18 thoughts on “December 2012 EQ2 Winback Program – 15 Days Free Gold Sub

  1. “Should there have been rewards for players who have maintained a Gold subscription?”

    No, SoE should continue to make their gold users feel unwanted, I foresee absolutely nothing bad resulting from that stupidity.

  2. Past year all of my subscriptions have been covered by plat i give to people selling off Station cash.

    Should there have been rewards for players who have maintained a Gold subscription?

    I don’t mind them doing this. I’m not going to get antsy that some returning players are getting to choose some trinket off of station cash.

    My biggest concern lies in how SoE’s marketing is setting up the stage to have no audiences attend. It’s like how they promote EQ/EQ2 expansions. They keep it in the dark and you literally have to scavenge for any remote amount of information, and its usually a week before the release of the expansion.

    But a winback program usually is a tall tale signs of declining subscription base. I’m sure a lot that left EQ2 the past two years haven’t given much thought or notice that a new expansion is out.

    No, SoE should continue to make their gold users feel unwanted

    I think this is heavily exaggerated statement. In fact, you got it the other way around. It’s Silver players who are unwanted in almost all regards in the game.

  3. @ Honk

    It may just be built up distrust for SoE after all the lies they’ve told us over the years or maybe it’s them completely ignoring feedback and pushing known broken content live for no reason, but I certainly don’t feel like SoE really cares about my $15/month right now or the games health.

  4. I’ll log in to claim the items since part of me still holds out hope that EQ2 will recapture my interest, but I don’t plan to actually play during this period. (I never felt that subscribing was necessary anyway, so little is actually different for me.)

  5. My opinion is simple, they want players to return so they offer some gadget to appeal to them, spend money on ads and promotions, offer them free game time, etc… <— A bunch of BS when it comes to long term win back

    The real way to "win back" customers and keep them is to take care of the ones you have. work closely with the testers, beta players, and interact with them to insure content is not buggy BEFORE it goes live, let us see you in game like we used to. We used to know the devs and their specialties and interact daily with them. Now it is a ghost town. You don't know if you are not being heard or if you are being heard and the devs just don't have the time resources etc, or if the devs simply don't give a damn. There was a time in this game when you put in a petition (stuck character for example)and you would have a toon in game answering that petition personally in 30 seconds. and the toon would see your situation and "pull you out of the sinkhole" and it was fun, it was interactive, it was engaging, and it made the frustrating times when something was buggy into something I can tell my friends about, and THAT word of mouth advertising is more valuable than a 30 second Superbowl commercial. That is how you win back your customers.

    2nd put the product on the shelf where the general public sees it. the digital only is killing you because lots of people are like "Everquest? What's that?"

  6. Oh, and it seems like they botched the application of this promotion. The fine print says it’s for accounts that were subscribed between certain dates, but my secondary account which has never been subscribed is included, while my partner’s account which should be included is not.

  7. Should there have been rewards for players who have maintained a Gold subscription?

    My answer is why not, those of us who kept a subscription running for years and years. All one can hope is they stop trying to make loyal subscribers unhappy, buy doing stupid stuff.

  8. If SoE really wants to win back players, they need to look at how things are working in the rest of the market. Get rid of the stupid subsciption fees all together and go to a “buy the game, play for free” plan like all the other games are doing now. Heck Planetside 2 was free to get, free to play, and is one of their most profitable games ever according to Smed. Why can’t they learn from their own game models?

  9. Myself and several friends have been playing during the “Winback” campaign and are enjoying our time. That being said to commit to a subscription we all agree we would like access to the Mercenaries, Tradeskill Apprentices and the new Beastlord class. I am willing to cough up the $15 bucks for the subscription fee and another $20 for AOD but I’m not paying full price for a year old expansion which has already been superseded by a more current one. I will pay $35 but not paying $55, may seem like an arbitrary line to draw but there you have it. As others have said, too many other gaming options available for far less cost.

  10. I’m came back for the free 15 days but do not intend to re-sub. Far too many other games out now that offer more for their F2P model.

    If they reduced some of the restrictions on F2P (such as spells and equipment locks) then I would still be playing EQ2.

  11. I agree with Avianna about people having no idea what EQ and EQ2 is let alone EQNext. On the flip side people are complaining about the treatment of players on EQ2 restrictions for some accounts. Lets take a look at the retrictions at the competitor WoW (World of Warcraft). That game is either free or pay there is no inbetween.

    These are the restrictions for their “free” accounts:

    • Note: Each Battle.net account is limited to one World of Warcraft Starter Edition at a time, but up to eight upgraded World of Warcraft game licenses.
    • Characters cannot exceed level 20, 10 gold, and 100 trade skill ranks.
    • Characters cannot participate in Pet Battles.
    • Chat communication limited to say and party.
    • Cannot send whispers unless the Starter Edition character is on the recipient’s friends list, or unless the Starter Edition character is replying to a whisper.
    • Cannot trade, create or join guilds, invite players into a party, or disable experience gains.
    • Cannot use the mailbox or Auction House.
    • Voice chat and Real ID features are disabled.
    • If there are login queues, the system will prioritize players who have full accounts.
    • Starter Edition accounts are not eligible for value added services (character transfers, faction changes, etc.).

    Here is the link to read it for yourself:

    https://us.battle.net/support/en/article/world-of-warcraft-starter-edition-account-faq

    Now I am no fan of defending SoE and have come to mistrust them over the years over many issues, but I am not complaining about what I am offered in EQ2 compared to a game many people know about what you say it’s name (WoW).

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