In a stream of responses to two threads discussing Mercenaries, Gninja answered several questions and provided useful information about the current and next waves of mercenaries. With a recent update, the number of mercenaries has increased to twenty (20) and mercenaries are now avilable in all 6 cities. Although they lack some of the innovative features and options of EverQuest Mercenaries, they are still one of the more popular features of the recently released Age of Discovery features expansion.
Mercenaries New & Old
Let’s take a look at the list of Mercenaries by class. This was posted by Slayacissa of Permafrost:
- Qeynos Harbor – wizard, paladin, troubador, swashbuckler, templar, monk
- Freeport – warlock, assassin, brigand, dirge, inquisitor, guardian
- Neriak (near DLW) – shadowknight, necromancer
- Gorowyn (near crafting) – Berserker, Defiler
- Kelethin (Jysolin Pub) – ranger, warden
- Halas (Coldwind Hall) – conjuror, mystic
That leaves just Beastlord, Bruiser, Fury, Coercer, and Illusionist with no mercenary.
After the jump, we talk about Mercenary Confidence, the “In Over Their Head” debuff, mercenary types, and where you can post your feedback on getting different types of mercenaries added.