14 thoughts on “Gninja Talks New and Old Mercenaries, Mechanics

  1. I see a mention of a lack of “innovative features and options of EverQuest Mercenaries” and since I didn’t play EQ2, wonder if someone can enlighten me. Peaked my interest that comment 🙂

  2. You can sneak in and hire them, as I understand it. I haven’t tried it. I did get the warlock merc from Neriak — he makes a commnent half the time, “fighting is useless” which is annoying. If I am paying you and giving you half the cash loot, you can shut up as far as I am concerned. Don’t need your opinion.

  3. As a solo player of late, I like having access to a merc. Mine has helped me power from the high 70’s to 90 in mere weeks – seriously, my main hasn’t even had to lift a finger; I simply point the merc and engage. Boom – they all die. There have been a couple times where I misjudged and he either died or almost died, but 95% of the time whatever I set him loose on will die. Sometimes I wonder if he’s overpowered?

    Anyway, total bargain for 1p an hour, my merc is a cash machine that just keeps spitting out money. I hope SOE hires a RL economist to start managing the EQ2 economy like CCP does with EVE Online, because it’s just so easy to make money now…

  4. @Green Armadillo: If you can reach the merc, you can hire it, whatever your faction. Once you’ve hired it once, you don’t even have to go back into the hostile city, as it will then show up for hire in your faction’s Merc HQ (in Qeynos/Freeport).

    Incidentally, @Kwill, the caster from Neriak is a necro, not a warlock. The warlock is a female erudite available in FP, who has been available since AoD.

  5. How can people possibly think mercs are bad, or to weak?
    Why do they have cowering debuff?
    Simple, they would be to powerfull other wise.

    As it is now heal mercs are better healers then 50%+ of the priest player population.
    and DPS mercs are sertanly not the lowest DPS you can end up with in a PUG.

    Don’t get me wrong, I do not think mercs need to be nerfed.
    I think they are good as they are.

  6. I liked mercs in EQ1 quite a bit, and I was thrilled when they were added here..even with some small issues that I do have with them. The main thing is in EQ1 by the time they added them I had quit prior, so when I went back most(?) of the bugs were probably ironed out so they were a huge asset.

    In EQ2 they do serve me well, the buffs are nice, the extra heals are nice..but there are obvious drawbacks, that I did feedback and post in other threads on the forums.

    1- They take no notice of pets for pet classes. Granted some ‘real’ healers don’t do this either, but in EQ1 the mercs were actually mindful of pets. I miss that.

    2- Payment I’m fine with…but it is NOT (at 90) just 24G every 30 minutes…its 24G Every time you summon them. This is a big one that needs to be changed. I would much rather they have a timer on them that counts down…if you have the merc out for 14 minutes…suspend it..and the 2 minutes pass by, when you resume the merc it should STILL be at 14 minutes. Not start all over again. Death I could see because maybe it needs that extra 24G for repairs or something (though that is some costly repairs).

  7. As pleased as I am to have my comment on the forum mentioned here the wrong comment has been attributed to me. Mine was the other comment about why are they cowering in the first place not the one about their ai. I want to like mercs I really do but they need some bigger tweaks to make then worthwhile.

  8. Just wanted to comment that my illusionist is using the SK merc from Neriak (I died getting her, once you univis the guards come and kill you if you are good aligned).

    She is actually pretty good. She did well in Erudin Research Halls with two other players, only cowered once, and for solo content has never cowered at all. It really is like playing with a PUG group, though — I jumped down in the Hole, merc and my illy pet followed the more conventional way, and showed up five minutes later with a train of mobs. It was actually fairly hilarious seeing them run into my area through a door followed by a lot of mad ratongas. Too bad they couldn’t emote “oh I am sorry! We got lost!” Since this has happened to me with real people, it didn’t seem all that unusual, just stupid.

    The mercs do need some watching. They get aggro very easily and will get you in trouble. It’s better to suspend them if you are running through a lot of mobs, and pull them out when you are ready to fight.

  9. For those who think mercs are good enough to use and worth the plat…is this truly anything a decent solo player can’t do? Can you really kill 2x faster with the merc?

    The healers don’t cure and I haven’t seen a dps merc top 10k yet @90. So I just wonder if they are only decent on pre 90 & pre DoV content.

    If these guys are comparable to PUG players then no wonder dungeon finder fails. Can someone share real current DoV runs where you NEEDED the merc to run the zone? I just don’t see much real value being added to the game beyond fluff. Maybe it’s time to turn off my brain, eat some paste, and buy some paste”flying wings”.

  10. Strinnger, you may not like the mercs, but they are a fixture in the game now. They really do work, up to a point, and other than the harder level 90 zones, do provide needed utility. They also add another dimension to play, since choosing the right merc class to complement the player’s class has become an art onto itself.

  11. For aggro problems turn everything optional on the merc to off. so it just follows you around and doesn’t do anything. Make a macro called /merc attack. After you have gained aggro, hit the button. Easy. You can make a backoff one too similar to pets.
    Getting into Neriak is a much bigger challenge then Freeport. The sewers and a bit of watching out for guards is easy in freeport to get the mercs. Neriak i had a level 92 monk with merc kill the guards around them and wandering guards, which wasn’t too hard. then logged in my very low level character, who was parked nearby and walked in and got the shadownight merc.

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