From Silius on the EQ2 Forums: Hello again, I just wanted to update everyone on the situation. We will be unable to get this fix live until Tuesday. Once again I am sorry for the inconvenience but I offer some assistance. If you are unable to get into the same instance please do the following: 1. Have your raid leader petition so their is only one petition generated for the raid. 2. Place the petition in the stuck character category. The CS team is aware of this issue and they will do their best to promptly assist by pulling...
game update 57
Feldon
August 26, 2010 2:01 am
The hits keep coming for GU57, and we don’t mean critical heals. Some quick updates on GU57 from the overnight dev responses all in one handy post…
Players on a variety of servers (in two different threads) have reported that yesterday’s change to how players reach the Palace of Roehn Theer, requiring each player to individually click on the zone-in, instead of a raidwide zone-in, is resulting in multiple separate instances. Currently there seems to be no fix, as even players who zone in one-at-a-time are still ending up in separate instances and must wait 30 minutes before their timers reset.
Players on standard EQ2 accounts with more than 7 characters in a region, or players on Station Access accounts with more than 12 characters in a region were locked out of accessing these “hidden” characters with a change in Game Update 57. Although intended to close an exploit, the primary motivation for this change has been to protect the monetization of character slots, which are for sale on EQ2 Extended servers. Note: This change has been rolled back as of Tuesday, August 24th, to allow players to “get their house in order”. On Tuesday, August 31st, players who have...
If you haven’t read the Game Update 57 Feedback thread, it’s a real eye-opener, let me tell you. I have always seen players who manage find a silver lining in every cloud, and always find something good in each Game Update, even the relatively content-light Game Update 54 “bug stomp” from last fall. However I have never seen such universal negativity as that directed towards Game Update 57. Players have overwhelmingly expressed their distaste for many policy initiatives included, and content excluded in GU57.
Game Update 57 added an interesting new UI feature. As you gain adventure levels, newer spells are now supposed to replace the previous tier’s spell on your hotbar. For instance, if you have Roped Shot III and you gain the requisite level, Roped Shot IV would replace it on your hotbar. However two things are happening. First, the new spells acquired from leveling are replacing random existing spells on your hotbars. Second, Master spells are being replaced by Apprentice spells of the next tier. This is ok in the 30’s and possibly 40’s, but beyond this level range, Apprentice...
Ah… the Shadow Odyssey. The land of milk and honey… The lost dungeons of… ok I’ll stop now. Ask players of EQ2 during the Shadow Odyssey what they thought of the expansion, and you’ll get many different responses. Ask a developer of the Shadow Odyssey for their frank opinion, and I bet you’d get something like “Ah yes, every level 80 player fully decked out in T2 heroic gear, fabled jewelry, and all carrying bagfuls of platinum coins.”
On April 14, 2009, a new Welcome Screen was added to EQ2. It was pitched to the players as an informational window with a small amount of StationCash Marketplace content. There was a lot of negative player reaction, but feedback was balanced against trying to keep the window useful. And for those players who wanted to avoid the Welcome Screen window, a method was found to disable it. A configuration line (cl_show_welcome_screen_on_startup 0) could be added to your eq2.ini settings file. Eventually the EQ2 team relented and added a “Show this window at startup” checkbox so players could opt...
From the EQ2 Forums: The US servers will come down on August 19, 2010, at 7am PDT for a hotfix.Ā The expected downtime is 2 hours. Update Notes will be posted in the Game Update Notes forum when available. The exact details of this update are not known, but may include a fix for the XP issues discussed previously.
Today we repost some player advice on how to switch from the new default Red UI to the optional Blue UI, without blowing away all your hotbars. This advice comes from the EQ2 Forums.
Feldon
August 18, 2010 10:40 am
Due to a code bug which allowed the EQ2X Marketplace to appear on international servers, all international servers are now down for a patch. From Amnerys: All international servers were just taken offline (earlier than planned) due to today’s patch. It was unplanned but necessary, and we apologize for the inconvenience. We are hoping to have all international servers back online by 1PM PDT (9PM GMT). Please watch this thread for updates.
EQ2Players is now reporting that all U.S. servers (EQ2 and EQ2X) are up and running with Game Update 57. Europe-based servers will be updated later today on their usual schedule. EQ2X Marketplace Momentarily Appears on Runnyeye/Splitpaw? Speaking of Not In My Back Yard (NIMBY), the EQ2X Marketplace (with mastercrafted and powerful items available for purchase) briefly appeared on European servers Runnyeye and Splitpaw before they were brought back down. We’ll update you as we hear more. Update from SmokeJumper There was a code bug with the international servers. They are coming down now so we can correct. Free-to-play items...
You might have heard that EQ2’s User Interface is getting some spit and polish. With today’s Game Update 57, the default User Interface (UI) for EQ2 is getting some subtle and some not so subtle tweaks. Major additions include the introduction of an “EQ2 Dock” to replace the existing EQ2 “start” button and XP bars. Also, the Character, Inventory, and Options have been merged into a single Character superwindow accessible by pressing “C” (Crouch has moved to “Z”). Bags have been streamlined, the Welcome window has received a facelift, the Map window now shows some key update locations (not...
Feldon
August 18, 2010 7:57 am
Although Niami has advised that she is still working on adding more information to her Game Update 57 article, if you are up early and want to keep up on everything EQ2 Tradeskills, by all means check out her Game Update 57 Tradeskill Preview @ EQ2Traders!
Today marks the introduction of Game Update 57 to the live servers. Key features of this update include: The EQ2 User Interface has received a facelift, with a new toolbar, a refresh of various windows, and a merged Character/Inventory/Profile window. The default theme is red, but easily switchable to blue by typing /loadui and choosing the Blue graphic set. More character classes are now neutral and may start in either good or evil cities. Spell animations and effects have been revamped. Intrazone travel now supports path linking. Travel within Kingdom of Sky has been improved. Erudin group instances (level...
Feldon
August 17, 2010 1:48 pm
The team over at EQ2 ZAM have buckled down and delivered complete documentation to the new Tradeskill quests being added in Game Update 57. These quests now fill out the entire level 10-90 range in EQ2 with at least a few Tradeskill quests on each tier so you have some options other than discovery XP from new combines and grinding Rush Order writs. Of course these quests provide new rewards, including a 25% runspeed mount which, for some players who have low level adventurers but high level tradeskillers, will be quite useful. These new level 10-30 tradeskill quests will...
Feldon
August 17, 2010 1:24 pm
From Amnerys: All U.S. EQII servers are scheduled to come down on Wednesday, August 18 at 5:00 AM PDT for Game Update 57. Servers are expected to be offline for around 4 hours, coming back online around 9:00 AM. The UK servers will be updated according to the usual schedule. Notable Norrathians Paintings What about those Notable Norrathians paintings? Kaisha has dropped some hints regarding how the 10 winning paintings will become available. If our interpretation is correct, it looks like they may be available from the City Festivals for 10 city tokens each. Tribute to the Huntress and...
Gary Daughtry, graphic artist/animator on the EQ2 Team, set about to revamp the spell animations, specifically the particle effects, for Game Update 57, currently expected to go live tomorrow. The intention has been to reduce the number of “pyrotechnic”, “over-the-top” effects and create something more gradual, with larger effects based on the tier and level of the spell. However players have been expressing their displeasure with the sometimes sweeping changes.
Between the avalanche of news about Free-to-Play, the new UI, and Guardian tweaks (coming approximately one month after GU57), it’s been easy to overlook the new Spell Animations which went to Test along with GU57. In short, all particle systems and related animations associated with casting spells and combat arts have been revamped. This means every animation such as roots or chains coming out of the ground, explosions, streaks of light, glowing colors, and pyrotechnics for all of the spells and combat arts of all 24 classes have changed.
Feldon
July 27, 2010 11:55 am
Rothgar has posted some additional thoughts and clarifications about the new User Interface facelift for EQ2 in Game Update 57 on the EQ2 Forums. After the jump…
Game Update 57 is now up onĀ the Test and Test Copy Servers and we’ve got the Update Notes. We’ve already taken some new screen shots of the new default interface including the new pictorial tutorials for new players. User Interface – One of the touted features of Game Update 57 is the revamped User Interface. The Persona and Inventory windows have been merged into a Character window. The XP bar has become a sort of “dock” at the bottom of your screen. All buttons and window corners have been rounded off. And for the most part, everything that...
Although most of what we’ve been hearing from Rothgar over the last year has been closely tied to sorting out Battlegrounds, addressing Server Lag and Performance, and directing Server Upgrades, one of his big passions has been to upgrade the default EQ2 User Interface. So far, the coolest news about Game Update 57 has been that it will include a pretty substantial polishing up of the default UI. Today, Rothgar has posted some tantalizing details of just what we can expect. And if you will be attending the SOE Block Party (if you will be at Comic-Con, there will...
From SOE-Rothgar on EQ2Interface: Rest up because you’re most likely going to have a lot of work to do when GU57 hits test server in just over a week! I can’t go into a lot of detail right now, but we’ve made some pretty big UI changes for 57. The default UI is getting a re-skin and many windows have been modified. We’ll post more when we can. This was posted on July 16th, so that would put Game Update 57 onto Test as early as the end of this week.
Feldon
June 28, 2010 5:00 pm
Due to the streamlining of spells and combat arts from levels 1-20, specifically several changes to fighter spells and arts, Fighter classes are finding it difficult or impossible to complete Heroic Opportunities. Game Update 57 will see some changes to fighter classes to resolve this issue. From Xelgad on the EQ2 Forums: Fighter heroic opportunities have been changed from requiring a taunt to complete them to requiring a ‘Fist’ icon to complete them. Paladins and Shadowknights should soon see that one of their primary spells is now a Fist rather than a sword (Judgment and Malice) and Berserkers will...
Game Update 57 could be a big update, based on some notes already posted in the Test forum, and hints of other changes coming down the wire. The biggest change thus far is the removal of certain group spells from the various player classes from levels 1-20. Because level 1-20, and especially levels 1-10 are considered solo play, those spells which are only useful in groups are being postponed to later levels. From Rothgar: These changes are PART (notice the emphasis on the word “part”) of a bigger change that wasn’t fully rolled out to the Test Server. As...