This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION.
Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious:
There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.
Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special Red Adornments are available for purchase in the City of Thurgadin to those who have completed the quest The Fallen Swords: Here, There Be Giants. Finally, special Red Adornments called War Runes are available as drops in raid zones, redeemable in Kael Drakkel.
UPDATE: This article has been updated as of March 8, 2011 with figures adjusted since Beta and Charm slot being folded into Primary/Secondary/Ranged.
Red Adornments (by Faction) | Red Adornments (by Slot)
Velious: A Continent Divided by Faction | Introduction to War Runes
Effect: 3% Accuracy
Effect: 7% Block Chance
Effect: 7% Crit Chance
Effect: 2.5% Spell Multi Attack
Effect: 2.0 times per minute, On critical spell or combat hit, decreases threat to target by 5,225-5,775, and does 2,594-2,867 mental damage.
Effect: 2.0 times per minute, On critical healing, spell, or combat hit, increases ability modifier of caster by 675.
Effect: 2.0 times per minute, 16s duration, On healing spell cast, 1,155-1,276 instantly and every 2 seconds.
Effect: Increases Max Health of caster by 1,200.
Effect: 3% Crit Bonus
Effect: 7% Multi Attack
Effect: +13 Chance to Riposte
Effect: 7% AE Autoattack
Effect: -6% Resistability of all spells
Effect: 5% Strikethrough
Effect: 2.0 times per minute, critical healing, combat hit, or spell, 15 seconds, 12% Reuse 12% Recover.
Effect: 2.0 times per minute, critical combat hit, or spell 10 seconds duration, decreases target’s elemental noxious and arcane by 1,769.
Effect: 15 Ammo Conservation
Effect: 6% Mitigation
Effect: 7% Casting Speed
Effect: 7% Critical Mitigation
Effect: 2.5% Flurry
Effect: 7% Hate Gain
Effect: 7% Hate loss
Effect: 3% Potency
Effect: 4% Reuse Speed
Effect: 25% Riposte Damage
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s INT 168.8, 6,600-7,295 mental single target.
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases crit bonus of caster by 12%.
Effect: 2.0 times per minute, On critical healing spell cast, cures 135 levels & heals 5,434-6,006 target of heal cast.
Effect: 2.0 times per minute, On critical combat hit or spell, 5,249-5,801 heat single target.
Effect: 2.0 times per minute, 15 seconds, On critical combat hit or spell, decreases mob’s STR 168.8, 4,286-4,737 disease single target.
Effect: 1% Strikethrough, 1% Flurry
Effect: 2.5% Multiattack, 2.5% Critical Chance
Effect: 1.5% Reuse speed & 1.5% Recovery speed
Effect: +2% Hate Gain, 2% Block Chance
Effect: 1.5% Potency & 1.5% Crit Bonus
Effect: 2% Mitigation, 2.5% Critical Mitigation
Effect: 7% Strikethrough
Effect: 10% Riposte Damage, 5 Additional Riposte Chance
Effect: 2.0 times per minute, 30s duration, On critical healing spell cast, wards target for 5,000 for all types of damage.
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, decreases mob’s physical mitigation by 1,769.
Effect: 4% Potency
Effect: 2.0 times per minute, 12s, On critical combat hit or spell, increases multi attack by 30%.
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, increases potency by 12%.
Effect: 2.0 times per minute, On critical combat hit or spell, 2,594-2,867 poison damage on target, heals caster for 1,297-1,433.
Effect: 2.0 times per minute, wards caster 2,200 damage, refreshes 220 every 2 seconds, after depletion of ward the caster is immune to being ward again for 30 seconds.
Effect: 2.0 times per minute, 16s duration, On critical combat hit or spell, does 963-1,065 disease damage instantly and every 2 seconds.
Effect: 2.0 times per minute, 10 seconds duration, On critical combat hit or spell, Increases Max HP by 3,022.1.
Effect: 2.0 times per minute, 30s duration, On critical healing spell, 5 triggers of reactive heal 1,630-1,802.
Special thanks to Yadri of Vox / Karith of Butcherblock for helping with this guide.
City of Thurgadin Red Runes are Yellow now: Cerebral Destruction I, Magnitude I, Panacea I, Velium Flames I, Waning Might I