July 7, 2009 Hotfix Update Notes EMPEROR’S ATHENAEUM 4 Warriors in Emperor’s Athenaeum should reset less frequently. 4 Warriors have fewer buffs—especially defensive ones. FENS OF NATHSAR Kaluhm the Northern Lord now drops his treasure correctly. Pulnil the Haggler is less confused about the quests he can offer and advance for those that have completed the quest “Everyone Loves a Snitch”. GUILD HALLS Players at trustee or higher access can change the appearance of mailboxes placed within their guild hall. ITEMS Focus: Lich III on necromancer item sets will now function properly. Focus: Bane of Warding V should now...
The bug that was preventing the Tradeskill Bonus XP in certain instances such as Guild Halls has been corrected. In addition, this July 4th weekend has been changed to award a +50% bonus to Combat XP, Adventure XP, and Tradeskill XP. Although EQ2Players and the forums were accurate, an e-mail that went out could have been interpreted to suggest that Combat XP was getting a bonus this weekend. Thanks Rothgar (source)!!!
Several folks are reporting that bonus Tradeskill XP is not working in certain guild halls or instances but only on outdoor crafting tables. Check your Tradeskill XP bar carefully to see if you are getting the bonus. Note that the e-mail notifications that went about were vague and suggested that July 4th weekend was offering bonus XP for adventure and tradeskilling. In fact this is the first AA bonus XP weekend ever offered for EQ2, along with Tradeskill. Combat XP is not currently getting a bonus this weekend.
For the first time ever, EQ2 will be having a Bonus AA XP weekend. Tradeskillers will also get some XP love as well. 🙂 Posted by Kiara on the EQ2 Forums: To commemorate the holiday weekend, we’ll be turning on bonus AA and Tradeskill exp starting at 4:00PM PDT tomorrow Thursday, July 2nd and running until 10:00AM PDT Monday, July 6th. For the UK servers it will run from 12:00AM (midnight) Friday July 3rd until 8:00PM Monday, July 6th for folks residing in London (presuming I did my conversions correctly). Thanks and happy gaming!
Every EQ2 news site has been abuzz with the news about Sentinel’s Fate as well as changes and new zones expected between now and then. Naimi Denmother’s (EQ2Traders) Fan Faire 2009 Writeup EQ2 Mechanically Speaking Panel @ Zam EQ2 Fan Faire 2009 Report @ EQ2Zam If you have a fan site news link that you think I should be mentioning, please let me know!!
Some concept art from EQ2 Sentinel’s Fate has been posted at EQ2Players.
Thanks to Coniaric for these snapshots of the Shard of Love from Fan Faire. This zone will be going into Gu53.
EQ2 is getting an Achievements system! Much like the systems on XBox where you get points for completing certain tasks in certain games, EQ2 will recognize certain in-game achievements. To avoid any confusion, the Alternate Achievement system in EQ2 is officially being renamed “AA”. If you’d like to read more about the upcoming Achievements system and give feedback or suggestions, check out Rothgar‘s thread on the subject.
Thanks to Ke’la who has posted a video captured from the Shaders 3.0 presentation at Fan Faire 2009. The snapshots are from Nek Forest and show a dramatic improvement in lighting. This should appear in Game Update 53. Once you see the screen snapshots, you realize just how flat, grey, and unrealistic the lighting in Nek Forest has been. Check it out: EverQuest II Shaders 3.0 Video As soon as I get screen snapshots, you’ll see them here on EQ2Wire. 🙂
Here are some less concrete things that were discussed at Fan Faire. Race change is something a LOT of people are asking for. EQ2 devs asked for a show of hands of how many people would like this feature and half the room raised their hands. It IS being looked at. Yes, there was some resistance for lore reasons, and betrayal/alignment/quest issues are substantial, but it’s certainly possible with enough development time. The amount of money they’d make off this would more than make up for it. You can scratch “never” out of your vocabulary for this one. Heck,...
I’ve edited the “EQ2 Fan Faire Rollup” post so many times, trying to get it factually accurate and inclusive, I’m surprised I haven’t worn a spot on the hard drive. We’ve had the facts and figures. Let’s play the game! Soloing to 80? I’ve always considered soloing to 80 a recipe for disaster as you will be at a huge disadvantage. Playing the game solo to 80 ill prepares most classes for grouping. You don’t know how to play your class in a group. You don’t know how other classes complement your class. Soloing to 80 can be bad...
I present the EverQuest II Expansion & Game Update News from Fan Faire in a rollup post. This is partly based on the Fan Faire 2009 Consolidated News by Kalyyn. I started with Kalyyn’s great writeup and have built upon it, adding dozens of new details and minor corrections based on everything I observed at the 2009 Fan Faire EQ2 event in Las Vegas. I’ve archived the individual news posts I submitted over the weekend. If you still want to read them, they’re [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] And now, without further ado,...
Little is known of this new project. It’s existence was revealed in the Jase Hall production ‘EverCracked’. Mentioned by Smedley. Platform: PC, PS3, or both EQ1 and EQ2 subscriber numbers are both up so would presumably be a third concurrent game in the series. Project has no official title. Stay tuned!
Curing Whack-a-mole ——- Effects that if you cure, it switches to a different effect Some effects you don’t have to cure Some effects you shouldn’t cure ——– Rays of disintegration = annoying for enchanters Will be reconsidered as a more Mage-centric spell
Scaling mobs in raid zones Scripting completely changes for certain mobs like on ‘normal’ will send underlings instead of killing the actual boss Might use new Achievement system to say you cleared the zone on hard Miraguls planar shard in gu53 will have scaling Final boss plays completely different depending on the choice made on pull. Smart loot Lock boxes in mistmyr already have mini smartloot for each person that loots
Auto mentoring system Hail an NPC in the cities to mentor in 5 level increments No aaxp bonus Aaxp slider Upgraded quest window Let enchanters do crowd control on raids May make T9 version of some TSO dungeons
Well one of my big notes got eaten. Sorry guys.
Stonebrunt mountains ——- End of the void storyline What happened to the Erudites and Odus Ratonga lore ——– Contested dungeon The Hole 82+ 3 different wings. Spawn in the middle. Brenlo directly addressed Gage about rumors. 🙂 Raid mobs in new zones will have a choice of difficulty so no zone will be completely unbeatable Some mobs will have multiple loot tables ——– No new deities with expac ——– Guild level 90 More amenities and more slots ——— 2 overland zones 1 contested zone similar to sanctum of scaleborn by twice the size 12 group instances Level by grouping...
Deity quests will not get updated. Deity miracles might get looked at. Halas starting race — Barbarians? Not 100% confirmed Friznik is back on dev team. Gu53 shaders 3.0 graphic upgrades to eq2 engine. *moved to GPU for any shaders 3.0 card *3,000 shaders upgraded so far *Same performance at high res *Higher framerate at lower res Flora displacement on GPU performance getting further tweaks *textures are not changing, So it won’t be a large download. just the old 1.0 shaders (bump mapping, reflections, item/gear glows, etc. are being batch replaced. Nek Forest looks awesome now. The whole idea...
Mythical will not be #1 weapon. It will be usuable in another way. Ore nodes will respawn as ore nodes Gem nodes will respawn as gem nodes Summoner dumbfire pets will just be a spell with a debuff, won’t be something that has survive. Heal over time is third place behind wards and reactive heals, so Druids are getting another component to heal over time.
Re evaluating emergency heals and stun-and-heal Plan to keep mythicals relevant in T9 without 1.5 Questions —— Rangers — would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now. No immediate plans to adjust auto attack damage. Drag, thought snap are so overpowered we have to disable them or mobs are trivialized Raids that take advantage of enchanters Conjuror mythical pet will reach cap in mid-80s so limited effectiveness in exp6 as currently designed. Will evaluate further. Summoner pet survivability will be addressed Will look at...
Extend eof and kos trees 50 more AA points 250 cap End abilities at bottom of eof and kos trees will be combinations instead of additional buttons Aa xp slider Spell ranged melée heal taunt crit merged to just crit Double attack and RDA merge to just DA Each class has crit coefficients Same gear adds diff crit % for diff classes Reduce mitigation types to Physical. Elemental. Nox. Arcane Consolidate common self buff lines Gear scaling system — old gear scales down Druid heal over time with expiration heal for groupmate Druid should be viable healer No need...
Level cap 90 2,000 recipes to raise cap Ore nodes and gem nodes Demand is unbalanced for loams Gem nodes Mage, fighter, jewelry Can be both Tinkerer and transmuter. Would like to completely overhaul adornment system. Most new adornments recipes will be made by muter only rather than 9 main tradeskills.
EverQuest II: Sentinel’s Fate Odus February 2010 All Fan Faire attendees get Beta and The Expac *Level cap to 90 *Self-mentoring System *EQ2 Achievement System (20 HQs, 5,000 orcs, etc.) *gu55 (feb 2010) New Halas good starting city *gu53 shard of love zone — Erolissi Marr