Play the Game!

Written by Feldon on . Posted in Commentary, Grouping

I’ve edited the “EQ2 Fan Faire Rollup” post so many times, trying to get it factually accurate and inclusive, I’m surprised I haven’t worn a spot on the hard drive.

We’ve had the facts and figures. Let’s play the game!

Soloing to 80?

I’ve always considered soloing to 80 a recipe for disaster as you will be at a huge disadvantage. Playing the game solo to 80 ill prepares most classes for grouping. You don’t know how to play your class in a group. You don’t know how other classes complement your class. Soloing to 80 can be bad if you have aspirations to group afterwards. You might even earn a bad reputation on your server which is hard to erase!!

Why have folks chosen to solo to 80? Out of fear. They would rather earn as much AA as possible while leveling up, rather than wait until 80 and then need to earn nearly 100 AAs in one long grind. Clearly there is an issue that needed to be addressed…

The AA Problem

If one thing is clear from both Gu52 and Fan Faire, the EQ2 dev team realizes there was an AA problem, which is now being addressed. Already, Gu52 nearly tripled the AA XP rewarded for running Shard quests, substantially increased the AA rewards for killing named encounters, and increased the Combat XP to AAXP conversion ratio to something reasonable.

So what’s coming in the expansion to further deal with the AA issue?

First of all, the much-requested AA slider. You’ll be able to choose how much AA vs. Combat XP you gain by grouping up and adventuring in dungeons and in overland zones. Your group may choose to set 100% AA and just crawl dungeons to build your character.

In the expansion, you’ll be able to mentor in 5 level increments just by hailing an NPC. If your group wants to run an old dungeon, perhaps one that rarely gets explored like the Forsaken City, and do so at the tier-appropriate level to earn AA and even loot, now you can, even if you don’t have a friend online to mentor.

There will even be missions to complete old content specifically killing bosses of older zones. And to prepare for this, respawn times on names are being analysed and populated zones will “instance” themselves, like Stormhold 1, Stormhold 2, etc.

I am hoping that with AAs being easier to earn, plus the expansion being in February instead of November, that folks will stop PANICKING about AAs and start playing the game again. Actually you know, GROUP in level 20-65. Because they won’t have to fear that endless AA grind when they hit 80.

Not Every Group Has Six

As for content doable without a full group, The Hole, the new level 82+ contested dungeon in the new expansion is going to be in the same vein as Sanctum of Scaleborn, but over twice as large. It will have 3 wings and you spawn in the middle, so you make a difficulty choice right there. Some of it will be tuned for 4 players. With the deepest reaches tuned for the strongest players. It will have a full progression within the zone. There will be quests picked up within the zone (which are NOT part of long linked chains of quests) which can be completed within the zone.

The new expansion is all about having a full range of game difficulty. Having a choice of zone difficulty (not clicking a door and choosing ‘Easy’, ‘Normal’, or ‘Hard’, but instead triggering this type of choice in how you pull an encounter, or choices you make while progressing through a dungeon, which will effect the drop rate or completely change the loot table.

They know how popular solo and 3-person instances (Haunted Mansion) are, and are looking at that as well.

Then they are looking at the other end for those hardcore folks who would like to be taking down avatar-difficulty mobs but are on servers whose avatars are already on lockdown by a successful guild.


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