From the EQ2 Forums:
US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.
EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours.
From the EQ2 Forums:
GENERAL
- Fixed a bug where mercenary names would show as gibberish on non-english servers.
POPULATION / ZONE PROGRESSION
Zavith’loa: The Lost Caverns [Advanced Solo and Heroic]
- Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended.
- Fixed a bug that was rarely causing Ceracuspis to get stuck in his charging animation.
Zavith’loa: The Lost Caverns [Advanced Solo]
- The Beastmaster Kau’mua fight now contains better messaging to explain the fight mechanics.
- Ceracuspis now moves slightly slower and charges slightly less frequently.
Zavith’loa: The Lost Caverns [Heroic]
- Fixed several stegoplatodons and carnivodocuses that were mistakenly respawning.
Castle Highhold
- Woglok’s Blood Frenzy increases his damage output by a smaller amount.
- Gudre Blackhand’s Stunning Thresher Shark attack drains less mana and no longer applies a knockback.
- Damage from Smouldering Combustion has been slightly reduced.
- Grimling vialtossers now inflict less damage.
Castle Highhold [Solo and Advanced Solo]
- Gudre Blackhand’s Strike of the Thresher Shark no longer applies a knockback.
- Grimling vialtossers now inflict less damage.
Castle Highhold: Thresinet’s Den
- Some of Qworux’s abilities now inflict less damage.
Ssraeshza Temple
- The Earthen Behemoth now inflicts less damage. It now also spawns adds and casts Shatter Earth less often.
- Kavis Set’Ra’s Wave of Poison now inflicts less damage.
Ssraeshza Temple: Inner Sanctum
- Pov Xin’Kaas’s Will of the Senshali now inflicts less damage.
Ssraeshza Temple: Echoes of Time [Raid]
- The Energized Shard of Luclin from the Kah’Ra encounter should be removed from players when the encounter resets.
PVP
- Players can no longer use the Discord Portal while engaged in pvp combat.
ITEMS
- Experience bonuses granted directly by equipment [such as Tradeskill gear] will once again apply correctly.
- Corrected an issue where the protection rating from shields would not scale by player level in some scenarios.
- Minimum level to equip on gear dropped from advanced solo zones and easier heroic zones has been reduced to level 98.
- Increased the drop chance of rare items from the Event Heroic Dungeons.
- Weapon patterns in Altar of Malice raid zones will now display what weapons can be claimed from them.
TRADESKILLS
- Tradeskill Apprentice quest rewards will now return the correct tier of rare harvests at tradeskill level 100.
QUESTS
- Altar of Malice missions, repeatable quests and all Tradeskill Writs will now multiply experience rewards based on your experience modifiers such as veteran bonus, vitality, or potions.
- Deep in the Lost Shadows – Only one Greymast will be seen, no matter how many people have recently revived him, or if you are grouped with others on the same step or not.
- Shattered Seas: Refuge Return – Overseer Clackwhinge no longer gives the Captain Greymast completion dialogue before offering the quest “Captain Greymast” while you are on Refuge Return.
- Seagull Slaying now requires tradeskill or adventure level of 90 to start.
- Blackhand or Bust must now be completed within 8 minutes instead of 6.
- Lowered the required number of updates and added more time to complete The Shadow Lurkers.
- Karrabukk’s Peak – You should no longer be attacked by a horde of pterodons.
the need to fix the bug in Zavith’loa the lost caverns where violent parasitic explosion hits AFTER the parasite is dead
Poisons usually last after the death of the Mob today…. I don’t think its a bug. Poisons are essentially dots over time. Allow yourself to be a hit by a spider then kill it. You will see the poison keeps cycling til it wears off. Rogues like this :).
It’s not a poison mechanic
Then by all means they should fix it.
This was a definite WTF moment – go to scale the peak and about 100 flying dinos ate me for dinner. 🙄
The mercenary names are still garbled with the german client … if only they would let us play with the client-language version that we want. As it was in beta…
EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST
So now I see on the forums a complaint that there is too much TS xp. I don’t think there is such a thing as too much xp.
Yep, there are always fools like that 🙁
They did not reduce Woglok’s damage at all or not nearly enough, still hitting for 3mill around 60% health.
So less stuff to salvage now yay! Quintessences gonna be alot more rare
Actually, Caith’s been saying that the item level has nothing to do with it. There’s a hidden item level that affects whether or not an item will give a quintessence.
This item level is visible in Census. It’s been used for certain things over the years like in the past when Avatar gear was internally level 88 but equipped at 80 to make it more powerful.
Caela,there will always be nerf bat lovers who have LOTS of spare time to grind day and night. For the rest of us I think SOE designers still avoid taking away to often. Believe it or not most of them actually have lives outside the game too! I’m not sure I do unless work and sleep counts. 😉
I thoroughly enjoyed the leveling experience last night on my carpenter. I finished the crafting questline, did the daily and got about 30-40% of a level, then did the weekly and got just a smidge over a level – and then started doing a few writs – maybe 4? Started at lvl 96 and I’m now near lvl 99 and had a very enjoyable couple of hours playing.
Much better experience than churning out writs for hours to get the same thing.
I was happy with this fix, however I got to say some of the alchemist and some of the weaponsmith recipies are still a tad bit bugged. I had to take my sort out of my spells and moved some of the crafting benches near each other. I thought it was funny that the alchemist spells wanted me to craft the level 99 spells at the sage table, same thing as with weaponsmith 99 reps. However it is fun again to craft. It still takes several hours to hit 100, but at least is not that bad now. Now if I can get the charm for my provisioner who did not get it when finishing the sig quest line.
“Tradeskill Apprentice quest rewards will now return the correct tier of rare harvests at tradeskill level 100.”
What about the special event when you craft a lvl 96-100 reciple? I was getting T10 rare instead a T11… (osmium cluster, not lumium cluster) ¬¬