Guilds wishing to stockpile potions, poisons, adornments, lore & legend parts, and other supplies for their members have had little option but to cram all these items into the confines of their Guild Bank. When Guild Halls were added four years ago, one of the “home run” amenities was the Harvest Supply Depot, but it was limited to harvestables, and didn’t have enough slots to hold all adorning materials and other special ingredients. As an early Frostfell present, the EQ2 devs have added not one but seven more Depot types to encompass virtually everything that guildmates might want to...
guild hall amenities
In addition to a number of other player-requested changes, tweaks, and bug fixes, the coolest thing on the Test server right now may just be the evolution of the Guild Harvest Depot. The changes on Test dramatically increase the capacity and possible variety of materials which can be stored in the Guild Harvest Depot, as well as introducing a number of new types of storage container. With the new Depots, guilds will be able to de-clutter their Guild Bank of Poisons, Ammo, Totems (soon), Cure Potions, Food & Drink, Collectibles, Player-made Adornments, and Lore & Legend parts. These items...
If you’ve been keeping your Burynai house pet (from the Kunark Pre-Order) on a steady diet of fertilizers and letting the shinies roll in, you’ve probably noticed that they have had no luck producing any of the collections from Odus (Sundered Frontier, Stonebrunt Mountains), Velious (Great Divide, Eastern Wastes), or associated dungeons. It turns out, a new Guild Hall amenity has been added for these Tier 9 zones. Here’s Gninja to explain the new Herbalist Hirelings which accept fertilizer items in exchange for collectable rewards: .. Right now you should be able to feed the “Herbalist Hireling” any combination of...
Dethdlr
December 21, 2010 2:52 am
Here are your update notes for December 21, 2010: GENERAL This year you can support the Child’s Play charity by purchasing the new Cloak of the Snowfall from the Station Marketplace! ITEMS Auto-consumed items such as the server merge titles will now be consumed on login if they were added while the player was offline. AMENITES Research Assistant amenities can no longer be purchased in a guild hall.
Feldon
December 14, 2010 6:11 am
So it looks like Research Assistants weren’t so ready and willing to depart Guild Halls, despite yesterday’s hotfix. It looks like guilds did receive a refund, but the NPC is still on he list of Amenities and now counts against the number of amenities any guild can have. Fortunately, Rothgar has fixed the fix and we should expect it in the next scheduled hotfix.
Dethdlr
December 13, 2010 1:34 pm
Today’s hotfix refunds the purchase cost of Research Assistants, adds 200 house item slots to The Mistmoore Crags Estate and a few other things. Read the full hotfix notes after the jump.
Feldon
December 7, 2010 5:38 pm
If you purchased a Research Assistant for your Guild Hall, you may have noticed that after today’s patch, he or she seems befuddled as exactly what to do now that players can tackle their own Spell Research from within their Knowledge window. Some have reported these despondent Research Assistants taking up crochet and browsing the want ads. Since the Research Asssistant Guild Hall Amenity has both a recurring and up-front cost, some players have expressed their concern that choosing to Refund the amenity only returns 50% of the value of the amenity. Since a change in the game has...
Feldon
April 20, 2010 4:13 am
It turns out yesterday’s news on changes to the Training Dummies guild hall amenity was just the beginning. Xelgad has updated us with news that one of the choices on the menu when summoning a Training Dummy (in addition to Solo, as well as Heroic and Epic which are new to GU56) will be an Encounter: We’ve added a new set of dummies for GU56 that come as a linked encounter of a total of eight heroic training dummies. Enjoy! This should provide many more options for players wanting to work on what order they cast spells and/or combat...
In addition to the bigger content additions, Game Updates always include smaller, but no less desirable changes and tweaks. Research Assistants Learn to Multitask UPDATE: Oops! Despite appearing in the headline, this item somehow got left out! UPDATE #2: This feature is in the April 20, 2010 Hotfix. Bunji, member of the EQ2 QA Team, has posted this info on the EQ2 In Testing Feedback forums: With the new Test server build, each character on an account can research a spell at the same time (this should not affect existing research). Research times are also being tweaked (lowered). Floating...
Guild halls have an amenity available that allow a person to click on a chest and recieve a training dummy in their inventory. Right clicking and choosing “use” places the dummy in the guild hall as an attackable object. This is useful for trying out different casting orders, AA specs, gear, etc. to see what parses better. The problem is that the training dummies don’t have enough hit points. If the training dummy dies in 15 seconds, it doesn’t give you much time to determine anything. Some people have used the training wall in Kunzar Jungle instead since it has more...
While we don’t have all the details on what perks will be available to Guilds reaching the new level 90 cap, we know that Game Update #55 will add 2 new Guild Hall Amenities. The first is pretty straightforward. It’s a Wizard Portal NPC with all the destinations available from the Ulteran Spires. It does not include the Kingdom of Sky zones of Tenebrous Tangle, Barren Sky, or Bonemire: Realm of Dawn. You’ll still need that amenity if your guildies are making regular use of these zones. The second new Guild Hall Amenity is the Guild Standard Bearer. If...
Feldon
February 4, 2010 1:34 pm
EQ2Wire is providing continuing coverage of Game Update #55 (now on Test) and the Sentinel’s Fate expansion. News is coming hot and fast now, so we’ve improved how news items are labeled and have added a News Ticker at the top of the site. Don’t forget the UStream Sentinel’s Fate Beta Tour which will be led by Alan “Brenlo” Crosby. This is tomorrow Friday at 4PM PDT. We are currently working on articles about the new Adornments, Guild Amenities, Leveling Tweaks, and a Zone List for the expansion.