From the EQ2 Forums:
GENERAL
- Travelling from Great Divide to Eastern Wastes via the Griffon mount should no longer drop players randomly into the water.
- Travelling to Kylong Plains using the Global Travel Bell should no longer drop players randomly into the water.
- Fixed a bug where the client could get stuck in a “sending mail” mode making it impossible to send additional mails until restarting the client.
ZONE PROGRESSION / POPULATION
Vallon’s Tower [Challenge]
- Adds that spawn during the final Vallon zek fight spawn less frequently and have less health. Warlord’s Fury and Siphon cast during the final Vallon Zek Fight no longer clear players current target.
ABILITIES / ALTERNATE ADVANCEMENT
Beastlord
- Enchanted Barrier is now in the correct reuse group.
Summoner
- Cabalistic Conservation is now properly maintained.
QUESTS
Silent City: The Delving Dead
- The quest Searching Blindly in the Dark is now repeatable.
ok so no comments yet.. er Yawn?
Well they finally fixed a slot #6 Beastlord Primal being on shared timers with all the slot #5 Beastlord Primals. The rest is not major.
nice to see some bugs being squished though
Have they fixed the bug where savagery will start to decay incombat as if out of combat? (virtually making it impossible to build any amount of savagery)
That bug is annoying.
Am I wrong in assuming that the steady stream of high end content fixes (nerfs?) Is intended to help speed up the progression to catch up with the gu’s?
The fix I want to see is, “Pets no longer SPAZZ” ;p
The nerfs to high-end raid content are intended to *allow* the top guilds to kill new targets. Until recently, all the top guilds were stuck at Tallon Zek and Ambassador Grindstone in their respective HM Drunder zones. These nerfs are making the mobs killable, at long last.