Today marks the introduction of Game Update 57 to the live servers. Key features of this update include: The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set. More character classes are now neutral and may start in either good or evil cities. Spell animations and effects have been revamped. Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved. Erudin group instances (level...
spell animations
Gary Daughtry, graphic artist/animator on the EQ2 Team, set about to revamp the spell animations, specifically the particle effects, for Game Update 57, currently expected to go live tomorrow. The intention has been to reduce the number of “pyrotechnic”, “over-the-top” effects and create something more gradual, with larger effects based on the tier and level of the spell. However players have been expressing their displeasure with the sometimes sweeping changes.
Between the avalanche of news about Free-to-Play, the new UI, and Guardian tweaks (coming approximately one month after GU57), it’s been easy to overlook the new Spell Animations which went to Test along with GU57. In short, all particle systems and related animations associated with casting spells and combat arts have been revamped. This means every animation such as roots or chains coming out of the ground, explosions, streaks of light, glowing colors, and pyrotechnics for all of the spells and combat arts of all 24 classes have changed.
From EQ2Players: EQ2 Artist Gary Daugherty does the effects for everything you see in-game. Everything from spell effects to the nifty mists and sparkles on epic weapons. Gary was kind enough to sit down and answer some questions! And the news that many players have been waiting for, regarding Spell Animations… Do you have any special (or just super fun) projects you’re working on now for EQII? I’m currently updating, optimizing and standardizing every class spell visual in the game. My hope is that players won’t have to turn the FX off when they group or raid and will...