Posts Tagged ‘guardian’

What’s on Test? Guardian changes, UI tweaks, and More

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance, Grouping, Itemization, Raiding

What’s on Test this weekend? Here are just a few items:

  • UI: The XP bar will now stay put between logins.
  • UI: Designers of custom UIs can now set the XP bar to not “snap” to top/bottom.
  • UI: The Character window has seen multiple improvements.
  • UI: The Implied Target arrow now reflects the ‘con’ color of the enemy, and can have its opacity adjusted.
  • Items: 2-handed Weapons and Ranged Weapons have had their damage ratings increased. Ranged weapons will also have a bit of a damage penalty in PvP to compensate.
  • The Guardian class has had over 25 changes made.
  • Resident’s of Omen’s Call (Fens of Nathsar) now have a World Travel Globe on their dock.
  • Items: The Wicked Wand of Malice effect has been changed to on-equip.
  • The Palace of Roehn-Theer zone-in bug has been fixed.

If you’re wondering about other announced changes which aren’t on Test yet, they will come later. For instance Ranged Flurry and Ranged AA Auto-Attack changes are still in the queue. Remember, Game Update 57b is still 4-7 weeks away.

If you haven’t tested out these changes yet on the Test server, check em out!

Complete update notes after the jump…

   

Incoming Guardian Love

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding

Xelgad has taken another measured step towards collecting player feedback. Last month, it was a shoutout for Top End Guilds to post some of their highest parses. Today’s request appears to be some light finally being shone on guardians after nearly 2 years at the lower middle of the “fighter” pack in tanking ability.

Greetings Guardians!

First off, allow me say that we understand that the class is being outshined at the moment, and we’re working on it. It’s going to take more than just one change to get Guardians back to working as a strong class again. I’m not going into details yet, but we do have a mechanics change in the works that will at least help a bit to distinguish Guardians as a more defensive tank. Even with that, the class is currently lacking in other areas, including threat generation and utility.

It’s utility that we want to focus this thread on. We want to bring Guardian utility up to the level that the other fighters bring to a group or raid. We have three tentative changes that will be going to test soon:

  1. Got Your Back will become raidwide.
  2. Cripple will become a maintainable debuff with a damage component.
  3. Call of Shielding will also increase the health of the raid. The level 87 version at master will amount to around 1,000 hit points.

We’re looking for feedback on these ideas, and we’re open to boosting Guardian utility even a bit further, especially in heroic content. I want to emphasize that we’re not trying to turn Guardians into plate-wearing Bards or anything of the sort. However, I do want to try to focus this thread on the utility aspect of the class.

UPDATE: These changes will come after Game Update 57.


Powered by Warp Theme Framework