UPDATE: This article has been superceded by an article at EQ2 ZAM which explains the bug. In short, with the exception of Recruit-a-Friend, current XP earning rates are being restored to the same levels as before Game Update 57.
Day: August 18, 2010
Players have been noticing a substantial reduction in XP since Game Update 57 went live. Rich Waters, Lead Designer of EQ2, has stepped up and posted a report: We’re checking into this now – if players are getting less experience than they were before the update, it is a bug and we’ll get it fixed promptly. There are not different experience formulas for EQII live and EQII Extended. Both games have the same leveling rate, and barring any bugs, it should be exactly what it was before today’s game update. When we finish investigating, we’ll post more information. Rothgar...
Feldon
August 18, 2010 2:10 pm
EQ2Wire is currently trying to get to the bottom of a rumor regarding possible changes to Adventure (Combat), Alternate Advancement (AA), and Tradeskill XP. In the mean time, we’ve got some hard facts. An unexpected feature of today’s Game Update 57 seems to be the doubling of all Combat, AA, and Tradeskill potions. 27.5% potions became 55% potions. 55% potions became 110% potions. Left: the 55% XP potions “Draft of the Wise” and “Draft of the Skilled” provided as veteran rewards for every year of subscription. Right: the 1000SC ($10) 110% “Flask of Advancement III” which boosts XP for...
From the EQ2 Forums: As happens in the world of technology, we’ve experienced some unexpected glitches and unfortunately we will be delaying the launch of EQ2X. We are now hoping to launch on Thursday, August 19th. We apologize for the inconveniece, and thank you for your patience. Please watch this post for updated information as it is available.
Feldon
August 18, 2010 10:40 am
Due to a code bug which allowed the EQ2X Marketplace to appear on international servers, all international servers are now down for a patch. From Amnerys: All international servers were just taken offline (earlier than planned) due to today’s patch. It was unplanned but necessary, and we apologize for the inconvenience. We are hoping to have all international servers back online by 1PM PDT (9PM GMT). Please watch this thread for updates.
EQ2Players is now reporting that all U.S. servers (EQ2 and EQ2X) are up and running with Game Update 57. Europe-based servers will be updated later today on their usual schedule. EQ2X Marketplace Momentarily Appears on Runnyeye/Splitpaw? Speaking of Not In My Back Yard (NIMBY), the EQ2X Marketplace (with mastercrafted and powerful items available for purchase) briefly appeared on European servers Runnyeye and Splitpaw before they were brought back down. We’ll update you as we hear more. Update from SmokeJumper There was a code bug with the international servers. They are coming down now so we can correct. Free-to-play items...
You might have heard that EQ2’s User Interface is getting some spit and polish. With today’s Game Update 57, the default User Interface (UI) for EQ2 is getting some subtle and some not so subtle tweaks. Major additions include the introduction of an “EQ2 Dock” to replace the existing EQ2 “start” button and XP bars. Also, the Character, Inventory, and Options have been merged into a single Character superwindow accessible by pressing “C” (Crouch has moved to “Z”). Bags have been streamlined, the Welcome window has received a facelift, the Map window now shows some key update locations (not...
Feldon
August 18, 2010 7:57 am
Although Niami has advised that she is still working on adding more information to her Game Update 57 article, if you are up early and want to keep up on everything EQ2 Tradeskills, by all means check out her Game Update 57 Tradeskill Preview @ EQ2Traders!
Today marks the introduction of Game Update 57 to the live servers. Key features of this update include: The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set. More character classes are now neutral and may start in either good or evil cities. Spell animations and effects have been revamped. Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved. Erudin group instances (level...
Starseeker
August 18, 2010 2:37 am
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Community. What does that word really mean in an MMO? We don’t live in the same neighborhoods, nor even know each other outside a virtual world, so what does a gaming community mean to those playing the game?