48 thoughts on “Game Update 61: The War of Zek — Test Update Notes

  1. I really hope there is more from the AA revamp I was hoping that at least several of the massive number of worthless or obviously inferior AAs would be looked at. For many classes it seems all of one AA was tweaked (often still not making it worth a second glance).

    Disappointing.

  2. Anaogi,

    Again, that’s speculation on my part. They like their surprises. But if they are going to do a surprise, it has to be completely tested and bug-free, and things have come up a bit short in that department lately.

  3. I too am disapointed about the AA revamp. Its a re-order not a revamp. All the crappy worthless AAs are still going to be there just changed to maybe slightly less crappy (e.g., druid charm) sigh. At least we will get new raids and dungeons no one will ever use and a few more quests that wil offer nothing to those maxed in AA and have semi decent gear.

    Please SOE – Pull the plug already —- this game had flatlined now, especially with the “no expansion content” with meaty GU like this one that is really a pile of crap.

    Who else thinking about going back to eq1?

  4. Wait – so in the re-itemization it goes to 90 but will not effect SF dungeons and raid loot — WTF —- uhh whayt else is 90 except for the crappy itemized velious gear that you continue to ignore.

  5. I know Feldon, I am just dumbstruck by this and do not forget the TSO zones that scaled to 90 – guessing those will be ignored also – They must of really really hated their SF expansion should completely shove it down the “shitter” like they keep doing 🙁

  6. Louey, I can see why there is a some unrest. When they said “AA Revamp” I’m sure that most expected it to be much more far-reaching and comprehensive than the notes suggest. It’s not a “revamp”, it’s a series of minor tweaks.

  7. Jeez, folks this is the first push to the player test server. It is not going to live for a while. Believe me, the devs WILL listen to folks from test after the spires debacle.

  8. Quote:
    Comment by dropdoff — July 28, 2011 @ 10:18 am
    COME ON!!!
    •Spell Autoattack will turn on automatically when you cast a damage spell on a target.
    But they can’t get the Rangers to have an automatic Ranged AA option.

    Dropdoff, I’m not sure what you mean here. No one is actually getting an automatic Spell AA option, all that is happening is, when you cast a spell, the “spell auto-attack” turns on, i.e. you start firing with your wand. It is exactly the same if I use a melee attack combat art my melee auto-attack turns on, and if I use a ranged attack CA my ranged auto-attack turns on.

    Now, I understand that some rangers would prefer to have have EVERY combat art, ranged and melee, KEEP ranged auto attack on and not melee auto-attack at all, but that is not what the spellcasters are getting. And, to solve this little problem, it is possible to make a macro for each melee attack. After each attack you make a command line that reads /autoattack 2 which will turn on your ranged auto attack (0 turns auto-attack off, 1 turns melee attack on, and 2 turns on ranged auto attack . . . I hope they add /autoattack 3 to turn on spell auto-attack as well . . . )

  9. No, I haven’t logged on yet to test to look for wands, but I was wondering that very thing, where to get one.

    And yes, spell auto-attack. Casters (I THINK that means anyone that can cast spells, but I am not sure exactly who . . . for example, just mages, or priest too . . . and will crusaders be able to as well? /shrug I’ll have to log in and see) will be able to get wands that you can put in your ranged slot that fire bolts, rays, or whatever else Sony comes up with that do damage.

    This will allow casters to do some damage when they are out of mana, as well as have to worry about stats like:
    There will be spell autoattack versions of the following stats
    * DPS
    * Flurry
    * Multi Attack
    * Haste
    * AE Autoattack

    Now you’ll have even MORE stats to try to get to be competitive . . . just like us melee DPS! Aren’t you LUCKY! (Many casters have complained about them being totally dependent on mana . . . careful what you wish for! (-; )

    You can check out Feldon’s write-up (right here at Eq2 Wire) at:

    https://eq2wire.com/2011/07/09/live-blog-eq2-panel-5-mechanics/

    Or check out the left panel, choose Fan Faire, and look for the Mechanics panel. You can watch the You Tube video from there as well. Spell Auto-attack is explained there.

  10. Personally, I don’t mind needing to look for more stats. Really, I’ve just been going for Potency and Crit bonus at this point as there is no other way to increase my DPS.

    So far, though, I haven’t found any working wands. None on the broker, none of my old gear, even the “wand” I got in a new quest line didn’t work. When you hovered over the wand, it compared it to my range slot item, but was only equipable in my primary slot and only did crushing damage.

  11. I’m not 100% sure what the complaint about reitemization for SF zones is. They are reitemizing to reflect the fact that classes only need two stats (stam + whatever main stat) and items pre SF were mostly willy nilly with stats ie. you could find robes with no int whatsoever. Items in SF were designed so that you know “what class they were for” BASED on the main stat they had. The reitemization is not to create a whole undertier or loot that is competitive with top tier content, but rather to address changes made to the statistics system that have come with recent changes to the game…

  12. Am I to understand that come the update, we will all have to redo our aa lines? I have a lvl 67 ranger with 143 aa (11 unspent,) will I lose them? My warlock has 300 aa, and I like my build. Now I will have to figure out how to keep things as they are within the new structure. I hope my worries are for naught.

  13. Lizzieanna, you won’t “lose” your AAs. your ranger will still have 143, your warlock will still have 300. I haven’t been on test yet, so I am not sure if ALL AAs are reset, or just affected trees, but your AAs will become unspent and you will have to re-choose your AAs again.

    You might want to write down or take screen shots of your current AA abilities now if you want to keep your build. Oh, and if you have any specs on any AA mirrors in any of your houses, you’ll have to go to them and respec and re-choose your AAs there as well.

  14. Lizzieanna, You’ll probably like the changes. Your Sorcerer, Heroic and TSO trees will stay the same as before, but the subclass (Warlock) tab will need to be re-done. There are a few minor changes to some aa, but the biggest change is how you spend them. There is no more lattice that you need to spend to get some AA’s. For example, on the Wizard tab, I used to have to take 20 points in the “mana” line to get manaburn which involved getting a bunch of AA’s I simply didn’t want or need. Now I can spend 20 AA on any Wizard ability and unlock manaburn. Spend another 20, and I can buy another end line. The change will most likely let folks spend a few more points in AA’s they want rather than filling useless prerequisite AAs fist.

  15. “GENERAL
    •When using Need-Before-Greed loot options, players will no longer be able to select “Need” on equipment, spell scrolls and item patterns that they cannot use.”

    Anyone else pick up on this little gem? Better hope the toon you’re playing isn’t fully geared out because if this goes into effect, getting gear for alts (when not on the alt) goes out the window. Are there THAT many loot-whores out there abusing the “NEED” option to require this? This change basically negates the HEIRLOOM tag.

    Sometimes players like to play their main character, but the group or raid calls for an alt instead. When this happens, it’s accepted that a person could roll for an alternate character instead of the one they’re currently on. This would completely eliminate that. I officially HATE this change, and hope it doesn’t go into effect.

  16. OK the AA changes to the dirge tree appear minor until you get close.

    A number of things have been moved from one line to another, hard to be sure which because some of the icons seem to have been inadvertently swapped at the same time. I could now spend 63 points in this tree to get the endlines I want (Confront Fear, Luck of the Dirge, Degredate) Freeing up to 19AA to put elsewhere. For me this means considerable flexibility if they had lifted the 100 point cap in the Bard Tree to 120 or even 110 I would be a very merry dirge.

  17. I like how the stat revamp and uncapping is a nerf for many people.

    For example MA after 500 no longer works the same.

    6 attacks at 500 MA, 7 attacks at … 1000 MA.

    So my current 555 MA goes from 6.55 attacks to 6.05 attacks.

  18. Lack of change to DOV gear ? What everything pre DoV gets cool procs and upgrades yet they couldnt revamp our current situation , I dont play in the past xpack I play in the now cmon make it happen!!! Our gear from normal mode DoV raids into HM DoV raids is so blaaa. Who gives a crap about SF and below its past. No item reforgeing till next xpack ! 3 months from now ? Cmon fan fair had me excited but this is crap.

  19. I have to agree that the NBG change is just dumb. Why is it even necessary? I don’t see rampant abuse of the current system. There’s just no need for it. I like rolling for my alts too when i’m not on my main, but with this in place, I’d have to convince everyone in group or raid: “could you all please hit ‘decline’ so I can loot that item?” = Stupid. This just adds more hurdles go through to get loot. =(

  20. Started playing with my AA on test copy and WHAM!! it hit me. Those new tradeskill AA’s come at the cost of real AA’s. Any points spent in the tradeskill tree mean less to spend elsewhere.

    Outcome no points for me in the Tradeskill tree, nor I think for any serious player. This tree seems to be for crafter toons that will never ever enter even a heroic dungeon.

  21. tbh it looked good at first glance but as you read it the more it turns into a great big ninja nerf, if you replaced nerfed with fixed it would be more accurate, i was so full of hope for this update after FF but as always it fails in so many ways, makes me wonder AGAIN if any devs actually play the game

  22. The NBG change is hardly the issue y’all are making it out to be. Remember, even Heirloom items can be traded among party members within 48 hours–that is, it goes greed and you make a deal with whoever got it.

  23. The spell auto-attack and overcap changes are terrible for too many reasons to explain here. I hate how they’re making long-term game balance a complete impossibility just so that their lazy item script works a little better.

  24. The casters all get a free no-cost (AFK) dps upgrade with a ranged auto-attack that costs them nothing and does not have to be timed with their spells.

    I think the best news I saw for melee dps is that our multi-attack is being nerfed. Rangers won’t go through NEARLY as many arrows and poisons that we buy to do dps. I know it’s not just rangers…most scouts eat arrows and poisons like crazy.

    Finally, NOT reitemizing the SF and DoV gear was a SMART move on their part. Think about it…they are changing stats so the stock gear won’t be optimal (or even worthy of using in many cases) so the November expansion that adds item reforging will just FLY off the virtual shelves.

  25. The level restrictions on AA tabs are actually a really annoying nerf:

    The Subclass Alternate Advancement tab now unlocks at level 30.
    The Shadows Alternate Advancement tab now unlocks at level 50.

    I know that, for an SK, inquisitor, mystic, warden, or necro, the first aas I worked on were in the subclass tree. Not being able to get reaver or tainted heals until 30+ (or melee arts, for wardens/inquisitors/mystics) really sucks.

  26. im stunned that with all these changes that we STILL cant get a hate transfer for rangers equal to the assassin, or some other ability that would make them more atractive for raiding.

  27. Its true , I run a guild that clears several HMs and I wont guild a ranger anymore ,all they are is ranged DPS and bring nothing else to the table , Beast lords will be more sought after than rangers lol.

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