With Game Update 66: Scars of the Awakened, it’s clear that the EQ2 team are trying to do some new things with quests. I’ve done I guess about 1/2 of the Othmir questline in Cobalt Scar and have had to do some interesting tasks under certain conditions which go way beyond the usual “kill 10 rats” quests. Of course the problem with more complex quests is, there are so many more places where they can break, and I haven’t encountered this many breaks in a single quest in a long time. I’m talking about the quest Gifts from Prexus....
game update 66
Feldon
April 30, 2013 1:42 pm
From EverQuest II’s Youtube:
Niami Denmother has come through with another set of previews on her EQ2Traders site for tomorrow’s Game Update 66: Scars of the Awakened. Here’s a master list of the reading material I have put together for folks regarding the crafting/housing side of things. The Crafting/Housing Preview contains links to all of the other pages mentioned below, but this should help if you want to shortcut to something specific. EQ2Traders Corner GU66 Crafting/Housing Preview GU66 Carpenter Furniture Guide GU66 Buyable Furniture Guide GU66 Apprentice Information Cobalt Scar Crafting Quests Intro Yeppa’s Last Stand Crafting Quests Scarstone Crafting Quests Cobalt Scar...
From EQ2 Zam: Game Update 66, Scars of the Awakened, launches on Tuesday, April 30, 2013. In this update players visit the vastly changed Velious land of Cobalt Scar and its dungeon, Siren’s Grotto. Adventurers over level 90 can speak to Joren Kalth in any major city or on the Thurgadin docks in the Great Divide to be sent on their way to Cobalt Scar. Players once again work with Osh, who is trying to save his brethern from a corruption that has twisted their native land. After the othmir problem is addressed, the famed Field Marshal Vishra sends word, and the work...
From EverQuest2.com: All EQ2 Servers will come down on Tuesday, April 30, at 7:00 am Pacific Time* for Game Update 66: Scars of the Awakened. The expected downtime is three hours. Part of this maintenance will occur at the same time as a SOE-wide maintenance. Game Update 66: SCARS OF THE AWAKENED Update Notes Ever vigilant, Norrathians march united under the banner of the New Combine army, deeper into the perilous continent of Velious. Finally, the army breaches the borders of a region known as Cobalt Scar – a majestic, lush, but tormented region. And from within dark passages...
Wednesday’s sprawling two hour Critical Hit podcast with Nathan “Kaitheel” McCall is absolutely worth listening to, as Nathan goes into the best uses of design hours, what it takes to revamp zones such as Qeynos and Freeport, why the starting islands were removed, the importance of storytelling, and more. But if you are a raider or otherwise into the mechanics and itemization of EQ2, and you listen to only one EQ2 podcast this month, it should be EQ2Talk Episode #63 with Kyle “Kander” Vallee. He goes into a lot of the thinking behind the upcoming update (and this fall’s...
From EQ2 Zam: EverQuest II’s lastest game update, Scars of the Awakened, is right around the corner with new content for Norrathian crafters! Be sure to take your artisan to Cobalt Scar where Acting Supplymaster Grant could use a hand. Along the way you’ll help the Othmir, save the day at the main camp, and help a mysterious dark elf. Your reward is a nifty set of gloves handed down the Bayle line. Be sure to check out our Cobalt Scar Crafting Series guide and the shopping list so you’re not shy on resources. Level 95 crafters will find that their Apprentices have some...
Feldon
April 28, 2013 9:25 am
On Wednesday, April 24, 2013, the Zjeven from Critical Hit podcast interviewed EQ2 Assistant Lead Designer Nathan “Kaitheel” McCall about the upcoming Game Update 66: Scars of the Awakened. Online Gaming Radio‘s website has been struggling a bit, so if you can’t get the Podcast to download from them, I’m mirroring a copy here at EQ2Wire.
Feldon
April 28, 2013 9:15 am
From Twitch.tv: We’re just a few days away from the launch of EverQuest II’s 66th game update, Scars of the Awakened! Host and EverQuest II Producer Holly “Windstalker” Longdale interviews Akil “Lyndro” Hooper (Creative Director), Nandy “Zoltaroth” Szots (Lead Programmer), and Dave “Maevianiu” Kish (Senior Programmer) to share a few final details about “Scars,” as well as talk about what else the EQ2 team will be working on next! Have a question for the team? Make sure you share it on the EverQuest II forums!
Feldon
April 23, 2013 8:47 pm
It’s only got 2 episodes under its belt, but already, Zjeven, host of the new Critical Hit! podcast has landed an interview with an EQ2 developer — Nathan “Kaitheel” McCall, recently promoted Assistant Lead Designer for EverQuest II. From the EQ2 Forums: Tune in this Wednesday, April 24th at 9pm EST (6pm PST) for our live show where we will be interviewing Nathan “Kaitheel” McCall about the current state and future of EverQuest II! Have any tough questions that you would like answered? Ask them in the comments below, and we will ask them on the show! Keep in mind that...
Feldon
April 23, 2013 8:05 pm
From the Station forums: On Thursday, April 25, 2013 we have two exciting webcasts scheduled for you: 4:00pm — EQ2 Scars of the Awakened and More! 4:30pm — SOE Live Registration Opens! Our first broadcast is at 4 PM! We’re just a few days away from the launch of EverQuest II’s 66th game update, Scars of the Awakened! Host and EverQuest II Producer Holly “Windstalker” Longdale will interview Akil “Lyndro” Hooper (Creative Director), Tim “Haohmaru” Heydelaar (Art Director), and Dave “Maevianiu” Kish (Senior Programmer) to share a few final details about “Scars,” as well as talk about what else...
Feldon
April 18, 2013 3:54 pm
From the EQ2 Forums: Last week, you got an inside look at Cobalt Scar on a tour with Haohmaru, ttobey, and Kaitheel. This week, we bring you an early look at the Siren’s Grotto! Join Tim “Haohmaru” Heydelaar, Chris “Chrol” Garlick, and Christopher “Phatkins” Atkins as they take you through this new dungeon, coming with Game Update 66: Scars of the Awakened, which will be released on April 30.
Feldon
April 9, 2013 2:19 pm
From EverQuest2.com: Get a look at Cobalt Scar, part of the Scars of the Awakened Game Update! Our talented Development team takes you through a preview of the zone. Check out the stunning visuals explained by those who created them. Scars of the Awakened goes live April 30th!
Feldon
April 9, 2013 1:24 pm
From the EQ2 Forums: This week the EverQuest II team want share Sirens Grotto with you! Your host Dave “Smokejumper” Georgeson (Director of Development) will be joined by Tim “Haohmaru” Heydelaar (Art Director), Christopher “Phatkins” Atkins (Character Artist), and Chris “Chrol” Garlick (Game Designer) to give you an inside look at these Scars of the Awakened zones! Join us on Thursday, April 11th, 2013, at 5:00 PM US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes. Don’t miss this chance to answer the Sirens’ song!
On Beta, Protector’s Realm, Shard of Hate, and other Kunark/SF zones are dropping a lot less plat. This has launched a 20 page thread with a lot of rage and arguments. Well, I have just spoken to Kander and there is a lot more to the situation than just nerfing PR and SoH. People should be able to do CURRENT content and get more than enough plat to buy their consumables. People will be able to acquire plat from CURRENT solo, group, or raid zones. Article tomorrow!!
Feldon
April 2, 2013 3:51 pm
From Holly “Windstalker” Longdale‘s twitter: Beta and Test are unlocked! We have turned off character copies for the time being, but in-game email includes a Beta buffer!#EQ2 — Holly Longdale (@WindstalkerEQ2) April 2, 2013 The house market testing on Beta is currently not available, but the team is working on that! Code gremlins. 🙁 #EQ2 — Holly Longdale (@WindstalkerEQ2) April 2, 2013
From Gninja on the EQ2 Forums: Just thought I would drop a few notes in here before everyone starts asking. Q: How can I access the new raid zones? A: The raid content in this update is closed beta. You will not be able to access this content as general population. Q: How can I join the closed beta? A: Feel free to shoot myself or one of the other developers a private message on what sort of raid content you would like to test and what you can offer in terms of times and players/classes. If we feel...
Logo Mockup by EQ2Wire In addition to the new content in Game Update 66, which hits Beta today and will go live on April 30th, there are numerous class tweaks. But instead of class balance (although there is some of that), the overriding theme of the class improvements in this update could best be summed up as “What Bugs Your Class Most?” All those things about your class that drive you crazy, like having to be directly behind the mob to use your biggest hits as a Dirge, or having to be exactly 5 meters from the mob to do...
Feldon
April 2, 2013 12:16 pm
From Holly “Windstalker” Longdale on the EQ2 Forums: Good day, adventurers! We are excited to begin our Open Beta for Game Update 66: Scars of the Awakened today! There are a bunch of new topics opening today in our Beta forum. Each topic will be manned (or womanned) by Dev staff. We are very appreciative of all of the constructive feedback and bug reports we get, so please use our forums or use /feedback or /bug commands from inside the game. We have plenty for you to test in this update we affectionately refer to as “Scars.” Our team hit...
This was posted over a week ago, but I wanted to post some commentary about the forthcoming ability for house decorators to sell their house layouts on the Marketplace. And since that time, there have been a number of clarifications from EQ2 Programmer Kenneth “Terrogaunt” Roecks which further shed light on what we can expect. Here’s Holly “Windstalker” Longdale’s initial announcement: Greetings to our decorators – existing and potential, These are very exciting times for passionate decorators! On April 2, when we start Open Beta for Game Update 66 “Scars of the Awakened,” we will also be inviting you...
EQ2 Designer Aaron “Gnobrin” Bisnett has tweeted a few screenshots of the upcoming Siren’s Grotto zone which hits the EQ2 Beta server next Tuesday, and goes live at the end of April: For those still thinking Siren’s Grotto will take place underwater… Siren’s Grotto is *NOT* an underwater zone. You’re fighting sirens, there’s seaweed everywhere… no water. #EQ2 — Aaron Bisnett (@Gnobrin) March 28, 2013 These are being posted during the Game Update 66: Scars of the Awakened Lore Webcast:
Feldon
March 26, 2013 7:19 pm
From the EQ2 Forums: The Saga of the Swords and the Age’s End Prophecy has captured EverQuest II fans for the last three years, and the Velious saga continues now with Game Update 66: Scars of the Awakened! Your host Dave “SmokeJumper” Georgeson (Director of Development for the EverQuest Franchise), with Kyle “Kander” Vallee (Lead Designer), Nathan “Kaitheel” McCall (Assistant Lead Designer), and Carlos “Gninja” Mora (Game Designer), will recap the story thus far and take a look at what’s to come as Norrathians march together under the banner of the New Combine army. What awaits adventurers in Cobalt...
Logo mockup by EQ2Wire From Holly “Windstalker” Longdale on the EQ2 Forums: To all Norrathians, The Velious saga continues! New lands and adventures will be uncovered on April 30 with Game Update 66 entitled EverQuest II: Scars of the Awakened! Ever vigilant, Norrathians march united under the banner of the New Combine army, deeper into the perilous continent of Velious. Finally, the army breaches the borders of a region known as Cobalt Scar – a majestic, lush, but tormented region. And from within dark passages in the surrounding mountains, the inhabitants of Sirens Grotto beckon to all.
Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play. On Friday, Mike “Xelgad” Ganz, EQ2’s Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious...