17 thoughts on “Update Notes: Wednesday, December 3, 2014

    1. Poisons usually last after the death of the Mob today…. I don’t think its a bug. Poisons are essentially dots over time. Allow yourself to be a hit by a spider then kill it. You will see the poison keeps cycling til it wears off. Rogues like this :).

  1. Karrabukk’s Peak – You should no longer be attacked by a horde of pterodons…

    This was a definite WTF moment – go to scale the peak and about 100 flying dinos ate me for dinner. 🙄

  2. GENERAL
    Fixed a bug where mercenary names would show as gibberish on non-english servers.

    The mercenary names are still garbled with the german client … if only they would let us play with the client-language version that we want. As it was in beta…

      1. This item level is visible in Census. It’s been used for certain things over the years like in the past when Avatar gear was internally level 88 but equipped at 80 to make it more powerful.

  3. Caela,there will always be nerf bat lovers who have LOTS of spare time to grind day and night. For the rest of us I think SOE designers still avoid taking away to often. Believe it or not most of them actually have lives outside the game too! I’m not sure I do unless work and sleep counts. 😉

    1. I thoroughly enjoyed the leveling experience last night on my carpenter. I finished the crafting questline, did the daily and got about 30-40% of a level, then did the weekly and got just a smidge over a level – and then started doing a few writs – maybe 4? Started at lvl 96 and I’m now near lvl 99 and had a very enjoyable couple of hours playing.

      Much better experience than churning out writs for hours to get the same thing.

      1. I was happy with this fix, however I got to say some of the alchemist and some of the weaponsmith recipies are still a tad bit bugged. I had to take my sort out of my spells and moved some of the crafting benches near each other. I thought it was funny that the alchemist spells wanted me to craft the level 99 spells at the sage table, same thing as with weaponsmith 99 reps. However it is fun again to craft. It still takes several hours to hit 100, but at least is not that bad now. Now if I can get the charm for my provisioner who did not get it when finishing the sig quest line.

  4. “Tradeskill Apprentice quest rewards will now return the correct tier of rare harvests at tradeskill level 100.”

    What about the special event when you craft a lvl 96-100 reciple? I was getting T10 rare instead a T11… (osmium cluster, not lumium cluster) ¬¬

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