15 thoughts on “Getting Lost in Progression

  1. At the beginning of this expansion during Beta the devs said that the gear is going to be bland but left open for customization using adornments. then they turn around and make requirements on progression that require a player to adorn for all Crit chance and Crit Mit in order to meet the entry requirements. this action eliminates the ability for any customization.

    This has been my biggest problem and pet peeve with this expansion. If the gear for one stage of progression gives all of the CM and CC needed for the next stage + about 5-10% then it would allow guilds to be able to gear most of their people. The people in these guilds that are lacking a piece or 2 would be able to use a few adorns for CC/CM and be good.

  2. I’m no HM raider, but for the rest of us it seems nearly impossible to clear harder zones (e.g. Drunder) with gear equivalent to what drops there or lower. This is especially true for roles like tanks.

    I question if they can fix the problem of too many difficulty tiers by nerfing dungeons without putting a bigger gap between gear tiers.

    So, what IS the difficulty and gear progression, now.

  3. Sadly I think it’s up to us to decide raid progression. Usually (prevoiously) it’s been clear. Everything that’s happened since gu61 and the aftermath since has confused us all.

    Here’s hoping EQ2Wire can shed some light for us all.

  4. @striinger – I strongly disagree! Until lately I couldn’t raid with my guild. I did mainly PUG heroic zones on Nagafen. With fully adorned Rygorr armor and TOSx2 jewelry my Fury and similarly geared Allies ground Drunder 1,2,3 daily with success. We all Disco’ed the crafted armour And upgraded without x4 raid loot to help us (including several pieces before the requirements were halfed).
    These zones were clearable WITHOUT easymode raid loots and that included the Tank ( a paladin called Deepred who Disco’ed every piece of the crafted Paladin armour).
    We then went on to tackle and upgrade in the Drunderx2 with similar success. The Drunder zones were pitched just right to provide a meaningful challenge to those who had ground the living daylights out of Kael and the TOSx2.

  5. “There just isn’t room in itemization between Drunder EM, Drunder HM, and Plane of War HM.”

    Why does there have to be “room”? Make it drop original DoV HM level stuff and be done with it – at least casual guilds can do new scripts rather than the same old but more annoying.

  6. “Access quests also made a return to group dungeons, something unheard of since EQ2’s third expansion”
    While it was far easier to accomplish in one run of each (heroic) zone, the Vigilant x2 raid in SF also had an access questline.

    I’m fairly certain SOE is just waiting for *US* to fix the game because it really doesn’t seem like they take the initiative to fix a damn thing unless they have 50 threads on the official forums clearly stating what NEEDS to get fixed.

  7. Just implement smart loot. I do not mind having to get one tier of gear to advance through the next, just don’t make us go back 100 times for random pieces when the HM is technically recycled EM. BORING seriously. EM drunder drops only 1 armor piece per boss. With out smart loot imagine how many times it would take to equip your guild for tier3….

  8. @Viperwolf

    That is the problem with Drunder. That you had a complete set of TOFS X2 jewlery speaks volumes. They said that all three zones would be clearable with a full set of heroic jewelry and a full set of ry’gorr.

    I doubt that is possible. You simply don’t have the crit chance without the X2 gear.

    All three Drunder zones are a complete waste of dev time. The entire crafting mechanic is the absolute worst idea for obtaining gear. I would rather farm ToRZ every single night getting 5th alts a BP then go into those zones and waste everyones time.

    The crafting mechanic should have been implemented in one of two ways:

    1. They should have had harvestable nodes spawn through the zone after you kill each boss. The more you kill, the more spawn. The nodes should be respective to the player and not to the group.

    2. Or they should have just used, yet another, new currency.

    Going in an explaining to my guild “don’t equip the items, even if it’s an upgrade, because we are going to melt it down for armor” is a total waste of everyones time.

    We finally had some success in Drunder X2. But I still think the zone is out of tune compared to where TOFS X2 and the EM X4’s are at.

  9. Gear progression in DOV is so screwed its not even funny…..since the itemization updates turned previous raid gear (minus DOV) into usuable options again and with the gear dropping out of elementa of war its really a sad state

  10. @ James – really not that hard to get the crafted stuffTBH – I now have enough raws for sets on 2 alts. Also – not sure why are u are commenting about TOSx2 gear being an issue. We now 4 man that zone for plat/ alt gear and none of us are x4 geared ( 7 nameds anyway). Current heroic zone farm cycle I suggest is Iceshard& thrones up to rare named spawn, then Drunder 2&3 then EoW. Nets highest reward for time spent. Not sure why Drunder is seen as a problem!!

    You can get gear that’s only marginally worse than x4 raid gear if you work hard on endgame heroic zones – just don’t expect it to be easy or fast……. and why should it be???

  11. Some of us can’t even get into those zones because we don’t fit into anyone’s raid. We have a billion and one Brigs out there and only needed 8 per server to do anything. Leaving some other players that are hungry for more, ready and willing, up the proverbial creek without a paddle.

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