UPDATE: This article has been superceded by an article at EQ2 ZAM which explains the bug. In short, with the exception of Recruit-a-Friend, current XP earning rates are being restored to the same levels as before Game Update 57.
So at Fan Faire, I overheard an EQ2 team member say of Recruit-a-Friend “That thing is so broken!” followed by a comment about it completely demolishing the XP curve. It seems the resolution to this situation was closer than we thought.
To figure out what was going on here, let’s break out the calculators.
If I have a Recruit-a-Friend bonus (+200%), Vitality bonus (+100%), XP potion (+55%), and five max level characters (+50%), all of these effects used to MULTIPLY. With these bonuses stacking, the XP earn rate could theoretically reach as much as 20 times normal XP.”
With today’s stealth fix in Game Update 57, XP bonuses still stack (including Refer-a-Friend), but are now Added together rather than being Multiplied. For instance, our bonuses above would add up (200% + 100% + 55% + 50%) to yield 405% bonus.
To help take some of the pain out of this change, all XP potions including Veteran Rewards and StationCash potions have had their values doubled. So our revised number bumps up to 460% bonus XP with all of those bonuses stacking. That’s still a healthy amount of XP, but not a game-breaking one.
If you’d like to read some EQ2 developer reasoning that went into this change, look no further than the “Hidden EXP Nerf? Looks that way…” thread on the EQ2 Forums.
As for XP rates being slow at certain level ranges, and players looking for any solution to try to make up huge AA deficits, that’s worthy of discussion too. Clearly, these are not where they should be, if players are resorting to parlour tricks to gain AAs and levels.
Some comments from SmokeJumper:
The XP curve is not different on EQ2X than EQII Live.
The XP for killing monsters and completing quests were not reduced at all, nor was the normal curve altered.
The only change we made was to reduce the effect that occurred when four or more stacked bonuses allowed ridiculously fast advancement.
If you’re playing with Vitality bonuses and XP potions, you will see no difference whatsoever.
We increased the potions so that they do *exactly* what they did before the change. No more, or less, powerful than they once were.
Tags: xp potion
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