From Zoltaroth on the EQ2 Forums:
We are working on the memory issues, though they are not memory leaks. There was actually a change that went live on Tuesday that should help with the memory footprint increase we saw with AoD. There are some other fixes as well still in the pipeline.
Pathing should be coming to live fairly soon. It was enabled on test for certain zones but not all zones had the new pathing built for them yet. There were also some issues we found on test that we want to fix before it goes live. They are being worked on and should be done in the near future.
From Maevianiu on the EQ2 Forums:
I have a “speculative” fix for the double cast. Our QA team cannot make it happen, so it is a shot in the dark. I also added even more logging in to try to help track it down.
Players were unable to login with Authenticators yesterday. This has been fixed according to Amnerys:
The issue with authenticators has been resovled. Please let us know if you continue to have any problems.
they’re finally admitting to their memory issues? I guess because they think they have a fix for it.
I was once taken aside by an IBM manager and advised that IBM computers dont catch fire they have Smoke Issues AND i should use this term when talking to our mutual clients.
It seems SOE does not have memory leaks, just memory footprint issues.
They’re saying it isn’t a memory leak because it probably isn’t a memory leak. There are multiple problems that can crop up with memory usage and though some will look alike it doesn’t mean they are, which also requires different fixes.
It also could easily have taken some time to figure out why some people have the problem and others dont. Which requires making a fix that doesn’t screw over someone who doesn’t have the problem when you fix the people who do.
memory leaks or not, my client is definitely crashing when it’s not prior to AoD.
There are two possibilities, either memory leaks (which they say is not) or client is loading more stuff than it should (which i suspect it is)
But I thought the problem was our pc’s?lulz