19 thoughts on “December 20, 2011 Update Notes

  1. It’s probably appropriate that they’re changing the Enchanted Warder icon for Beastlords from something we’ve never been able to tame (Cerebus, aka three headed dogs):

    • Kerbiros Razorback – The Vigilant: Rescue
    • Tartan of Zek, Cadducian of Zek, Raamum of Zek – The Vigilant: Final Destruction (x2)
    • An energetic pacer – The Hole @ Caertaxian Legion (near Bone portal)
    • Klaaktuus (x4) – Sentinel’s Fate – Sundered Frontier @ Lair of Bone
    • Philuphii the Destroyer <Guardian of the Pit> (x2) – Sentinel’s Fate – Sundered Frontier @ Lair of Bone

    to flying snakes.

    The only two Enchanted warders I’ve found are Hellhounds and Lashers.

    By the way here’s a Cerebus. Note also that if you sound out “Philuphii” with the ph as a soft ‘f’ sound, it’s Fluffy, care of Harry Potter:

  2. So lemme get this straight: It is no longer to tame a meatbeast for a pet? And those that have it will be defaulted to a flying snake? Yeesh.

    All Meatbeast pets are getting changed to something else, probably a cow or whatever you had before the Meatbeast.

    The icon for the Enchanted spell is being changed from this:

    to a flying snake icon. Never mind that we can’t charm flying snakes.

  3. All I can say is its about time they owned up about shader 3.0 and quit blaming folks video cards as being the problem.

    All one has to do is look in tech support forums and read the threads, and see the comments it has to be your computer , or your video card.

    Having sent multiple dxdiag info to them, and dump info to them.

    To bad it took them a year to go hey it really is a problem.

  4. 240 hours into Skyrim.

    Admittedly, there’s bugs. Also, there’s a great console for the PC players, that allows us to reset those bugs.

    In terms of EQ2, I am pondering what to do with my accounts. 80% of my friends have left for other games now (30% into Rift, the rest into SWTOR).
    I really enjoy EQ2. Loved playing it for hours and hours. Had yearly subscriptions for six accounts, and occasionally had 12 accounts running. Did every epic quest I could stomach (a few multiple times) and enjoyed helping other players.

    In terms of the most recent expansion:

    I did not enjoy the game play of beastmasters in EQ1, and I know that I do not enjoy the game play of most pet classes (only have one necro and one conjy). Additionally, knowing how they have recently been closely copying another game, I really did not enjoy the game play of hunters.

    Mercenaries are useless to me, as I play with all six of my accounts at once.

    The only thing of marginal use for me is the 20 extra AA that I would have to grind on over 60 characters (10 characters/account). At $40/account, that’s $240 invested for hours of extra work.

    I understand of course that I am an edge case. But this “expansion” brings me nothing but extra work

    In terms of this and other recent patches:

    The recent patches strike me as nerfing difficult content to make it easier for other non-uber guilds to progress, and adding content to make the world “prettier” or more SC infested. The average player will be a free player, using SC more and more frequently. The edge cases will be the hardcore raiders, as they always have been, and will continue to be the loudest voices heard. The positive thing that I see in this patch is changes to dungeon finder for shared instances.

    In terms of the overall game state:

    Makes me sad, really, as this game was a vibrant community. Enjoyed going to Fan Faires and discussing things with the developers, seeing just how much I really could do with my rigs, and challenging the curve.

    I’m rambling. Point is, I am lacking inspiration from the latest expansion, and am losing hope. Will have to check back near the end of my year on the accounts, to see if there is anything great.

    After reading this over before posting it, I was struck by my word choice above being “work” not “fun.” That is frankly, the most damning part of the entire post for me.

  5. Originally posted by Daalillama:

    And what about those of us who had that as our only warder of that family and had it fully grandmaster?

    Changing the appearance of your Bovid warder, or indeed any warder, will not affect the Grandmaster level.

  6. @ Feldon I think his point was that meatbeast was his pet of choice for looks, and that maybe none of the other bovids interest him. It was mine fore sure. I grabbed him almost the first day. This is lame, and I can not understand the change. It is a look, and for those who wanted him, and had him it does nothing but spoil the game. The dumbfounding thing Feldon is that the mob was on your list of warders that can be tamed. From my understanding that list was formed from your time in beta. This means it was known during beta that he could be tamed. The fact they allowed the game to go live with Meatbeast still tamable is down right idiotic.

    As it is the only things that have been keeping me logging in was playing my beastlord which I was enjoying, and raiding two nights a week. The raiding has been getting harder and harder to get motivated to show up for, with starwars out now, and the last thing I needed was for them to bork around with my warder’s look. It may seem trivial to others, as they could care less about their warders look, or have other favorites. But for those who play, and liked meatbeast’s look it really is that bad of a change.

    And for the devs who shrug this off as a “what ever”, you have lost touch with your player base. That is why we are leaving the game in droves. Its a game, make it fun. So if your players want Meatbeast, it hurts nothing to give it to them.

  7. Anaogi said:

    (By the way, the Meatbeast is the only bovid most of my guild has…

    I think you mean…”had”.

    That does raise a question, though…do petamorph wands work on warders? If so then I smell a meatbeast petamorph wand opportunity (if one doesn’t already exist).

  8. Raiding is harder and harder to get motivated for.. Most HM X4 raid pieces are now replaced by superior crafted items.. Which does come from a rare grouped material and takes a while to research but still.. Little point in raiding.

    I am glad they did something about shader 3.0 … never worked well for me and I’ve even had crashes lately.. Now I would have prefered it to be in working order but deactivated is the next best thing for me.

    I personally don’t have the energy for any dungeon maker related things so .. meh.
    Mercenaries as a concept still bothers me but it looks like I’ll have to live with it 🙂

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