10 thoughts on “Incoming Guardian Love Pt 2 & 3

  1. how do you figure that? these all appear to due nothing but bump up the utility and threat generation of the guardian…I don’t see anything that is going to affect dps…guards may be able to do room pulls in Vig zones and “survive” and hold aggro off locks for a few seconds…but the 30-40K dps of the SK will be sorely missed when the mobs don’t die fast enough and they wipe the group….

    And as for raids…again…sks/zerks can have as much hps, mitigation and avoidance as a guard…plus dps two to three times more…so why have a guardian again?

    I personnally don’t have any aggro/threat problems on my guard as is…maybe because I have some common sense and know how to play him. IMHO, these changes will truly do nothing to make the guardian more desirable in raids…Xelgad even says that…just not fixing the underlying problem and that is every class should have at least one good individual use. Guards last that in TSO….

  2. And furthermore…maybe I am missing something…but I don’t use cripple…and taking 9% DA away for 3% flurry just means I have to go find DA somewhere and most likely decrease potency/critbonus…so yeah…great suggestions…

  3. The only changes that will make much difference at all, and even then only really in heroic content, are Recapture, Plant, and Guardian Sphere. The long list of other changes will only have a very small impact, if they’re even noticable at all.

    I think his more subtle approach actually has a chance of fixing the class without OPing it, but it is funny to see players react to this method. Some Guardians see that most of the individual adjustments are insignificant and conclude that the revamp is a waste of time, while non-Guardians just look at the long list of changes and assume the class is going to be overpowered.

  4. @ Bjara

    Do you know how flurry works? Obviously not…

    Flurry — results in 2 to 4 additional mainhand weapon swings. These swings do not proc additional procs.

    So at max, 3% flurry can result in 12 (9 on average) more mainhand weapon swings w/o procs per 100 auto-attacks.

    9% DA will proc off mainhand and offhand swings resulting in 18 more swings per 100 auto-attacks for a dual-wielding Guardian…

    Now give me an additional 5% AE Auto-attack instead of the 9% DA…and I will be impressed….

  5. @ Samous

    Are you implying that zerkers are under-powered? I don’t know where you play EQ2…but most guilds I know are running zerkers as MTs and guards that used to be MTs are switching over…even after SOE started talking about “Guardian Love”…they see the changes as frivolous and realize they have to move on. A very good friend of mine went from 15K zone-wide DPS in Library on his guard to 25K zone-wide DPS…and that is solo btw…his mit, avoidance, and overall survivability didn’t change a bit…he argues it got better actually…80% dmg reduction for the next 7 hits for a guard vs. 50% dmg reduction for ~30 seconds for a zerker…

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