7 thoughts on “In Case You Missed It: Jethal Silverwing, TenTonHammer Interviews

  1. “Dude! We’re going to be so busy until November! From November to Christmas, we have nothing planned. We’re going to do R&D projects because we’re going to need to de-stress after this.”

    I think he means they are going to be attempting to fix all the bugs from November to Christmas.

  2. from experience, synergystic characters tend to fall into a two button system far more than most othher characters, you spam one spell to max out the synergy then burn something big, then repeat or reverse.

    EQ2 in general has no classes capable of a one button macro due to there being a screenfull of abilities and each one does something for your combat chain (even if its just a timing filler with small damage).

    As interesting as EQ2’s take on a dungeon crafter seems atm, i’m not sure about forcing people to do unlocks before they can build more complex instances.
    It should allow for those with a skill for design and pacing, not just players who can race through all the unlocks and throw together a load of the less-available content, and a 24 hour ranking system would have serious limitations once the number of available maps increase (most would probably stick to the already popular or those made by guildies).

    Some interesting stuff in there, lets hope they can (learn to) code as well as SmokeJumper can handle an interview.

    P.S. An openly pvp centric person in charge of a games that are designed to be pve focussed. . . Strange bed-fellows indeed.

  3. I play a hydra of four chars at once in EQ2. Troubadour, Conjurer, Fury and Guardian.

    It only works because I can use in-game macros to set up 3 main macros on each character. EQ2 is very easy to one button macro. And this is without having to resort to AutoIt etc. I look forward to the BL and being able to play just one character who will keep me as busy as my 4 character hydra does now 🙂

    Scott Adams
    Say Yoho, everything spins around and suddenly I’m elsewhere…

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