Update Notes: Thursday August 17, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor Raids

  • Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window.
  • This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid].
  • Any previously saved zone instances have been reset.

Chamber of Rejuvenation [Raid]

  • Noxious Attuned can no longer be resisted.
  • Trakanon should now call out his target when he snaps his jaws.

Lost City of Torsis: The Shrouded Temple [Expert & Event Heroic]

  • The Meld of Haze is now immune to the ROOT effect from Terrestrial Coffin.

Nektulos

  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell Spiritbreaker to those channelers who have completed their epic quests.
  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell The Wards of Kelkarn to those troubadors who have completed their epic quests.

Sundered Splitpaw: Gladiator’s Triumph

  • The Pit Champion will now correctly spawn at the end of the arena event.

ITEMS

  • Woven Vulcanized armor pieces from Lord Nagalik now possess additional defensive stats.
  • Stats on the Ring of Removal from King Drayek have been increased to match his other drops.
  • The Prismatic Greatsword of the Scale now has additional weapon skill bonuses.

QUESTS

  • The Truespirits’ Lament – The shadowy creatures that start this quest have been disciplined. They will no longer attack or be visible until Destiny of Velious is available on TLE.

 

Later addition:

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of bonus hit points Darathar gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Darathar gains on Time-Locked servers.
  • Corrected a bug that allowed Darathar to be killed without locking players to the zone.

The Crypt of Vox

  • Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Fragments of Vox gains on Time-Locked servers.

Spirits of the Lost

  • Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Venekor gains on Time-Locked servers.
   

Days of Summer – Week Three

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EverQuest2.com:

Yun Zi is back again this week with another quest! The merchant has a fresh list of locations that he’s interested in having you visit for him. For your assistance, Yun Zi will grant you new rewards including ranged weapons and ranged slot adornments, a Fellowship of Stone focus rune, a ring, and an earring. Plus, if you’re looking to decorate your home to match the summer season, he also has a Siren Enchantress Plushie and some Aqua Hanging Seaweed!

daysofsummer_341

In order to complete Yun Zi’s new quest, you must have all of his previous quests finished! If you haven’t completed them yet, you’ll have to do some catching up before you can unlock the next set of summer rewards.

Yun Zi will have another quest available for you on Tuesday, August 22nd at 12:01AM PT. Quests will continue to unlock every Tuesday until summer comes to an end on Monday, October 2nd at 11:59PM PT.

EQ2 Patcher Issue Resolved

Written by Feldon on . Posted in Game Updates & Maintenance

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Our new EQ2 Community Manager Roxxlyy posted an update yesterday afternoon indicating that the issue preventing many players from downloading or updating EverQuest II with the patcher should now be resolved. From the EQ2 Forums:

Login and patching issues are believed to be resolved at this time! Please let us know if you are continuing to see any persistent issues.

Daybreak Acknowledges Login Failures and Connection Issues

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From our new community person Roxxlyy on the EQ2 Forums:

Hey folks,

Just wanted to let you all know that the team is very aware of the various issues impacting logins, downloads, and the whole slew of connection problems that many of you are facing. At least one major issue causing these problems has already been detected, and the team is working on a fix for it at this exact moment.

I’ll be continuing to update this thread with new information as it becomes available.

And

We’re continuing to work on the problem, and have made positive progress. Please let us know if these issues continue into tomorrow!

We have learned from Discord that the issue is apparently the Content Delivery Network (CDN) used by Daybreak. Commonly used by most major websites and software companies, Content Delivery Networks store copies of often-requested files in every region around the world so that local customers aren’t downloading files from far away. According to the message, connections between certain ISPs and the CDN are currently failing.

EverQuest II Socket Errors Preventing Patching

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Since Friday, a number of players have reported Socket Errors and a failure to patch two files. This is preventing players from accessing the game according to several threads on the forums.

EQ2Wire hosted the 2 files needed to patch the game and login between August 10-15. Now that the problem is resolved, we have removed these files.

Update Notes: Thursday August 10, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Added “Camera Shake” option under Display (advanced)  “Camera” to enable / disable camera shakes.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The reaction time for Prescient Gaze has been slightly increased.
  • The range for applying Noxious Attuned has been removed.
  • The duration of Noxious Attuned has been increased.

Update Notes: Tuesday August 08, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

From the EQ2 Forums:

The Fallen Gate and Stormhold Servers will be brought offline on Tuesday, August 8th, 2017 at 4:00 PM PT (23:00 UTC) for an update. Estimated downtime is less than 1 hour.

From the EQ2 Forums:

TIME-LOCKED SERVER CONTENT RELEASE

The Sentinel’s Fate mid year content releases on Stormhold.

  • Unseen Arcanum
  • Underfoot Depths
  • Icy Keep

The Shattered Lands mid year content releases on Fallen Gate.

  • The Bloodline Chronicles
  • The Splitpaw Saga

Screen Shake-Disabling Checkbox Coming Soon!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

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EverQuest II attracts a diverse playerbase with different desires and physical abilities. Some players have limited eyesight, the use of only one hand, or other physical differences which require adaptation, special controllers, disabling certain game features such as particle effects, etc. For years, EQ2 has “shaken the camera” to convey the force and effect of certain attacks, the earth moving, etc. However certain players have very negative reactions to this visual such as vertigo, headaches, and nausea. After years of requests, now it looks like those who wish to suppress this jarring cosmetic effect will soon have an in-game checkbox.

From Bunji on the EQ2 Forums:

This option will be on Test server today after it updates ( under “Camera” in advanced options ).

Now if we can just get a solution for Colorblind players. Perhaps a Tint setting in-game, or a config file “eq2_colorshift.xml” that players can add a list of zones identified as having a lot of red or green tints which are basically invisible to strongly red-green colorblind players. This way, zones like Thalumbra, Veeshan’s Peak, etc. would be automatically shifted in hue. As it is, some of these highly saturated zones are practically unnavigable for certain players. There are some third party DirectX filters, but an in-game feature would be preferable.

EverQuest II Days of Summer 2017 – Weekly Rewards

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Live Events

From EverQuest2.com:

daysofsummer2017-1

It’s time for some summer fun! And what better way to countdown the end of summer than helping out the ambling tradesbear, Yun Zi, to earn yourself some weekly rewards from his trove of inherited treasures.

Maybe you’ve been away for a while and need a quick way to catch up to play with your friends or you need a bit of a boost so you can run those expert heroic zones, or perhaps your house is feeling a little stale and needs some redecorating? No matter what you need, Yun Zi has plenty of rewards to help you out!

Update Notes: Tuesday August 1, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

Our new Community intern Roxxlyy posted this:

All EverQuest II Servers will be brought offline on Tuesday, August 1st, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

UPDATE: Today’s downtime has been delayed til 9:00am PDT (Noon EDT). Servers are now down for maintenance.

and here are our update notes:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule will no longer speed up her casting of her AE spells with the removal of the “Daydream” spell.
  • Corrected an issue that would occasionally cause Saryrn and Terris-Thule to become immune to all damage.

Update Notes: Friday July 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

This was an emergency patch yesterday. From the EQ2 Forums:

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of bonus hit points Darathar gains on Time-Locked servers.

The Crypt of Vox

  • Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers.

Spirits of the Lost

  • Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.

Update Notes: Tuesday July 25, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Order and Chaos [Raid]

  • Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule will no longer stoneskin while rampaging.
  • Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them.
  • Terris-Thule no longer casts the “Daydreamer” spell.
  • The spells “Touched by Nightmares” and “Touched by Torment” now persist through death.
  • The adds in the Saryrn encounter should now despawn if Saryrn leaves the encounter or is slain.
  • Some health adjustments to Saryrn and Terris-Thule.
  • The buff spells that are assigned to groups should now put “Outsider’s Recognition” on the group the boss has targeted instead of a random group.

Update Notes: Tuesday July 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices:

All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

From the EQ2 Forums:

SUMMER ETHEREALS

  • Increased the maximum Ethereal reward chances from 3 to 4.
  • Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks.
  • Two new [Heroic] daily missions that each reward a Sathirian Ethereal crate are now available from Okzil <Daily Mission> in Obulus Frontier within Crusaders’ Cave at 526.8, 252.5, 1295.1.
  • Both missions can be completed each day, but only one can be active at a time.
  • Both missions can only be updated and completed within a Kunark Ascending dungeon labeled [Heroic].
  • Neither mission will be granted if you already received 4 Sathirian Ethereal reward crates for the day. Because of this restriction, neither mission can be shared.

In-Game Mail Blast Requires EQ2 Subscribers to Visit Website

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

eq2_ingame_websiteforce1

EverQuest II’s in-game mail has been put to good use by the company to alert players to significant in-game revamps, refund Items and Tokens, announce the return of Seasonal Events, conduct In-Game Polls and Surveys, Gauge player interest in Crafting, Heroic, and Raid content, and so forth. Now however, it seems that the in-game mail service is being put to a new and somewhat questionable use.

   

Update Notes: Thursday July 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fracture, the Inheritance Merchant has returned to Freeport and Qeynos.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid].
  • The allowable deaths in the Summoned Foes encounter has been increased.
  • The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.

Update Notes: Tuesday July 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • It should be much harder for mercenaries to hold aggro against The Omen Feeder.

PROVING GROUNDS

  • The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory.
  • The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.

Update Notes: Thursday June 29, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Added a confirmation to removing a chat tab. This can be disabled at Options > User Interface > Chat Window > Confirm Remove Tab.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • Summoned Detonators no longer gain immunity from mez and stun once they have been mezzed or stunned.
  • Corrected an issue which sometimes caused Trakanon to not use his Bursting Spores ability.
  • Drag type abilities will no longer work on Trakanon.

Emergency Maintenance 2pm PDT June 27, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forum Header:

Status: 6/27/2017 13:48 PDT – EQ2 is coming down at 2 pm pacific for an emergency hotfix. Estimated downtime is 1 hour.

Time Zone Conversions

  • PDT: 2:00pm-3:00pm
  • EDT: 5:00pm-6:00pm
  • BST: 22:00-23:00
  • CEDT: 23:00-24:00

Update Notes: Tuesday June 27, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Territus should no longer cause the spell “Mark of Nobility” to damage ally pets.
  • Baliath should now take longer to start regenerating after he leaves the playable area and returns.
  • Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies.

Chamber of Rejuvenation [Raid]

  • Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter.
  • Detonators should now auto-engage the raid instead of waiting till they are damaged.

 

Arcanna’se Spire: Order and Chaos [Raid]

  • Added messaging to Shanaira the Prestigious’ spell combo phase for feedback purposes. Correctly countering her powerful magic should now point out which spells were used as well as who completed the combo.

ABILITIES

  • Completed the first pass on an overall damage output adjustment for all classes. These changes have a separate modifier on live, time-locked, and Proving Grounds servers, so that they can be separately adjusted.

Fallen Gate

  • Channeler heals heal for a percentage of the targets max health on the Fallen Gate server. Percentage heals are increased by the spells level and tier, but do not benefit from caster stats.

QUESTS

  • The Shining Metallic Robe should now be correctly referred to as “Shining” in all instances.
  • Will of the Stormhammers – Brelaine will now break the dwemer for those who may have died or lost connection between approaching the Stone of Kaladim and watching her work her magic.
  • A Mind of My Own – Yapsnarl kobolds are drawn to the bowl of Terratrodder chuck much sooner now.
  • Secrets of Runnyeye – Players that do not yet know Goblish are now able to spawn and fight the Book of Baylzuthak.
  • Secrets of Runnyeye – Players that do not yet know Goblish are not able to read the Book of Baylzuthak, but are given direction to learn the language.
  • A Clockwork Snoop – Gnome Observatrons are removed from the player’s inventory when the quest is deleted.
  • A Water Tight Case – The underwater chest now provides text when players have “A Water Tight Case” but not “A Crusade to Faydwer.”
  • A Stealthy Guarding – Quest now updates consistently for the group when the mob of Blackscale terror attackers are defeated.
  • Return of the Light – The Lucanic Knight Initiate can no longer be damaged until a certain event transpires.
  • Kaesora: Xalgozian Stronghold [Heroic and Solo]: Spirit Shepherd – The lost spirits will more reliably follow you.
  • Claiming the Goblish Tongue – Goblins in Runnyeye: The Gathering, Nu’roga, and Twark now have a chance to drop a Goblin Territory Marker.

Time-Locked Servers

  • Lian Augren’s mail entitled “A Gathering Obsession” will now only be sent once the Isle of Mara is available.

ITEMS

  • Heritage items have been rebalanced across the board. In addition to new stats, several heritage quests that offered rewards only to specific classes now offer a selection of rewards.
  • Damaged items in an equipment set will now have the damaged back-glow appearance instead of the equipment set back-glow.
  • Two-handed weapons should now have double the stat bonuses of one handed weapons of the same level and quality.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Corrected an issue with Sarya Val’Sara that prevented her from selling the Drake of the Grove and Burnie.
  • Corrected an issue with Celestial Gate that could prevent it from activating after dying until the caster zones or un-equipped and re-equipped the rune.

Update Notes: Tuesday June 20, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.

The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.

Daybreak Games June 15th Afternoon General Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Daybreak has scheduled a company-wide maintenance which will impact primetime gameplay in most of the US and Europe. From the EQ2 Forums:

Daybreak Games will perform a general maintenance across all games Thursday, June 15th, beginning at 1 PM PDT (20:00 UTC) which will impact logins, account management, and purchasing. This maintenance is anticipated to last approximately 5 hours.

Time Zone Conversions

  • PDT: June 15 @ 1:00-6:00pm
  • EDT: June 15 @ 4:00-9:00pm
  • BST: June 15 @ 9:00pm – June 16 @ 2:00am
  • CEDT: June 15 @ 22:00 – June 16 @ 3:00

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Fallen Gate – A Time-Locked Expansion Server – Tues, June 27, 2017

Written by Feldon on . Posted in Game Updates & Maintenance

From EverQuest2.com:

Are you ready to relive your epic journey in EverQuest II? Heed the call of adventure and return to the Isle of Refuge once again on the new Time-Locked Expansion Server! The Fallen Gate server is scheduled to launch on Tuesday, June 27, 2017.

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What’s New About Fallen Gate?

This will be a time-locked expansion server where expansions unlock automatically. In addition, Fallen Gate will have a new twist on Heritage Quests. Completing a Heritage Quest on this server will not only provide the quest reward – but an additional reward on EVERY server you play on.

All Races. All Classes.

Ever wanted to play a Beastlord or Channeler in classic EverQuest II? You can on Fallen Gate! All classes and races will be available when it launches!

Special Note: Players will still need the class/race features to play premium race and classes. Channeler and Beastlord Epics and certain class specific quests will only be available when the corresponding expansion content has unlocked on Fallen Gate.

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