The previously reported rumor of bonus XP has been officially confirmed on EQ2Players.com. Those playing during Labor Day weekend will be enjoying Double XP: This coming weekend, from 10:00 am PDT on Friday, September 3rd, until 10:00 am PDT on Tuesday, September 7th, we will be running a true Double XP promotion (+100% XP). The bonus applies to AA, tradeskill and adventure experience gained this weekend. Our French, German, Japanese, Test and EQ2 Extended servers will also be enjoying the increase in XP gain. Happy adventuring!
Dethdlr
Hotfix notes for Tuesday, August 24, 2010 after the jump:
There have been reports from several players that trying out EQ2X has wiped out all their entitlements on EQ2 Live with their Station Access account. I have two Station Access accounts myself and have tried EQ2X on both of them. One is fine, the other no longer has access to anything but the base game. Zoltaroth wrote on the EQ2Live Forums: We are looking into what is going on. I am going to be in touch with the people who PMed me via PMs. Until the account gets fixed, it’s as if you bought the base game at launch...
Fan Faire is now over and one thing seems to be clear: SOE does not have a plan to balance the new players coming into the game between EQ2X and EQII Live, at least not one they are willing to share with us…
E3 took place this year from June 15-17. SmokeJumper was interviewed and said that the current subscription model would not change. When asked after the announcement of EQ2 Extended about that interview, he had this to say: Yes, at that time, we were discussing the concept. No, we were not ready to commit to it, nor did we have any details of what we might be doing. On July 27th, EQ2 Extended was announced. I counted up how many work days passed between the interview and the announcment. Guess how many work days went by?
Here are your update notes for Wednesday, 28 July 2010: UNDERFOOT DEPTHS Energized Taehric Construct (challenge mode): The Construct will try and cast Crippling Judgment on his main target whenever possible, rather than a random fighter. The construct will try and cast Curse of Befuddlement on priests in separate groups, whenever possible, avoiding casting it on two priests in the same group whenever possible. ITEMS The Twisted Alloy Wristlet’s proc, Torturous Paths, has had its damage increased and its proc chance raised. Many mage items within Underfoot Depths have received pet effects. TINKERFEST The Tinkerfest quest “Great Balls of...
Overview Welcome to the first installment of Dethdlr’s Dungeon. This is my little place on EQ2Wire to post my commentary on EQ2. Unlike the news items, this is more for opinion based articles from my own perspective. For my first article here I’m going to tackle: How to figure out an encounter. I’m sure some of our readers know all of this information already but there’s probably a tidbit or two in there that may help someone out. Here goes…
Ever walk up to the teleporter in Paineel and accidentally click it instead of right click it? Did you enjoy your trip to the Airship docks when you did? Neither did I. Tagwen of Mistmoore decided to post about it on the EQ2Forums: PLEASE PLEASE.. I’m so tired of right clicking it or accidentally going to the airship.. the launchpad is used 1000% time more often than people go to the airship… After a couple posts of support for this change, Gninja wrote this: I will look into changing this. Woot! Looks like soon the default will be where people want...
Several people have reported on the EQ2Forums that the progress bushes aren’t spawning in the Jarsath Wastes and Sinking Sands druid rings. Windslasher chimed in with this update: Drat! I goofed with the spawns in Jarsath and Sinking Sands, so the progress signs aren’t appearing in those two zones. Unfortunately it’s not a server-specific thing or a setting that I can just change on the fly, so even though I have the fix in the pipeline I can’t tell you how soon it will be on the live servers, yet. It’ll be fixed as soon as possible. Update: According...
Over on the official EQ2 Forums, Kiara writes: Greetings all! I wanted to let you know that we’ll be making some changes to the forums this week. We will be removing the server forums and replacing them with the following: Guide Events Player Events Guild Recruitment Roleplaying Live Gamer We will be leaving the server forums up for a little while to move some of the stickied threads that folks want to keep into the new forums. The new forums will appear tomorrow. If you see a thread in your server forum that you think really needs to be...
Here are your hotfix notes for Thursday, 10 June 2010:
Sentinel’s Fate brought us The Sundered Frontier and Stonebrunt Highlands but also brought some new quests to the Kingtom of Sky zones. Many of the islands have received new quests near the cloud stations. There was also a questline added called The Lost Drednever Team. With GU56, this questline is now listed in the Storylines tab of the quest journal. EQ2 Wiki has writeups for the whole questline and we’ve got links to get you started. In Tenebrous Tangle on the Temple Grounds there is a gnome named Bilgeron Cogsworth IV. Bilgeron is a L.O.S.T Explorer. He will explain...
So you’ve got a tradeable Lore item that you’d like to pass from one of your characters to another on the same account. How do you do it? You could hand it to a friend, change characters, and have them hand it back to you. If you’re in a guild, you could put it in the guild bank, change characters, and hope its still there for you to pull it back out. Wouldn’t it be much easier if you could just put the item in your own shared bank? Well now you can! In response to a player query...
EQ2Players has a new Artist Highlight up for Dave “Covic” Brown. Covic is the artist behind Varsoon, Anshti Sul, Ice Mares, Rhoen Theer, and the new mounts on the marketplace. He also pops on to the official message boards from time to time. Excerpts from the article: What’s your favourite thing that you’ve done for EQII? This is always changing form each new character I do. First it was Varsoon, then Anshti Sul, then Kraytok, and definitely Rhoen Theer. It seems every model I do becomes my next favorite, and I am starting to feel the same way about...
EQ2Players has a preview up for one of the two new raid zones coming with GU #56: Icy Keep: Retribution. This one was designed by Carlos “Gninja” Mora with help from Cyndi “Xadrian” Johnson. From the Gninja: Which raid zones are of a comparable difficulty? The difficulty should be aimed at the same difficulty as Lair of the Dragon Queen or slightly tougher in the later areas. How many named mobs are there? There are ten normal encounters and one challenge mode encounter. However some encounters might have to be unlocked in order to gain access to them through...
After Game Update #56, you may wonder why your mount is disappearing during combat. As reported earlier, there’s a new setting coming to the game. In Options -> Display -> Animation, there will be a new setting called “Render Mounts”. This has three options: Show mounts always Hide mounts during combat Never show mounts Hide mounts during combat is the default which may lead to some confusion on launch day. If you want it to work the way it used to, just set it to Show mounts always.
On Tuesday, 27 April 2010, this tidbit made it into the update notes for test: Mounts will now be temporarily suspended while in combat. Basically, in outside zones, mounts would disapear as soon as you enter combat and re-appear a few seconds after combat ended. This had a general negative response on the official EQ2 Forums and led to speculation on how this would effect buffs. Gninja responded with some clarification on the matter: You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the...
EQ2Players.com French Community Rep, Soffrina had a chance to interview Domino and ask a few questions. Here are a few excerpts from the article: How do you come up with a decision to add a new thing to the game? Do you listen to the community’s needs, is it a development decision depending on its importance or is it a combination of both? In other words, how do you initiate a project? It is certainly a combination of things. When I play, I’m always watching for things that might be needed or that would improve tradeskills (or indeed the game...
Today’s hotfix: ALTERNATE ADVANCEMENTS Fiery Blast and Rhythmic Overture should no longer apply extra damage if cast by multiple people at the same time. ITEMS Many items that had nude appearances have been corrected. PERAH’CELSIS’ ABOMINABLE LABORATORY Arkatanthis’ benthic warlord adds will try and pick a more balanced group of 3 players when they spawn during the challenge mode encounter. The nude appearance items were caused by a bug that slipped in last week which caused female characters to appear to wear nothing but pasties in the chest area. (May want to exercise discretion when viewing that thread since...
It all started with a simple post: “If you’ve ever fancied yourself a writer for EQ2Wire, whether it’s just updates on the happenings around Norrath, including updates on Live Events, shoot us an e-mail thru Contact Us.” Since then, I’ve gone from e-mailing articles to Feldon to full Author, Contributor, and Editor at EQ2Wire. You may have noticed a few of my articles over the past few weeks. Some of you are probably wondering, who is this Dethdlr person? Allow me to introduce myself. I started playing EQ2 on May 15th, 2005 but it wasn’t until August of 2006...
After the widespread outages of the EQ2 servers the night prior, a thread was created on the EQ2 Forums to solicit an explanation from the EQ2 Developers, and/or new EQ2 Senior Producer Dave Georgeson, on the cause, and to seek reassurances that the issues are being identified and on track to be resolved. As they tend to do, the thread branched into speculation on the origins of Dave Georgeson’s forum handle — SmokeJumper. Skywarrior posted his theory: Hmmmm. Smokejumpers are extremely brave (or crazy) and well-trained individuals who jump out of airplanes in order to reach remote areas involved...
From EQ2Players: Greetings Norrathians! Sharpen your swords and repair that armor. There will be bonus AA, Tradeskill, adventure experience (XP) this weekend starting at 3:00pm PDT on Friday, April 23rd until 11:59pm PDT Sunday, April 25th (2:59am EDT). Happy adventuring!
Did you start a guild years ago and and give it a silly name as a goof? Did the guild manage to survive and now has lots of members but still has a silly name? Ever wish you could change the name? Help is on the way! shotens recently posted a request on the EQ2 Forums: So what I ask is for the Dev team to put out a product that we can spend our hard earned money on that allows us to change a guild name. and got this startling response from Rothgar: It’s done and should be...
Guild halls have an amenity available that allow a person to click on a chest and recieve a training dummy in their inventory. Right clicking and choosing “use” places the dummy in the guild hall as an attackable object. This is useful for trying out different casting orders, AA specs, gear, etc. to see what parses better. The problem is that the training dummies don’t have enough hit points. If the training dummy dies in 15 seconds, it doesn’t give you much time to determine anything. Some people have used the training wall in Kunzar Jungle instead since it has more...
When Sentinel’s Fate was released, it introduced a change in the way the /target_previous command functions. This change broke some cure macros. Lets take a cure macro that did this: /target_group_member 3 Cure spell /target_previous If you had group member 1 targeted and clicked the macro for group member 3, all would be fine. The macro would target group member 3, cast the cure, then go to the previous target which would be group member 1. All is well. If you had group member 3 targeted and clicked the macro for group member 3, problems occured. The macro would...