Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play.
On Friday, Mike “Xelgad” Ganz, EQ2’s Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious and more enjoyable to actually play. This message was posted on the EQ2 forums under the Priests, Mages, Scouts, and Fighters subforums:
We’re requesting focused feedback on the current state of each class. We’re particularly interested in suggestions on how to make the classes more enjoyable, such as improving tedious abilities to be more user-friendly. Balance issues are always a concern, but numbers tend to spotlight those issues, while it’s easy to overlook problems that simply make the classes less fun than they should be.
We do read your normal forum feedback, but we have had the most success with feedback during betas and in the testing forum. However, it’s difficult to address existing class issues when the focus is on new additions. The idea here is to put the focus on the classes as they exist on live, including everything from the new Prestige Abilities to the spells and combat arts granted at early levels. We’re going to close this thread at the end of next week, but we’ll do more focus feedback threads if they are successful. The goal is to get some improvements to live with the next game update.
Thanks!
Nocturnus, a player on the Antonia Bayle server asked for some guidelines to the scope of the feedback being sought:
How extensive of feedback are you looking for? Sweeping changes? Full mechanic add-ons that can be added via the Prestige system? Or are you looking to stay simple? Like tweaking/merging abilities.
to which Xelgad clarified:
Generally just smaller things. If we see a more complicated idea we like, it may end up working its way into the game eventually, but we’re limited in how much time we can spend implementing changes for [Game Update] 66 before we have to dive into a long to-do list for the next expansion.
Inb4 ignores advice again just like beta.
It is difficult to criticize when most of the players ignored the ‘quality of life’ request and are suggesting sweeping balance changes.
This would be the same Xelgad that ignored beta feedback on templar right side prestige issues and pushed a broken prestige line to live…..aside from being idiotic on doing 1 thread per each archtype (fighter, healer, mage and scout) they will ignore the most pressing issues in lieu for half-asses fixes you know problems that have been with us for years and they ignored them in favor of spending more developement time for fluff and garbage.
Not only that but the same thing goes about the sk prestige line. In fact all of them. I remember a thread asking them to treat the prestige line like the crafting prestige lines to let us pick and choose and not be forced. Now they want our input so they can totally ignore it yet again.
The crafting prestige line? where basically one of the 3 is now a viable option?
perhaps one of the three is more popular than the other two, yes, but the other two are still quite viable and useful. Not broken/useless/pointless like so many of the adventure class prestige lines.
It saddens me to see that a lot of the “quality of life” requests are things that haven’t been fixed since launch.
There were pleanty of small changes suggested on those threads. From what player said though, there are many things that annoy them that I doubt they will classify as “quality of life” type changes. Though some of the larger changes could be accomplished via numerical code changes and not changing functionality.
Ultimately we will see where those threads go.