According to Xelgad, we can look forward to some class improvements/tweaks with Game Update 60. Here’s what we know so far: Re: the Berserker class issues thread post Velious thread: These changes should hit Test with GU60. There should be plenty of time to give feedback on them while they’re on the Test Servers. Re: Persistent Buffs- Post-DoV Abilities thread: Unfortunately, we won’t be able to push these changes through until GU60 Re: Manaburn / Lifeburn Immunities thread: These have been removed for GU60.
class balance
Big changes to Mechanics and Itemization have coincided with the last 2 expansions and Destiny of Velious is no exception. Today we delve into changes to: Procs (Item Effects) Adornments Critical Chance Critical Avoidance Primary Stats (Stamina, Intelligence, Agility, Wisdom, and Strength) Health Power Melee Range Multiattack Ability Mod
If you’ve been hoping for any hint of class tweaks we’ll see in Velious, Xelgad has posted an early preview. Naturally this does not include any mention of new AA lines or other abilities we may gain. We’re still three months from the Destiny of Velious launch, and more sweeping changes than the ones listed below were made in less time, so take this as an early teaser, subject to change. In short, there is great news for Illusonists and Summoners, and some news for other classes as well.
Xelgad has been paying close attention to feedback on his Guardians: Requesting Feedback thread on the EQ2 Forums. His response to this feedback includes some additional tweaks we might see as a result of ideas submitted by players. These changes are expected after Game Update 57. You can read his comments after the jump…
Xelgad has taken another measured step towards collecting player feedback. Last month, it was a shoutout for Top End Guilds to post some of their highest parses. Today’s request appears to be some light finally being shone on guardians after nearly 2 years at the lower middle of the “fighter” pack in tanking ability. Greetings Guardians! First off, allow me say that we understand that the class is being outshined at the moment, and we’re working on it. It’s going to take more than just one change to get Guardians back to working as a strong class again. I’m...
Interviews with the EQ2 team have been popping up everywhere, but while interviewing Dave Georgeson (EQ2 Senior Producer) would seem the obvious choice, EQ2Wire prefers to take the road less traveled. Although never officially announced, Xelgad has been appointed the go-to guy for Class Balance and Mechanics changes, filling the position hastily vacated by Aeralik last fall. We submitted 11 questions to Xelgad and are thrilled to be able to share the results of that exchange. There have been some gameplay changes of late that haven’t had a lot of developer response on the forums, so for our first...
Xelgad has created a thread on the EQ2 Forums laying bare some of the mechanics that go into stats, resistances, and gear.
We’ve got a rollup post of news from the weekend on a few different topics. UK-US Battlegrounds might be finally getting the necessary kick in the butt to start working tomorrow. There might be a solution in the pipeline for players on distant servers unable to acquire Smuggler’s Den Tokens. Tinkerfest is coming to Test with new quests and rewards. And finally, a new Class Mechanics forum has mysteriously appeared on the EQ2 Forums.
We arrive at a topic which has garnered nary a comment from the EQ2 development team since February. I’m talking of course about class balance. While we realize it’s foolish to think that one day all the classes will be truly “balanced”, there’s no better terminology for the valid concept of making sure that all 24 classes have the tools necessary to do their jobs, and that classes that do the same basic job are able to put out similar numbers.
I present the EverQuest II Expansion & Game Update News from Fan Faire in a rollup post. This is partly based on the Fan Faire 2009 Consolidated News by Kalyyn. I started with Kalyyn’s great writeup and have built upon it, adding dozens of new details and minor corrections based on everything I observed at the 2009 Fan Faire EQ2 event in Las Vegas. I’ve archived the individual news posts I submitted over the weekend. If you still want to read them, they’re [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] And now, without further ado,...