Sorry for the late start. I am videoing this panel as well.
Just typing the most important stuff:
* Remove Adornments from items
* Adjustment to Mentor Experience
* Group XP Penalty is gone – must be on hate list
* 280 AA reward with the expansion
* Guild Chronomage
* Guild Deity Altars
* Guild Standards more
PvP
* New level 95 gear
New Character Development UI
* New AA window with lots of info on the left side.
Tradeskil lSpecialization
* New point pool doesn;t draw from shared # of AAs
* points every 10 levels
update: by level 18 you have all your TS specializations
Tradeskill Prestige
* Granted at level 90.
Mass Production
Experimentation
Refining and Salvaging
* Harvest Node Tracking
* Gathering Goblin
* like the pack pony but can harvest rares
* Mobile Crafting Stations
* Deconstruct an item into raw materials.
* Refining – refine an existing rare component into a pure rare component — boosts the stats
* Mass Production
*Craft multiple items at a time
Experimentation
* Change stats, add procs
Adornments
* New crafted tier of level 90 white adornments
*( Tinkered Adornment Removers
* Items in Chains of Eternity drop with a yellow or red adornment already applied
“Spirit Stones”
New adornment type that gains in power
New green adornment slot
Creative Kills, Experience gain, Health healed, damage you inflict
* some items grow slowly in power, some grow quickly but cap
New EQ2 Technology
* Incremental buffs and debuffs
* Absolute Overrides for reuse, casting, and recovery speeds
* State Change monitoring
– when you are stunned, stifled, or if you are immune, do things based on that (cure when you get stunned)
Prestige Abilities
* window changes layout
22 bubbles
Templars can cure as fast as Inquisitors
Dirge blue AOE
Prestige AA — seeks out the players most in danger of dying
* Ranger PA — group damage proc when focus aim is up
Q&A starts (not going to do every question — see the video transcript when it comes out)
————–
Green adornments are both crafted or dropped. Crafted ones are tinkered. Low level up to max level.
Experimental items can have procs and effects changed around. Every time you experiment on an item, it increases the chances of total failure (item explodes). The item will have a count of the # of times it’s been experimented on.
Q: Are we going back to Chelsith to level to 95?
A: Solo, Quest, and Group XP will be more appealing than going back to Chelsith.
Q: Soloing with a Merc and XP?
A: If you are with a merc, you still get less XP.
Q: Mobile AA Mirror?
A: It’s still being discussed. Not in the expansion. AA mirrors will be in a box which can be traded on the broker. No mirror in the guild hall.
Not introducing new TS apprentices or reactants in the expac. Expanding on the TS apprentice idea though.
Q: Is Plane of War the top tier raid zone after the expac?
A: PoW will still remain relevant. (there will be some upgrades)
3 new avatars with the expansion. The 3 current avatars will become bitter and become a bit nastier.
People shouldn’t have to go back to Drunder HM for upgrades after the expac.
We know you really want portable AA mirrors.
someone asked — Brawlers need Nunchucks!!
Who sent you?
You know who sent me.
A: You should talk to Tom Tobey.
Q: Are Prestige points taking over for AAs?
A: We’re moving more towards Prestige points than AAs.
Green adornments retain their power if you remove them from an item to put on another item.
END of PANEL
What’s the info on the 280aa reward? I’m assuming your toon has to be lvl 90 with less than 280aa….
My crafter side is now very enthused. (And Experimentation makes the mad scientist in me positively gleeful!)
Pre-adorned gear? Tinkered adornment removers? Ooooooooh, yeah…
If this is all just for the xpac, it looks like it will make crafters VERY happy…
Dude, you’re updating as they go, thank you! This is all great, gives a good idea on what to expect. Tho I’d love a bit more info on the whole 280 AA with expansion. Is it per toon that gets to L90 and bing, 280 and leveling? A permanent thing for every toon that’s created after CoE?
That’d mean there’s no reason to level lock to harvest AAs anymore, not when you can get them all in a chunk at L90. I can see the appeal…but me, I like to level lock here and there, using the points as my toon grows. Something to be said about having young toons with their Class and Subclass trees filled to 50/50 early on.
Thank you again for all of this reporting, I for one appreciate it!
theres a lot interesting for adventure as well, especially for the adornments and new prestige.
What does the 280 AA reward with expansion mean? are we getting a reward for having more than 280 AA or are they saying they’ll buff people up to 280 AA if they buy the expansion? I cant think they’d do the buff thing, not that that would really bother me but it would be odd.
I’m wondering if the deconstruct items thing is like the Guild Wars 2 version. would be kinda nice since all i really do with old gear is either sacrifice it or sell it to the merchant.
The really need to play their game.
No xp if not on the hate list? Oh sorry I one shot half the encounter and you get no xp now…
@Atan
That may be what the “adjustment to mentor experience” is all about, mentors one shotting everything. I’ve heard many complaints that when mentoring the experience is boring because the higher level player is so powerful. Hopefully that’s what is being tuned up.
Yeah the no xp unless on hate meter thing will probably be the end of my EQ days…..
This could be a substantial nerf to PL’n chars. We’ll have to hear more about the details.
Experimentation sounds fun.
well looks good except, I am wondering if in a group or duo and on a healer does this mean if I am not dps I get no xp? bah if that is true! still wish they had said more on the zones, wondering if its gonna be like SS and really just 3 new zones all packed into easy, hard and raid.. I hope not content gets boring so fast now. But guess we will have to wait and see ๐
it says hate list not parse. As long as you are healing, you will be on the hate list.
Wow so only tweak I’m hearing on templars is “they now cure as fast as inquis”…If this means our recast of one group cure is dramaticly lowered then good if not wont mean crap.
@Breanna
Healing puts you on the mobs hatelist. its why when a inqi preheals the and you body pull the mobs immediatly try to hit the healer.
As for the zones i believe they are 9 seperate. They did say (Not repurposed) after them so im thinking that means 9 different instances, or at least i hope thats what that means.
9 separate HUGE dungeons. Not repurposed zone art.
Tinkered??? Not by adorners?
@Aelious and one shoting things even when not mentored?
My crafter side is totally dismayed. The more I see the more I know that I’m definitely out.
Thanks Feldon for doing such wonderfull job with keeping us informed. I can’t wait to see those videos you’ve recorded ๐
Could you please ask developers on EQ2: Chains of Eternity Panel one question?
Why FTP player should buy this new x-pac? I mean, will Free-to-Play player be able to wear at least items from quests? Pretty sure they will be all legendary again…
What this really does is put a damper on the soloer using a merc.. now they get less xp then if they soloed alone.. and for those that multibox.. because now the toons you are totting behind you have to do something or get no xp… But that’s OK there are ways around that..
Right now you split group xp 50-50 with the merc. I don’t think anything is changing there.
“Green adornments are both crafted or dropped. Crafted ones are tinkered. Low level up to max level.”
This is crap. Why would a tinkerer make an adornment? Who’s brilliant idea was this?
“Items in Chains of Eternity drop with a yellow or red adornment already applied”
Huh? So no more need for faction? Shards no longer viable? An important questions here:
In rift, you had two options. 1) Destory the adorns and keep the item or 2) destroy the item and keep the adorns. How is this going to work? Is there a penalty for removing adorns?
Tinkering is way easier and cheaper to skill up than adorning which, if you read the notes is getting a new tier of white adorns anyway.
If you want to be successful as a crafter in this expansion, skill up tinkering. I did it in 2 days. If you did the Harvesting Obsession or Coldain Prayer Shawl, you’ve quite frankly done something 10 times harder for a less powerful reward than making a new class of item.
Tinkering. Just do it. ๐
duh yes was an airhead and for some reason thinking dps lol sorry guys for the blonde moment ๐
@ feldon so that wasnt a mis print tinker will be used to the new adronments
thanx for that heads up levling my tinkering now
Pitch and roll on the editing tool? This is all I have been waiting for lol just want to tilt a pillow without opening files hehe
Tinkering actually makes sense to me. Tinkering was invented by Gnomes. Gnomes have created artificial life (ie: Klak’Anon and various other Things they make). These new adornments grow. So it makes sense, at least to me.
claify please pvp 95 gear does that mean bg included or only pvp server players ?????????
Weird that “Spirit Stones” doesn’t really sound like a tinkered thing though.
The name just sounds more mystical than technological.
Where does it say you wil get 0 xp if your not on hate list lol ?
All it says is you wont get the group xp penalty if your on the hate list. If your not on the hate list your gona get the same amount of xp you would normally get in a group.
If you get on the hate list ull be rewared with more xp.
It’s very difficult to catch the meaning of everything being said on stage and transcribe it at the same time. If I missed the meaning on this, I’ll change it once I’ve re-watched the videos.