Waiting for Keynote #2 to start. Supposed to EQ, EQ2, and DCUO. Brasse talking about nVidia sponsor. Military gamers on stage. 10, 15, 20 years. This is for an nVidia GeForce 6600Ti card. DCUO keynote up first. Will come back with EQ2 stuff. Wrapping up DCUO. Waiting for EQ or EQ2.
Day: October 19, 2012
This is a more behind-the-scenes technical type panel, so will not be covered live on EQ2Wire. I’m recording a video. Also got a video of the ProSieben panel. Thanks Dedith — you rock!!! UPDATE: Getting Cozy with Coders was not like Geek Panel last year. Instead, it was EQ2 devs at the front of the room and players can just go up and ask them questions. So kind of an organized Kelethin, without alcohol. 5pm panel is Fansite panel. Nobody told me what I’m supposed to do/so so I guess I’ll just wing it. 😉 Next info is SOE...
Sorry for the late start. I am videoing this panel as well. Just typing the most important stuff: * Remove Adornments from items * Adjustment to Mentor Experience * Group XP Penalty is gone – must be on hate list * 280 AA reward with the expansion * Guild Chronomage * Guild Deity Altars * Guild Standards more
The Data Feeds (Census) panel is just starting in Las Vegas and Dethdlr and I will be presenting a talk about how EQ2U started and our plans for the future. The big news is, we are unveiling a feature we’ve been working on for some time — Achievements. I wanted to do this feature right, and further, I wanted it easier to read than both EQ2Players, and the in-game Achievements window. I hope you’ll agree that we’ve accomplished that! Go ahead and head over to EQ2U and check out the new Achieve tab on each character.
Just starting the EQ2 Art & Animation panel. Dave “covic” Brown, Tom Tobey, Aaron “Gnobrin” Bisnett, Chris Myers Lotsa slides. This is a visual panel, so not going to be a lot of updates. How we create a 3D environment Showing a flythrough of a new outdoor 3D dungeon that’s being worked on. The expac will have 9 individual dungeons (not repurposed)
Player Studio panel starting… Recap of info that has been posted so far. [Editor’s Note: E-mail just received from SOE “Player Studio Now Accepting Game Item Submissions”] From Submission to game * Submission *Evaluation * Paperwork * Art Finishing * Item Design * Item Creation * Placement into world * Testing * Merchandising in Station Cash store * Deployment scheduling * Deployment * Free item delivery [to creator] * Quarterly payments in US $ by mail
Watch live video from sonyonlinetv on www.twitch.tv [Ed Note – Removed embedded video cause it was autoplaying.]