8 thoughts on “Destiny of Velious Preview: Public Quests

  1. These public quest should be very interesting on Nagafen. I can already bet that the Freeps and Qs, while maybe actually working on the quest, will find it a zergaliscious breeding ground of writ updates.

  2. The one public quest I managed to run quite a few times was the ‘defend the harbour’ near the starter area to DoV.

    The mobs seemed well tuned in difficulty , at one point the beta guild managed to get a quickly formed X 2 raid going…the mobs really ramped up at that point and we wiped.

    After we wiped the mob difficulty ramped down as some of the NPC dwarf defenders were killed.

    Gear rewards for a single group were slightly above par with solo quest rewards , the other rewards were okish , extra AP tokens , mutable tokens , diety sacrifice items and shinies spawned after each ‘event’.

    An interesting idea , I can see it being busy at the start with some guilds running a permanent X 4 in the area to get the really nice items to help their raiding.

  3. Last Monday night I saw some terrible lag at the docks just walking around. I had heard of freezes and crashes during beta, but I think these were more client side problems than system problems. My machine is pretty middle of the road now and I didn’t have any real lag to speak of during the beta process.

  4. “It’s worth noting that history has not been too kind to EQ2 in its past inroads into public/contested content. It’s hard for us to look at how much effort has gone into developing content in the past which was so quickly abandoned by players, such as Karnor’s Castle and The Hole. One of two things usually happens with this kind of content:”

    I think that’s a little unfair a comparison like comparing apples to oranges as all the public content before has been contested. As Windslasher points out, the more people who take part in these public quests the more the rewards scale up, the exact opposite of a uninstanced dungeon.

    Although I do wonder if your right and these public quests are a little too generous with the loot. I feel more confident in this current teams ability to implement and fix a new feature then the previous ones (BG’s are about workable although their key problem is only noted and not yet fixed, compared to the arena’s that were abandoned long ago!).

    That said, I think I’ll be busy on them that first week 😉

    I’d be surprised if these public quests had any inspiration from the Rifts since they would have started development while Rift was still locked down in development itself, and its clear from Windslashers comments that the original inspiration was from Warhammer.

    But if we are to compare them to rift, its interesting that EQ2 public quests scale up and down dynamically on the fly. Whereas the Rifts public quests from what I understand only scale up (they grow I believe), so they have the problem in that regard of Warhammers original PQ’s in that if it requires a full group you just have to ignore it and move on.

    They’re all good features though, one last thing, I think rifts should have been in TSO (the opening events, while static ring events were invasions by the void creatures in a similar fashion, these could have been carried on in a dynamic manner with void rifts throughout the expac, maybe we’ll get that with “Return of the void” 😀 ).

    (Although that expansions key feature – scaling dungeons and heavily scripted dungeons was responsible largely for firing my enthusiasm up for EQ2, I’m a big fan of dungeon running!).

  5. Is this going to work like those quests in champions online where you pull the quest and stand at the quest location and wait for other players to finish the quest and you get credit for it? lol

  6. I’m not sure if it was bugged or what, but at least one of these seemed bugged on beta. There were two of us out there doing an event and we had about 10 mobs on us. I ran out of power with raid gear and 300 AA as a healer before we’d killed half of them. I’m hoping it was just bugged, and that things scale better on live. For sure though, Rift’s public stuff is more fun.

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