am
A topic is raging on the EQ2 Forums about PvP and Flying Mounts. Rothgar has waded hip-deep into this one, asking for player feedback. Rothgar posted this: If we changed it so that players have a chance to knock other players off their mount, would that alleviate some of the issues? I realize it probably doesn’t solve the entire issue, but perhaps its a move in the right direction. A player responded: Please no knee jerk reactions like just giving people the ability to knock others from the sky. Those that cannot melee, bow shoot, or bring mage pets...
Great news if you have been running Public Quests and been rather puzzled at Legendary (or Fabled) gear with Yellow adornment slots, yet receiving Red adornments (which only go on Raid gear). Now, you will get a select window/choice for Yellow or Red, and it’s based on archetype. After the jump, your update notes for March 4, 2011:
Intro With the release of Destiny of Velious, the starting instances seem to be a bit tougher and the encounters require a bit of strategy to take them down. This can make it a bit rough on the casual players/guilds. I previously wrote an article on how to figure out an encounter that includes lots of tips on figuring out a strategy for a given MOB. However, the best strategy in the world isn’t going to work if your group setup is awful. There are 24 classes in EQ2 but only 6 slots in a group. How do you...
Today’s Update Notes fix a variety of quest and zone issues, as well as some issues with Public Quests, not to mention a fix for the quest Ominous Hints and the Twins in Thurgadin. The detailed Update Notes for March 3, 2011 after the jump…
We heard about this in Beta, but Windslasher intends to add more Public Quests in future updates, possibly even to older zones. From the EQ2 Forums: The Eastern Wastes public quests were pulled from the expansion for use in game updates. I can’t reveal what I’ve created for Pit of the Awakened yet. Sorry! Also, Gninja has heard our pleas and will be adding zone portals near the Public Quests allowing players to join each other in the same zone for PQs, as well as our personal preference: spreading out into different instances of the Great Divide. I will...
Feldon
March 3, 2011 6:57 am
It was strongly suggested that if feedback were positive, the Aether Races which allow ANYONE level 1-90 (with or without the Velious expansion) to participate in a live event, and receive a temporary flying mount to get a taste of flight. Now we know that Windslasher‘s event will be coming back! Well, now it’s over and I’m back to my regularly scheduled tasks. Thank you all for the great feedback! It’s absolutely heartwarming to hear how much you all loved the racing, and I’ve taken notes on all your suggestions. Rest assured, after such a glowing response this event...
The conclusion of the main Othmir quest line results in players receiving Nipik’s Cane. As this item is priest-only, several of us ended up transmuting it. As it turns out, it was supposed to be a house item. If you already transmuted or sold yours, good news from Kaitheel: I’ve made this change and submitted it to internal testing. In a future update you should see the following change listed in the Update Notes: Nipik’s Cane can now be bought from Shady Swashbuckler in Nektulos Forest, by players who have completed the quest “A New Calling”. Nipik’s Cane is...
For the last day of the Destiny of Velious launch celebrations, every EQ2 and EQ2X player from level 1-90 is able to travel to Lavastorm, Butcherblock Mountains, or Tenebrous Tangle and fly around using a Tinkered flying machine. The quest and event has been placed near the entrance of the zone, thus the level of enemies should not prevent celebrations by all players of all levels. Once you compete in a race through airborne rings in the allotted time, you receive a temporary flying contraption which is NO ZONE but which you can use to fully explore the entire...
Kael Drakkel is making Contested Dungeons in EQ2 sexy again. With 15 names, and the largest zone ever added to EQ2 (it’s larger than Solusek’s Eye), there is a lot to live up to here. The zone is intended to be difficult, with loot somewhere between the hardest Velious instances and beginning raids. It’s a new way of approaching contested dungeons compared to The Hole, Karnor’s Castle, Sebilis, and Chardok which all struggled to keep our attention after a few weeks. Players have been looking for an old school dungeon crawl and Kael Drakkel seems to deliver. It shows...
Now that we’ve seen Tuesday’s Update Notes, we can talk about a few issues we’ve seen which remain unresolved. These may have been fixed today, but they don’t appear in the Update Notes. If you know of a specific bug affecting quest progression, zone progression, etc., please post a comment! Eastern Wastes Flight Discoveries Uncooperative Twins Forgotten Pools Zone In/Zone Out Stat Changes Nerf Level 20-60 Gear Nektropos Castle Door Missing Many Instances Not Spawning Mobs Public Quest Lag Call of the Veteran More Broken Than Ever Disruptive Students in Shadowed Corridors Raid Invites Autoconsume Items in Flight Spam...
Feldon
March 1, 2011 5:09 am
From SmokeJumper on the EQ2 Forums: So…it turns out that the gnomes are horribly, terribly jealous of the “meat solution” to flying mounts found in Velious and they’re working furiously to come up with a tinkering substitution instead. Thus, the debut of “Aether Racing” tomorrow, Tuesday, March 1st! The tinkerers have cobbled together a rattling, wheezing deathtrap of a flying machine, and they want YOU to test it for them! (They’re not stupid enough to test it themselves.)
It’s one week since the launch of Destiny of Velious and there are always bugs and issues that make it through from the Beta. Today’s update tackles many of them. With today’s update, many of these issues are fixed. Tradeskillers can now equip their Boreal or Frost Gryphon as a flying mount at level 85 tradeskill. Freebloods who have completed their Cloud of Bats quests can now use it. And the Collector’s Edition (still available as a $25 upgrade today until 10am PST [18:00 GMT] ) Stormfeather Brood Guardian is now usable by 85 tradeskill and 85 adventurer. The...