14 thoughts on “GU57: New Spell Effects Elicit Mixed Responses

  1. Not sure I’m terribly happy with this. I liked the brilliant displays. During raids I could always toggle on my reduced particles if I really needed to (which wasn’t often, TBH). At least I had an option. If bland goes live, what options do we have?

  2. What is going on over there at SoE? I was optimistic about the new SP, but this recent combination of changes (F2P, StationCash on merchants and in-game currency displays, along with making the graphics (spell animations) more bland…) has left me with a really bad feeling about the direction of the game. I’m going to miss my high quality game…

  3. I never had a problem with displaying spell effectsin full 24 people raids.
    Just tune them down a bit, set it to one spell effect per char / NPC and they are not taxing at all.

    Funny about this change is that one player claims he hast fps problems WITH the new, bland, wow-style, boring spell effects (which I don’t like at all 😉 )

  4. My PC runs all the effects fine; I have them cranked up, I solo most of the time and group once and a while. They are a lot of fun and, in my oppinion a large part of a the glam of the game.

  5. From what i have tested out. I have see a smoother sense of action created from my playing. Also the effects seem decent, though my opinion that some spells/ and arts should be just a tad more reflective to what the spell or com-art does.

  6. I like the chains coming out of the ground. I like the fireworks. If I wanted bland effects, I’d just turn off the particles. Which was always possible. This only takes away; it adds nothing. It’s not an improvement.

  7. Having particles turned on to high in a group (or heaven forbid a raid) environment always just wound up looking like a firework and laser light show (which as an added bonus, made it impossible to see what the hell you were doing.

    Good riddance, imo.

  8. was expectintg them to go the other way, psychadelic overload, this is. . . . unexpected.
    TBH would have preferred they just swap the current effects over to GPU instead or maybe even as well as the blander versions..

  9. The whole point was to dumb down the graphics enough so that the servers could handle the massive influx of people. Like FreeRealms.

    Yes, the old graphics were laggy, but now they’ve been reduced down (even at Master level) to just repetitive sparkles and flashes. I used my spell graphics to tell what I was casting before. Now they all look the same. It’s laem.

  10. doesn’t make sense to me that they supplant fireworky with an option very close to what is already available.

    if this was server side stuff i could understand, but this just provides 2 options that are more similar. bland and off

    ‘fireworky and off’ is a superior set to ‘bland and off’.

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