Posts Tagged ‘Guild halls’

August 30, 2011 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

GENERAL

  • Fixed an issue with Guild Halls.
  • Fixed an issue causing the streaming client to use old assets.
  • Fixed an issue which could cause the streaming client to crash on startup.
  • Fixed a disconnect bug where some characters would get dropped to character select upon login.

Players will now be prompted for a one-time, free item unattuning:

  • If you answer yes, all items will be immediately unattuned.  Any equipped items will be popped into overflow.
  • If you answer no, items will not be unattuned and you will not be asked again.
   

Guild Hall Lockout Bug Makes It To Live

Written by Feldon on . Posted in Game Updates & Maintenance

After weeks of testers reporting getting stuck in their Guild Halls, or being unable to zone into their Guild Halls, especially Tier 2 halls in South Qeynos, this bug went live with Game Update 61, and was not corrected with today’s update.

Your only recourse is to file a Petition with Customer Service with a status of “Stuck” and see if they will Reset your Guild Hall instance. Good luck!

Herbalist Hireling Guild Amenity Bumps Burnyai for T9 Collectibles

Written by Kwill on . Posted in Game Updates & Maintenance

If you’ve been keeping your Burynai house pet (from the Kunark Pre-Order) on a steady diet of fertilizers and letting the shinies roll in, you’ve probably noticed that they have had no luck producing any of the collections from Odus (Sundered Frontier, Stonebrunt Mountains), Velious (Great Divide, Eastern Wastes), or associated dungeons. It turns out, a new Guild Hall amenity has been added for these Tier 9 zones. Here’s Gninja to explain the new Herbalist Hirelings which accept fertilizer items in exchange for collectable rewards:

.. Right now you should be able to feed the “Herbalist Hireling” any combination of the three items and get a collectible from it. The [older] Burynai will only accept items up to tier8. Combinations using the Tier9 [materials] will not work with the Burynai.

Guild Hall Tapestries and Hua Mein Furniture

Written by Feldon on . Posted in Art, Appearance, Housing, Tradeskill

First mentioned just after the introduction of Guild Halls, many players have been hoping to place tapestries in their guild halls which display the guild’s chosen heraldry. At Fan Faire, we were told that the artwork was essentially done. Domino on the EQ2 Forums has indicated:

If all goes well, you can expect to see this around February…

Also, apparently merchant Nin Yung in the Stonebrunt Highlands was supposed to offer furniture items for players with Ally faction. Domino informs us:

Seems that at some point between Sentinel’s Fate beta and launch, a shipment of Hua Mein furniture intended for merchant Nin Yung in the Stonebrunt Highlands fell off the back of the truck and went MIA.

Happily, the furniture has now been recovered, and should be showing up in Nin Yung’s merchandise in the next available hotfix, if all goes well. (At ally faction.) Merchant Radi in the Hua Mein camp in the Sundered Frontier also managed to get his hands on a new statue for the tradeskill allies of that encampment.

New Halas Housing Preview

Written by Dethdlr on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

EQ2Players has a preview up about the housing in New Halas.   Andres Rodriguez is the artist responsible for designing the new houses and he took the time to answer some questions and share some pictures.  The houses will be available in two, four and six room layouts and there will also be access to T1 guildhalls.  They will include some built in bookshelves and even a fireplace.  And all the houses in New Halas will include windows with a view to the sea.

New Halas Housing @ EQ2Players


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