SOE has laid their cards on the table for Game Update 63. First up, a level cap raise to level 92. No, that’s not a typo. As of April 17th, players will be able to gain 2 more levels, as well as a new form of player advancement called ‘prestige points’. GU63 brings the promised Destiny of Velious content of new group and raid instances, a variety of solo content includind a new overland zone and more! Also Age of Discovery owners will be able to tame new Beastlord warder types. Game Update 63 hits Test on Thursday, March...
Dethdlr
Here are your update notes for Wednesday, 14 March 2012: QUESTS Players who have completed the quest “The Fallen Swords: All Roads Lead To…” should check their mailboxes for a letter from the Duality himself. Another chapter in the Age’s End saga is about to unfold, and he will be looking for help. Seek him out in Thurgadin once more. ITEMS Vampiric incisors are no longer labeled as junk as they are used for a mastery quest.
Editor’s Note: A week ago, Dethdlr sent me a draft of an article that he had the intention of posting to EQ2Wire at some point in the future. It hasn’t been polished or edited. But in light of today’s announcement, it’s timely and provides an interesting contrast to my article. For many years in EQ2, I was a casual raider. What I mean by that is, I would primarily run group zones with guild mates but from time to time I would join a pickup raid or tag along when another guild needed to fill some raid slots. Several...
NOTE: Originally, Double XP was scheduled to run through January 2nd. Apparently it’s now January 3rd. From Isulith on the Official EQ2 Forums: This coming weekend, from 12:01 AM PST on Friday, December 30th and ending at 11:59 PM PST on Tuesday, January 3rd, EverQuest II will be running a Double XP promotion (+100% XP). Take advantage of these four days and watch those XP bars fill up! The bonus applies to AA, tradeskill, and adventure experience gained this weekend. Our French, German, Japanese and Test servers will also be enjoying the increase in XP gain. Happy New Year...
Here are your Update Notes for Friday, December 9th, 2011 from the EQ2 Forums: GENERAL Characters created before 12/6/2011 no longer have class or race pack restrictions. Characters created after that date are still subject to your current membership restrictions, if applicable. Fixed a crash that could be caused by doing a raid with a large number of mercenaries. Fixed a bug that was preventing mentoring on PvP servers. Dungeon maker items in the marketplace that contain house items will now display previews in the paperdoll window. Fixed issues with Shader 3.0 causing client crashes. The complete Update Notes after...
When EQ2 went Free-to-Play two days ago, emails were sent out to people who had played in the past but were not current subscribers. The emails mentioned the conversion to F2P and that they would be able to return and play at the Silver level for free. But when a lot of these players made it back, they were hit with quite a surprise. After installing 14 gigs worth of game files (for those that didn’t choose the streaming client) they headed to the character select screen. That’s when they were kicked in the teeth. Unless they got really...
From Rich Lawrence on the EQ2Forums: Hi folks, this is Rich Lawrence, CTO with SOE. Some of you probably remember me from original Planetside as “Twist”. TR rules, but I digress. I must apologize for the extended down time of EQ2 while we get everything in order for free to play. Obviously we didn’t anticipate it being this long. I know how important it is for the game to be available when you want to play, and what it means to miss a raid you were looking forward to, or check out new features. In this case the issues...
From the Everquest2 Facebook Page: Ladies and Gentlemen, Friends and Trolls… We have just evaluated the status of the current update and have come to the conclusion that we can either unlock servers and risk broken content, or ensure that we provide the best experience possible and delay the update to tomorrow morning. We have to do it RIGHT. For all of you and for all of us. So please, bear with us, relax overnight, and let us sortie into the new day together. Community will be in office at 7:00am PST and will immediately review status and give...
Dethdlr
October 29, 2011 1:56 pm
From Everquest2.com: SOE Trick-or-Treat Event is Here! It’s time to trick-or-treat in your favorite games*! Today through October 31, 2011, get treats and tricks when you visit your participating games each day. For EverQuest® II and EverQuest® II Extended, check the mailbox for your tricks and treats! For more details visit www.soe.com/trickortreat. Participating games include: EverQuest EverQuest® II,;EverQuest® II Extended, Free Realms®, Star Wars®: Clone Wars Adventures™, PoxNora® and Magic : The Gathering – Tactics™ Note: This actually started on Friday, Oct 28, 2011
Dethdlr
October 29, 2011 1:48 pm
From Everquest2.com: Trick-or-Treat! Double Your Treats on 10/29/11! What better way to fill your Halloween goody bag than with DOUBLE STATION CASH®! Get Double Station Cash on Saturday October 29, 2011 starting at 12:01 AM PDT when you redeem any SOE Pre-Paid Game Card or buy Station Cash*. Plus, we have more tricks and treats in participating games throughout the SOE Trick-or-Treat Event! For more details visit www.soe.com/trickortreat. *Offer runs October 29, 2011, 12:01 AM PDT through 11:59 PM PDT; excludes purchase by mobile/SMS. Participating games include: EverQuest® EverQuest® II,;EverQuest® II Extended, DC Universe™ Online, Free Realms®, Star Wars®:...
Smokejumper responded to a thread from nine days ago on the EQ2 Forums asking for a clear answer to what exactly is Age of Discovery. He basically said what we already knew about the content included in Age of Discovery. Reading through it and some of his follow up posts, it looks as though the “expansion” will be coming out near the end of November but price and distribution information won’t be released until next week by the marketing folks.
From the EQ2 Forums: There have been several reported issues of players who are unable to get the Nights of the Dead quests from Ponchy. If you have done them in previous years, there seems to be a bug where it won’t let you get them again. While we are working on fixing this, please petition Customer Service to have the old quests removed. We greatly apologize for the inconvenience and will message again when we have this working normally. http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=508575#5649447
From the EQ2 Forums: We are inviting the most fearful, dreadful and simply awful creatures to the frighteningly decorated Community Lounge to celebrate the Nights of the Dead holiday with us. Show off with your costume creations, partake in a variety of unique drinks, and meet new players!
From the EQ2Forums: POPULATION / ZONE PROGRESSION Temple of Rallos Zek [Challenge] Bosses should no longer get double buff packages. Temple of Rallos Zek: Foundations of Stone [Challenge] During the Statue of Rallos Zek fight the automatons of escalation have reduced abilities and should be easier to handle. The statue itself will wait much longer after its final text before it activates retaliation. Sullon’s Spire [Non-Challenge Mode] Hragdold the Frenzied: Ironclaw Priests now heal for less. Clawstorm mana drain is lessened, and it’s not cast quite so often. Spire of Rage Spells that the Sullonites use now have longer...
Tank and Spank vs. Complex Scripting vs. Fun In recent years, I’ve seen numerous posts from people complaining about how the different group/raid encounters work. A lot of the complaints say that they don’t want simple “Tank and Spank” encounters. But they also don’t want encounters with complex scripting, fail conditions, cure fests, etc. They want encounters that are fun and challenging without any of those things. So it got me wondering, how do you do that? How do you make an encounter without complex scripting, fail conditions, cure fests, etc. without turning it into a tank and spank...
Last week, SOE released their new server status page. I took a look at this to see if there was anything there that I might be able to use myself. There was. I’ve put together three different versions of an EQ2 server status page, two of which can be embedded into your own website.
Dethdlr
August 31, 2011 5:17 pm
After people started wondering where oh where has the Shady Swashbuckler gone, Gninja had this to say on the EQ2Forums: Shady is currently permakilled for an exploit he will be returning tomorrow after the update. Sorry for not letting you guys know.
This just in from Smokejumper on the EQ2 Forums: There are a number of things that we’re going to revisit on items: a) The green stats matter. Progression of green stats will be attended to in the new pass. b) There will be more variability between the value of stats on items. This was removed erroneously at the last minute. It will be returned. (Getting rid of the “all items have +29 STR on them in the same zone” effect.) There will be more “min/max-ability” on the items. c) The dev team will be playing a lot over the...
Apparently, two additional days wasn’t adequate to fully test everything coming in with GU61. Who could have guessed? There are reports that gear is randomly re-attuning itself when you zone or log off. There is also some strangeness going on with AAs. Rothgar has posted this on the official forums: We will be hotifixing this bug tomorrow. The downside is that all of your items will become unattuned again and we will refund adornments applied to any equipped gear. After this runs tomorrow, the items should remain unattuned until you decide to attune them again. Tomorrow’s hotfix will also...
With GU61 right around the corner (Tuesday, 23 Aug 2011), SmokeJumper has posted a note on the official forums warning players of some of the changes that will have an immediate impact on players. Read on to see what Smokejumper had to say and our commentary on ways to prepare.
Having used my adornment calculator for a while now, there have been a few times where having the short descriptions in the drop down lists instead of the name of the adornment has been frustrating. Usually, this is when I’m trying to put in what I currently have adorned, rather than starting from scratch. The descriptions work well when you’ve never adorned a particular slot, but there are times when you don’t need them and would rather see the adornment names. For example, if I wanted to send a link to someone that shows my current adornments, I would...
Class-specific red adornments have been added to the EQ2Wire Adornment Calculator by Dethdlr. That’s 221 adornments added to the existing 175 for a total of 396 T9 adornments. And I still haven’t added the ones that drop from the public quests. Choose your class in the class dropdown to have that class’ adornments added to the proper dropdowns. Rather than converting the class specific red adornments from their names to what they do, I’ve just included the names in the dropdowns. For one thing, this should help with those that don’t stack. For another, it means you don’t have...
Here are your update notes for May 9th (17th?), 2011: USER INTERFACE Fixed a bug with dragging currency to the currency list in the Character window. Fixed a bug with the Character window’s location not saving correctly between session. HOUSING Fixed a bug that would sometimes cause stubborn portals to come back after being picked up. Fixed a potential bug with buying a house in a zone that instances. House portals should no longer port you while they are being moved around. Fixed an issue with item placement in the Maj’dul Vacation Suite. QUESTS Hold of Rime: The Ascent...
That’s right! The servers are back up! I’ll let Feldon fill in details or replace this with a “real” article about the servers being back up. I’m headed in to play! Just wanted to get the word out. WE’RE UP! From Everquest2.com: Restoration of SOE’s game services will begin today. This phased restoration will include the return of nearly all of our portfolio of online games, the reinstatement of our game forums and websites, and added functionality to require players to reset their passwords.
Posted on SOE’s security website: May 12, 2011 We thank you for your patience as we continue to work around the clock to restore our game services. We know this has been a frustrating time for you and appreciate your understanding as we work to confirm the security of our network. In light of the recent outage of Sony Online Entertainment’s game services due to April’s cyber-attack, we are committed to compensating our loyal player base for the inconvenience caused by the data breach and lost game time while we improve our security measures. We are currently in the...