From the EQ2 Forums:
GENERAL
- Fixed an issue with Guild Halls.
- Fixed an issue causing the streaming client to use old assets.
- Fixed an issue which could cause the streaming client to crash on startup.
- Fixed a disconnect bug where some characters would get dropped to character select upon login.
Players will now be prompted for a one-time, free item unattuning:
- If you answer yes, all items will be immediately unattuned. Any equipped items will be popped into overflow.
- If you answer no, items will not be unattuned and you will not be asked again.
POPULATION / ZONE PROGRESSION
Elements of War
- Steam Vents should now give you more time to move before being blasted.
Foundations of Stone [Challenge]
- The Automatons of Escalation in the statue of Rallos Zek fight should spawn in more predictable locations.
Sullon’s Spire [Challenge]
- Ragebourne Gregor Haldane’s clone should no longer have symbiotic aura/cooperative strike.
Throne of Storms: Hall of Legends [Challenge]
- The interdimensional anchor in the King Tormax fight now has less health. Retaliation of Rallos buff now lasts for 7 seconds instead of 10.
Silent City: The Delving Dead
- Lowered hit points and difficulty on level 90 trash overall.
- Collections should now spawn on all levels of scale.
- Goos in sewer areas no longer respawn.
ABILITIES / ALTERNATE ADVANCEMENT
Summoner
- Symbiosis now correctly works as a toggleable ability.
TRADESKILLS
- Ample Harvest now also improves Ground Mount Speed.
- Swift Creation now also improves out of combat run speed.
- High Quality Materials now also improves the duration of food and drinks.
ITEMS
- All heritage items should once again have their options to change them into house items.
- The Longarm bow should once again be 50 range
- The Bow of Underfoot should once again be 50 range
- The brown treeglider mount plushie now converts correctly back to mount form.
- The casino house objects will now display the same result to all players present.
- The Gorget of the Seal Guardian should once again be usable in wrist and neck slots.
- Plane of War instance rare loot items have been retuned to fit better within the progression of Velious.
- Accessories and some weapon types should now have a second primary attribute on them.
- Sentinel’s Fate raid items should now properly scale up in power based on the tier they came from.
- Silent City: The Delving Dead loot has been increased in power to reflect the challenge.
- Hategain has been replaced on tradeskill ranged items.
QUESTS
- The dwarvish axes necessary for the quest “Mutual Adversaries” have had their spawn count increased to make them easier to find.
- Objects necessary for the Wizard Epic, Warlock Epic, Mystic Epic, and Anashti Sul deity quest lines should now be back in Thundering Steppes.
Nothing for the AA resetting on zoning?
We really need them to show a list of which gear was ‘changed’ this time around because while it doesnt show except as a general thing, they SUPPOSEDLY fixed several thousand items …
The reason we need a list, is so that we know when/if the item that is effed up for YOU .. have been ‘finally’ fixed or not, the headache on gear being used/attuned and then NOT fixed is just … exceptionally annoying
“Comment by Louey — August 30, 2011 @ 12:25 pm
Babies will still cry.”
Grats at just demonstrating how you fail to understand just how badly they f**ked this one up tbh.
Late Tuesday evening here in Yewrup, and no sign of a patch. My toons are still in the GHall, my Petitions go unanswered, and for the last four (or is it five?) days the game has been nearly unplayable.
I don’t want a bloody Double XP Weekend. I want a Rollback, and some money back too.
@Golur
I don’t believe they have really ever done a rollback of anything super major and if they didn’t give us money back for the hack incident I doubt this is going to qualify.
Though I definitely agree that it should work for you. Personally I think the double exp stuff has more to do with the holiday weekend in the US then much else though adding the double exp might be a gimmie for the pain.
I had no problems at all with this patch.
AA reset twice was a bit bad but i now my spec and its a thing of 5 minutes to spec again – no problem.
My gear is still the same except the 1-2 year old stuff on some of my twinks – i laughed and transmuted it.
The guildhalls where bugged? i tried to avoid ours but it worked fine all the time.
It was fun trying not to use it. I can really life without these halls that destroyed the citys. I love crowded citys full of life 🙁
Well they blew it again, I had 3 toons who logged in had several pieces of armor and jewelry in overflow even before asking if I wanted to unatoon. I guess those pieces got hit with another pass of whatever.
Guild hall problem still not fixed for some, and the getting booted to character select while zoning is still an issue.