This just in from Smokejumper on the EQ2 Forums:
There are a number of things that we’re going to revisit on items:
a) The green stats matter. Progression of green stats will be attended to in the new pass.
b) There will be more variability between the value of stats on items. This was removed erroneously at the last minute. It will be returned. (Getting rid of the “all items have +29 STR on them in the same zone” effect.) There will be more “min/max-ability” on the items.
c) The dev team will be playing a lot over the weekend to assess item strength in the earlier zones. (Complaints we see are that low-leveled items are now overpowered.) Those zones had such outdated itemization previously that players are now seeing a huge increase in power in drops…we *think* at least partially because the items have been changed to be actually useful now. However, we’ll be assessing this over the weekend and then meeting first thing next week to discuss what will be done, if it’s out of adjustment.
NOTE: The items a, b, and c above will not affect the discussion of the balance of power between raids and the new heroic content. (Although “a” will have some affect on that.) That’s a separate discussion mostly.
ALSO PLEASE NOTE: These items will go to Test first. They are likely to be on Test before the end of the week (possibly even tomorrow). We *will* be listening to comments about them on the “In Testing” forum and responding to comments. Please *do* post if you test on that server.
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